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Software for handling chess problems

This article covers computer software designed to solve, or assist people in creating or solving, chess problemspuzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to play games of chess from the beginning against an opponent.

This is usually distinct from actually playing and analyzing games of chess. Many chess playing programs also have provision for solving some kinds of problem such as checkmate in a certain number of moves (directmates), and some also have support for helpmates and selfmates.

Software for chess problems can be used for creating and solving problems, including checking the soundness of a concept and position, storing it in a database, printing and publishing, and saving and exporting the problem. As such they can not only solve direct mates, helpmates and selfmates, but at times even problems with fairy pieces and other fairy chess problems. There have also been some attempts to have computers "compose" problems, largely autonomously.[1]

Software edit

Alybadix edit

First developed in 1980 by Ilkka Blom, Alybadix is a suite of chess problem-solving programs for DOS and Commodore 64.[2] Alybadix supports solving classical problems: selfmates, reflex mates, series mates, Circe, maximummers,[3] and many Fairy types.[2] It comes with a large problem collection and supports quality printing.[4] In 1993, Schach und Spiele magazine considered Alybadix to be six times faster than other playing machines including the RISC 2500.[5]

Popeye edit

Popeye is a chess problem-solving software accommodating many fairy chess rules and able to investigate set play and tries. It can be used with several operating systems and can be connected to several existing graphical interfaces since it comes with freely available source code, cf. popeye on GitHub. Since its origin, Popeye was designed as a general-purpose, extensible tool for checking fairy and heterodox chess problems.[6][7] The original author of Popeye was Philippe Schnoebelen who wrote it in Pascal under MS-DOS around 1983-84. In 1986 the code was donated in the spirit of the free software movement. Elmar Bartel, Norbert Geissler, Thomas Maeder, Torsten Linss, Stefan Hoening, Stefan Brunzen, Harald Denker, Thomas Bark and Stephen Emmerson, converted Popeye to the C programming language, and now maintain the program.

A good graphic interface "AP WIN" a freeware, for using with Windows XP or Windows 7 has since been developed by Paul H. Wiereyn.[8] Using this one can create diagrams and use Popeye for solving problems directly from the diagram.

Chloe and Winchloe edit

Chloe (DOS) and Winchloe (proprietary software) are solving programs written by Christian Poisson.[9] Winchloe not only supports classical problems  — direct mates, helpmates and selfmates  — but also many fairy pieces and conditions with different sized chessboards (up to 250 by 250 squares). It comes with a collection of more than 300,000 problems that can be updated via the Internet.[citation needed] Christian Poisson also maintains the Web site Problemesis.

Natch and iNatch edit

Natch and iNatch are freeware programs written by Pascal Wassong for DOS and Linux.[10] Natch solves retrograde analysis problems by constructing a "proof game" - the shortest possible game leading to a certain position. Natch is a command line utility, but there is a Java based graphical interface. iNatch also provides moves with fairy conditions: monochrome chess, Einstein chess, vertical cylinder.

Problemist(e) edit

Problemist is a shareware program written by Matthieu Leschamelle for Windows and Windows Mobile.[10] Problemist solves direct mates, helpmates, selfmates and reflexmates. It can rotate positions, print diagrams and much more. With Problemist come two TrueType chess fonts, and from its web page one can download more than 100,000 problems. Problemist is the first chess problems exchange format.[citation needed]

Jacobi edit

Jacobi is a program to solve fairy chess proof game problems by François Labelle. It is written in JavaScript and run from browser [1]. In 2003, Labelle already developed chess-related programs and published computer-generated chess problems [2].

Chest edit

Chest was created by Heiner Marxen in 1999. It is written in C, and distributed as source code .[11] It solves direct mates, self mates, and help mates (as well as stalemates for self- and help mates). A UCI adapter (written by Franz Huber) is also available, allowing Chest to be used as solving engine in any UCI-capable chess GUI.

