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Xbox Adaptive Controller

The Xbox Adaptive Controller (XAC) is a video game controller designed by Microsoft for Windows PCs and the Xbox One and Xbox Series X/S video game consoles. The controller was designed for people with disabilities to help make user input for video games more accessible.

Xbox Adaptive Controller
DeveloperMicrosoft
ManufacturerMicrosoft
TypeVideo game controller
Release dateSeptember 4, 2018
Introductory priceUS$99.99
PlatformWindows, Xbox One, Xbox Series X/S
WebsiteOfficial website

History Edit

According to Phil Spencer, Microsoft had started to take more interest in accessibility features for gaming following the Kinect motion sensing input device first introduced in 2010. While it was successful on the Xbox 360, the Xbox One version, released in 2013, failed to make as strong as an impression, and Microsoft eventually dropped Kinect for gaming areas, though has continued to use its technology in more productivity-related applications. However, the company was contacted by parents of disabled or impaired children that positively commented on the ability of the Kinect to help their children enjoy video games without need of a traditional controller.[1]

Matt Hite, an engineer for Microsoft, spotted a custom controller made by Warfighter Engaged on Twitter in 2014; Warfighter Engaged is a nonprofit started by Ken Jones in 2012 that provides gaming devices to injured veterans.[2][3] Hite contacted Jones and in 2015, a team of engineers at Microsoft's Xbox and gaming division began working on a prototype controller to help improve accessibility for video game input. Initially, the team developed a controller that used the Kinect motion-sensing technology to track the player's gestures and movements and translate them to controller inputs.[4]

Although the motion-tracking controller was not further developed, it was recognized by corporate leadership and inspired another employee team later that year to build a controller attachment with interfaces that allowed non-traditional input devices for gamers who had difficulty using the standard controller.[4] In 2016, Microsoft released the Copilot feature, which linked two controllers to act in tandem as if it were a single controller, allowing one gamer to assist another; this further built momentum for accessibility features for gaming.[4][5] The prototype device/input hub was designed and refined during several internal hackathon events where they built a controller that could use third-party accessories familiar to disabled gamers. In 2017, Microsoft decided to turn the prototype into a product and began collaborating with accessory manufacturers and nonprofit groups in the gaming accessibility field such as SpecialEffect, Warfighter Engaged, and The AbleGamers Foundation. The gaming division also collaborated with a handicapped gamer known as Randy "N0M4D" Fitzgerald.[6]

Release Edit

The Xbox Adaptive Controller was announced in May 2018.[6] The controller was released with a retail price of US$99.99 on September 4, 2018.[7][8] The co-creator of the XAC, Bryce Johnson, emphasized the importance of making the controller affordable: "We did a lot of homework around other assistive technologies and were upset by how much they could be ... [we] made deliberate choices to make sure we kept [the price under $100]."[9]

In November 2018, Microsoft released a holiday-themed television commercial entitled "Reindeer Games" to promote the controller, featuring a group of children racing to another child's home to witness him play a game with the Adaptive Controller. The commercial starred Owen Sirmons, a 9-year-old child with Escobar syndrome.[10] A second commercial entitled "We All Win" was broadcast during Super Bowl LIII, which featured testimonials from Owen and his family on the positive impact of the device.[11][12][13][14]

Other uses Edit

Microsoft's electronic voting system ElectionGuard includes an Xbox Adaptive Controller in its base alongside its touchscreen.[15]

Design Edit

The Xbox Adaptive Controller has a slim rectangular frame, measuring 292 mm × 130 mm × 23 mm (11.50 in × 5.12 in × 0.91 in) (L×W×H); the controller alone weighs 552 g (19.5 oz).[16] The face of the controller has two large, domed buttons that can be mapped to any function using the Xbox Accessories app; these are each 4 in (100 mm) in diameter and their default mapping is to the A (left, closer to D-pad) and B (right) face buttons on a standard controller. Each of the two large dome buttons make a different sound when depressed to help players distinguish between them.[17] The face also includes a large D-pad, menu button, view button, and the Xbox home button that are featured on a standard Xbox Wireless Controller. In addition, a button allows the player to select one of three saved profiles.[18]

