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ZanZarah: The Hidden Portal

ZanZarah: The Hidden Portal is an action-adventure video game by the German company Funatics Development, released in 2002 by the publisher THQ. An expansion was in development in 2002, but was later cancelled. The game involves travels and combats in a magical world loosely associated with our own world.

ZanZarah: The Hidden Portal
Developer(s)Funatics Development
Publisher(s)
Designer(s)Andreas Nitsche
Composer(s)Kariina Gretere
Lars Hammer
Matthias Steinwachs
EngineRenderWare
Platform(s)Microsoft Windows
Release
Genre(s)Action-adventure, role-playing
Mode(s)Single-player, multiplayer

Plot edit

Setting edit

ZanZarah: The Hidden Portal features a detailed fantasy world called ZanZarah. The Shadow Realm is a place of great evil in the depths of ZanZarah, even deeper than the lava caves of the dwarves. There are a few entrances into it: one is in the pixie-hunter Lucius' cellar where he keeps captured pixies. Another is in the catacombs beneath Tiralin. But the main entrance leading to the shadow realm is hidden deep in the southeastern swamps of ZanZarah.

Story edit

Long ago, our world and ZanZarah were one. Magical creatures like fairies, elves, dwarves, and goblins lived in peace with humans for a long time; and magic was an important part of our world. But then came the dark times, the times of inquisition and a great magic purge. The magical creatures had to flee from our world to save themselves, and the human Druids, the last wielders of white magic, helped them by creating a world suitable for their existence and closing the way there for the human race.

For centuries, the two worlds were separated and prospering. The creatures of ZanZarah sometimes visited their former home but generally preferred to stay in the new one. For humans, the way to ZanZarah was forever sealed by a mysterious machine called the Guardian. However, as time passed, the magic world became more and more a prison rather than a paradise for the magic folk. It became harder to cross the border between the worlds, even for the inhabitants of ZanZarah. Wild fairies started attacking the travelers for no apparent reason. Strange creatures calling themselves dark elves appeared on the roads. And the White Druid, the last of the mighty creators of ZanZarah, seemed helpless against them.

Not only ZanZarah is affected by this strange plague. The ancient, and by that time half-forgotten, world of humans also suffered from a loss of something very important—magic. A prophecy as old as ZanZarah itself tells that when the time comes, a savior will come from the world of humans to restore the balance between the two universes and peace will once again reign between the magic folk and humans. Until then, however, fairies, elves, dwarves, and goblins have to wait and hope.

The game follows the story of Amy, a young girl from London who on her eighteenth birthday receives the strangest present in her life—a magic rune—from an even stranger creature, a goblin who appears out of nowhere and disappears without saying anything. The rune is one of the teleportation runes that the inhabitants of the magic parallel world ZanZarah employ to travel across their lands.

Upon her arrival in ZanZarah, Amy discovers that she is the one the ancient prophecy tells of and that it is her destiny to become the greatest fairy trainer of all time, and to save both her world and ZanZarah from impending destruction. Of course, to accomplish that she must undertake a long journey; but being an inquisitive and optimistic person, Amy readily accepts her destiny. After all, this world of ZanZarah looks so much more beautiful and safe than hers.

Gameplay edit

The overall gameplay in ZanZarah: The Hidden Portal is a simple example of the action-adventure genre. Following the tradition of the Pokémon series, the game is divided into exploration and battle phases. In the exploration phase, the player navigates Amy through the world of ZanZarah. Freedom of movement is limited by many obstacles, such as prickly bushes, huge boulders, enemies, doors, or elevators that one has to find keys for, etc. In the classic action-adventure style, Amy explores the environment, solves various puzzles, gathers items, and interacts with NPCs. Another aspect of the non-battle phase is RPG-like healing, restoring magic powers, assigning spells to the fairies, and rearranging the fairy deck Amy has with her on her travels.

Traveling via the global map is impossible, but Amy can use magical teleportation runes to shift to virtually any key location—provided, of course, that she has already found the corresponding rune. One rune can even teleport her back to London where all fairies she has captured, but not added to her deck, stay. It is nearly impossible for Amy to die in ZanZarah (apart from falling from a cliff, drowning in a swamp, or jumping into a river of lava), and even if she dies, she resumes her journey at the entrance to the location with all the inventory and fairy statistics she had prior to her death.

