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WARS Trading Card Game

The WARS Trading Card Game is an out-of-print trading card game released by Decipher in October 2004 with science fiction themes, using game mechanics from the Star Wars CCG.[1] After two releases, the game was officially "placed on hiatus" in May 2005.

WARS Trading Card Game
Cardback of WARS TCG
PublishersDecipher
Players2
Playing timeApprox 1 hour
ChanceSome
SkillsCard playing
Arithmetic
Basic Reading Ability

After the hiatus, the game received multiple spin-off print publications, first from Grail Quest Books, and then Arcbeatle Press.[citation needed]

Background Edit

This trading card game was significant for a number of reasons. It is Decipher's only card game that isn't based on a licensed property (the phrase "proprietary science fiction property" was repeated over many news releases). It also partly aimed at a large, pre-existing target market by using game mechanics modified from the Star Wars CCG – a game itself so popular it was the #2 selling trading card game, second only to the original collectible card game Magic: The Gathering, for much of the time between its release in late 1995 and the release of the Pokémon Trading Card Game in 1998.[citation needed]

Its development involved people of unusual prominence: Michael Stackpole had a hand in the game's backstory and wrote the first short stories that introduced the background to the public, John Howe conceived the Quay extraterrestrial race, and physicists were consulted to improve the scientific plausibility of the game's backdrop premises (but which were never fully revealed). Immediately before its release, an entire soundtrack was also composed for the game by Kieran Yanner.

Premise Edit

From Decipher's April 30, 2004, press release: "It is Earth-year 2391. Through a vast tear in the fabric of the universe, alien warriors emerge to fight an already embattled humanity. The sky is burning. The Gateless Gate has opened. The cosmic rip meanders like a burning string across the galaxy and slices through the asteroid field near the orbit of Jupiter. The great opening becomes known as, 'The Mumon Rift' ...".[citation needed]

Humanity has split itself into three factions: Earthers, based around a future Earth administrated by corporations; Gongens, descendants of East Asians living on Mars (renamed Gongen) following a continent-wide nuclear disaster; Mavericks, anarchists in the "Outer Rims" with penchants for cybernetic replacements. The two alien races are the Quay, a chitinous slave race with tribal tendencies and Mesoamerican- and Austronesian-styled proper nouns, and the Shi, an advanced race of floating, psychic aliens with proper nouns styled after Indo-Aryan languages.

Meanwhile, among all the races, individuals with special abilities, called "Kizen", began appearing. Thus far the Kizen are mostly used as a gameplay device, but there were originally plans to introduce an anti-Kizen conflict storyline as well as somehow tie them with wave function collapse quantum mechanics to explain connections between Shi and humans.

Pre-release Edit

Its existence was first hinted at in January 2002, shortly after Decipher revealed to the public that it was losing the Lucasfilm license for the Star Wars CCG (SWCCG). In late April 2004, the game was officially announced in a Radio Free Decipher webcast as the spiritual follow-up to SWCCG, and the game immediately attracted massive attention from the hobby industry. For instance, at its public debut at Gen Con 2005, an introductory tournament using free demo decks is still Decipher's best-attended event in its existence, numbering over 200 people. There are still open-ended issues with the cash winners from that event never getting their prizes paid out to them.[citation needed]

Its official name was in constant flux between April and August 2004. The game was originally called WARS: The Mumon Rip, then WARS: The Mumon Rift following a player suggestion on Decipher's old Calder forums. The game then went through a logo change and was referred to officially as The Mumon Rift WARS Trading Card Game before undergoing a final logo change the day before Gen Con 2004 and simplified to WARS Trading Card Game. It is most commonly referred to as Wars TCG without the idiosyncratic capitalization of the entire first word; or, simply as Wars and less commonly as wtcg.[citation needed]

Product information Edit

The first release, Incursion, came out on October 6, 2004, and had 330 cards. The second set, Nowhere to Hide, was released on January 7, 2005, and had 167 cards. Many more releases – three more total, at least – were planned dependent on market conditions,[citation needed] but by April 2005 Decipher had determined that existing sales and pre-orders for set 3 did not justify continuing the game or even to justify publishing the third set.[citation needed]

