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TimeShift

TimeShift is a 2007 first-person shooter game developed by Saber Interactive and published by Vivendi Games. The game was released for Windows and Xbox 360 in October/November 2007, and for PlayStation 3 in November/December. It received mixed reviews from critics.

TimeShift
Developer(s)Saber Interactive
Publisher(s)Vivendi Games[a]
Designer(s)Matthew Karch
Programmer(s)Andrey Grigoriev
Artist(s)Dmitry Kholodov
Writer(s)Michael McCormick Hall
Composer(s)Rebecca Kneubuhl
Gabriel Mann
EngineSaber3D Engine
Platform(s)Microsoft Windows
Xbox 360
PlayStation 3
ReleaseMicrosoft Windows & Xbox 360
PlayStation 3
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Plot edit

Scientists from the near future have begun work on creating a viable time machine. The project results in the creation of two devices, the Alpha Suit, a prototype jumpsuit, and the Beta Suit, a more advanced, military-grade model with features the Alpha Suit lacks such as combat-related timeshifting abilities and an integrated artificial intelligence named Strategic Systems for Adaptable Metacognition (or S.S.A.M.) to prevent the creation of temporal paradoxes.

The director of the project, Dr. Aiden Krone, takes the Alpha Suit and travels into the past. Once there he alters the timeline, placing himself as the ruler of the Krone Magistrate that controls a dystopic world.

The protagonist, an unnamed fellow scientist (originally intended to be called Michael Swift), takes the Beta Suit and follows Dr. Krone back to the year 1939 in an alternate timestream to a place called Alpha District. During the transport, parts of the Beta suit are damaged (an "auto-return" which allows for a "checkpoint" system, and the ability to revert to the original timeline) forcing the protagonist to assist the Occupant Rebellion against Dr. Krone in hopes of salvaging parts from the Alpha suit.

The protagonist fights alongside the Occupants in Alpha District, saving many of their members and supporting their raids. He meets Commander Cooke, leader of the Occupants, and is tasked with rescuing Delta Battalion, an Occupant unit that was presumed dead some time ago. After freeing Delta Battalion from a prison, the protagonist later heads to Krone's munitions plant and destroys it. The protagonist meets up with Commander Cooke, who informs him that his efforts have left Krone's military in complete disarray due to a lack of resources and supplies, and that Krone himself is retreating to Alpha District. The Occupants raid a Zeppelin factory and steal a Zeppelin to pursue the rogue scientist.

The protagonist returns to Alpha District in an altered version of when he first arrived, only things are going in favor of the Occupants. He is confronted by Krone in a giant war machine named the Sentinel, which nearly destroys the Occupant Rebellion, but he succeeds in destroying the Sentinel. As an incapacitated Krone emerges from the wreckage, the protagonist kills him and retrieves the part required to repair the Beta suit. He is thanked by Commander Cooke and returns to the original timeline to save his girlfriend, Dr. Marissa Foster, who had been killed by the explosion Krone had caused. He shuts down the bomb and walks up to Foster, who begins to wake up. She reaches out to him although not sure of who he is. As he begins to remove his mask the computer in the suit warns that a paradox is imminent and transports him away.

Gameplay edit

The key feature of TimeShift is the player's ability to control time: slowing, stopping or even rewinding time more or less at will. This allows a player to stop time to dodge an incoming projectile or steal an enemy's weapon. Specific time-related puzzles also require these abilities. The player's abilities also affect the color of their environment in such that slowing time produces a blueshift, rewinding it produces a yellow haze, and stopping time creates a white filter "haze". The player must use them wisely to make its way through the game. In some parts of the game the time powers are lengthened.

Development and release edit

TimeShift was originally going to be published by Atari, but publishing rights switched to Sierra on April 20, 2006. On August 31, 2006, TimeShift was delayed for a second time.

Because the game had been delayed several times and was not mentioned very much in gaming news, the press thought that the project had been abandoned - later attributed to a highly negative reception of the 2006 demos. However, on April 10, 2007, Vivendi Games announced that they were giving TimeShift a complete overhaul and were fixing many bugs.[7]

One of a number of changes is that Michael Swift, the game's original protagonist, does not appear in the game. After the retooling of the game, Saber introduced "the suit" as the time control device, making the protagonist anonymous. Saber said that this change was to let the player imagine that "you are the protagonist".

