fbpx
Wikipedia

Wizardry II: The Knight of Diamonds

Wizardry II: The Knight of Diamonds (originally known as Wizardry: Knight of Diamonds - The Second Scenario) is the second game in the Wizardry series of role-playing video games. It was published in 1982 by Sir-Tech.

Wizardry II: The Knight of Diamonds
Cover art
Developer(s)Sir-Tech
Publisher(s)Sir-Tech
Designer(s)
SeriesWizardry
Platform(s)Apple II, Commodore 64 / 128, DOS, FM-7, Game Boy Color, Macintosh, MSX2,[1] NES, PC-88, PC-98, Sharp X1[2]
Release1982
Genre(s)Role-playing
Mode(s)Single-player

Gameplay edit

The game begins with the city of Llylgamyn under siege. Llylgamyn's rulers have been killed, and the city's only hope is for the recovery of the staff of Gnilda, only obtainable from trading the mystic "Knight of Diamonds" armor from the legendary Knight of Diamonds to fend off the invaders.

 
The game's title screen

The game functions virtually identically to the first scenario, Wizardry: Proving Grounds of the Mad Overlord, with the player guiding a party of up to six adventurers into a six-level dungeon. The original version required players to import characters from the first game, whilst later versions include a pre-generated party and the ability to create new characters. As the game is intended to be played by those who have successfully completed the first game, the difficulty level is intended for characters of at least level 13, and no training area means that lower level characters will go through a "baptism by fire". Mechanical differences include the ability to save the game in the dungeon rather than forcing the characters to exit the dungeon and return to the training grounds, and some of the spells increasing in power (as noted by a message in the dungeon).

Unlike the first scenario, where half of the levels had no purpose plot-wise and could be skipped if the player wished, exploring every level in Knight of Diamonds is necessary to complete the game. Each of the six levels has a piece of the Knight's armor somewhere in the level, and all of the pieces must be collected in order to finish the game. Furthermore, unlike in the first scenario, there are no elevators that can be used to skip levels.

Reception edit

Softline in 1982 praised Knight of Diamonds' variety of monsters and liked that each level of the dungeon had quests. The magazine concluded, "One can only wonder what this amazing duo of Greenberg and Woodhead will do for the next scenario".[3] Computer Gaming World in 1991 and 1993 called Wizardry II a "disappointingly weak follow-up", criticizing its small size and noting that the first game was necessary to play. The magazine concluded that it was "best for the hard-core fan only".[4][5]

Philip L. Wing reviewed Knight of Diamonds in Space Gamer No. 76.[6] Wing commented that "I recommend this scenario. This is an interesting and challenging adventure for higher-level Wizardry characters."[6]

Knight of Diamonds was named "Best Adventure Game for Home Computer" at the 1982 Origins Game Fair, defeating Ultima II among other nominees.[7] It also received a Certificate of Merit in the category of "1984 Best Computer Adventure" at the 5th annual Arkie Awards.[8]: 28 

References edit

  1. ^ "Wizardry 2 - Knight of Diamonds". MSX Games World. Retrieved 2017-02-08.
  2. ^ "Wizardry: Knight of Diamonds - The Second Scenario release dates". MobyGames. Retrieved 2017-02-08.
  3. ^ Adams, Roe R. III (May 1982). "Knight of Diamonds". Computer Gaming World. p. 14. Retrieved 15 July 2014.
  4. ^ Scorpia (October 1991). "C*R*P*G*S / Computer Role-Playing Game Survey". Computer Gaming World. p. 16. Retrieved 18 November 2013.
  5. ^ Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
  6. ^ a b Wing, Philip L. (Sep–Oct 1985). "Capsule Reviews". Space Gamer. Steve Jackson Games (76): 46.
  7. ^ Jackson, Steve (Jan–Feb 1984). "Origins Story". Softline. p. 44. Retrieved 29 July 2014.
  8. ^ Kunkel, Bill; Katz, Arnie (February 1984). "Arcade Alley: The 1984 Arcade Awards, Part II". Video. Reese Communications. 7 (11): 28–29. ISSN 0147-8907.

