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Starweb

Starweb (or StarWeb) is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1975, it was the company's second PBM game after Nuclear Destruction, the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games.

Starweb
DesignersRick Loomis
PublishersFlying Buffalo Inc., Rick Loomis PBM Games
Years active1975–present
GenresScience fiction, play-by-mail
LanguagesEnglish
Players15
Playing timeMonths
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email
Websitehttp://rickloomispbm.com/

Starweb has received numerous reviews from the 1970s to the 21st century with positive and negative comments. Reviewer and game designer Timothy B. Brown stated in 1990 that "StarWeb is arguably the best-loved, most widely known play-by-mail game in history,"[1] and the editor of Flagship magazine said in 2009 that it was "one of the best turn-based games ever".[2] The game has won awards across multiple decades from the 1980s to the 21st century. These include the 1984 Charles S. Roberts Award for Best Play-by-Mail Game, the 1997 Origins Award for Best Ongoing Play-by-Mail Game, the 2000 and 2003 Origins Awards for Best Play-by-Mail Game, and the 2006 Origins Award for Play By Mail Game of the Year.

Play-by-mail genre edit

 
Example turn 1 order sheet for the Border Kingdom

Play-by-mail (PBM) games feature a number of differences from tabletop games. The typical PBM game involves many more players than an average tabletop game can support.[3][a] PBM game lengths are usually longer, depending on a number of factors. Turnaround time is how long a player has to prepare and submit "orders" (moves and changes to make in the game) and the company has to process them and send back turn results.[5] The average turnaround time in the 1980s was two weeks, but some modern PBM games are play-by-email (PBEM) with shorter turnaround times of twice per week or faster.[6][b] Open ended games allow players to strengthen their positions without end, with players continually entering and leaving the game. Examples include Heroic Fantasy and Monster Island.[7] Conversely, closed end games typically have all players starting on equal terms, with rapid, intense, player vs. player gameplay that ends when a player or group achieves some victory condition or is unopposed.[8] Examples include Hyborian War and It's a Crime.[9] The complexity of PBM games can range from the relatively simple to the PBM game Empyrean Challenge, once described as "the most complex game system on Earth".[10][c]

Once a player has chosen a game and receives an initial game setup, gameplay begins. This generally involves players filling out order sheets for a game (see example image) and sending them to the gaming company.[5] The company processes the turns and returns the results to the player, who completes a subsequent order sheet.[5] Diplomacy is also frequently an important—sometimes indispensable—part of gameplay.[12] The initial choice of a PBM game requires consideration as there is a wide array of possible roles to play, from pirates to space characters to "previously unknown creatures".[13] Close identification with a role typically increases a player's game satisfaction.[8][d]

History edit

Some games have long been played by mail between two players, such as chess and Go.[14] PBM play of Diplomacy—a multiplayer game—began in 1963.[15] The emergence of the professional PBM industry occurred less than a decade later. Rick Loomis, "generally recognized as the founder of the PBM industry",[16] accomplished this by launching Flying Buffalo Inc. and his first PBM game, Nuclear Destruction, in 1970.[14] Professional game moderation started in 1971 at Flying Buffalo.[17][e] For approximately five years, Flying Buffalo was the single dominant company in the US PBM industry until Schubel & Son entered the field in about 1976 with the human-moderated Tribes of Crane.[17] It was within this environment that Starweb entered the PBM field.

Publication history edit

In the mid-1970s, Flying Buffalo discovered significant demand for a space-based PBM game through survey.[18] Consequently, Rick Loomis invented Starweb which Flying Buffalo released as its second PBM game.[18][19][20] The game launched in 1975.[21] By 1979, the company had about 360 active Starweb games.[22] Starweb was Flying Buffalo's most popular game in 1984.[23][f] The original game instructions were in a "mimeographed" manual which eventually required a second edition to address player confusion.[24] The instructions went through multiple additional revisions over the following decade.[25] By 1992, the company had run more than 1,100 games of Starweb.[26]

Starweb has been featured in various gaming magazines. The Nuts & Bolts of Starweb was the first PBM magazine not published by a PBM company.[27] Although it morphed over time, its publisher, Rick Buda, started it as a fanzine for Starweb in June 1980, especially to discuss how to play his favorite character, the Berserker.[28] Starweb has also been reviewed in gaming magazines such as Challenge, The Space Gamer, and White Dwarf as well as PBM magazines such as Flagship and Paper Mayhem. In 1980, the game enjoyed substantial growth from advertising in science fiction magazines.[24]

Starweb is still available for play. After the August 4, 2021 sale of Flying Buffalo Inc. to Webbed Sphere,[29] the PBM games—which were not included in the sale—continued under a new company: Rick Loomis PBM Games.[30] The company, run by Loomis' sisters and their PBM computer expert, continues to offer Starweb by postal mail and play-by-email (PBEM) as of August 2021 to include several variants.[30][31][g]

Gameplay edit

According to reviewer Jay Reese, Starweb "is a science fiction game of stars and star fleets".[24] Each game has fifteen players, each with one homeworld.[32][h] These players compete for the 225 available worlds.[32] Six different identities are available for play: Apostle, Artifact Collector, Berserker,[i] Empire Builder, Merchant, and Pirate.[24] Each character type obtains points for different actions. For example, Apostles earn five points per world controlled and one point per ten existing converts, among other methods, to gain points in a given turn.[25] Artifacts provide points as well—the game has ninety standard and various special artifacts available during gameplay.[24] Holding a standard artifact provides a player five points per turn while a special artifact can provide a larger number of points, such as the Treasure of Polaris at 20 points per turn.[25][j] Diplomacy and player interaction is a critical aspect of gameplay,[20] and Timothy B. Brown emphasizes that "Starweb is a game of diplomacy."[34]

The editors of Flagship magazine provided the following as a summary of gameplay in 1983:

You are the ruler of a single planet of beings just beginning to explore a web of 225 planets linked by complex and unmapped paths. You can build ships to explore and conquer; each of your ships and planets will get a report on enemy forces at or moving past the planet, as well as a list of the neighboring worlds, thereby enabling you gradually to build up a map of the Web.[35]

Loomis stated that in 1979 the Merchant character was winning the most, and was, at the time, "the easiest position to play, generally, and the hardest to stop, once he gets started" while an Empire Builder or Apostle would likely require a longer game to score a victory.[36] As of 1980, player's moves were written in a precise, but complex coded format.[24] However, according to reviewer Paul S. Person, game mechanics were simple—even simplistic for some—with a universe limited in size and "easily written" orders.[20]

