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Tag: The Power of Paint

Tag: The Power of Paint is a 2008 puzzle-platform game. The game was developed for Microsoft Windows by Tag Team, a group of students from the DigiPen Institute of Technology. The game's core mechanics is the use of a special paint sprayed from the player's paint gun to impart physical properties to surfaces, which, in turn, affect the user's movement. Tag won the Independent Games Festival Student Showcase award in the same year. The project team was hired by Valve, using the concepts of Tag as new puzzle elements in their game Portal 2.

Tag: The Power of Paint
Developer(s)Tag Team
Publisher(s)DigiPen Institute of Technology
Programmer(s)
  • Pongthep Charnchaichujit
  • Brett English
  • Tejeev Kohli
  • Theodore Rivera[1]
Artist(s)
  • Pongthep Charnchaichujit
  • Joshua Jones
  • Tatsuang Tantakosol[1]
Composer(s)Tyler Woods[1]
Platform(s)Microsoft Windows
ReleaseMay 1, 2008[1]
Genre(s)Puzzle-platform
Mode(s)Single-player

Gameplay edit

 
In Tag, the player uses a paint gun to spray surfaces with three types of paint so that they can then arrive at difficult-to-reach locations.

The player is tasked with maneuvering through nine different greyscale cityscapes, which serve as platform-oriented puzzles. To solve each puzzle, the player must use a paint gun that has the capacity for an unlimited quantity of three types of unique surface-altering paint. However, the cans for each paint type must be located in the level before the player can use that particular color. The earliest to be accessed is the green paint, which allows players to jump on horizontal surfaces, or bounce off of vertical surfaces while still gaining height. The second paint, red, causes the player to rapidly gain momentum. Blue paint, the final type, enables the player to walk on any surface, regardless of whether it is a vertical plane or ceiling. The paint gun also has a removal feature, which erases any paint that has been sprayed. Players are able to use a combination of the paints to help solve the puzzles: the player can coat two sides of a narrow vertical space with green paint to execute a wall jump to climb up, or can lay a path of red paint followed by green paint to create a long-distance jump. The player can only die if they fall off the level, though should this happen they would invariably be revived either at the start of the level or at the most recent checkpoint touched.

Development edit

Tag was developed by a team of seven students as part of their course at the DigiPen Institute of Technology, and took approximately 18 months to create.[2] This process included the writing of a complete 3-D game engine from scratch.[3] Their initial concept involved emulating the playground game of tag, using paint to tag other players; the development of their base engine for this prototype took about four months. However, this idea was dropped when they found that the painting mechanics were more enjoyable than the actual tagging. For the second prototype, team included the former with additional power-ups that could be collected. Yet this decision was also revised and power-up functionality was finally transferred to the paint itself, a process that required the developers to redesign the game substantially five months before its projected release.[3] While gauging the initial reactions to Tag, they found that players were easily frustrated with elements of the game. In response, the team developed an in-game editor to quickly iterate playtesting feedback into the level design. Although the developers chose to limit the length of the game to around a half-hour, to render it eligible for the Independent Games Festival, they agreed to produce a more professional version once they had obtained sufficient funding.[3]

DigiPen released the game on Steam on April 18, 2022.[4]

Reception edit

Tag won the Student Competition at the Independent Games Festival in 2009.[5] The developers have been praised by industry journalists for the music, the complexity of the puzzles, and the integration of the graphics with the game's mechanics. Travis Fahs proclaimed it to be the second best independent game of 2009, a "compelling piece of puzzle design", and one they hoped would develop into a full-scale commercial product.[6] GameSpot commented that the game was a cross between Portal and Mirror's Edge, and applauded the simple and integrated mechanics.[7]

Since the release of Tag, the programmers have been brought on as developers for Valve. Their work was incorporated into new puzzle elements involving the paint concept into Portal 2, in a similar manner that another DigiPen project team, Narbacular Drop, was brought into Valve with their work forming the basis of Portal.[8][9]

References edit

  1. ^ a b c d "Tag: The Power of Paint". DigiPen Institute of Technology. Retrieved April 19, 2022.
  2. ^ . DigiPen. Archived from the original on 2012-05-25. Retrieved 2010-03-08.
  3. ^ a b c Tejeev Kohli (2009-04-17). Independent Games Festival Student Showcase Winners, 2009 (Interview). Chroma Coders. Retrieved 2010-03-08.
  4. ^ Bailey, Dustin (April 18, 2022). "The free indie game that became part of Portal 2 hits Steam". PCGamesN. Retrieved April 24, 2022.
  5. ^ . Independent Games Festival. 2009. Archived from the original on 2010-02-10. Retrieved 2010-03-08.
  6. ^ Fahs, Travis (2009-01-23). . IGN. Archived from the original on January 26, 2009. Retrieved 2010-03-08.
  7. ^ MAMerrific (2009-04-01). "Indie Spotlight - Tag: The Power of Paint". GameSpot. Retrieved 2010-03-08.
  8. ^ Leahy, Brian (2010-03-08). "Valve Hires DigiPen Team; Seemingly for Portal 2". Shacknews. Retrieved 2010-03-08.
  9. ^ Gaskill, Jake (2010-06-18). "E3 2010: Portal 2 Preview". G4TV. Archived from the original on 2012-07-07. Retrieved 2010-06-19.