The battle phase begins when Amy is attacked by a wild fairy or challenged to a fairy duel, and ends when all enemies or her own fairies are defeated. In the latter case, Amy dies and respawns at the entrance to the location in the condition she was in prior to the battle. While in the battle phase, the player navigates one fairy out of Amy's deck through a dueling arena (of which there are dozens of layouts) in a first-person shooter style. Each fairy has two offense-defense pairs of spells that it can switch to at any time. To actually shoot at an enemy with an offensive spell, the player must hold down the left mouse button to accumulate some charge rather than just tap it. It is important to have some knowledge of arena layouts and good timing to pull off the most deadly attacks.

Release edit

ZanZarah was originally published in Europe for Microsoft Windows on April 26, 2002[3] by THQ, and was released by Xicat Interactive in the U.S. on December 18, 2002. After THQ folded, the rights to the IP have been acquired by Daedalic Entertainment, who re-released it on Steam on August 20, 2015.[4]

Soundtrack edit

Several critics praised the game's music.[5][6] Most of the themes were created by a German composer, King Einstein (also known for his work on the Cultures RTS series). The title theme Come With Me was composed and performed by British-Latvian singer Kariina Gretere, whom some compare to Enya.[7] The entire soundtrack can be freely downloaded from the official website.

Reception edit

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[8]

Expansion edit

An unnamed expansion (some fans refer to it as ZanZarah: The Lost Village) to the game was in development in the second half of 2002. Apparently, it would have featured an entirely new village named Gramire and some new characters, including an unlucky King Ironir. However, the project was cancelled for marketing reasons and only a few materials remained in its wake:

  • A selection of screenshots has been available on the official site, but all of them were later removed
  • A short teaser trailer has been released on the official site
  • The music theme of Gramire can be downloaded from King Einstein's website

References edit

  1. ^ [Zanzarah is here!]. THQ. April 26, 2002. Archived from the original on December 20, 2002. Retrieved January 14, 2024.
  2. ^ . GameZone. December 4, 2002. Archived from the original on March 10, 2007. Retrieved January 14, 2024.
  3. ^ . Funatics Development. Archived from the original on September 4, 2015. Retrieved May 11, 2022.
  4. ^ "Zanzarah: The Hidden Portal". Steam. Valve Corporation. August 20, 2015. Retrieved August 21, 2015.
  5. ^ Insatia (March 15, 2003). . WomenGamers.com. Archived from the original on May 27, 2008. Retrieved January 31, 2015.
  6. ^ a b Gallant, Matthew (January 8, 2003). "Zanzarah: The Hidden Portal Review". GameSpot. Red Ventures. Retrieved February 1, 2015.
  7. ^ Old Rooster (September 2002). "Zanzarah: The Hidden Portal". Tap-Repeatedly. Retrieved May 11, 2022.
  8. ^ a b "Zanzarah: The Hidden Portal for PC Reviews". Metacritic. Red Ventures. Retrieved May 12, 2022.
  9. ^ Marc (May 7, 2002). "Test: Zanzarah". 4Players (in German). 4Players GmbH. Retrieved May 12, 2022.
  10. ^ "Zanzarah". GameStar (in German). Webedia. May 2002.
  11. ^ Romendil (June 18, 2002). "Test: Zanzarah : La Légende des Deux Mondes". Jeuxvideo.com (in French). Webedia. Retrieved May 12, 2022.
  12. ^ Kika (July–August 2002). "Zanzarah: The Hidden Portal". Joystick (in French). No. 139. Hachette Filipacchi Médias. p. 145. Retrieved May 12, 2022.
  13. ^ Kreiss, Daniel (May 14, 2002). "Zanzarah". PC Games (in German). Computec. from the original on September 5, 2002. Retrieved May 12, 2022.
  14. ^ "ZanZarah: The Hidden Portal". PC Zone. No. 118. Dennis Publishing. August 2002.
  15. ^ Bellotti, Steven (November 11, 2004). "Zanzarah [The Hidden Portal] - Review". RPGamer. CraveOnline. Retrieved May 12, 2022.
  16. ^ Bemis, Greg (January 29, 2003). . Extended Play. TechTV. Archived from the original on February 7, 2003. Retrieved May 12, 2022.