The game ends when a player reaches an unrevealed point total determined at the beginning of the game.[24] Although this total is normally between 1,000 and 10,000 points, "[s]trategy changes radically in longer games".[35] Graham Bucknell described a version of Starweb called "25,000 Starweb" in the Winter 1983 issue of Flagship where the game ended when a player achieved 25,000 points.[37] In a March 1983 issue of The Space Gamer, A.D. Young stated that the average game ended on turn 22 with an average of 7,500 points.[38][k] In 1980, turns took three to four weeks, allowing fifteen to twenty turns annually, causing some games to take longer than a year,[39] as full games take about eighteen turns, according to reviewer Timothy Brown.[1] In late 2008, the publisher stated that approximately 10,000 points was the game's goal.[32]

Variations edit

Rick Loomis stated in 2014 that a "Multi" game of Starweb allows each of its five players to roleplay three different identities as one position.[40] According to the game publisher, this is more costly, more challenging, and for advanced players.[32] Another variation is anonymous play, which prevents player interaction.[32] "Bitter End Starweb" is played without points, ending when "one player owns more than half of the worlds on the map".[32] Games of this version have lasted longer than four years.[41] A longer variant, played with points, is "Extra-long Starweb", where 50,000 versus 25,000 points won.[42] Other variations include combinations of variables, such as "Slow Multi Anonymous Starweb".[32] In 1980, the company offered a computer version, where custom programs could play each other (human assistance not allowed).[43]

In the late 1970s, Flying Buffalo had additional Starweb variations. These included "Blitz Starweb" with 9-day versus 14-day order turnarounds, "Slow Starweb" with 3-week turnarounds (automatic for foreign players), "Anonymous Starweb" which prohibited diplomacy, "Bribery Starweb" which allowed players to purchase extra game items, and "California Starweb" which comprised players from the state of California.[44] Flying Buffalo offered similar versions for New York, Chicago, and Florida.[45] "War Against Robots" pitted empire builders and Berserkers against each other in equal numbers.[46] Reviewer Glenn T. Wilson described a pending variant called "15-Character Solitaire" in 1985, as one-player race to 10,000 points for each of 15 characters.[47] In 1986, Flying Buffalo attempted an All-Female version based on recommendations.[48] In 1997, there was a "Time Travel" variant offered where players could redo their previous turn once during the game.[49]

Reception edit

Starweb received various reviews in the 1970s and 1980s after publication. Jay Reese reviewed the game in an April 1977 issue of The Space Gamer and concluded that, "If you can get past the early errors and discouragement, you will find that Starweb can be a fascinating game."[50] Chris Harvey reviewed the game for White Dwarf in its June–July 1980 issue, stating that, "if you like what you've read, then save up your pennies, cross those empty evenings off your diary and jump into the new hobby of CM PBM."[51] Also in July 1980, Paul S. Person provided a review in The Space Gamer, commenting that "Starweb is a smoothly-run game ... which emphasizes diplomacy at the expense of detail. It is recommended for those who like galactic empire themes and who would like a game with lots of hidden intelligence."[20] In the April 1983 edition of Dragon, Michael Gray stated, "This is Flying Buffalo's science fiction play-by-mail game of conquest, trade, exploration and diplomacy. And it's nothing short of a masterpiece!"[52] In a 1987 issue of White Wolf, reviewer Stewart Wieck stated that "Starweb is a superior PBM game," ranking it a 9 out of a possible 10.[53]

Reviewers continued commenting on Starweb in the 1990s. In a 1990 issue of Challenge magazine, Timothy B. Brown stated that, with over 1,000 games run, "StarWeb is arguably the best-loved, most widely known play-by-mail game in history", and—while noting that aspects of the point system could be a drawback—recommended it as an enjoyable game.[54][l] In 1999, Pyramid magazine named Starweb as one of the Millennium's Best Games. Editor Scott Haring said "Starweb is the king of [PBM games] – the industry's most popular and longest running. ... Beautifully balanced, with a design so well-polished it gleams."[55] In a 2009 issue of Flagship magazine, its editor Carol Mulholland called Starweb "one of the best turn-based games ever".[2]

Starweb has been recognized and won various awards over multiple decades. These include the first PBM game listed in Games magazine's "Games 100" in 1981, "Best Science Fiction PBM Game" by the PBM Association in 1985, and best game in the Game Manufacturer's Association (GAMA) PBM category in 1985.[56] Starweb also won the 1984 Charles S. Roberts Award for Best Play-by-Mail Game,[57] the 1997 Origins Award for Best Ongoing Play-by-Mail Game,[58] the 2000 and 2003 Origins Awards for Best Play-by-Mail Game,[59] and the 2007 Origins Award for Play By Mail Game of the Year.[60]

Reviews edit

See also edit

Notes edit

  1. ^ For example, the PBM game It's a Crime can accommodate 110 players per game.[4]
  2. ^ For example, the PBM game Covert Operations allows twice-per-week moves, daily moves, and private games where players can specify turn around times.[6]
  3. ^ Vern Holford, owner of Superior Simulations, developed Empyrean Challenge, a PBM game that reviewer Jim Townsend described in 1988 as "the most complex game system on Earth" with some turn results for large positions at 1,000 pages in length.[11] According to Townsend, in those cases there was a significant investment in time to understand what happened on a turn as well as to fill out future turn orders.[11] He said a player without a spreadsheet was "nearly doomed from the outset".[11]
  4. ^ This section is taken from the Play-by-mail genre section of the Hyborian War Wikipedia article.
  5. ^ Flying Buffalo later added games such as Battleplan and Heroic Fantasy along with Starweb and others. By the late 1980s these games were all computer moderated.[17]
  6. ^ The next most popular games were Heroic Fantasy in a "distant second", Battle Plan, and Starlord, respectively.
  7. ^ As of the company's August 2021 newsletter, variants offered are "Multi game", "Anonymous multi game", and "Bitter end anonymous multi game".[31]
  8. ^ The game was limited to fifteen players because Flying Buffalo's computer only had 16 kilobytes of RAM.[33]
  9. ^ Starweb uses the term "Berserker" with implicit permission of Fred Saberhagen; Saberhagen returned the favor by using a fictionalized Starweb game as a backdrop for his novel Octagon (1981).[19]
  10. ^ Artifacts can also cause a player to lose points such as the Radioactive Isotope, which causes a player to lose 30 points per turn.[25]
  11. ^ Young stated that the standard deviation for the score required to win was "about 1600" points.[38]
  12. ^ Brown also pointed to the game's longevity itself as evidence of its quality.

