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Total Immersion Racing

Total Immersion Racing is a 2002 racing game that covers three types of car classes: GT, GTS and PRO (Prototype) and involves racing on both real-world and imaginary circuits. There are four difficulty levels: Amateur, Professional, Legend and Extreme.

Total Immersion Racing
European cover art
Developer(s)Razorworks
Publisher(s)Empire Interactive, Feral Interactive (Mac)
Composer(s)Richard Jacques
Platform(s)Windows
Macintosh
PlayStation 2
Xbox
Release
  • PAL: November 1, 2002
  • NA: November 9, 2002 (PC)
  • NA: November 18, 2002 (Xbox)
  • NA: November 20, 2002 (PS2)
Mac OS X
  • NA: December 18, 2003
  • EU: 2004
Genre(s)Racing
Mode(s)Single player and Multi player up to 2 players

Total Immersion Racing was released for the Mac OS X by Feral Interactive in 2003.

Game modes edit

Single Race: Race on any unlocked track with any unlocked car. One lap to twenty-five can be raced and the time of day can be changed to either Evening or Day (on most tracks).

Career: Start in a low power GT car and rise through the ranks to win the PRO category championship and unlock cars and tracks.

Time Trial: Get best lap times on any track with any car.

Challenge: Complete thirty seven different challenges under five classes: GT, GTS, PRO, Manufacturer and Endurance. A list of all the challenges can be found below.

Cars edit

There are a total of seventeen cars divided into three groups (GT, GTS and PRO (prototype)):[1]

Challenges edit

The challenges have to be completed in order, with completion of #1 unlocking #2 and so on. With each race the player accumulates points for their finishing position (10 for a win), which contribute to a championship score. Failure to win the championship will constitute failure of the challenge. The challenges may be one-car specific or may allow the choice of several or all cars from a single class. Completing challenges unlocks cars and tracks for use in single and multi-player as well a time trial use. Generally, 'manufacturer' challenges (where specific cars are unlocked) are separated by one or two general challenges (mostly allowing use of any unlocked car from the class of the previously unlocked vehicle). Winning races on tracks not previously raced on will unlock them, since not all tracks are available for racing from the start. Each challenges includes anywhere from 1 to 8 separate races, each of between 1 and 50 laps.

For challenge racing, there are no difficulty settings, with the difficulty ramping up as the player moves through them.

Reception edit

The game received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic.[2][3][4]

References edit

  1. ^ . Paul Schurmans. November 11, 2006. Archived from the original on March 23, 2020. Retrieved May 10, 2022.
  2. ^ a b "Total Immersion Racing for PC Reviews". Metacritic. Red Ventures. from the original on May 11, 2022. Retrieved May 10, 2022.
  3. ^ a b "Total Immersion Racing for PlayStation 2 Reviews". Metacritic. Red Ventures. from the original on May 11, 2022. Retrieved May 10, 2022.
  4. ^ a b "Total Immersion Racing for Xbox Reviews". Metacritic. Red Ventures. from the original on May 11, 2022. Retrieved May 10, 2022.
  5. ^ "Review: Total Immersion Racing". Computer Games Magazine. No. 150. theGlobe.com. May 2003. p. 81.
  6. ^ Kato, Matthew (January 2003). . Game Informer. No. 117. FuncoLand. p. 114. Archived from the original on November 13, 2004. Retrieved May 10, 2022.
  7. ^ Liu, Johnny (January 2003). "Total Immersion Racing Review (PS2)". GameRevolution. CraveOnline. from the original on September 19, 2015. Retrieved May 11, 2022.
  8. ^ Goble, Gord (December 2, 2002). "Total Immersion Racing Review (PC) [date mislabeled as "December 5, 2002"]". GameSpot. Red Ventures. from the original on December 6, 2004. Retrieved May 10, 2022.
  9. ^ Provo, Frank (January 6, 2003). "Total Immersion Racing Review (PS2)". GameSpot. Red Ventures. from the original on May 10, 2022. Retrieved May 10, 2022.
  10. ^ Provo, Frank (January 6, 2003). "Total Immersion Racing Review (Xbox)". GameSpot. Red Ventures. from the original on May 10, 2022. Retrieved May 10, 2022.
  11. ^ Steinberg, Steve (February 12, 2003). "GameSpy: Total Immersion Racing (PS2)". GameSpy. IGN Entertainment. from the original on September 12, 2015. Retrieved May 11, 2022.
  12. ^ Ovaldog (December 17, 2002). "Total Immersion Racing - PC - Review". GameZone. from the original on January 20, 2009. Retrieved May 11, 2022.
  13. ^ Tha Wiz (December 8, 2002). "Total Immersion Racing - PS2 - Review". GameZone. from the original on September 18, 2008. Retrieved May 11, 2022.
  14. ^ Code Cowboy (December 10, 2002). "Total Immersion Racing - XB - Review". GameZone. from the original on October 7, 2008. Retrieved May 11, 2022.
  15. ^ Magruder, Randy (March 27, 2003). "Total Immersion Racing Review (PC)". IGN. Ziff Davis. from the original on May 10, 2022. Retrieved May 10, 2022.
  16. ^ Boulding, Aaron (December 6, 2002). "Total Immersion Racing (Xbox)". IGN. Ziff Davis. from the original on May 10, 2022. Retrieved May 10, 2022.
  17. ^ Lee, John (July 2004). "Total Immersion Racing". MacADDICT. No. 95. Future US. p. 55. from the original on August 3, 2004. Retrieved May 10, 2022.
  18. ^ Cohen, Peter (October 13, 2004). "The Game Room". Macworld. IDG Communications. from the original on May 10, 2022. Retrieved May 10, 2022.
  19. ^ . Official U.S. PlayStation Magazine. No. 66. Ziff Davis. March 2003. p. 114. Archived from the original on June 4, 2004. Retrieved May 11, 2022.
  20. ^ "Total Immersion Racing". Official Xbox Magazine. Imagine Media. January 2003. p. 74.
  21. ^ Mahood, Andy (May 2003). . PC Gamer. Vol. 10, no. 5. Imagine Media. p. 88. Archived from the original on March 15, 2006. Retrieved May 11, 2022.