Stelvio edit

Stelvio is a freeware program written by Reto Aschwanden devoted to solving orthodox shortest proof games. It is written in Java and can therefore run on various platforms.

Databases edit

Chess Problem Database Server edit

Chess Problem Database Server is online database of all types of chess problems, maintained by Gerd Wilts, hosted by Die Schwalbe. Database incorporated John Niemann collection and the work of a lot of contributors. Database has 428,703 problems (as of November 2019). Problems are represented graphically with solutions and commentary.

Other edit

LaTeX Diagram Style edit

Diagram is a style file for LaTeX for typesetting chess diagrams.[citation needed] The style was originally created by Thomas Brand and further developed by Stefan Hoening, both based on ideas of a TeX package from Elmar Bartel. The style is used to produce the German problem chess magazine Die Schwalbe.

External links edit

  • Chess Problem Database Server

See also edit

References edit

  1. ^ Iqbal, Azlan (February 6, 2015). "Computer Generated Chess Problems for Everyone". ChessBase News. Retrieved March 3, 2015.
  2. ^ a b The British Chess Magazine. 106. Trubner & co. 1986. {{cite journal}}: Missing or empty |title= (help)
  3. ^ David Hooper; Kenneth Whyld (1996). The Oxford Companion to Chess. Oxford University Press.
  4. ^ Alybadix official website Archived 2007-05-26 at archive.today
  5. ^ Chess Life. 48. United States Chess Federation. 1993. {{cite journal}}: Missing or empty |title= (help)
  6. ^ Brand, Thomas (2012). "A short history of Popeye". Julia’sFairies. Retrieved November 16, 2018.
  7. ^ Brand, Thomas (April 1987). "Popeye, eine eierlegende Wollmilchsau?". Die Schwalbe. No. 104. pp. 215–216.
  8. ^ . Archived from the original on July 25, 2012. Retrieved August 8, 2012.
  9. ^ . Archived from the original on July 19, 2011. Retrieved March 12, 2011.
  10. ^ a b "Chess programs and utilities".
  11. ^ Chest home page