References edit

  1. ^ a b Brown 1990. p. 76.
  2. ^ a b Mulholland 2009. p. 4.
  3. ^ Greenberg 1993 pp. 8–9.
  4. ^ KJC Games 2020.
  5. ^ a b c Paper Mayhem Jan/Feb 1993 p. 1.
  6. ^ a b Flying Buffalo 2020.
  7. ^ Townsend 1987 p. 24; DuBois 1997 p. 4.
  8. ^ a b John Kevin Loth III 1986 p. 42; Paper Mayhem Jan/Feb 1993 p. 1.
  9. ^ Lindahl 2020.
  10. ^ John Kevin Loth III 1986 p. 42; Townsend 1988 p. 20.
  11. ^ a b c Townsend 1988 p. 20.
  12. ^ Townsend 1987 p. 29; Mouchet 2017 p. 11
  13. ^ John Kevin Loth III 1986 pp. 42–43
  14. ^ a b McLain 1993
  15. ^ Babcock 2013. p. 16.
  16. ^ The Editors 1985. p. 35.
  17. ^ a b c Townsend 1988. p. 20.
  18. ^ a b Loomis.
  19. ^ a b Appelcline 2011. p. 35.
  20. ^ a b c d Person 1980. p. 29.
  21. ^ Loomis 1987. p. 26.
  22. ^ Loomis 1979. p. 1.
  23. ^ Loomis 1984. p. 4.
  24. ^ a b c d e f g Reese 1977. p. 35.
  25. ^ a b c d Flying Buffalo Inc 2008.
  26. ^ Loomis 1992. p. 51.
  27. ^ Loomis 1985. p. 36.
  28. ^ Buda 2015. p. 91.
  29. ^ Flying Buffalo Inc. 2021.
  30. ^ a b Crompton 2021. p. 1.
  31. ^ a b Rick Loomis PBM 2021. p. 2.
  32. ^ a b c d e f g Starweb 2008.
  33. ^ Harvey 2003. p. 26.
  34. ^ Brown 1990. p. 77.
  35. ^ a b Flagship staff 1983. p. 11.
  36. ^ Loomis 1979. p. 1.
  37. ^ Buckell 1983. p. 11.
  38. ^ a b Young 1983. p. 12.
  39. ^ Reese 1977. p. 36.
  40. ^ Loomis 2014. p. 35.
  41. ^ Loomis 1984. p. 3.
  42. ^ Loomis 1980. p. 2.
  43. ^ Loomis 1980. p. 3.
  44. ^ Flying Buffalo 1979. p. 16.
  45. ^ Loomis 1978. p. 7.
  46. ^ Loomis 1978. p. 12.
  47. ^ Wilson 1985. p. 5.
  48. ^ Loomis 1986. p. 2.
  49. ^ Loomis 1998. p. 1.
  50. ^ Reese 1977. pp. 35–36.
  51. ^ Harvey 1980. p. 26.
  52. ^ Gray 1983. pp. 32, 34.
  53. ^ Wieck 1987. p. 61.
  54. ^ Brown 1990. pp. 76–77.
  55. ^ Haring 2007.
  56. ^ Paper Mayhem 1986. p. 20.
  57. ^ Academy of Adventure Gaming Arts & Design 1984.
  58. ^ Academy of Adventure Gaming Arts & Design 1997.
  59. ^ Academy of Adventure Gaming Arts & Design 2000; Academy of Adventure Gaming Arts & Design 2003.
  60. ^ Academy of Adventure Gaming Arts & Design 2007.
  61. ^ https://archive.org/details/games-33-1982-november/page/n51/mode/2up