Initially, TimeShift was announced to release for Windows and Xbox 360, but at the 2007 SCEA Gamer's Day, it was announced that the game would also release for the PlayStation 3. The game was released for Windows and Xbox 360 in October/November 2007, and for PlayStation 3 in November/December.[8]

Demo edit

A playable version of the original concept was released online for PC and in the May 2006 issue of Official Xbox Magazine for the Xbox 360.[9]

A single-player demo of the revamped game for Windows was released on October 11, 2007. The demo contains one level and four weapons from the full game. An Xbox 360 demo was also released on Xbox Live. A demo for the PlayStation 3 was released on November 1, 2007.

On November 9, 2007, IGN announced a multiplayer demo scheduled to be released on November 14, 2007 on Xbox Live Marketplace. It has been released. The multiplayer demo for PlayStation 3 was released on December 6, 2007. Both of these demos and the single player were combined at that time. Thus the demo runs in both single and multiplayer.

Reception edit

TimeShift received "mixed or average" reviews from critics, according to review aggregator website Metacritic.[22]

Critics found the gameplay derivative of other titles released before and close to Timeshift and found the plot underwhelming. However, the core gameplay and mechanics were praised for their polish.[20][23]

Notes edit

  1. ^ Released under the Sierra Entertainment brand name

References edit

  1. ^ "AU Shippin' Out October 29-November 2: Naruto, TimeShift, and Hellgate: London". GameSpot. Retrieved 2023-07-26.
  2. ^ "TimeShift-ing on October 30". GameSpot. Retrieved 2023-07-26.
  3. ^ "What's New? (2nd November, 2007)". Eurogamer.net. 2007-11-02. Retrieved 2023-07-26.
  4. ^ kotakuaustralia (2007-12-06). "TimeShift Out Now For Playstation 3". Kotaku Australia. Retrieved 2023-07-26.
  5. ^ Contributor, GamesIndustry International (2007-11-01). "RETAILERS RECEIVE THE ULTIMATE HOLIDAY SALES WEAPON AS TIMESHIFT™ BLASTS ON TO SHELVES TODAY". GamesIndustry.biz. Retrieved 2023-07-26. {{cite web}}: |last= has generic name (help)
  6. ^ . Eurogamer. 2016-01-05. Archived from the original on 2016-01-05. Retrieved 2023-07-26.
  7. ^ Carn Shea (25 May 2007). "TimeShift Reborn: Competing in the Post-Unreal Engine 3 World". Retrieved 2013-10-23.
  8. ^ Haynes, Jeff (2007-05-17). "IGN: TimeShift Preview, TimeShift First Look". IGN. Retrieved 2008-01-22.
  9. ^ "TimeShift Demo". 30 Jan 2006. Retrieved 2012-11-24.
  10. ^ "TimeShift (2007) for PC Reviews". Metacritic. Retrieved July 26, 2023.
  11. ^ "TimeShift for Xbox 360 Reviews". Metacritic. Retrieved July 26, 2023.
  12. ^ "TimeShift for PlayStation 3 Reviews". Metacritic. Retrieved July 26, 2023.
  13. ^ Cavalli, Earnest (November 7, 2007). "Destructoid Review: Timeshift". Destructoid. Retrieved July 26, 2023.
  14. ^ Bramwell, Tom (November 2, 2007). "TimeShift". Eurogamer. Retrieved July 26, 2023.
  15. ^ Bertz, Matt (December 19, 2007). . Game Informer. Archived from the original on 2008-01-14. Retrieved July 26, 2023.
  16. ^ Costantini, J (November 5, 2007). "TimeShift review". GameRevolution. Retrieved July 26, 2023.
  17. ^ Thomas, Aaron (November 1, 2007). "TimeShift Review". GameSpot. Retrieved July 26, 2023.
  18. ^ Bratcher, Eric (December 17, 2007). "TimeShift review". GamesRadar. Retrieved July 26, 2023.
  19. ^ Sandoval, Angelina (December 4, 2007). . GameZone. Archived from the original on 2007-12-07. Retrieved July 26, 2023.
  20. ^ a b Brudvig, Erik (2007-11-27). "TimeShift Review". IGN. Retrieved 2022-05-23.
  21. ^ Orry, Tom (November 27, 2007). "TimeShift Review". VideoGamer.com. Retrieved July 26, 2023.
  22. ^ "TimeShift (2007)". www.metacritic.com. Retrieved 2024-04-26.
  23. ^ "TimeShift". Trusted Reviews. 5 March 2020. Retrieved 2022-05-23.