External links edit

  • Wizardry II: The Knight of Diamonds at MobyGames
  • Wizardry II: The Knight of Diamonds can be played for free in the browser at the Internet Archive

wizardry, knight, diamonds, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor,. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Wizardry II The Knight of Diamonds news newspapers books scholar JSTOR August 2014 Learn how and when to remove this template message Wizardry II The Knight of Diamonds originally known as Wizardry Knight of Diamonds The Second Scenario is the second game in the Wizardry series of role playing video games It was published in 1982 by Sir Tech Wizardry II The Knight of DiamondsCover artDeveloper s Sir TechPublisher s Sir TechDesigner s Andrew C GreenbergRobert WoodheadSeriesWizardryPlatform s Apple II Commodore 64 128 DOS FM 7 Game Boy Color Macintosh MSX2 1 NES PC 88 PC 98 Sharp X1 2 Release1982Genre s Role playingMode s Single player Contents 1 Gameplay 2 Reception 3 References 4 External linksGameplay editThe game begins with the city of Llylgamyn under siege Llylgamyn s rulers have been killed and the city s only hope is for the recovery of the staff of Gnilda only obtainable from trading the mystic Knight of Diamonds armor from the legendary Knight of Diamonds to fend off the invaders nbsp The game s title screenThe game functions virtually identically to the first scenario Wizardry Proving Grounds of the Mad Overlord with the player guiding a party of up to six adventurers into a six level dungeon The original version required players to import characters from the first game whilst later versions include a pre generated party and the ability to create new characters As the game is intended to be played by those who have successfully completed the first game the difficulty level is intended for characters of at least level 13 and no training area means that lower level characters will go through a baptism by fire Mechanical differences include the ability to save the game in the dungeon rather than forcing the characters to exit the dungeon and return to the training grounds and some of the spells increasing in power as noted by a message in the dungeon Unlike the first scenario where half of the levels had no purpose plot wise and could be skipped if the player wished exploring every level in Knight of Diamonds is necessary to complete the game Each of the six levels has a piece of the Knight s armor somewhere in the level and all of the pieces must be collected in order to finish the game Furthermore unlike in the first scenario there are no elevators that can be used to skip levels Reception editSoftline in 1982 praised Knight of Diamonds variety of monsters and liked that each level of the dungeon had quests The magazine concluded One can only wonder what this amazing duo of Greenberg and Woodhead will do for the next scenario 3 Computer Gaming World in 1991 and 1993 called Wizardry II a disappointingly weak follow up criticizing its small size and noting that the first game was necessary to play The magazine concluded that it was best for the hard core fan only 4 5 Philip L Wing reviewed Knight of Diamonds in Space Gamer No 76 6 Wing commented that I recommend this scenario This is an interesting and challenging adventure for higher level Wizardry characters 6 Knight of Diamonds was named Best Adventure Game for Home Computer at the 1982 Origins Game Fair defeating Ultima II among other nominees 7 It also received a Certificate of Merit in the category of 1984 Best Computer Adventure at the 5th annual Arkie Awards 8 28 References edit Wizardry 2 Knight of Diamonds MSX Games World Retrieved 2017 02 08 Wizardry Knight of Diamonds The Second Scenario release dates MobyGames Retrieved 2017 02 08 Adams Roe R III May 1982 Knight of Diamonds Computer Gaming World p 14 Retrieved 15 July 2014 Scorpia October 1991 C R P G S Computer Role Playing Game Survey Computer Gaming World p 16 Retrieved 18 November 2013 Scorpia October 1993 Scorpia s Magic Scroll Of Games Computer Gaming World pp 34 50 Retrieved 25 March 2016 a b Wing Philip L Sep Oct 1985 Capsule Reviews Space Gamer Steve Jackson Games 76 46 Jackson Steve Jan Feb 1984 Origins Story Softline p 44 Retrieved 29 July 2014 Kunkel Bill Katz Arnie February 1984 Arcade Alley The 1984 Arcade Awards Part II Video Reese Communications 7 11 28 29 ISSN 0147 8907 External links editWizardry II The Knight of Diamonds at MobyGames Wizardry II The Knight of Diamonds can be played for free in the browser at the Internet Archive Retrieved from https en wikipedia org w index php title Wizardry II The Knight of Diamonds amp oldid 1174751724, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.