Bibliography edit

  • "A List of the Games We Run". Flying Buffalo Quarterly. No. 38. Flying Buffalo, Inc. February 1979. p. 16.
  • Appelcline, Shannon (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  • Babcock, Chris (December 2013). "Diplomacy" (PDF). Suspense and Decision. No. 2. p. 16. Retrieved March 20, 2020.
  • Brown, Timothy B. (February–March 1990). "StarWeb". Challenge. No. 42. p. 76.
  • Buckell, Graham (Winter 1983). "Superweb". Flagship. No. 1. p. 11.
  • Buda, Rick (August 2014 – September 2015). "The Nuts & Bolts of Gaming: Recollections of a Mad Publisher" (PDF). www.suspenseanddecision.com. p. 38. Retrieved August 22, 2021.
  • Crompton, Steve (August 2021). "The Big News...". Rick Loomis PBM Newsletter. No. 1. p. 1.
  • Dohm-Sanchez, Jeffrey (August 4, 2021). "Webbed Sphere, Inc. Acquires Flying Buffalo, Inc". ICv2. Retrieved September 1, 2021.
  • Dreslough, Dee (28 April 2013). "Star Web". Games of Fame. Word Press. Retrieved August 21, 2021. Article stated as reviewed by Rick Loomis of Flying Buffalo prior to posting.
  • DuBois, Steven (January–February 1997). "Monster Island: A Review". Paper Mayhem. No. 82. p. 4.
  • "Gameline – News and Items: Flying Buffalo Inc". Paper Mayhem. No. 16. January–February 1986. p. 20.
  • Flying Buffalo, Inc. "Covert Operations". Flying Buffalo Inc. Retrieved May 5, 2020.
  • Gray, Michael (April 1983). "The PBM Scene: Facts You Can Use When YOU Choose What Game to Play". Dragon. No. 72. TSR, Inc. pp. 32, 34.
  • Greenberg, Andrew (May–June 1993). "PBM Corner: A Beginning in Play-By-Mail; Is it Worth It?". White Wolf Magazine. No. 36. pp. 8–9.
  • Haring, Scott D. (1999-12-24). "Second Sight: The Millennium's Best "Other" Game and The Millennium's Most Influential Person". Pyramid (Online). Steve Jackson Games. Retrieved February 16, 2008.
  • Harvey, Chris (June–July 1980). "Starweb ... The Final Frontier?". White Dwarf. No. 19. Games Workshop. p. 26.
  • Harvey, Chris (April–May 2003). "My Life in Games" (PDF). Flagship. Retrieved October 15, 2021.
  • KJC Games. "It's a Crime (Rule Page)". KJC Games. Retrieved April 27, 2020.
  • Lindahl, Greg. "PBM / PBEM List Index: closed-ended". Play by Email (PBeM) & Play by Mail (PBM) List Index. Retrieved July 4, 2020.
  • Loomis, Rick (March 1978). "Editorial". The Flying Buffalo's Favorite Magazine. No. 36. Flying Buffalo, Inc. p. 7.
  • Loomis, Rick (February 1979). "Editorial". Flying Buffalo Quarterly. No. 38. Flying Buffalo, Inc. pp. 1–3.
  • Loomis, Rick (September 1980). "Editorial". Flying Buffalo Quarterly. No. 41. Flying Buffalo, Inc. pp. 1–3.
  • Loomis, Rick (February 1984). "Editorial". Flying Buffalo Quarterly. No. 49. Flying Buffalo, Inc. p. 2.
  • Loomis, Rick (October 1984). "Survey Results from FBQ#49". Flying Buffalo Quarterly. No. 50. Flying Buffalo, Inc. p. 4.
  • Loomis, Rick (1985). "Rick Loomis on Play-By-Mail: Magazines". Space Gamer: The Magazine of Adventure Gaming. Vol. July/August 1985, no. 75. p. 36.
  • Loomis, Rick (November–December 1987). "Gameline: Flying Buffalo Inc". Paper Mayhem. No. 27. p. 26.
  • Loomis, Rick (March 1992). "Tailpiece: Rick Loomis Calls for ... A Chancce for Golden Oldies". Flagship. No. 36. U.S. Edition. p. 51.
  • Loomis, Rick (December 2013). "Letter from Rick Loomis to the Play By Mail/Email/Web/Turn Based Games Community" (PDF). www.suspenseanddecision.com. p. 38. Retrieved August 22, 2021.
  • Loomis, Rick (March 2014). "PBM Activity Corner News, Developments, & Bragging Rights From Game Companies and Game Moderators: Flying Buffalo, Inc" (PDF). www.suspenseanddecision.com. p. 35. Retrieved August 22, 2021.
  • Loomis, Rick. . www.flyingbuffalo.com. Archived from the original on 2008-10-22. Retrieved August 21, 2021.
  • Loomis, Rick (February 1986). "Whats Up". Flying Buffalo Quarterly. No. 53. Flying Buffalo, Inc. pp. 1–3, 10.
  • Loomis, Rick (June 1998). "Editorial". Flying Buffalo Quarterly. No. 77. Flying Buffalo, Inc. p. 1.
  • Loth III, John Kevin (March–April 1986). "A PBM Primer". Paper Mayhem. No. 17. p. 42.
  • McLain, Bob (August 1, 1993). "Play By Mail: The Infancy of Cyberspace". Pyramid. sjgames.com. Retrieved May 5, 2020.
  • Mouchet, Paul (February 2017). "PBM: Reducing the "Barrier to Entry"" (PDF). Suspense and Decision. No. 15. PlayByMail.net. pp. 10–12. Retrieved May 30, 2020.
  • Mulholland, Carol (2009). "Editorial Comment: Games to be Proud of...". Flagship. No. 130. p. 4.
  • . Academy of Adventure Gaming Arts & Design. Archived from the original on April 15, 2008. Retrieved February 18, 2008.
  • . Academy of Adventure Gaming Arts & Design. Archived from the original on January 30, 2008. Retrieved February 18, 2008.
  • . Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-04-15. Retrieved February 18, 2008.
  • . Academy of Adventure Gaming Arts & Design. Archived from the original on April 30, 2008. Retrieved August 27, 2021.
  • . Academy of Adventure Gaming Arts & Design. Archived from the original on August 28, 2007. Retrieved August 28, 2021.
  • Paper Mayhem editors (January–February 1993). "Front Matter". Paper Mayhem. No. 58. p. 1.
  • Person, Paul S. (July 1980). "Capsule Reviews". The Space Gamer. No. 29. Steve Jackson Games. p. 30.
  • "Rick Loomis on Play-By-Mail [Editor Intro]". The Space Gamer. No. #75. July–August 1985. p. 35.
  • Reese, Jay (April 1977). "Reviews". The Space Gamer. No. 11. Metagaming. pp. 35–36.
  • Rodin, Larry; Townsend, Jim (May–June 1987). "The Impact of the "Everyone" Revolution on SW-975". Paper Mayhem. No. 24. pp. 39–48.
  • "Starweb – Rules Summary". Flagship. No. 1. Winter 1983. p. 11.
  • . Flying Buffalo Inc. Archived from the original on June 14, 2008. Retrieved August 31, 2021.
  • . Wayback Machine. Flying Buffalo Inc. Archived from the original on December 5, 2008. Retrieved August 21, 2021.
  • "The Flying Buffalo Press Release: Webbed Sphere, Inc. acquires long time game publisher Flying Buffalo, Inc". Flying Buffalo Inc. Retrieved October 7, 2021.
  • Townsend, Jim (January–February 1987). "How to Win in PBM—An Organizational Viewpoint". Paper Mayhem. No. 22. p. 29.
  • Townsend, Jim (1988). "The PBM Corner". White Wolf Magazine. No. 11. p. 20.
  • "What PBM Games are We Running?". Rick Loomis PBM Newsletter. No. 1. August 2021. p. 2.
  • Young, A.D. (March 1983). "Berserker: The Web's Creampuff: Or, How to Beat the Bersks". The Space Gamer. pp. 12–14. Retrieved October 1, 2021.
  • Webster, Tom (Mar–Apr 1997). "Multi-Starweb Game 178: Some Basic Procedures Everyone Should Follow". Paper Mayhem. No. 83. p. 22.
  • Wilson, Glenn T. (July 1985). "The 15-Character Solitaire Starweb Game". Flying Buffalo Quarterly. No. 52. Flying Buffalo, Inc. p. 4.