External links edit

  • (archived)
  • Total Immersion Racing at MobyGames

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This article relies largely or entirely on a single source Relevant discussion may be found on the talk page Please help improve this article by introducing citations to additional sources Find sources Total Immersion Racing news newspapers books scholar JSTOR December 2017 Total Immersion Racing is a 2002 racing game that covers three types of car classes GT GTS and PRO Prototype and involves racing on both real world and imaginary circuits There are four difficulty levels Amateur Professional Legend and Extreme Total Immersion RacingEuropean cover artDeveloper s RazorworksPublisher s Empire Interactive Feral Interactive Mac Composer s Richard JacquesPlatform s WindowsMacintoshPlayStation 2XboxReleasePAL November 1 2002NA November 9 2002 PC NA November 18 2002 Xbox NA November 20 2002 PS2 Mac OS XNA December 18 2003EU 2004Genre s RacingMode s Single player and Multi player up to 2 playersTotal Immersion Racing was released for the Mac OS X by Feral Interactive in 2003 Contents 1 Game modes 2 Cars 3 Challenges 4 Reception 5 References 6 External linksGame modes editSingle Race Race on any unlocked track with any unlocked car One lap to twenty five can be raced and the time of day can be changed to either Evening or Day on most tracks Career Start in a low power GT car and rise through the ranks to win the PRO category championship and unlock cars and tracks Time Trial Get best lap times on any track with any car Challenge Complete thirty seven different challenges under five classes GT GTS PRO Manufacturer and Endurance A list of all the challenges can be found below Cars editThere are a total of seventeen cars divided into three groups GT GTS and PRO prototype 1 Challenges editThe challenges have to be completed in order with completion of 1 unlocking 2 and so on With each race the player accumulates points for their finishing position 10 for a win which contribute to a championship score Failure to win the championship will constitute failure of the challenge The challenges may be one car specific or may allow the choice of several or all cars from a single class Completing challenges unlocks cars and tracks for use in single and multi player as well a time trial use Generally manufacturer challenges where specific cars are unlocked are separated by one or two general challenges mostly allowing use of any unlocked car from the class of the previously unlocked vehicle Winning races on tracks not previously raced on will unlock them since not all tracks are available for racing from the start Each challenges includes anywhere from 1 to 8 separate races each of between 1 and 50 laps For challenge racing there are no difficulty settings with the difficulty ramping up as the player moves through them Reception editReceptionAggregate scoreAggregatorScoreMacintoshPCPS2XboxMetacriticN A66 100 2 59 100 3 60 100 4 Review scoresPublicationScoreMacintoshPCPS2XboxComputer Games MagazineN A nbsp nbsp nbsp nbsp nbsp 5 N AN AGame InformerN AN AN A6 5 10 6 GameRevolutionN AN AC 7 N AGameSpotN A7 7 10 8 7 5 10 9 7 5 10 10 GameSpyN AN A nbsp nbsp nbsp nbsp nbsp 11 N AGameZoneN A6 5 10 12 7 9 10 13 7 5 10 14 IGNN A7 10 15 N A5 8 10 16 MacLife nbsp nbsp nbsp nbsp nbsp 17 N AN AN AMacworld nbsp nbsp nbsp nbsp nbsp 18 N AN AN AOfficial U S PlayStation MagazineN