The controller features two USB-A 2.0 ports, one on each side; the USB ports are used to connect devices that map to left and right analog stick functions, corresponding to the side of the XAC. The left side also includes a 3.5mm jack for stereo audio output.[18]

The back of the frame has nineteen 3.5 mm jacks that allow multiple assistive input devices to be connected; each jack corresponds to a different button, trigger, bumper, or D-pad function on the standard Xbox One controller. The Xbox Adaptive Controller supports Windows 10 and Xbox One devices and is compatible with every game at a system level.[6] Each port is also labeled on the face of the controller, and there is a short vertical groove leading to the port from the top of the rear panel, facilitating the installation of assistive inputs. The jacks are designed to require more force than usual to insert or remove a plug, preventing inadvertent disconnection of the assistive input devices.[17] Any of the nineteen ports can be used for a "shift" function, which can add a second function to any of the other ports or buttons on the controller.[17]

There are three machine screw sockets (one threaded 1/4"-20 UNC and two threaded #10-24 UNC) on its underside for mounting the controller.[19] The XAC is equipped with an internal battery that is charged by a USB-C port on the rear panel.[20] A white battery indicator light is provided on the face of the controller, just below the View button; it flashes while charging, and stops flashing when the battery is full.[18] When the battery is low, the light will turn orange.[21] In addition, a coaxial power connector port (5 VDC, 2 A) is provided for attached USB accessories that require additional power, such as the QuadStick. The required AC adapter is sold separately.[21]

The controller is equipped with both the Xbox Wireless Controller communications protocol and Bluetooth 4.1 (Classic Bluetooth HID profile), allowing it to be connected wirelessly to devices other than an Xbox or Windows PC.[20] Alternatively, the controller may be connected via the USB-C port on the back using the included 9 ft (2.7 m) long USB-A to -C cable.[17] According to Phil Spencer, the Adaptive Controller is not hardware-locked to Xbox, and was developed with the intention to be used with any gaming platform,[22] with Microsoft opening dialogue with Valve, Nintendo and Sony towards this effort.[23] Further supporting that broad compatibility, Bluetooth LE (HID over GATT Profile) connectivity was added in a 2021 firmware update.[24]

Accessories Edit

In addition to the Adaptive Controller, specialized input devices that were developed as part of the project include:[3]

  • PDP One-Handed Joystick, a USB analog thumbstick with two digital buttons for the index finger that resembles a Wii Nunchuk.[25][17]
  • The Quadstick (a mouth-operated joystick)
  • Head-mounted button system

In 2019, peripheral manufacturer Logitech released its Adaptive Gaming Kit, which bundles 12 buttons and triggers with velcro mounting pads for the Adaptive Controller at a retail price of US$99.99; prior to this, individual inputs were priced around US$50 each.[26]

Reception Edit

Time named the Adaptive Controller one of its Best Inventions of 2018.[27] It also won the Innovation Award at the Italian Video Game Awards.[28] Fast Company gave it Product of the Year for its 2019 Innovation by Design.[29]

Steven Spohn, the chair of AbleGamers, praised the affordability and wide availability of the controller comparing to existing assistive technology, saying that "a device specifically designed for the disability community costing $100 ... [is] a little like finding a unicorn hugging a leprechaun," all the while decrying the "disability tax" attached to devices that are considered "medically necessary."[30] Grant Stoner echoed criticism of the total cost of the controller and required accessories, writing in 2020 that while the price of the Adaptive Controller itself was "not too outrageous, especially considering its overall use and compatibility", the addition of required input switches and joysticks results in an "egregious price to assemble an appropriate setup [which] ultimately muddles the hopeful expectation of enabling everybody to play".[31]