Further reading edit

  • Armintrout, W.G. (November–December 1983). "Starweb: Secrets of the Web". The Space Gamer. No. 66. pp. 12–14.
  • Knirko, Lee (1983). "Organizing Your Starweb Games". Nuts & Bolts of Gaming. Vol. 3, no. 14. p. 30.
  • Palmer, Nicky (January 1992). "Starweb Diary (Part 4)". Flagship. No. 35. pp. 26–27.
  • Palmer, Nicky (March 1992). "Starweb Diary (Part 5)". Flagship. No. 36 (U.S. ed.). pp. 27–28.
  • Palmer, Nicky (May 1992). "Starweb Diary [Finale]". Flagship. No. 37 (U.S. ed.). pp. 29–32.
  • Warner, Mark A. (January 1983). "The Importance of Diplomacy in Playing the Game Starweb". Nuts & Bolts of Gaming. Vol. 3, no. 13. p. 25.
  • Young, A.D. (March 1983). "Berserker: The Web's Creampuff; Or, How to Beat the Bersks". The Space Gamer. No. 61. pp. 12–14.
  • Young, A.D. (1983). "Didn't We Have A Lovely Time, In The Game Where The Pirate INVADED! SW84!". Nuts & Bolts of Gaming. Vol. 3, no. 14. pp. 10–12.
  • Young, A.D. (1983). "Starweb Opening Strategy". Nuts & Bolts of Gaming. Vol. 3, no. 17. pp. 12–14.
  • Young, A.D. (1983). "The Apostle Firefly Strategy: Part 2". Nuts & Bolts of Gaming. Vol. 3, no. 16. pp. 6–7.

External links edit

  • "Flying Moose Technologies". Retrieved August 27, 2021. (company offering a Starweb Analyzer)
  • "WebLord: Freeware StarWeb Utility (Projects)". www.madoverlord.com. September 1, 2018. Retrieved August 27, 2021.