AN A nbsp nbsp nbsp nbsp nbsp 19 N AOfficial Xbox Magazine US N AN AN A3 5 10 20 PC Gamer US N A60 21 N AN A The game received mixed or average reviews on all platforms according to the review aggregation website Metacritic 2 3 4 References edit Total Immersion Racing Paul Schurmans November 11 2006 Archived from the original on March 23 2020 Retrieved May 10 2022 a b Total Immersion Racing for PC Reviews Metacritic Red Ventures Archived from the original on May 11 2022 Retrieved May 10 2022 a b Total Immersion Racing for PlayStation 2 Reviews Metacritic Red Ventures Archived from the original on May 11 2022 Retrieved May 10 2022 a b Total Immersion Racing for Xbox Reviews Metacritic Red Ventures Archived from the original on May 11 2022 Retrieved May 10 2022 Review Total Immersion Racing Computer Games Magazine No 150 theGlobe com May 2003 p 81 Kato Matthew January 2003 Total Immersion Racing Xbox Game Informer No 117 FuncoLand p 114 Archived from the original on November 13 2004 Retrieved May 10 2022 Liu Johnny January 2003 Total Immersion Racing Review PS2 GameRevolution CraveOnline Archived from the original on September 19 2015 Retrieved May 11 2022 Goble Gord December 2 2002 Total Immersion Racing Review PC date mislabeled as December 5 2002 GameSpot Red Ventures Archived from the original on December 6 2004 Retrieved May 10 2022 Provo Frank January 6 2003 Total Immersion Racing Review PS2 GameSpot Red Ventures Archived from the original on May 10 2022 Retrieved May 10 2022 Provo Frank January 6 2003 Total Immersion Racing Review Xbox GameSpot Red Ventures Archived from the original on May 10 2022 Retrieved May 10 2022 Steinberg Steve February 12 2003 GameSpy Total Immersion Racing PS2 GameSpy IGN Entertainment Archived from the original on September 12 2015 Retrieved May 11 2022 Ovaldog December 17 2002 Total Immersion Racing PC Review GameZone Archived from the original on January 20 2009 Retrieved May 11 2022 Tha Wiz December 8 2002 Total Immersion Racing PS2 Review GameZone Archived from the original on September 18 2008 Retrieved May 11 2022 Code Cowboy December 10 2002 Total Immersion Racing XB Review GameZone Archived from the original on October 7 2008 Retrieved May 11 2022 Magruder Randy March 27 2003 Total Immersion Racing Review PC IGN Ziff Davis Archived from the original on May 10 2022 Retrieved May 10 2022 Boulding Aaron December 6 2002 Total Immersion Racing Xbox IGN Ziff Davis Archived from the original on May 10 2022 Retrieved May 10 2022 Lee John July 2004 Total Immersion Racing MacADDICT No 95 Future US p 55 Archived from the original on August 3 2004 Retrieved May 10 2022 Cohen Peter October 13 2004 The Game Room Macworld IDG Communications Archived from the original on May 10 2022 Retrieved May 10 2022 Total Immersion Racing Official U S PlayStation Magazine No 66 Ziff Davis March 2003 p 114 Archived from the original on June 4 2004 Retrieved May 11 2022 Total Immersion Racing Official Xbox Magazine Imagine Media January 2003 p 74 Mahood Andy May 2003 Total Immersion PC Gamer Vol 10 no 5 Imagine Media p 88 Archived from the original on March 15 2006 Retrieved May 11 2022 External links editOfficial website archived Total Immersion Racing at MobyGames Retrieved from https en wikipedia org w index php title Total Immersion Racing amp oldid 1182882568, wikipedia, wiki, book, books, library,

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