Further planned product releases as of December 2004 were to be called Edge of a Sword (167 cards, 18-card collectible foil subset, May 2005), Motion of Mind (330+ cards, 18-card collectible foil subset, September 2005), and Eye of Insight (167 cards, 18-card collectible foil subset, January 2006).[2]

Edge of a Sword was actually very far into its development; most cards were already written and playtested to a degree and card art were chosen and cropped for more than 3/4 of the approximately 160 cards. The final version of the playtesting files have since been available on the Internet.[3]

Wars TCG cards contain striking original art from numerous professional freelance artists including John Howe, one of the world's best known fantasy illustrators. Another artist, Pamelina H., who is mostly known for her guitar art, also contributed artwork. The images on the cards depicted the science fiction drama unfolding as each expansion followed the planned 10 year story arc. The final version of the playtest files for the Edge of a Sword expansion has since been made publicly available at least as early as July, 2007.[citation needed]

Mongoose Publishing released the WARS Roleplaying Game in 2005, based on the card game setting.

Spin-Off Media Edit

Novels Edit

In 2010, company Grail Quest Books received the license to publish books based on the series under the umbrella title WARS: The Battle of Phobos. Originally, three were supposed to be published, but only two would end up being put out before the series was cancelled. [4]

Book Writer(s)
WARS: The Battle of Phobos - Preludes Nathan P. Butler, Sean E. Williams, Jim Perry
WARS: The Battle of Phobos - Stretti Sabrina Fried, Nathan P. Butler, Jim Perry

The license was eventually reverted to Arcbeatle Press, who began to publish their own novels under the WARSONG logo. This was inspired by president and owner James Wylder, who is a noted fan of the series and worked with Grail Quest when they had the license. [5]

Arcbeatle's first book was originally supposed to be published in 2021. However, due to the COVID-19 pandemic, it was delayed. [6]

Short stories Edit

Originally, Decipher published fifteen short stories for free to promote the trading card game, bringing on Michael A. Stackpole and John Howe to create the universe. [7]

On the 15th anniversary of the game, Arcbeatle Press published five free short stories to mark the occasion.

Story Writer
Under Construction James Wylder
The Lost Legacy of Dogman Gale James Wylder
So Spake the Space Pope James Wylder
A Star in Her Eye James Wylder
Kalingkata Has a Bad Night Out James Wylder

New short stories would not arrive until 2021, when Arcbeatle Press launched their WARSONG: Academy 27 series. The stories were posted for free online over a weekly period.[8]

Story Writer
Academy 27 James Wylder
Junk Dog Night James Wylder
Vanishing Twin Syndrome Dillon O'Hara
Uphill Both Ways Leo Ions
He Came From Another World! James Wylder
A Mrs. Ichinose Date Night Andrew Davis
Im-probe-able Leo Ions
Hall Pass Callum Phillpott
Into the Light James Wylder
The Foods and Festivals of Old Asia Kimberley Chiu
Go For a Punch James Wylder
Selfie Stick Matthew Sychantha
The Phantom Aidan Mason
Mania and Snow James Wylder
Lethargy and Pixels James Wylder
A27: The Roleplaying Game Various writers

References Edit

  1. ^ Sivils, Dan (June 2004). "A Weekend With Decipher – Lord of the Rings' Future and The WARS TCG Cometh". GamingReport.com. Retrieved 2007-10-11.
  2. ^ Collectible Game News
  3. ^ WARS TCG (Trading Card Game) at The War Store
  4. ^ F, J. "Grail Quest Books Release WARS Novellas". theforce.net.
  5. ^ Messick, Dani (27 October 2022). "Elkhart publisher breathes new life to nostalgic sci-fi universe". The Goshen News.
  6. ^ Messick, Dani (27 October 2022). "Elkhart publisher breathes new life to nostalgic sci-fi universe". The Goshen News.
  7. ^ Messick, Dani (27 October 2022). "Elkhart publisher breathes new life to nostalgic sci-fi universe". The Goshen News.
  8. ^ "WARSONG Academy 27". Arcbeatle Press.