Influence Edit

In 2020, peripheral manufacturer Hori released the Flex Controller (NSW-280), which was designed by Technotool Co., Ltd. and provides similar functions for the Nintendo Switch, which is also compatible with Windows computers. Like the Adaptive Controller, the Hori Flex Controller replicates controller buttons and is equipped with eighteen 3.5mm jacks and two USB-A ports for adaptive input devices, but the Flex Controller is compatible with the Switch and Windows computers only.[32] The Flex Controller connects to the console or computer through a permanently-attached cable terminating in a USB-A plug.[33]

John Helmes, an industrial designer at Microsoft, first customized a Arc Mouse by adding a customized extension that helped his daughter Jara, who has cerebral palsy, to keep her fingers on the buttons.[34] Helmes later brought a challenge to the company's annual hackathon in 2020, proposing an adaptable mouse for people who are not able to use a traditional one.[35] Microsoft announced the Adaptive Accessories line in 2022, initially including three core components: the Adaptive Mouse, Adaptive Button, and Adaptive Hub. The Mouse is a square-shaped core that provides two buttons and a scroll wheel and is designed to be clipped in to plastic accessories to enhance the physical interface. The Button is also a square-shaped core that accepts a physical input on top, such as a directional pad, discrete buttons, or joystick, controlling up to eight discrete inputs. The Hub connects up to four Buttons wirelessly to a computer, and also has 3.5mm jacks for wired adaptive inputs.[36] They were released on October 25, 2022.[37]

Sony announced it would release a similar accessible, customizable controller for the PlayStation 5 based on the Project Leonardo prototype shown at the Consumer Electronics Show in January 2023. The prototype includes a large joystick physically connected to a domed panel with nine assignable inputs; eight buttons are arranged radially around the dome, and the center of the dome itself serves as a ninth input. The size and shape of each radial button can be customized by interchangeable panels. Four 3.5 mm jacks are provided for additional input devices. Up to three controllers (two accessible controllers and one standard DualSense) can be combined into a single logical controller, allowing friends and family to assist with specific inputs. No release date or anticipated price was available at the time.[38][39][40]