starweb, starweb, closed, space, based, play, mail, game, first, published, flying, buffalo, 1975, company, second, game, after, nuclear, destruction, game, that, started, industry, 1970, players, today, choose, postal, mail, email, format, fifteen, players, g. Starweb or StarWeb is a closed end space based play by mail PBM game First published by Flying Buffalo Inc in 1975 it was the company s second PBM game after Nuclear Destruction the game that started the PBM industry in 1970 Players today can choose a postal mail or email format Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay Multiple game variants are available Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games StarwebDesignersRick LoomisPublishersFlying Buffalo Inc Rick Loomis PBM GamesYears active1975 presentGenresScience fiction play by mailLanguagesEnglishPlayers15Playing timeMonthsMaterials requiredInstructions order sheets turn results paper pencilMedia typePlay by mail or emailWebsitehttp rickloomispbm com Starweb has received numerous reviews from the 1970s to the 21st century with positive and negative comments Reviewer and game designer Timothy B Brown stated in 1990 that StarWeb is arguably the best loved most widely known play by mail game in history 1 and the editor of Flagship magazine said in 2009 that it was one of the best turn based games ever 2 The game has won awards across multiple decades from the 1980s to the 21st century These include the 1984 Charles S Roberts Award for Best Play by Mail Game the 1997 Origins Award for Best Ongoing Play by Mail Game the 2000 and 2003 Origins Awards for Best Play by Mail Game and the 2006 Origins Award for Play By Mail Game of the Year Contents 1 Play by mail genre 1 1 History 2 Publication history 3 Gameplay 3 1 Variations 4 Reception 5 Reviews 6 See also 7 Notes 8 References 9 Bibliography 10 Further reading 11 External linksPlay by mail genre editMain article Play by mail game nbsp Example turn 1 order sheet for the Border Kingdom Play by mail PBM games feature a number of differences from tabletop games The typical PBM game involves many more players than an average tabletop game can support 3 a PBM game lengths are usually longer depending on a number of factors Turnaround time is how long a player has to prepare and submit orders moves and changes to make in the game and the company has to process them and send back turn results 5 The average turnaround time in the 1980s was two weeks but some modern PBM games are play by email PBEM with shorter turnaround times of twice per week or faster 6 b Open ended games allow players to strengthen their positions without end with players continually entering and leaving the game Examples include Heroic Fantasy and Monster Island 7 Conversely closed end games typically have all players starting on equal terms with rapid intense player vs player gameplay that ends when a player or group achieves some victory condition or is unopposed 8 Examples include Hyborian War and It s a Crime 9 The complexity of PBM games can range from the relatively simple to the PBM game Empyrean Challenge once described as the most complex game system on Earth 10 c Once a player has chosen a game and receives an initial game setup gameplay begins This generally involves players filling out order sheets for a game see example image and sending them to the gaming company 5 The company processes the turns and returns the results to the player who completes a subsequent order sheet 5 Diplomacy is also frequently an important sometimes indispensable part of gameplay 12 The initial choice of a PBM game requires consideration as there is a wide array of possible roles to play from pirates to space characters to previously unknown creatures 13 Close identification with a role typically increases a player s game satisfaction 8 d History edit Some games have long been played by mail between two players such as chess and Go 14 PBM play of Diplomacy a multiplayer game began in 1963 15 The emergence of the professional PBM industry occurred less than a decade later Rick Loomis generally recognized as the founder of the PBM industry 16 accomplished this by launching Flying Buffalo Inc and his first PBM game Nuclear Destruction in 1970 14 Professional game moderation started in 1971 at Flying Buffalo 17 e For approximately five years Flying Buffalo was the single dominant company in the US PBM industry until Schubel amp Son entered the field in about 1976 with the human moderated Tribes of Crane 17 It was within this environment that Starweb entered the PBM field Publication history editIn the mid 1970s Flying Buffalo discovered significant demand for a space based PBM game through survey 18 Consequently Rick Loomis invented Starweb which Flying Buffalo released as its second PBM game 18 19 20 The game launched in 1975 21 By 1979 the company had about 360 active Starweb games 22 Starweb was Flying Buffalo s most popular game in 1984 23 f The original game instructions were in a mimeographed manual which eventually required a second edition to address player confusion 24 The instructions went through multiple additional revisions over the following decade 25 By 1992 the company had run more than 1 100 games of Starweb 26 Starweb has been featured in various gaming magazines The Nuts amp Bolts of Starweb was the first PBM magazine not published by a PBM company 27 Although it morphed over time its publisher Rick Buda started it as a fanzine for Starweb in June 1980 especially to discuss how to play his favorite character the Berserker 28 Starweb has also been reviewed in gaming magazines such as Challenge The Space Gamer and White Dwarf as well as PBM magazines such as Flagship and Paper Mayhem In 1980 the game enjoyed substantial growth from advertising in science fiction magazines 24 Starweb is still available for play After the August 4 2021 sale of Flying Buffalo Inc to Webbed Sphere 29 the PBM games which were not included in the sale continued under a new company Rick Loomis PBM Games 30 The company run by Loomis sisters and their PBM computer expert continues to offer Starweb by postal mail and play by email PBEM as of August 2021 to include several variants 30 31 g Gameplay editAccording to reviewer Jay Reese Starweb is a science fiction game of stars and star fleets 24 Each game has fifteen players each with one homeworld 32 h These players compete for the 225 available worlds 32 Six different identities are available for play Apostle Artifact Collector Berserker i Empire Builder Merchant and Pirate 24 Each character type obtains points for different actions For example Apostles earn five points per world controlled and one point per ten existing converts among other methods to gain points in a given turn 25 Artifacts provide points as well the game has ninety standard and various special artifacts available during gameplay 24 Holding a standard artifact provides a player five points per turn while a special artifact can provide a larger number of points such as the Treasure of Polaris at 20 points per turn 25 j Diplomacy and player interaction is a critical aspect of gameplay 20 and Timothy B Brown emphasizes that Starweb is a game of diplomacy 34 The editors of Flagship magazine provided the following as a summary of gameplay in 1983 You are the ruler of a single planet of beings just beginning to explore a web of 225 planets linked by complex and unmapped paths You can build ships to explore and conquer each of your ships and planets will get a report on enemy forces at or moving past the planet as well as a list of the neighboring worlds thereby enabling you gradually to build up a map of the Web 35 Loomis stated that in 1979 the Merchant character was winning the most and was at the time the easiest position to play generally and the hardest to stop once he gets started while an Empire Builder or Apostle would likely require a longer game to score a victory 36 As of 1980 player s moves were written in a precise but