wars, trading, card, game, wars, redirects, here, gene, wars, gene, other, uses, disambiguation, this, article, relies, excessively, references, primary, sources, please, improve, this, article, adding, secondary, tertiary, sources, find, sources, news, newspa. WARS redirects here For the gene see WARS gene For other uses see War disambiguation This article relies excessively on references to primary sources Please improve this article by adding secondary or tertiary sources Find sources WARS Trading Card Game news newspapers books scholar JSTOR October 2007 Learn how and when to remove this template message The WARS Trading Card Game is an out of print trading card game released by Decipher in October 2004 with science fiction themes using game mechanics from the Star Wars CCG 1 After two releases the game was officially placed on hiatus in May 2005 WARS Trading Card GameCardback of WARS TCGPublishersDecipherPlayers2Playing timeApprox 1 hourChanceSomeSkillsCard playingArithmeticBasic Reading AbilityAfter the hiatus the game received multiple spin off print publications first from Grail Quest Books and then Arcbeatle Press citation needed Contents 1 Background 2 Premise 3 Pre release 4 Product information 5 Spin Off Media 5 1 Novels 5 2 Short stories 6 ReferencesBackground EditThis trading card game was significant for a number of reasons It is Decipher s only card game that isn t based on a licensed property the phrase proprietary science fiction property was repeated over many news releases It also partly aimed at a large pre existing target market by using game mechanics modified from the Star Wars CCG a game itself so popular it was the 2 selling trading card game second only to the original collectible card game Magic The Gathering for much of the time between its release in late 1995 and the release of the Pokemon Trading Card Game in 1998 citation needed Its development involved people of unusual prominence Michael Stackpole had a hand in the game s backstory and wrote the first short stories that introduced the background to the public John Howe conceived the Quay extraterrestrial race and physicists were consulted to improve the scientific plausibility of the game s backdrop premises but which were never fully revealed Immediately before its release an entire soundtrack was also composed for the game by Kieran Yanner Premise EditFrom Decipher s April 30 2004 press release It is Earth year 2391 Through a vast tear in the fabric of the universe alien warriors emerge to fight an already embattled humanity The sky is burning The Gateless Gate has opened The cosmic rip meanders like a burning string across the galaxy and slices through the asteroid field near the orbit of Jupiter The great opening becomes known as The Mumon Rift citation needed Humanity has split itself into three factions Earthers based around a future Earth administrated by corporations Gongens descendants of East Asians living on Mars renamed Gongen following a continent wide nuclear disaster Mavericks anarchists in the Outer Rims with penchants for cybernetic replacements The two alien races are the Quay a chitinous slave race with tribal tendencies and Mesoamerican and Austronesian styled proper nouns and the Shi an advanced race of floating psychic aliens with proper nouns styled after Indo Aryan languages Meanwhile among all the races individuals with special abilities called Kizen began appearing Thus far the Kizen are mostly used as a gameplay device but there were originally plans to introduce an anti Kizen conflict storyline as well as somehow tie them with wave function collapse quantum mechanics to explain connections between Shi and humans Pre release EditIts existence was first hinted at in January 2002 shortly after Decipher revealed to the public that it was losing the Lucasfilm license for the Star Wars CCG SWCCG In late April 2004 the game was officially announced in a Radio Free Decipher webcast as the spiritual follow up to SWCCG and the game immediately attracted massive attention from the hobby industry For instance at its public debut at Gen Con 2005 an introductory tournament using free demo decks is still Decipher s best attended event in its existence numbering over 200 people There are still open ended issues with the cash winners from that event never getting their prizes paid out to them citation needed Its official name was in constant flux between April and August 2004 The game was originally called WARS The Mumon Rip then WARS The Mumon Rift following a player suggestion on Decipher s old Calder forums The game then went through a logo change and was referred to officially as The Mumon Rift WARS Trading Card Game before undergoing a final logo change