External links edit

  • Official website
  • Kariina Gretere's website
  • Lars Hammer's website
  • ZanZarah: The Hidden Portal at MobyGames
  • [1]

zanzarah, hidden, portal, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, lead, section, short, adequately, summarize, points, please, consider, expandin. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article s lead section may be too short to adequately summarize the key points Please consider expanding the lead to provide an accessible overview of all important aspects of the article September 2013 This article may contain an excessive amount of intricate detail that may interest only a particular audience Please help by spinning off or relocating any relevant information and removing excessive detail that may be against Wikipedia s inclusion policy November 2014 Learn how and when to remove this template message Learn how and when to remove this template message ZanZarah The Hidden Portal is an action adventure video game by the German company Funatics Development released in 2002 by the publisher THQ An expansion was in development in 2002 but was later cancelled The game involves travels and combats in a magical world loosely associated with our own world ZanZarah The Hidden PortalDeveloper s Funatics DevelopmentPublisher s EU THQNA Xicat InteractiveDesigner s Andreas NitscheComposer s Kariina GretereLars HammerMatthias SteinwachsEngineRenderWarePlatform s Microsoft WindowsReleaseGER April 26 2002 1 UK June 28 2002NA December 10 2002 2 Genre s Action adventure role playingMode s Single player multiplayer Contents 1 Plot 1 1 Setting 1 2 Story 2 Gameplay 3 Release 3 1 Soundtrack 4 Reception 5 Expansion 6 References 7 External linksPlot editSetting edit ZanZarah The Hidden Portal features a detailed fantasy world called ZanZarah The Shadow Realm is a place of great evil in the depths of ZanZarah even deeper than the lava caves of the dwarves There are a few entrances into it one is in the pixie hunter Lucius cellar where he keeps captured pixies Another is in the catacombs beneath Tiralin But the main entrance leading to the shadow realm is hidden deep in the southeastern swamps of ZanZarah Story edit Long ago our world and ZanZarah were one Magical creatures like fairies elves dwarves and goblins lived in peace with humans for a long time and magic was an important part of our world But then came the dark times the times of inquisition and a great magic purge The magical creatures had to flee from our world to save themselves and the human Druids the last wielders of white magic helped them by creating a world suitable for their existence and closing the way there for the human race For centuries the two worlds were separated and prospering The creatures of ZanZarah sometimes visited their former home but generally preferred to stay in the new one For humans the way to ZanZarah was forever sealed by a mysterious machine called the Guardian However as time passed the magic world became more and more a prison rather than a paradise for the magic folk It became harder to cross the border between the worlds even for the inhabitants of ZanZarah Wild fairies started attacking the travelers for no apparent reason Strange creatures calling themselves dark elves appeared on the roads And the White Druid the last of the mighty creators of ZanZarah seemed helpless against them Not only ZanZarah is affected by this strange plague The ancient and by that time half forgotten world of humans also suffered from a loss of something very important magic A prophecy as old as ZanZarah itself tells that when the time comes a savior will come from the world of humans to restore the balance between the two universes and peace will once again reign between the magic folk and humans Until then however fairies elves dwarves and goblins have to wait and hope The game follows the story of Amy a young girl from London who on her eighteenth birthday receives the strangest present in her life a magic rune from an even stranger creature a goblin who appears out of nowhere and disappears without saying anything The rune is one of the teleportation runes that the inhabitants of the magic parallel world ZanZarah employ to travel across their lands Upon her arrival in ZanZarah Amy discovers that she is the one the ancient prophecy tells of and that it is her destiny to become the greatest fairy trainer of all time and to save both her world and ZanZarah from impending destruction Of course to accomplish that she must undertake a long journey but being an inquisitive and optimistic person Amy readily accepts her destiny After all this world of ZanZarah looks so much more beautiful and safe than hers Gameplay editThe overall gameplay in ZanZarah The Hidden Portal is a simple example of the action adventure genre Following the tradition of the Pokemon series the game is divided into exploration and battle phases In the exploration phase the player navigates Amy through the world of ZanZarah Freedom of movement is limited by many obstacles such as prickly bushes huge boulders enemies doors or elevators that one has to find keys for etc In the classic action adventure style Amy explores the environment solves various puzzles gathers items and