complex coded format 24 However according to reviewer Paul S Person game mechanics were simple even simplistic for some with a universe limited in size and easily written orders 20 The game ends when a player reaches an unrevealed point total determined at the beginning of the game 24 Although this total is normally between 1 000 and 10 000 points s trategy changes radically in longer games 35 Graham Bucknell described a version of Starweb called 25 000 Starweb in the Winter 1983 issue of Flagship where the game ended when a player achieved 25 000 points 37 In a March 1983 issue of The Space Gamer A D Young stated that the average game ended on turn 22 with an average of 7 500 points 38 k In 1980 turns took three to four weeks allowing fifteen to twenty turns annually causing some games to take longer than a year 39 as full games take about eighteen turns according to reviewer Timothy Brown 1 In late 2008 the publisher stated that approximately 10 000 points was the game s goal 32 Variations edit Rick Loomis stated in 2014 that a Multi game of Starweb allows each of its five players to roleplay three different identities as one position 40 According to the game publisher this is more costly more challenging and for advanced players 32 Another variation is anonymous play which prevents player interaction 32 Bitter End Starweb is played without points ending when one player owns more than half of the worlds on the map 32 Games of this version have lasted longer than four years 41 A longer variant played with points is Extra long Starweb where 50 000 versus 25 000 points won 42 Other variations include combinations of variables such as Slow Multi Anonymous Starweb 32 In 1980 the company offered a computer version where custom programs could play each other human assistance not allowed 43 In the late 1970s Flying Buffalo had additional Starweb variations These included Blitz Starweb with 9 day versus 14 day order turnarounds Slow Starweb with 3 week turnarounds automatic for foreign players Anonymous Starweb which prohibited diplomacy Bribery Starweb which allowed players to purchase extra game items and California Starweb which comprised players from the state of California 44 Flying Buffalo offered similar versions for New York Chicago and Florida 45 War Against Robots pitted empire builders and Berserkers against each other in equal numbers 46 Reviewer Glenn T Wilson described a pending variant called 15 Character Solitaire in 1985 as one player race to 10 000 points for each of 15 characters 47 In 1986 Flying Buffalo attempted an All Female version based on recommendations 48 In 1997 there was a Time Travel variant offered where players could redo their previous turn once during the game 49 Reception editStarweb received various reviews in the 1970s and 1980s after publication Jay Reese reviewed the game in an April 1977 issue of The Space Gamer and concluded that If you can get past the early errors and discouragement you will find that Starweb can be a fascinating game 50 Chris Harvey reviewed the game for White Dwarf in its June July 1980 issue stating that if you like what you ve read then save up your pennies cross those empty evenings off your diary and jump into the new hobby of CM PBM 51 Also in July 1980 Paul S Person provided a review in The Space Gamer commenting that Starweb is a smoothly run game which emphasizes diplomacy at the expense of detail It is recommended for those who like galactic empire themes and who would like a game with lots of hidden intelligence 20 In the April 1983 edition of Dragon Michael Gray stated This is Flying Buffalo s science fiction play by mail game of conquest trade exploration and diplomacy And it s nothing short of a masterpiece 52 In a 1987 issue of White Wolf reviewer Stewart Wieck stated that Starweb is a superior PBM game ranking it a 9 out of a possible 10 53 Reviewers continued commenting on Starweb in the 1990s In a 1990 issue of Challenge magazine Timothy B Brown stated that with over 1 000 games run StarWeb is arguably the best loved most widely known play by mail game in history and while noting that aspects of the point system could be a drawback recommended it as an enjoyable game 54 l In 1999 Pyramid magazine named Starweb as one of the Millennium s Best Games Editor Scott Haring said Starweb is the king of PBM games the industry s most popular and longest running Beautifully balanced with a design so well polished it gleams 55 In a 2009 issue of Flagship magazine its editor Carol Mulholland called Starweb one of the best turn based games ever 2 Starweb has been recognized and won various awards over multiple decades These include the first PBM game listed in Games magazine s Games 100 in 1981 Best Science Fiction PBM Game by the PBM Association in 1985 and best game in the Game Manufacturer s Association GAMA PBM category in 1985 56 Starweb also won the 1984 Charles S Roberts Award for Best Play by Mail Game 57 the 1997 Origins Award for Best Ongoing Play by Mail Game 58 the 2000 and 2003 Origins Awards for Best Play by Mail Game 59 and the 2007 Origins Award for Play By Mail Game of the Year 60 Reviews edit1981 Games 100 in Games 1982 Games 100 in Games 61 See also editGalactic Empires Designed with similarities to Starweb List of play by mail gamesNotes edit For example the PBM game It s a Crime can accommodate 110 players per game 4 For example the PBM game Covert Operations allows twice per week moves daily moves and private games where players can specify turn around times 6 Vern Holford owner of Superior Simulations developed Empyrean Challenge a PBM game that reviewer Jim Townsend described in 1988 as the most complex game system on Earth with some turn results for large positions at 1 000 pages in length 11 According to Townsend in those cases there was a significant investment in time to understand what happened on a turn as well as to fill out future turn orders 11 He said a player without a spreadsheet was nearly doomed from the outset 11 This section is taken from the Play by mail genre section of the Hyborian War Wikipedia article Flying Buffalo later added games such as Battleplan and Heroic Fantasy along with Starweb and others By the late 1980s these games were all computer moderated 17 The next most popular games were Heroic Fantasy in a distant second Battle Plan and Starlord respectively As of the company s August 2021 newsletter variants offered are Multi game Anonymous multi game and Bitter end anonymous multi game 31 The game was limited to fifteen players because Flying Buffalo s computer only had 16 kilobytes of RAM 33 Starweb uses the term Berserker with implicit permission of Fred Saberhagen Saberhagen returned the favor by using a fictionalized Starweb game as a backdrop for his novel Octagon 1981 19 Artifacts can also cause a player to lose points such as the Radioactive Isotope which causes a player to lose 30 points per turn 25 Young stated that the standard deviation for the score required to win was about 1600 points 38 Brown also pointed to the game s longevity itself as evidence of its quality References edit a b Brown 1990 p 76 a b Mulholland 2009 p 4 Greenberg 1993 pp 8 9 KJC Games 2020 a b c Paper Mayhem Jan Feb 1993 p 1 a b Flying Buffalo 2020 Townsend 1987 p 24 DuBois 1997 p 4 a b John Kevin Loth III 1986 p 42 Paper Mayhem Jan Feb 1993 p 1 Lindahl 2020 John Kevin Loth III 1986 p 42 Townsend 1988 p 20 a b c Townsend 1988 p 20 Townsend 1987 p 29 Mouchet 2017 p 11 John Kevin Loth III 1986 pp 42 43 a b McLain 1993 Babcock 2013 p 16 The Editors 1985 p 35 a b c Townsend 1988 p 20 a b Loomis a b Appelcline 2011 p 35 a b c d Person 1980 p 29 Loomis 1987 p 26 Loomis 1979 p 1 Loomis 1984 p 4 a b c d e f g Reese 1977 p 35 a b c d Flying Buffalo Inc 2008 Loomis 1992 p 51 Loomis 1985 p 36 Buda 2015 p 91 Flying Buffalo Inc 2021 a b Crompton 2021 p 1 a b Rick Loomis PBM 2021 p 2 a b c d e f g Starweb 2008 Harvey 2003 p 26 Brown 1990 p 77 a b Flagship staff 1983 p 11 Loomis 1979 p 1 