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Ultima Ratio Regum (video game)

Ultima Ratio Regum (Latin for 'the last argument of kings') is a roguelike created by Mark R Johnson. It was started in 2011 and was intended to be a ten-year project,[1] and has returned to active development since December 2020 after several years without a release.[2] The game takes place in a procedurally generated world around the time of the scientific revolution.[1] It is about "uncovering an intellectual conspiracy to rewrite history in the most culturally, religiously and socially detailed procedural world ever generated",[3] and the game's core technical objective is "nothing short of the procedural generation of culture".[4]

Ultima Ratio Regum
Title screen of Ultima Ratio Regum
Designer(s)Mark R Johnson
Platform(s)Microsoft Windows
Release9 July 2012
Genre(s)Roguelike, strategy
Mode(s)Single-player

Gameplay Edit

 
A procedurally generated altar to a generated deity, within a generated subterranean crypt.

Ultima Ratio Regum is presented in a roguelike manner with ANSI characters and features permadeath. Unlike most roguelikes, Johnson has stated that combat itself will not be the main source of difficulty, and the game is instead focused around a kind of cultural detective-work[5] wherein the player pieces together clues from the world's generated culture, history, religions, social norms, etc.,[6][7] to "uncover an intellectual conspiracy to rewrite history".[1] The whole world is procedurally generated, from solar systems[8][9] (the macro scale) to small details like tombstone engravings which are displayed with generated ANSI graphics (the micro scale).[8][10] Puzzles are also generated anew each game and scattered around the world,[11] to ensure that they are "not so easily spoiled by a wiki".[8] The game does extensive procedural generation of aesthetics and graphics, ranging from tables and chairs to ornate vases and religious altars.[12]

Civilizations have different policies that affect the player to varying degrees. NPCs have their faces generated in ANSI according to their civilization's genetic features and social norms (earrings, tattoos), and can be viewed ingame so the player may figure out the social class or origin of an NPC. There is no consistent cultural style, so in one game tattoos might be worn by people in lower-class districts, while in another one they might be a distinct feature of the ruling class.[3][13]

Development Edit

Developer Edit

Mark R Johnson is currently a Lecturer in game studies at the University of Sydney. After his undergraduate degree in politics and sociology, he studied for a PhD in science and technology studies from 2011 to 2014. He is also an ex-professional poker player.[14]

Influence Edit

According to Johnson, Jorge Luis Borges, who "wrote a lot about themes which resonate with roguelikes but haven't been fully explored", Umberto Eco and Neal Stephenson were all inspirations for Ultima Ratio Regum.[3][8][14]

References Edit

  1. ^ a b c "About Ultima Ratio Regum". ultimaratioregum.co.uk. Retrieved 9 April 2015.
  2. ^ "2018 Year in Review | Dr Mark R Johnson". January 2019. Retrieved 31 January 2019.
  3. ^ a b c ""Massive Environmental Storytelling": An Interview with Mark Johnson". videogametourism.at. 8 May 2015. Retrieved 10 May 2015.
  4. ^ . ready-up.net. Archived from the original on 27 September 2015. Retrieved 9 June 2015.
  5. ^ "Ultima Ratio Regum (v 0.6 released, 13th December!)". Temple of the Roguelike. 13 December 2014. Retrieved 17 April 2015.
  6. ^ "Why Proc Gen Poetry Matters in Dwarf Fortress". Rock, Paper, Shotgun. 19 March 2015. Retrieved 17 April 2015.
  7. ^ "Roguelike Radio: Ultima Ratio Regum". Roguelike Radio. 18 January 2015. Retrieved 9 April 2015.
  8. ^ a b c d "Interview: Ultima Ratio Regum, A Generated 4X Roguelike". Rock, Paper, Shotgun. 18 October 2013. Retrieved 9 April 2015.
  9. ^ "ProcJam Talks Schedule". procjam.com. 3 November 2014. Retrieved 17 April 2015.
  10. ^ "ProcJam and the Future of Procedural Generation". PC Gamer. 9 February 2015. Retrieved 17 April 2015.
  11. ^ ""Ultima Ratio Regum": Wie das Spiel eines 25-Jährigen komplette Welten simuliert". derstandard.at (in German). 10 May 2015. Retrieved 10 May 2015.
  12. ^ "Norwich Gaming Festival Industry Days". norwichgamingfestival.com. Retrieved 17 April 2015.
  13. ^ "The world is a found object, and we are imperfect archeologists". james-patton.net. 29 May 2015. Retrieved 1 August 2015.
  14. ^ a b "About Mark Johnson". ultimaratioregum.co.uk. Retrieved 9 April 2015.