External links edit

  • TimeShift at GameRankings
  • Interview with Matthew Karch (CEO at Saber Interactive) on April 14, 2008

timeshift, other, uses, timeshift, disambiguation, 2007, first, person, shooter, game, developed, saber, interactive, published, vivendi, games, game, released, windows, xbox, october, november, 2007, playstation, november, december, received, mixed, reviews, . For other uses see Timeshift disambiguation TimeShift is a 2007 first person shooter game developed by Saber Interactive and published by Vivendi Games The game was released for Windows and Xbox 360 in October November 2007 and for PlayStation 3 in November December It received mixed reviews from critics TimeShiftDeveloper s Saber InteractivePublisher s Vivendi Games a Designer s Matthew KarchProgrammer s Andrey GrigorievArtist s Dmitry KholodovWriter s Michael McCormick HallComposer s Rebecca KneubuhlGabriel MannEngineSaber3D EnginePlatform s Microsoft WindowsXbox 360PlayStation 3ReleaseMicrosoft Windows amp Xbox 360NA October 30 2007 2 AU November 1 2007 1 EU November 2 2007 3 PlayStation 3NA November 19 2007 5 AU December 6 2007 4 EU December 7 2007 6 Genre s First person shooterMode s Single player multiplayer Contents 1 Plot 2 Gameplay 3 Development and release 4 Demo 5 Reception 6 Notes 7 References 8 External linksPlot editScientists from the near future have begun work on creating a viable time machine The project results in the creation of two devices the Alpha Suit a prototype jumpsuit and the Beta Suit a more advanced military grade model with features the Alpha Suit lacks such as combat related timeshifting abilities and an integrated artificial intelligence named Strategic Systems for Adaptable Metacognition or S S A M to prevent the creation of temporal paradoxes The director of the project Dr Aiden Krone takes the Alpha Suit and travels into the past Once there he alters the timeline placing himself as the ruler of the Krone Magistrate that controls a dystopic world The protagonist an unnamed fellow scientist originally intended to be called Michael Swift takes the Beta Suit and follows Dr Krone back to the year 1939 in an alternate timestream to a place called Alpha District During the transport parts of the Beta suit are damaged an auto return which allows for a checkpoint system and the ability to revert to the original timeline forcing the protagonist to assist the Occupant Rebellion against Dr Krone in hopes of salvaging parts from the Alpha suit The protagonist fights alongside the Occupants in Alpha District saving many of their members and supporting their raids He meets Commander Cooke leader of the Occupants and is tasked with rescuing Delta Battalion an Occupant unit that was presumed dead some time ago After freeing Delta Battalion from a prison the protagonist later heads to Krone s munitions plant and destroys it The protagonist meets up with Commander Cooke who informs him that his efforts have left Krone s military in complete disarray due to a lack of resources and supplies and that Krone himself is retreating to Alpha District The Occupants raid a Zeppelin factory and steal a Zeppelin to pursue the rogue scientist The protagonist returns to Alpha District in an altered version of when he first arrived only things are going in favor of the Occupants He is confronted by Krone in a giant war machine named the Sentinel which nearly destroys the Occupant Rebellion but he succeeds in destroying the Sentinel As an incapacitated Krone emerges from the wreckage the protagonist kills him and retrieves the part required to repair the Beta suit He is thanked by Commander Cooke and returns to the original timeline to save his girlfriend Dr Marissa Foster who had been killed by the explosion Krone had caused He shuts down the bomb and walks up to Foster who begins to wake up She reaches out to him although not sure of who he is As he begins to remove his mask the computer in the suit warns that a paradox is imminent and transports him away Gameplay editThe key feature of TimeShift is the player s ability to control time slowing stopping or even rewinding time more or less at will This allows a player to stop time to dodge an incoming projectile or steal an enemy s weapon Specific time related puzzles also require these abilities The player s abilities also affect the color of their environment in such that slowing time produces a blueshift rewinding it produces a yellow haze and stopping time creates a white filter haze The player must use them wisely to make its way through the game In some parts of the game the time powers are lengthened Development and release editTimeShift was originally going to be published by Atari but publishing rights switched to Sierra on April 20 2006 On August 31 2006 TimeShift was