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The Trap Door (video game)

The Trap Door is a video game published for the ZX Spectrum in 1986 by Piranha Software and ported to the Amstrad CPC and Commodore 64 by Five Ways Software.[1] It was written by Don Priestley and based on the British children's television show of the same name.

Gameplay edit

 
Gameplay

In Trap Door, the player takes control of Berk, who must perform tasks for "The Thing Upstairs", a never-seen entity who lives in the upper floors of the castle where Berk works. In order to help him complete his task, Berk must make use of the many objects lying around his part of the castle as well as the creatures that emerge from the trap door. Berk is assisted by Boni, a talking skull, who provides hints when picked up. He is also somewhat hindered by Drutt, Berk's pet who loves eating worms, as well as The Thing's impatience which manifests in form of a time limit for each task.

Gameplay is largely based around puzzle-solving and the use and manipulation of the many objects littered around Berk's chambers. Berk will also need help from some of the strange creatures that lurk in the caverns under the trap door and these creatures can often be as much a hindrance as a help (as well as downright dangerous). Once Berk has finished taking advantage of a creature's "assistance" he also has to find a way of making sure it goes back down the trap door.

The game has two different skill levels: "Learner Berk" and "Super Berk". The difference is that "Super Berk" mode includes flying ghosts that appear a set time after each task is announced. The ghosts hinder the player's progress by attacking Berk, sending him spinning into another room if he does not manage to avoid them.

Tasks edit

Over the course of the game, The Thing asks Berk four meals:

  1. A can of worms that must be collected once they come through the Trap Door
  2. Crushed eyeballs which grow as plants and must be squeezed in a cauldron using a pogo stick monster
  3. Boiled "slimies" that must be collected in a swamp in the cellar and boiled in the cauldron using a fire-breathing monster on wheels
  4. Fried eggs which must be acquired by hitting a bird with a suppository-shaped projectile

After each meal is done, Berk must deliver it upstairs using a dumbwaiter.

Once all four meals have been delivered on time, Berk must clean up the castle by shoving every monster - including Boni and Drutt - down the Trap Door; if the game is in "Super Berk" mode, The Thing will then send down a safe as a reward, which Berk must crack open to complete the game successfully.

Development edit

To promote the release of The Trap Door, Piranha Software partnered with Computer Gamer magazine to run a contest wherein readers submitted recipes for the Thing Upstairs, and 25 winning entrants received a copy of the game.[2]

Reception edit

The game was runner up for the 'Best Original Game' of the year award at the 1987 Golden Joystick Awards.[9]

Reviews edit

  • Jeux & Stratégie #43[10]

Legacy edit

The Trap Door was followed by a sequel in 1987 called Through The Trap Door, also written by Priestley and published by Piranha. This sequel is a multi-level platform game in which the player can switch between controlling Berk and Drutt.[11]

See also edit

References edit

  1. ^ "Inlay of The Trap Door". Spectrum Computing. Retrieved 8 July 2021.
  2. ^ "The Trap Door Competition". Computer Gamer. No. 19. Argus Specialist Publications. October 1986. p. 40.
  3. ^ Metcalfe, Tim (November 1986). "C+VG NOV Software REVIEWS: Trap Door". Computer & Video Games. No. 61. EMAP Publishing. p. 39. ISSN 0261-3697.
  4. ^ "Reviews: Trapdoor". Crash. No. 33. Newsfield. October 1986. p. 122. ISSN 0954-8661.
  5. ^ Taylor, Graham (September 1986). "Arcade Review: Trapdoor". Sinclair User. No. 54. EMAP Business & Computer Publications. p. 49. ISSN 0262-5458.
  6. ^ South, Phil (October 1986). "You stupid BERK! - The Trap Door". Your Sinclair. No. 37. Sportscene Specialist Press. pp. 62–63. ISSN 0269-6983.
  7. ^ "The Trap Door". Computer Gamer. No. 19. Argus Specialist Publications. October 1986. pp. 42–43.
  8. ^ "The Trap Door". ZX Computing. Argus Specialist Publications. November 1986. pp. 54–55.
  9. ^ "Golden Joystick Awards". Computer & Video Games. No. 66. EMAP Publishing. April 1987. pp. 100–101. ISSN 0261-3697.
  10. ^ "Jeux & stratégie 43". February 1987.
  11. ^ "Preview: You Can Be a Berk II". Crash. No. 45. Newsfield. October 1987. p. 140. ISSN 0954-8661.