External links Edit

  • Official website  

ultima, ratio, regum, video, game, ultima, ratio, regum, latin, last, argument, kings, roguelike, created, mark, johnson, started, 2011, intended, year, project, returned, active, development, since, december, 2020, after, several, years, without, release, gam. Ultima Ratio Regum Latin for the last argument of kings is a roguelike created by Mark R Johnson It was started in 2011 and was intended to be a ten year project 1 and has returned to active development since December 2020 after several years without a release 2 The game takes place in a procedurally generated world around the time of the scientific revolution 1 It is about uncovering an intellectual conspiracy to rewrite history in the most culturally religiously and socially detailed procedural world ever generated 3 and the game s core technical objective is nothing short of the procedural generation of culture 4 Ultima Ratio RegumTitle screen of Ultima Ratio RegumDesigner s Mark R JohnsonPlatform s Microsoft WindowsRelease9 July 2012Genre s Roguelike strategyMode s Single player Contents 1 Gameplay 2 Development 2 1 Developer 2 2 Influence 3 References 4 External linksGameplay Edit nbsp A procedurally generated altar to a generated deity within a generated subterranean crypt Ultima Ratio Regum is presented in a roguelike manner with ANSI characters and features permadeath Unlike most roguelikes Johnson has stated that combat itself will not be the main source of difficulty and the game is instead focused around a kind of cultural detective work 5 wherein the player pieces together clues from the world s generated culture history religions social norms etc 6 7 to uncover an intellectual conspiracy to rewrite history 1 The whole world is procedurally generated from solar systems 8 9 the macro scale to small details like tombstone engravings which are displayed with generated ANSI graphics the micro scale 8 10 Puzzles are also generated anew each game and scattered around the world 11 to ensure that they are not so easily spoiled by a wiki 8 The game does extensive procedural generation of aesthetics and graphics ranging from tables and chairs to ornate vases and religious altars 12 Civilizations have different policies that affect the player to varying degrees NPCs have their faces generated in ANSI according to their civilization s genetic features and social norms earrings tattoos and can be viewed ingame so the player may figure out the social class or origin of an NPC There is no consistent cultural style so in one game tattoos might be worn by people in lower class districts while in another one they might be a distinct feature of the ruling class 3 13 Development EditDeveloper Edit Mark R Johnson is currently a Lecturer in game studies at the University of Sydney After his undergraduate degree in politics and sociology he studied for a PhD in science and technology studies from 2011 to 2014 He is also an ex professional poker player 14 Influence Edit According to Johnson Jorge Luis Borges who wrote a lot about themes which resonate with roguelikes but haven t been fully explored Umberto Eco and Neal Stephenson were all inspirations for Ultima Ratio Regum 3 8 14 References Edit a b c About Ultima Ratio Regum ultimaratioregum co uk Retrieved 9 April 2015 2018 Year in Review Dr Mark R Johnson January 2019 Retrieved 31 January 2019 a b c Massive Environmental Storytelling An Interview with Mark Johnson videogametourism at 8 May 2015 Retrieved 10 May 2015 Norwich Gaming Festival 2015 ready up net Archived from the original on 27 September 2015 Retrieved 9 June 2015 Ultima Ratio Regum v 0 6 released 13th December Temple of the Roguelike 13 December 2014 Retrieved 17 April 2015 Why Proc Gen Poetry Matters in Dwarf Fortress Rock Paper Shotgun 19 March 2015 Retrieved 17 April 2015 Roguelike Radio Ultima Ratio Regum Roguelike Radio 18 January 2015 Retrieved 9 April 2015 a b c d Interview Ultima Ratio Regum A Generated 4X Roguelike Rock Paper Shotgun 18 October 2013 Retrieved 9 April 2015 ProcJam Talks Schedule procjam com 3 November 2014 Retrieved 17 April 2015 ProcJam and the Future of Procedural Generation PC Gamer 9 February 2015 Retrieved 17 April 2015 Ultima Ratio Regum Wie das Spiel eines 25 Jahrigen komplette Welten simuliert derstandard at in German 10 May 2015 Retrieved 10 May 2015 Norwich Gaming Festival Industry Days norwichgamingfestival com Retrieved 17 April 2015 The world is a found object and we are imperfect archeologists james patton net 29 May 2015 Retrieved 1 August 2015 a b About Mark Johnson ultimaratioregum co uk Retrieved 9 April 2015 External links EditOfficial website nbsp Retrieved from https en wikipedia org w index php title Ultima Ratio Regum video game amp oldid 1162245928, wikipedia, wiki, book, books, library,

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