interacts with NPCs Another aspect of the non battle phase is RPG like healing restoring magic powers assigning spells to the fairies and rearranging the fairy deck Amy has with her on her travels Traveling via the global map is impossible but Amy can use magical teleportation runes to shift to virtually any key location provided of course that she has already found the corresponding rune One rune can even teleport her back to London where all fairies she has captured but not added to her deck stay It is nearly impossible for Amy to die in ZanZarah apart from falling from a cliff drowning in a swamp or jumping into a river of lava and even if she dies she resumes her journey at the entrance to the location with all the inventory and fairy statistics she had prior to her death The battle phase begins when Amy is attacked by a wild fairy or challenged to a fairy duel and ends when all enemies or her own fairies are defeated In the latter case Amy dies and respawns at the entrance to the location in the condition she was in prior to the battle While in the battle phase the player navigates one fairy out of Amy s deck through a dueling arena of which there are dozens of layouts in a first person shooter style Each fairy has two offense defense pairs of spells that it can switch to at any time To actually shoot at an enemy with an offensive spell the player must hold down the left mouse button to accumulate some charge rather than just tap it It is important to have some knowledge of arena layouts and good timing to pull off the most deadly attacks Release editZanZarah was originally published in Europe for Microsoft Windows on April 26 2002 3 by THQ and was released by Xicat Interactive in the U S on December 18 2002 After THQ folded the rights to the IP have been acquired by Daedalic Entertainment who re released it on Steam on August 20 2015 4 Soundtrack edit Several critics praised the game s music 5 6 Most of the themes were created by a German composer King Einstein also known for his work on the Cultures RTS series The title theme Come With Me was composed and performed by British Latvian singer Kariina Gretere whom some compare to Enya 7 The entire soundtrack can be freely downloaded from the official website Reception editReceptionAggregate scoreAggregatorScoreMetacritic77 100 8 Review scoresPublicationScore4Players83 9 GameSpot7 6 10 6 GameStar75 10 Jeuxvideo com14 20 11 Joystick66 12 PC Games DE 74 13 PC Zone79 14 RPGamer7 10 15 X Play nbsp nbsp nbsp nbsp nbsp 16 The game received generally favorable reviews according to the review aggregation website Metacritic 8 Expansion editAn unnamed expansion some fans refer to it as ZanZarah The Lost Village to the game was in development in the second half of 2002 Apparently it would have featured an entirely new village named Gramire and some new characters including an unlucky King Ironir However the project was cancelled for marketing reasons and only a few materials remained in its wake A selection of screenshots has been available on the official site but all of them were later removed A short teaser trailer has been released on the official site The music theme of Gramire can be downloaded from King Einstein s websiteReferences edit Zanzarah ist da Zanzarah is here THQ April 26 2002 Archived from the original on December 20 2002 Retrieved January 14 2024 Zanzarah Ships GameZone December 4 2002 Archived from the original on March 10 2007 Retrieved January 14 2024 Zanzarah The Hidden Portal Funatics Development Archived from the original on September 4 2015 Retrieved May 11 2022 Zanzarah The Hidden Portal Steam Valve Corporation August 20 2015 Retrieved August 21 2015 Insatia March 15 2003 Zanzarah WomenGamers com Archived from the original on May 27 2008 Retrieved January 31 2015 a b Gallant Matthew January 8 2003 Zanzarah The Hidden Portal Review GameSpot Red Ventures Retrieved February 1 2015 Old Rooster September 2002 Zanzarah The Hidden Portal Tap Repeatedly Retrieved May 11 2022 a b Zanzarah The Hidden Portal for PC Reviews Metacritic Red Ventures Retrieved May 12 2022 Marc May 7 2002 Test Zanzarah 4Players in German 4Players GmbH Retrieved May 12 2022 Zanzarah GameStar in German Webedia May 2002 Romendil June 18 2002 Test Zanzarah La Legende des Deux Mondes Jeuxvideo com in French Webedia Retrieved May 12 2022 Kika July August 2002 Zanzarah The Hidden Portal Joystick in French No 139 Hachette Filipacchi Medias p 145 Retrieved May 12 2022 Kreiss Daniel May 14 2002 Zanzarah PC Games in German Computec Archived from the original on September 5 2002 Retrieved May 12 2022 ZanZarah The Hidden Portal PC Zone No 118 Dennis Publishing August 2002 Bellotti Steven November 11 2004 Zanzarah The Hidden Portal Review RPGamer CraveOnline Retrieved May 12 2022 Bemis Greg January 29 2003 Zanzarah The Hidden Portal PC Review Extended Play TechTV Archived from the original on February 7 2003 Retrieved May 12 2022 External links editOfficial website Kariina Gretere s website Lars Hammer s website ZanZarah The Hidden Portal at MobyGames 1 Retrieved from https en wikipedia org w index php title ZanZarah The Hidden Portal amp oldid 1195772555, wikipedia, wiki, book, books, library,

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