See also Edit

References Edit

  1. ^ Tolito, Stephen (November 16, 2021). "Xbox chief Phil Spencer reflects on 20 years of Xbox". Axios. Retrieved November 16, 2021.
  2. ^ Bach, Deborah. "Plugged In: The new Xbox Adaptive Controller will make gaming accessible to people with a broad range of disabilities". Microsoft Story Labs. Retrieved 9 December 2021.
  3. ^ a b Stroud, Eric (November 6, 2019). "Adaptive Devices Create New Horizons For Gamers". Hands of Hope Foundation. Retrieved 9 December 2021.
  4. ^ a b c "Xbox Adaptive Controller". Microsoft Garage. Retrieved 9 December 2021.
  5. ^ "Use Copilot on your Xbox console". Xbox Support. Retrieved 9 December 2021.
  6. ^ a b c Stark, Chelsea; Sarkar, Samit (May 17, 2018). "Microsoft's new Xbox controller is designed entirely for players with disabilities". Polygon. Retrieved May 17, 2018.
  7. ^ Warren, Tom (June 11, 2018). "Microsoft's new Xbox Adaptive Controller launches in September". The Verge. Retrieved June 12, 2018.
  8. ^ Stevens, Colin (September 4, 2018). "Xbox Adaptive Controller Available Today". IGN. Retrieved September 5, 2018.
  9. ^ Wickens, Katie (August 23, 2021). "Microsoft inclusive lead reveals there's a 'bit of a plateau' in accessibility tech". PC Gamer. Retrieved 9 December 2021.
  10. ^ Graham, Megan (November 19, 2018). "Microsoft's Holiday Spot With Mccann Celebrates Inclusion (Again)". Ad Age. Retrieved November 19, 2018.
  11. ^ "Microsoft highlights the Xbox Adaptive Controller in emotional Super Bowl ad". TechCrunch. Retrieved 2019-02-04.
  12. ^ Serrels, Mark. "Microsoft's moving Xbox ad was the best thing about the Super Bowl". CNET. Retrieved 2019-02-04.
  13. ^ "9-year-old best friends from Texas turn on the waterworks in Super Bowl commercial". Star-Telegram. Retrieved 2019-02-06.
  14. ^ Coffee, Patrick. "Microsoft Celebrates Disabled Young Gamers in Touching Super Bowl Spot". Adweek. Retrieved 2019-02-06.
  15. ^ Cimpanu, Catalin. "Microsoft to deploy ElectionGuard voting software in first real-world test". ZDNet. Retrieved 2020-02-18.
  16. ^ "Xbox Adaptive Controller". Microsoft. Retrieved 9 December 2021.
  17. ^ a b c d e Machkovech, Sam (September 6, 2018). "Xbox Adaptive Controller is now out—and we go hand, foot, fingers, and elbows-on". Ars Technica. Retrieved 10 December 2021.
  18. ^ a b c "Get to know the Xbox Adaptive Controller". Xbox Support. Retrieved 10 December 2021.
  19. ^ "Xbox Adaptive Controller". Driven x Design. Retrieved 9 December 2021.
  20. ^ a b Machkovech, Sam (May 16, 2018). "In the lab with Xbox's new Adaptive Controller, which may change gaming forever". Ars Technica. Retrieved 9 December 2021.
  21. ^ a b "Charge the Xbox Adaptive Controller". Xbox Support. Retrieved 10 December 2021.
  22. ^ Takahashi, Dean (May 17, 2018). "Xbox Adaptive Controller: Why Phil Spencer greenlit the accessibility project". Venture Beat. Retrieved January 19, 2020.
  23. ^ Warren, Tom (April 30, 2019). "Microsoft is helping veterans game again with Xbox Adaptive Controllers". The Verge. Retrieved January 19, 2020.
  24. ^ "Xbox Controller Firmware Update Rolling Out to Insiders Starting Today". Retrieved 25 April 2023.
  25. ^ "Supporting Accessible Gaming with the One-Handed Joystick for the Xbox Adaptive Controller" (Press release). PDP. May 30, 2018. Retrieved 9 December 2021.
  26. ^ Porter, Jon (November 18, 2019). "Logitech's Adaptive Gaming Kit is a cheaper way in to accessible gaming". The Verge. Retrieved 19 October 2022.
  27. ^ Cooney, Samanatha (November 15, 2018). "Making Gaming More Inclusive". Time. Retrieved November 19, 2018.
  28. ^ "Italian Video Game Awards Nominees and Winners". Italian Video Game Awards. April 11, 2019. Retrieved May 25, 2019.
  29. ^ Wilson, Mark (September 16, 2019). "Microsoft's trickiest product might be its most important". Fast Company. Retrieved 19 October 2022.
  30. ^ Spohn, Steven (May 23, 2018). "How the Xbox Adaptive Controller will change the lives of millions of players with disabilities on PC". PC Gamer. Retrieved 9 December 2021.
  31. ^ Stoner, Grant (September 24, 2020). "Xbox Adaptive Controller Review — Full Potential Comes at a Cost". Can I Play That. Retrieved 19 October 2022.
  32. ^ Doolan, Liam (5 November 2020). "Hori Releases Accessibility Controller For The Nintendo Switch". Nintendo Life. Retrieved 19 October 2022.
  33. ^ "Flex Controller (English)". Hori. Retrieved 19 October 2022.
  34. ^ Jones, Tracy (December 1, 2022). "The Making of Microsoft Adaptive Accessories". Microsoft Design. medium. Retrieved 9 January 2023.
  35. ^ Ho, Vanessa (November 2, 2022). "New mix-and-match computer accessories give people with disabilities easier ways to work and create". Microsoft News. Retrieved 9 January 2023.
  36. ^ Clark, Mitchell (May 10, 2022). "Microsoft's Adaptive Accessories are designed to be customizable inputs". The Verge. Retrieved 19 October 2022.
  37. ^ Weatherbed, Jess (October 12, 2022). "Microsoft's Adaptive Accessories finally have a release date". The Verge. Retrieved 19 October 2022.
  38. ^ Nishino, Hideaki (January 4, 2023). "Introducing Project Leonardo for PlayStation 5, a highly customizable accessibility controller kit". PlayStation Blog (Press release). Retrieved 9 January 2023.
  39. ^ Parrish, Ash (January 4, 2023). "Sony announces Project Leonard, a PlayStation 5 accessibility controller". The Verge. Retrieved 9 January 2023.
  40. ^ Orland, Kyle (January 5, 2023). "Sony announces new controller aimed at gamers with disabilities". Ars Technica. Retrieved 9 January 2023.