External links edit

  • The Trap Door at MobyGames
  • The Trap Door at SpectrumComputing.co.uk
  • The Trap Door at Lemon 64

trap, door, video, game, this, article, about, video, game, series, trap, door, other, uses, trapdoor, disambiguation, trap, door, video, game, published, spectrum, 1986, piranha, software, ported, amstrad, commodore, five, ways, software, written, priestley, . This article is about the video game For the TV series see The Trap Door For other uses see Trapdoor disambiguation The Trap Door is a video game published for the ZX Spectrum in 1986 by Piranha Software and ported to the Amstrad CPC and Commodore 64 by Five Ways Software 1 It was written by Don Priestley and based on the British children s television show of the same name The Trap DoorDeveloper s Don PriestleyPublisher s Piranha SoftwareComposer s David Dunn Commodore 64 Platform s Amstrad CPC Commodore 64 ZX SpectrumRelease1986Genre s Action adventureMode s Single player Contents 1 Gameplay 1 1 Tasks 2 Development 3 Reception 4 Reviews 5 Legacy 6 See also 7 References 8 External linksGameplay edit nbsp GameplayIn Trap Door the player takes control of Berk who must perform tasks for The Thing Upstairs a never seen entity who lives in the upper floors of the castle where Berk works In order to help him complete his task Berk must make use of the many objects lying around his part of the castle as well as the creatures that emerge from the trap door Berk is assisted by Boni a talking skull who provides hints when picked up He is also somewhat hindered by Drutt Berk s pet who loves eating worms as well as The Thing s impatience which manifests in form of a time limit for each task Gameplay is largely based around puzzle solving and the use and manipulation of the many objects littered around Berk s chambers Berk will also need help from some of the strange creatures that lurk in the caverns under the trap door and these creatures can often be as much a hindrance as a help as well as downright dangerous Once Berk has finished taking advantage of a creature s assistance he also has to find a way of making sure it goes back down the trap door The game has two different skill levels Learner Berk and Super Berk The difference is that Super Berk mode includes flying ghosts that appear a set time after each task is announced The ghosts hinder the player s progress by attacking Berk sending him spinning into another room if he does not manage to avoid them Tasks edit Over the course of the game The Thing asks Berk four meals A can of worms that must be collected once they come through the Trap Door Crushed eyeballs which grow as plants and must be squeezed in a cauldron using a pogo stick monster Boiled slimies that must be collected in a swamp in the cellar and boiled in the cauldron using a fire breathing monster on wheels Fried eggs which must be acquired by hitting a bird with a suppository shaped projectileAfter each meal is done Berk must deliver it upstairs using a dumbwaiter Once all four meals have been delivered on time Berk must clean up the castle by shoving every monster including Boni and Drutt down the Trap Door if the game is in Super Berk mode The Thing will then send down a safe as a reward which Berk must crack open to complete the game successfully Development editTo promote the release of The Trap Door Piranha Software partnered with Computer Gamer magazine to run a contest wherein readers submitted recipes for the Thing Upstairs and 25 winning entrants received a copy of the game 2 Reception editReceptionReview scoresPublicationScoreCrash88 Spectrum 4 Computer and Video Games35 40 Spectrum 3 Sinclair User nbsp nbsp nbsp nbsp nbsp Spectrum 5 Your Sinclair9 10 Spectrum 6 Computer Gamer19 20 Spectrum 7 AwardsPublicationAwardZX ComputingMonster Hit 8 Sinclair UserSU ClassicC VGC VG Hit The game was runner up for the Best Original Game of the year award at the 1987 Golden Joystick Awards 9 Reviews editJeux amp Strategie 43 10 Legacy editThe Trap Door was followed by a sequel in 1987 called Through The Trap Door also written by Priestley and published by Piranha This sequel is a multi level platform game in which the player can switch between controlling Berk and Drutt 11 See also editFlunkyReferences edit Inlay of The Trap Door Spectrum Computing Retrieved 8 July 2021 The Trap Door Competition Computer Gamer No 19 Argus Specialist Publications October 1986 p 40 Metcalfe Tim November 1986 C VG NOV Software REVIEWS Trap Door Computer amp Video Games No 61 EMAP Publishing p 39 ISSN 0261 3697 Reviews Trapdoor Crash No 33 Newsfield October 1986 p 122 ISSN 0954 8661 Taylor Graham September 1986 Arcade Review Trapdoor Sinclair User No 54 EMAP Business amp Computer Publications p 49 ISSN 0262 5458 South Phil October 1986 You stupid BERK The Trap Door Your Sinclair No 37 Sportscene Specialist Press pp 62 63 ISSN 0269 6983 The Trap Door Computer Gamer No 19 Argus Specialist Publications October 1986 pp 42 43 The Trap Door ZX Computing Argus Specialist Publications November 1986 pp 54 55 Golden Joystick Awards Computer amp Video Games No 66 EMAP Publishing April 1987 pp 100 101 ISSN 0261 3697 Jeux amp strategie 43 February 1987 Preview You Can Be a Berk II Crash No 45 Newsfield October 1987 p 140 ISSN 0954 8661 External links editThe Trap Door at MobyGames The Trap Door at SpectrumComputing co uk The Trap Door at Lemon 64 Retrieved from https en wikipedia org w index php title The Trap Door video game amp oldid 1214073027, wikipedia, wiki, book, books, library,

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