External links edit

  • Tag at Digipen
  • Tag at the Wine AppDB
  • Tag entry for IGF 2009

power, paint, 2008, puzzle, platform, game, game, developed, microsoft, windows, team, group, students, from, digipen, institute, technology, game, core, mechanics, special, paint, sprayed, from, player, paint, impart, physical, properties, surfaces, which, tu. Tag The Power of Paint is a 2008 puzzle platform game The game was developed for Microsoft Windows by Tag Team a group of students from the DigiPen Institute of Technology The game s core mechanics is the use of a special paint sprayed from the player s paint gun to impart physical properties to surfaces which in turn affect the user s movement Tag won the Independent Games Festival Student Showcase award in the same year The project team was hired by Valve using the concepts of Tag as new puzzle elements in their game Portal 2 Tag The Power of PaintDeveloper s Tag TeamPublisher s DigiPen Institute of TechnologyProgrammer s Pongthep CharnchaichujitBrett EnglishTejeev KohliTheodore Rivera 1 Artist s Pongthep CharnchaichujitJoshua JonesTatsuang Tantakosol 1 Composer s Tyler Woods 1 Platform s Microsoft WindowsReleaseMay 1 2008 1 Genre s Puzzle platformMode s Single player Contents 1 Gameplay 2 Development 3 Reception 4 References 5 External linksGameplay edit nbsp In Tag the player uses a paint gun to spray surfaces with three types of paint so that they can then arrive at difficult to reach locations The player is tasked with maneuvering through nine different greyscale cityscapes which serve as platform oriented puzzles To solve each puzzle the player must use a paint gun that has the capacity for an unlimited quantity of three types of unique surface altering paint However the cans for each paint type must be located in the level before the player can use that particular color The earliest to be accessed is the green paint which allows players to jump on horizontal surfaces or bounce off of vertical surfaces while still gaining height The second paint red causes the player to rapidly gain momentum Blue paint the final type enables the player to walk on any surface regardless of whether it is a vertical plane or ceiling The paint gun also has a removal feature which erases any paint that has been sprayed Players are able to use a combination of the paints to help solve the puzzles the player can coat two sides of a narrow vertical space with green paint to execute a wall jump to climb up or can lay a path of red paint followed by green paint to create a long distance jump The player can only die if they fall off the level though should this happen they would invariably be revived either at the start of the level or at the most recent checkpoint touched Development editTag was developed by a team of seven students as part of their course at the DigiPen Institute of Technology and took approximately 18 months to create 2 This process included the writing of a complete 3 D game engine from scratch 3 Their initial concept involved emulating the playground game of tag using paint to tag other players the development of their base engine for this prototype took about four months However this idea was dropped when they found that the painting mechanics were more enjoyable than the actual tagging For the second prototype team included the former with additional power ups that could be collected Yet this decision was also revised and power up functionality was finally transferred to the paint itself a process that required the developers to redesign the game substantially five months before its projected release 3 While gauging the initial reactions to Tag they found that players were easily frustrated with elements of the game In response the team developed an in game editor to quickly iterate playtesting feedback into the level design Although the developers chose to limit the length of the game to around a half hour to render it eligible for the Independent Games Festival they agreed to produce a more professional version once they had obtained sufficient funding 3 DigiPen released the game on Steam on April 18 2022 4 Reception editTag won the Student Competition at the Independent Games Festival in 2009 5 The developers have been praised by industry journalists for the music the complexity of the puzzles and the integration of the graphics with the game s mechanics Travis Fahs proclaimed it to be the second best independent game of 2009 a compelling piece of puzzle design and one they hoped would develop into a full scale commercial product 6 GameSpot commented that the game was a cross between Portal and Mirror s Edge and applauded the simple and integrated mechanics 7 Since the release of Tag the programmers have been brought on as developers for Valve Their work was incorporated into new puzzle elements involving the paint concept into Portal 2 in a similar manner that another DigiPen project team Narbacular Drop was brought into Valve with their work forming the basis of Portal 8 9 References edit a b c d Tag The Power of Paint DigiPen Institute of Technology Retrieved April 19 2022 Tag Wins Best Student Game Award at the 2009 Independent Games Festival DigiPen Archived from the original on 2012 05 25 Retrieved 2010 03 08 a b c Tejeev Kohli 2009 04 17 Independent Games Festival Student Showcase Winners 2009 Interview Chroma Coders Retrieved 2010 03 08 Bailey Dustin April 18 2022 The free indie game that became part of Portal 2 hits Steam PCGamesN Retrieved April 24 2022 2009 Independent Games Festival Winners Independent Games Festival 2009 Archived from the original on 2010 02 10 Retrieved 2010 03 08 Fahs Travis 2009 01 23 Independent s Day Vol 17 Top 10 Indie Games IGN Archived from the original on January 26 2009 Retrieved 2010 03 08 MAMerrific 2009 04 01 Indie Spotlight Tag The Power of Paint GameSpot Retrieved 2010 03 08 Leahy Brian 2010 03 08 Valve Hires DigiPen Team Seemingly for Portal 2 Shacknews Retrieved 2010 03 08 Gaskill Jake 2010 06 18 E3 2010 Portal 2 Preview G4TV Archived from the original on 2012 07 07 Retrieved 2010 06 19 External links editTag at Digipen Tag at the Wine AppDB Tag entry for IGF 2009 Portal nbsp Video games Retrieved from https en wikipedia org w index php title Tag The Power of Paint amp oldid 1220553113, wikipedia, wiki, book, books, library,

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