External links Edit

  • Official website
  • "The Making of the Xbox Adaptive Controller". GDC Vault. 2019.

xbox, adaptive, controller, video, game, controller, designed, microsoft, windows, xbox, xbox, series, video, game, consoles, controller, designed, people, with, disabilities, help, make, user, input, video, games, more, accessible, developermicrosoftmanufactu. The Xbox Adaptive Controller XAC is a video game controller designed by Microsoft for Windows PCs and the Xbox One and Xbox Series X S video game consoles The controller was designed for people with disabilities to help make user input for video games more accessible Xbox Adaptive ControllerDeveloperMicrosoftManufacturerMicrosoftTypeVideo game controllerRelease dateSeptember 4 2018Introductory priceUS 99 99PlatformWindows Xbox One Xbox Series X SWebsiteOfficial website Contents 1 History 1 1 Release 1 2 Other uses 2 Design 2 1 Accessories 3 Reception 3 1 Influence 4 See also 5 References 6 External linksHistory EditAccording to Phil Spencer Microsoft had started to take more interest in accessibility features for gaming following the Kinect motion sensing input device first introduced in 2010 While it was successful on the Xbox 360 the Xbox One version released in 2013 failed to make as strong as an impression and Microsoft eventually dropped Kinect for gaming areas though has continued to use its technology in more productivity related applications However the company was contacted by parents of disabled or impaired children that positively commented on the ability of the Kinect to help their children enjoy video games without need of a traditional controller 1 Matt Hite an engineer for Microsoft spotted a custom controller made by Warfighter Engaged on Twitter in 2014 Warfighter Engaged is a nonprofit started by Ken Jones in 2012 that provides gaming devices to injured veterans 2 3 Hite contacted Jones and in 2015 a team of engineers at Microsoft s Xbox and gaming division began working on a prototype controller to help improve accessibility for video game input Initially the team developed a controller that used the Kinect motion sensing technology to track the player s gestures and movements and translate them to controller inputs 4 Although the motion tracking controller was not further developed it was recognized by corporate leadership and inspired another employee team later that year to build a controller attachment with interfaces that allowed non traditional input devices for gamers who had difficulty using the standard controller 4 In 2016 Microsoft released the Copilot feature which linked two controllers to act in tandem as if it were a single controller allowing one gamer to assist another this further built momentum for accessibility features for gaming 4 5 The prototype device input hub was designed and refined during several internal hackathon events where they built a controller that could use third party accessories familiar to disabled gamers In 2017 Microsoft decided to turn the prototype into a product and began collaborating with accessory manufacturers and nonprofit groups in the gaming accessibility field such as SpecialEffect Warfighter Engaged and The AbleGamers Foundation The gaming division also collaborated with a handicapped gamer known as Randy N0M4D Fitzgerald 6 Release Edit The Xbox Adaptive Controller was announced in May 2018 6 The controller was released with a retail price of US 99 99 on September 4 2018 7 8 The co creator of the XAC Bryce Johnson emphasized the importance of making the controller affordable We did a lot of homework around other assistive technologies and were upset by how much they could be we made deliberate choices to make sure we kept the price under 100 9 In November 2018 Microsoft released a holiday themed television commercial entitled Reindeer Games to promote the controller featuring a group of children racing to another child s home to witness him play a game with the Adaptive Controller The commercial starred Owen Sirmons a 9 year old child with Escobar syndrome 10 A second commercial entitled We All Win was broadcast during Super Bowl LIII which featured testimonials from Owen and his family on the positive impact of the device 