Buckell 1983 p 11 a b Young 1983 p 12 Reese 1977 p 36 Loomis 2014 p 35 Loomis 1984 p 3 Loomis 1980 p 2 Loomis 1980 p 3 Flying Buffalo 1979 p 16 Loomis 1978 p 7 Loomis 1978 p 12 Wilson 1985 p 5 Loomis 1986 p 2 Loomis 1998 p 1 Reese 1977 pp 35 36 Harvey 1980 p 26 Gray 1983 pp 32 34 Wieck 1987 p 61 Brown 1990 pp 76 77 Haring 2007 Paper Mayhem 1986 p 20 Academy of Adventure Gaming Arts amp Design 1984 Academy of Adventure Gaming Arts amp Design 1997 Academy of Adventure Gaming Arts amp Design 2000 Academy of Adventure Gaming Arts amp Design 2003 Academy of Adventure Gaming Arts amp Design 2007 https archive org details games 33 1982 november page n51 mode 2upBibliography edit A List of the Games We Run Flying Buffalo Quarterly No 38 Flying Buffalo Inc February 1979 p 16 Appelcline Shannon 2011 Designers amp Dragons Mongoose Publishing ISBN 978 1 907702 58 7 Babcock Chris December 2013 Diplomacy PDF Suspense and Decision No 2 p 16 Retrieved March 20 2020 Brown Timothy B February March 1990 StarWeb Challenge No 42 p 76 Buckell Graham Winter 1983 Superweb Flagship No 1 p 11 Buda Rick August 2014 September 2015 The Nuts amp Bolts of Gaming Recollections of a Mad Publisher PDF www suspenseanddecision com p 38 Retrieved August 22 2021 Crompton Steve August 2021 The Big News Rick Loomis PBM Newsletter No 1 p 1 Dohm Sanchez Jeffrey August 4 2021 Webbed Sphere Inc Acquires Flying Buffalo Inc ICv2 Retrieved September 1 2021 Dreslough Dee 28 April 2013 Star Web Games of Fame Word Press Retrieved August 21 2021 Article stated as reviewed by Rick Loomis of Flying Buffalo prior to posting DuBois Steven January February 1997 Monster Island A Review Paper Mayhem No 82 p 4 Gameline News and Items Flying Buffalo Inc Paper Mayhem No 16 January February 1986 p 20 Flying Buffalo Inc Covert Operations Flying Buffalo Inc Retrieved May 5 2020 Gray Michael April 1983 The PBM Scene Facts You Can Use When YOU Choose What Game to Play Dragon No 72 TSR Inc pp 32 34 Greenberg Andrew May June 1993 PBM Corner A Beginning in Play By Mail Is it Worth It White Wolf Magazine No 36 pp 8 9 Haring Scott D 1999 12 24 Second Sight The Millennium s Best Other Game and The Millennium s Most Influential Person Pyramid Online Steve Jackson Games Retrieved February 16 2008 Harvey Chris June July 1980 Starweb The Final Frontier White Dwarf No 19 Games Workshop p 26 Harvey Chris April May 2003 My Life in Games PDF Flagship Retrieved October 15 2021 KJC Games It s a Crime Rule Page KJC Games Retrieved April 27 2020 Lindahl Greg PBM PBEM List Index closed ended Play by Email PBeM amp Play by Mail PBM List Index Retrieved July 4 2020 Loomis Rick March 1978 Editorial The Flying Buffalo s Favorite Magazine No 36 Flying Buffalo Inc p 7 Loomis Rick February 1979 Editorial Flying Buffalo Quarterly No 38 Flying Buffalo Inc pp 1 3 Loomis Rick September 1980 Editorial Flying Buffalo Quarterly No 41 Flying Buffalo Inc pp 1 3 Loomis Rick February 1984 Editorial Flying Buffalo Quarterly No 49 Flying Buffalo Inc p 2 Loomis Rick October 1984 Survey Results from FBQ 49 Flying Buffalo Quarterly No 50 Flying Buffalo Inc p 4 Loomis Rick 1985 Rick Loomis on Play By Mail Magazines Space Gamer The Magazine of Adventure Gaming Vol July August 1985 no 75 p 36 Loomis Rick November December 1987 Gameline Flying Buffalo Inc Paper Mayhem No 27 p 26 Loomis Rick March 1992 Tailpiece Rick Loomis Calls for A Chancce for Golden Oldies Flagship No 36 U S Edition p 51 Loomis Rick December 2013 Letter from Rick Loomis to the Play By Mail Email Web Turn Based Games Community PDF www suspenseanddecision com p 38 Retrieved August 22 2021 Loomis Rick March 2014 PBM Activity Corner News Developments amp Bragging Rights From Game Companies and Game Moderators Flying Buffalo Inc PDF www suspenseanddecision com p 35 Retrieved August 22 2021 Loomis Rick History of Flying Buffalo Inc www flyingbuffalo com Archived from the original on 2008 10 22 Retrieved August 21 2021 Loomis Rick February 1986 Whats Up Flying Buffalo Quarterly No 53 Flying Buffalo Inc pp 1 3 10 Loomis Rick June 1998 Editorial Flying Buffalo Quarterly No 77 Flying Buffalo Inc p 1 Loth III John Kevin March April 1986 A PBM Primer Paper Mayhem No 17 p 42 McLain Bob August 1 1993 Play By Mail The Infancy of Cyberspace Pyramid sjgames com Retrieved May 5 2020 Mouchet Paul February 2017 PBM Reducing the Barrier to Entry PDF Suspense and Decision No 15 PlayByMail net pp 10 12 Retrieved May 30 2020 Mulholland Carol 2009 Editorial Comment Games to be Proud of Flagship No 130 p 4 Origins Award Winners 1984 Academy of Adventure Gaming Arts amp Design Archived from the original on April 15 2008 Retrieved February 18 2008 Origins Award Winners 1997 Academy of Adventure Gaming Arts amp Design Archived from the original on January 30 2008 Retrieved February 18 2008 Origins Award Winners 2000 Academy of Adventure Gaming Arts amp Design Archived from the original on 2008 04 15 Retrieved February 18 2008 Origins Award Winners 2003 Academy of Adventure Gaming Arts amp Design Archived from the original on April 30 2008 Retrieved August 27 2021 Origins Award Winners 2007 Academy of Adventure Gaming Arts amp Design Archived from the original on August 28 2007 Retrieved August 28 2021 Paper Mayhem editors January February 1993 Front Matter Paper Mayhem No 58 p 1 Person Paul S July 1980 Capsule Reviews The Space Gamer No 29 Steve Jackson Games p 30 Rick Loomis on Play By Mail Editor Intro The Space Gamer No 75 July August 1985 p 35 Reese Jay April 1977 Reviews The Space Gamer No 11 Metagaming pp 35 36 Rodin Larry Townsend Jim May June 1987 The Impact of the Everyone Revolution on SW 975 Paper Mayhem No 24 pp 39 48 Starweb Rules Summary Flagship No 1 Winter 1983 p 11 Starweb Rules Flying Buffalo Inc Archived from the original on June 14 2008 Retrieved August 31 2021 Starweb Wayback Machine Flying Buffalo Inc Archived from the original on December 5 2008 Retrieved August 21 2021 The Flying Buffalo Press Release Webbed Sphere Inc acquires long time game publisher Flying Buffalo Inc Flying Buffalo Inc Retrieved October 7 2021 Townsend Jim January February 1987 How to Win in PBM An Organizational Viewpoint Paper Mayhem No 22 p 29 Townsend Jim 1988 The PBM Corner White Wolf Magazine No 11 p 20 What PBM Games are We Running Rick Loomis PBM Newsletter No 1 August 2021 p 2 Young A D March 1983 Berserker The Web s Creampuff Or How to Beat the Bersks The Space Gamer pp 12 14 Retrieved October 1 2021 Webster Tom Mar Apr 1997 Multi Starweb Game 178 Some Basic Procedures Everyone Should Follow Paper Mayhem No 83 p 22 Wilson Glenn T July 1985 The 15 Character Solitaire Starweb Game Flying Buffalo Quarterly No 52 Flying Buffalo Inc p 4 Further reading editArmintrout W G November December 1983 Starweb Secrets of the Web The Space Gamer No 66 pp 12 14 Knirko Lee 1983 Organizing Your Starweb Games Nuts amp Bolts of Gaming Vol 3 no 14 p 30 Palmer Nicky January 1992 Starweb Diary Part 4 Flagship No 35 pp 26 27 Palmer Nicky March 1992 Starweb Diary Part 5 Flagship No 36 U S ed pp 27 28 Palmer Nicky May 1992 Starweb Diary Finale Flagship No 37 U S ed pp 29 32 Warner Mark A January 1983 The Importance of Diplomacy in Playing the Game Starweb Nuts amp Bolts of Gaming Vol 3 no 13 p 25 Young A D March 1983 Berserker The Web s Creampuff Or How to Beat the Bersks The Space Gamer No 61 pp 12 14 Young A D 1983 Didn t We Have A Lovely Time In The Game Where The Pirate INVADED SW84 Nuts amp Bolts of Gaming Vol 3 no 14 pp 10 12 Young A D 1983 Starweb Opening Strategy Nuts amp Bolts of Gaming Vol 3 no 17 pp 12 14 Young A D 1983 The Apostle Firefly Strategy Part 2 Nuts amp Bolts of Gaming Vol 3 no 16 pp 6 7 External links edit Flying Moose Technologies Retrieved August 27 2021 company offering a Starweb Analyzer WebLord Freeware StarWeb Utility Projects www madoverlord com September 1 2018 Retrieved August 27 2021 Retrieved from https en wikipedia org w index php title Starweb amp oldid 1208129074, 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