delayed for a second time Because the game had been delayed several times and was not mentioned very much in gaming news the press thought that the project had been abandoned later attributed to a highly negative reception of the 2006 demos However on April 10 2007 Vivendi Games announced that they were giving TimeShift a complete overhaul and were fixing many bugs 7 One of a number of changes is that Michael Swift the game s original protagonist does not appear in the game After the retooling of the game Saber introduced the suit as the time control device making the protagonist anonymous Saber said that this change was to let the player imagine that you are the protagonist Initially TimeShift was announced to release for Windows and Xbox 360 but at the 2007 SCEA Gamer s Day it was announced that the game would also release for the PlayStation 3 The game was released for Windows and Xbox 360 in October November 2007 and for PlayStation 3 in November December 8 Demo editA playable version of the original concept was released online for PC and in the May 2006 issue of Official Xbox Magazine for the Xbox 360 9 A single player demo of the revamped game for Windows was released on October 11 2007 The demo contains one level and four weapons from the full game An Xbox 360 demo was also released on Xbox Live A demo for the PlayStation 3 was released on November 1 2007 On November 9 2007 IGN announced a multiplayer demo scheduled to be released on November 14 2007 on Xbox Live Marketplace It has been released The multiplayer demo for PlayStation 3 was released on December 6 2007 Both of these demos and the single player were combined at that time Thus the demo runs in both single and multiplayer Reception editReceptionAggregate scoreAggregatorScoreMetacritic PC 71 100 10 X360 70 100 11 PS3 70 100 12 Review scoresPublicationScoreDestructoid7 10 13 Eurogamer6 10 14 Game Informer7 75 10 15 GameRevolution4 10 16 GameSpot6 5 10 17 GamesRadar 3 5 5 18 GameZone7 5 10 19 IGN7 6 10 20 VideoGamer com6 10 21 TimeShift received mixed or average reviews from critics according to review aggregator website Metacritic 22 Critics found the gameplay derivative of other titles released before and close to Timeshift and found the plot underwhelming However the core gameplay and mechanics were praised for their polish 20 23 Notes edit Released under the Sierra Entertainment brand nameReferences edit AU Shippin Out October 29 November 2 Naruto TimeShift and Hellgate London GameSpot Retrieved 2023 07 26 TimeShift ing on October 30 GameSpot Retrieved 2023 07 26 What s New 2nd November 2007 Eurogamer net 2007 11 02 Retrieved 2023 07 26 kotakuaustralia 2007 12 06 TimeShift Out Now For Playstation 3 Kotaku Australia Retrieved 2023 07 26 Contributor GamesIndustry International 2007 11 01 RETAILERS RECEIVE THE ULTIMATE HOLIDAY SALES WEAPON AS TIMESHIFT BLASTS ON TO SHELVES TODAY GamesIndustry biz Retrieved 2023 07 26 a href Template Cite web html title Template Cite web cite web a last has generic name help TimeShift Eurogamer net Eurogamer 2016 01 05 Archived from the original on 2016 01 05 Retrieved 2023 07 26 Carn Shea 25 May 2007 TimeShift Reborn Competing in the Post Unreal Engine 3 World Retrieved 2013 10 23 Haynes Jeff 2007 05 17 IGN TimeShift Preview TimeShift First Look IGN Retrieved 2008 01 22 TimeShift Demo 30 Jan 2006 Retrieved 2012 11 24 TimeShift 2007 for PC Reviews Metacritic Retrieved July 26 2023 TimeShift for Xbox 360 Reviews Metacritic Retrieved July 26 2023 TimeShift for PlayStation 3 Reviews Metacritic Retrieved July 26 2023 Cavalli Earnest November 7 2007 Destructoid Review Timeshift Destructoid Retrieved July 26 2023 Bramwell Tom November 2 2007 TimeShift Eurogamer Retrieved July 26 2023 Bertz Matt December 19 2007 TimeShift Game Informer Archived from the original on 2008 01 14 Retrieved July 26 2023 Costantini J November 5 2007 TimeShift review GameRevolution Retrieved July 26 2023 Thomas Aaron November 1 2007 TimeShift Review GameSpot Retrieved July 26 2023 Bratcher Eric December 17 2007 TimeShift review GamesRadar Retrieved July 26 2023 Sandoval Angelina December 4 2007 TimeShift Review PlayStation 3 GameZone Archived from the original on 2007 12 07 Retrieved July 26 2023 a b Brudvig Erik 2007 11 27 TimeShift Review IGN Retrieved 2022 05 23 Orry Tom November 27 2007 TimeShift Review VideoGamer com Retrieved July 26 2023 TimeShift 2007 www metacritic com Retrieved 2024 04 26 TimeShift Trusted Reviews 5 March 2020 Retrieved 2022 05 23 External links editTimeShift at GameRankings Interview with Matthew Karch CEO at Saber Interactive on April 14 2008 Retrieved from https en wikipedia org w index php title TimeShift amp oldid 1220907747, wikipedia, wiki, book, books, library,

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