11 12 13 14 Other uses Edit Microsoft s electronic voting system ElectionGuard includes an Xbox Adaptive Controller in its base alongside its touchscreen 15 Design EditThe Xbox Adaptive Controller has a slim rectangular frame measuring 292 mm 130 mm 23 mm 11 50 in 5 12 in 0 91 in L W H the controller alone weighs 552 g 19 5 oz 16 The face of the controller has two large domed buttons that can be mapped to any function using the Xbox Accessories app these are each 4 in 100 mm in diameter and their default mapping is to the A left closer to D pad and B right face buttons on a standard controller Each of the two large dome buttons make a different sound when depressed to help players distinguish between them 17 The face also includes a large D pad menu button view button and the Xbox home button that are featured on a standard Xbox Wireless Controller In addition a button allows the player to select one of three saved profiles 18 The controller features two USB A 2 0 ports one on each side the USB ports are used to connect devices that map to left and right analog stick functions corresponding to the side of the XAC The left side also includes a 3 5mm jack for stereo audio output 18 The back of the frame has nineteen 3 5 mm jacks that allow multiple assistive input devices to be connected each jack corresponds to a different button trigger bumper or D pad function on the standard Xbox One controller The Xbox Adaptive Controller supports Windows 10 and Xbox One devices and is compatible with every game at a system level 6 Each port is also labeled on the face of the controller and there is a short vertical groove leading to the port from the top of the rear panel facilitating the installation of assistive inputs The jacks are designed to require more force than usual to insert or remove a plug preventing inadvertent disconnection of the assistive input devices 17 Any of the nineteen ports can be used for a shift function which can add a second function to any of the other ports or buttons on the controller 17 There are three machine screw sockets one threaded 1 4 20 UNC and two threaded 10 24 UNC on its underside for mounting the controller 19 The XAC is equipped with an internal battery that is charged by a USB C port on the rear panel 20 A white battery indicator light is provided on the face of the controller just below the View button it flashes while charging and stops flashing when the battery is full 18 When the battery is low the light will turn orange 21 In addition a coaxial power connector port 5 VDC 2 A is provided for attached USB accessories that require additional power such as the QuadStick The required AC adapter is sold separately 21 The controller is equipped with both the Xbox Wireless Controller communications protocol and Bluetooth 4 1 Classic Bluetooth HID profile allowing it to be connected wirelessly to devices other than an Xbox or Windows PC 20 Alternatively the controller may be connected via the USB C port on the back using the included 9 ft 2 7 m long USB A to C cable 17 According to Phil Spencer the Adaptive Controller is not hardware locked to Xbox and was developed with the intention to be used with any gaming platform 22 with Microsoft opening dialogue with Valve Nintendo and Sony towards this effort 23 Further supporting that broad compatibility Bluetooth LE HID over GATT Profile connectivity was added in a 2021 firmware update 24 Accessories Edit In addition to the Adaptive Controller specialized input devices that were developed as part of the project include 3 PDP One Handed Joystick a USB analog thumbstick with two digital buttons for the index finger that resembles a Wii Nunchuk 25 17 The Quadstick a mouth operated joystick Head mounted button systemIn 2019 peripheral manufacturer Logitech released its Adaptive Gaming Kit which bundles 12 buttons and triggers with velcro mounting pads for the Adaptive Controller at a retail price of US 99 99 prior to this individual inputs were priced around US 50 each 26 Reception EditTime named the Adaptive Controller one of its Best Inventions of 2018 27 It also won the Innovation Award at the Italian Video Game Awards 28 Fast Company gave it Product of the Year for its 2019 Innovation by