the day before Gen Con 2004 and simplified to WARS Trading Card Game It is most commonly referred to as Wars TCG without the idiosyncratic capitalization of the entire first word or simply as Wars and less commonly as wtcg citation needed Product information EditThe first release Incursion came out on October 6 2004 and had 330 cards The second set Nowhere to Hide was released on January 7 2005 and had 167 cards Many more releases three more total at least were planned dependent on market conditions citation needed but by April 2005 Decipher had determined that existing sales and pre orders for set 3 did not justify continuing the game or even to justify publishing the third set citation needed Further planned product releases as of December 2004 were to be called Edge of a Sword 167 cards 18 card collectible foil subset May 2005 Motion of Mind 330 cards 18 card collectible foil subset September 2005 and Eye of Insight 167 cards 18 card collectible foil subset January 2006 2 Edge of a Sword was actually very far into its development most cards were already written and playtested to a degree and card art were chosen and cropped for more than 3 4 of the approximately 160 cards The final version of the playtesting files have since been available on the Internet 3 Wars TCG cards contain striking original art from numerous professional freelance artists including John Howe one of the world s best known fantasy illustrators Another artist Pamelina H who is mostly known for her guitar art also contributed artwork The images on the cards depicted the science fiction drama unfolding as each expansion followed the planned 10 year story arc The final version of the playtest files for the Edge of a Sword expansion has since been made publicly available at least as early as July 2007 citation needed Mongoose Publishing released the WARS Roleplaying Game in 2005 based on the card game setting Spin Off Media EditNovels Edit In 2010 company Grail Quest Books received the license to publish books based on the series under the umbrella title WARS The Battle of Phobos Originally three were supposed to be published but only two would end up being put out before the series was cancelled 4 Book Writer s WARS The Battle of Phobos Preludes Nathan P Butler Sean E Williams Jim PerryWARS The Battle of Phobos Stretti Sabrina Fried Nathan P Butler Jim PerryThe license was eventually reverted to Arcbeatle Press who began to publish their own novels under the WARSONG logo This was inspired by president and owner James Wylder who is a noted fan of the series and worked with Grail Quest when they had the license 5 Arcbeatle s first book was originally supposed to be published in 2021 However due to the COVID 19 pandemic it was delayed 6 Short stories Edit Originally Decipher published fifteen short stories for free to promote the trading card game bringing on Michael A Stackpole and John Howe to create the universe 7 On the 15th anniversary of the game Arcbeatle Press published five free short stories to mark the occasion Story WriterUnder Construction James WylderThe Lost Legacy of Dogman Gale James WylderSo Spake the Space Pope James WylderA Star in Her Eye James WylderKalingkata Has a Bad Night Out James WylderNew short stories would not arrive until 2021 when Arcbeatle Press launched their WARSONG Academy 27 series The stories were posted for free online over a weekly period 8 Story WriterAcademy 27 James WylderJunk Dog Night James WylderVanishing Twin Syndrome Dillon O HaraUphill Both Ways Leo IonsHe Came From Another World James WylderA Mrs Ichinose Date Night Andrew DavisIm probe able Leo IonsHall Pass Callum PhillpottInto the Light James WylderThe Foods and Festivals of Old Asia Kimberley ChiuGo For a Punch James WylderSelfie Stick Matthew SychanthaThe Phantom Aidan MasonMania and Snow James WylderLethargy and Pixels James WylderA27 The Roleplaying Game Various writersReferences Edit Sivils Dan June 2004 A Weekend With Decipher Lord of the Rings Future and The WARS TCG Cometh GamingReport com Retrieved 2007 10 11 Collectible Game News WARS TCG Trading Card Game at The War Store F J Grail Quest Books Release WARS Novellas theforce net Messick Dani 27 October 2022 Elkhart publisher breathes new life to nostalgic sci fi universe The Goshen News Messick Dani 27 October 2022 Elkhart publisher breathes new life to nostalgic sci fi universe The Goshen News Messick Dani 27 October 2022 Elkhart publisher breathes new life to nostalgic sci fi universe The Goshen News WARSONG Academy 27 Arcbeatle Press Retrieved from https en wikipedia org w index php title WARS Trading Card Game amp oldid 1176327576, wikipedia, wiki, book, books, library,

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