Design 29 Steven Spohn the chair of AbleGamers praised the affordability and wide availability of the controller comparing to existing assistive technology saying that a device specifically designed for the disability community costing 100 is a little like finding a unicorn hugging a leprechaun all the while decrying the disability tax attached to devices that are considered medically necessary 30 Grant Stoner echoed criticism of the total cost of the controller and required accessories writing in 2020 that while the price of the Adaptive Controller itself was not too outrageous especially considering its overall use and compatibility the addition of required input switches and joysticks results in an egregious price to assemble an appropriate setup which ultimately muddles the hopeful expectation of enabling everybody to play 31 Influence Edit In 2020 peripheral manufacturer Hori released the Flex Controller NSW 280 which was designed by Technotool Co Ltd and provides similar functions for the Nintendo Switch which is also compatible with Windows computers Like the Adaptive Controller the Hori Flex Controller replicates controller buttons and is equipped with eighteen 3 5mm jacks and two USB A ports for adaptive input devices but the Flex Controller is compatible with the Switch and Windows computers only 32 The Flex Controller connects to the console or computer through a permanently attached cable terminating in a USB A plug 33 John Helmes an industrial designer at Microsoft first customized a Arc Mouse by adding a customized extension that helped his daughter Jara who has cerebral palsy to keep her fingers on the buttons 34 Helmes later brought a challenge to the company s annual hackathon in 2020 proposing an adaptable mouse for people who are not able to use a traditional one 35 Microsoft announced the Adaptive Accessories line in 2022 initially including three core components the Adaptive Mouse Adaptive Button and Adaptive Hub The Mouse is a square shaped core that provides two buttons and a scroll wheel and is designed to be clipped in to plastic accessories to enhance the physical interface The Button is also a square shaped core that accepts a physical input on top such as a directional pad discrete buttons or joystick controlling up to eight discrete inputs The Hub connects up to four Buttons wirelessly to a computer and also has 3 5mm jacks for wired adaptive inputs 36 They were released on October 25 2022 37 Sony announced it would release a similar accessible customizable controller for the PlayStation 5 based on the Project Leonardo prototype shown at the Consumer Electronics Show in January 2023 The prototype includes a large joystick physically connected to a domed panel with nine assignable inputs eight buttons are arranged radially around the dome and the center of the dome itself serves as a ninth input The size and shape of each radial button can be customized by interchangeable panels Four 3 5 mm jacks are provided for additional input devices Up to three controllers two accessible controllers and one standard DualSense can be combined into a single logical controller allowing friends and family to assist with specific inputs No release date or anticipated price was available at the time 38 39 40 See also EditGame accessibilityReferences Edit Tolito Stephen November 16 2021 Xbox chief Phil Spencer reflects on 20 years of Xbox Axios Retrieved November 16 2021 Bach Deborah Plugged In The new Xbox Adaptive Controller will make gaming accessible to people with a broad range of disabilities Microsoft Story Labs Retrieved 9 December 2021 a b Stroud Eric November 6 2019 Adaptive Devices Create New Horizons For Gamers Hands of Hope Foundation Retrieved 9 December 2021 a b c Xbox Adaptive Controller Microsoft Garage Retrieved 9 December 2021 Use Copilot on your Xbox console Xbox Support Retrieved 9 December 2021 a b c Stark Chelsea Sarkar Samit May 17 2018 Microsoft s new Xbox controller is designed entirely for players with disabilities Polygon Retrieved May 17 2018 Warren Tom June 11 2018 Microsoft s new Xbox Adaptive Controller launches in September The Verge Retrieved June 12 2018 Stevens Colin September 4 2018 Xbox Adaptive Controller Available Today IGN Retrieved September 5 2018 Wickens Katie August 23 2021 Microsoft inclusive lead reveals there s a bit of a plateau in accessibility tech PC Gamer Retrieved 9 December 2021 Graham Megan November 19 2018 Microsoft s Holiday Spot With Mccann Celebrates Inclusion Again Ad Age Retrieved November 19 2018 Microsoft highlights the Xbox Adaptive Controller in emotional Super Bowl ad TechCrunch Retrieved 2019 02 04 Serrels Mark Microsoft s moving Xbox ad was the best thing about the Super Bowl CNET Retrieved 2019 02 04 9 year old best friends from Texas turn on the waterworks in Super Bowl commercial Star Telegram Retrieved 2019 02 06 Coffee Patrick Microsoft Celebrates Disabled Young Gamers in Touching Super Bowl Spot Adweek Retrieved 2019 02 06 Cimpanu Catalin Microsoft to deploy ElectionGuard voting software in first real world test ZDNet Retrieved 2020 02 18 Xbox Adaptive Controller Microsoft Retrieved 9 December 2021 a b c d e Machkovech Sam September 6 2018 Xbox Adaptive Controller is now out and we go hand foot fingers and elbows on Ars Technica Retrieved 10 December 2021 a b c Get to know the Xbox Adaptive Controller Xbox Support Retrieved 10 December 2021 Xbox Adaptive Controller Driven x Design Retrieved 9 December 2021 a b Machkovech Sam May 16 2018 In the lab with Xbox s new Adaptive Controller which may change gaming forever Ars Technica Retrieved 9 December 2021 a b Charge the Xbox Adaptive Controller Xbox Support Retrieved 10 December 2021 Takahashi Dean May 17 2018 Xbox Adaptive Controller Why Phil Spencer greenlit the accessibility project Venture Beat Retrieved January 19 2020 Warren Tom April 30 2019 Microsoft is helping veterans game again with Xbox Adaptive Controllers The Verge Retrieved January 19 2020 Xbox Controller Firmware Update Rolling Out to Insiders Starting Today Retrieved 25 April 2023 Supporting Accessible Gaming with the One Handed Joystick for the Xbox Adaptive Controller Press release PDP May 30 2018 Retrieved 9 December 2021 Porter Jon November 18 2019 Logitech s Adaptive Gaming Kit is a cheaper way in to accessible gaming The Verge Retrieved 19 October 2022 Cooney Samanatha November 15 2018 Making Gaming More Inclusive Time Retrieved November 19 2018 Italian Video Game Awards Nominees and Winners Italian Video Game Awards April 11 2019 Retrieved May 25 2019 Wilson Mark September 16 2019 Microsoft s trickiest product might be its most important Fast Company Retrieved 19 October 2022 Spohn Steven May 23 2018 How the Xbox Adaptive Controller will change the lives of millions of players with disabilities on PC PC Gamer Retrieved 9 December 2021 Stoner Grant September 24 2020 Xbox Adaptive Controller Review Full Potential Comes at a Cost Can I Play That Retrieved 19 October 2022 Doolan Liam 5 November 2020 Hori Releases Accessibility Controller For The Nintendo Switch Nintendo Life Retrieved 19 October 2022 Flex Controller English Hori Retrieved 19 October 2022 Jones Tracy December 1 2022 The Making of Microsoft Adaptive Accessories Microsoft Design medium Retrieved 9 January 2023 Ho Vanessa November 2 2022 New mix and match computer accessories give people with disabilities easier ways to work and create Microsoft News Retrieved 9 January 2023 Clark Mitchell May 10 2022 Microsoft s Adaptive Accessories are designed to be customizable inputs The Verge Retrieved 19 October 2022 Weatherbed Jess October 12 2022 Microsoft s Adaptive Accessories finally have a release date The Verge Retrieved 19 October 2022 Nishino Hideaki January 4 2023 Introducing Project Leonardo for PlayStation 5 a highly customizable accessibility controller kit PlayStation Blog Press release Retrieved 9 January 2023 Parrish Ash January 4 2023 Sony announces Project Leonard a PlayStation 5 accessibility controller The Verge Retrieved 9 January 2023 Orland Kyle January 5 2023 Sony announces new controller aimed at gamers with disabilities Ars Technica Retrieved 9 January 2023 External links EditOfficial website The Making of the Xbox Adaptive Controller GDC Vault 2019 Retrieved from https en wikipedia org w index php title Xbox Adaptive Controller amp oldid 1180622611, wikipedia, wiki, book, books, library,

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