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This article covers computer software designed to solve or assist people in creating or solving chess problems puzzles in which pieces are laid out as in a game of chess and may at times be based upon real games of chess that have been played and recorded but whose aim is to challenge the problemist to find a solution to the posed situation within the rules of chess rather than to play games of chess from the beginning against an opponent This is usually distinct from actually playing and analyzing games of chess Many chess playing programs also have provision for solving some kinds of problem such as checkmate in a certain number of moves directmates and some also have support for helpmates and selfmates Software for chess problems can be used for creating and solving problems including checking the soundness of a concept and position storing it in a database printing and publishing and saving and exporting the problem As such they can not only solve direct mates helpmates and selfmates but at times even problems with fairy pieces and other fairy chess problems There have also been some attempts to have computers compose problems largely autonomously 1 Contents 1 Software 1 1 Alybadix 1 2 Popeye 1 3 Chloe and Winchloe 1 4 Natch and iNatch 1 5 Problemist e 1 6 Jacobi 1 7 Chest 1 8 Stelvio 2 Databases 2 1 Chess Problem Database Server 3 Other 3 1 LaTeX Diagram Style 4 External links 5 See also 6 ReferencesSoftware editAlybadix edit First developed in 1980 by Ilkka Blom Alybadix is a suite of chess problem solving programs for DOS and Commodore 64 2 Alybadix supports solving classical problems selfmates reflex mates series mates Circe maximummers 3 and many Fairy types 2 It comes with a large problem collection and supports quality printing 4 In 1993 Schach und Spiele magazine considered Alybadix to be six times faster than other playing machines including the RISC 2500 5 Popeye edit Popeye is a chess problem solving software accommodating many fairy chess rules and able to investigate set play and tries It can be used with several operating systems and can be connected to several existing graphical interfaces since it comes with freely available source code cf popeye on GitHub Since its origin Popeye was designed as a general purpose extensible tool for checking fairy and heterodox chess problems 6 7 The original author of Popeye was Philippe Schnoebelen who wrote it in Pascal under MS DOS around 1983 84 In 1986 the code was donated in the spirit of the free software movement Elmar Bartel Norbert Geissler Thomas Maeder Torsten Linss Stefan Hoening Stefan Brunzen Harald Denker Thomas Bark and Stephen Emmerson converted Popeye to the C programming language and now maintain the program A good graphic interface AP WIN a freeware for using with Windows XP or Windows 7 has since been developed by Paul H Wiereyn 8 Using this one can create diagrams and use Popeye for solving problems directly from the diagram Chloe and Winchloe edit Chloe DOS and Winchloe proprietary software are solving programs written by Christian Poisson 9 Winchloe not only supports classical problems direct mates helpmates and selfmates but also many fairy pieces and conditions with different sized chessboards up to 250 by 250 squares It comes with a collection of more than 300 000 problems that can be updated via the Internet citation needed Christian Poisson also maintains the Web site Problemesis Natch and iNatch edit Natch and iNatch are freeware programs written by Pascal Wassong for DOS and Linux 10 Natch solves retrograde analysis problems by constructing a proof game the shortest possible game leading to a certain position Natch is a command line utility but there is a Java based graphical interface iNatch also provides moves with fairy conditions monochrome chess Einstein chess vertical cylinder Problemist e edit Problemist is a shareware program written by Matthieu Leschamelle for Windows and Windows Mobile 10 Problemist solves direct mates helpmates selfmates and reflexmates It can rotate positions print diagrams and much more With Problemist come two TrueType chess fonts and from its web page one can download more than 100 000 problems Problemist is the first chess problems exchange format citation needed Jacobi edit Jacobi is a program to solve fairy chess proof game problems by Francois Labelle It is written in JavaScript and run from browser 1 In 2003 Labelle already developed chess related programs and published computer generated chess problems 2 Chest edit Chest was created by Heiner Marxen in 1999 It is written in C and distributed as source code 11 It solves direct mates self mates and help mates as well as stalemates for self and help mates A UCI adapter written by Franz Huber is also available allowing Chest to be used as solving engine in any UCI capable chess GUI Stelvio edit Stelvio is a freeware program written by Reto Aschwanden devoted to solving orthodox shortest proof games It is written in Java and can therefore run on various platforms Databases editChess Problem Database Server edit Chess Problem Database Server is online database of all types of chess problems maintained by Gerd Wilts hosted by Die Schwalbe Database incorporated John Niemann collection and the work of a lot of contributors Database has 428 703 problems as of November 2019 Problems are represented graphically with solutions and commentary Other editLaTeX Diagram Style edit Diagram is a style file for LaTeX for typesetting chess diagrams citation needed The style was originally created by Thomas Brand and further developed by Stefan Hoening both based on ideas of a TeX package from Elmar Bartel The style is used to produce the German problem chess magazine Die Schwalbe External links editChess Problem Database ServerSee also editChess aesthetics List of chess softwareReferences edit Iqbal Azlan February 6 2015 Computer Generated Chess Problems for Everyone ChessBase News Retrieved March 3 2015 a b The British Chess Magazine 106 Trubner amp co 1986 a href Template Cite journal html title Template Cite journal cite journal a Missing or empty title help David Hooper Kenneth Whyld 1996 The Oxford Companion to Chess Oxford University Press Alybadix official website Archived 2007 05 26 at archive today Chess Life 48 United States Chess Federation 1993 a href Template Cite journal html title Template Cite journal cite journal a Missing or empty title help Brand Thomas 2012 A short history of Popeye Julia sFairies Retrieved November 16 2018 Brand Thomas April 1987 Popeye eine eierlegende Wollmilchsau Die Schwalbe No 104 pp 215 216 Apwin Archived from the original on July 25 2012 Retrieved August 8 2012 WinChloe Archived from the original on July 19 2011 Retrieved March 12 2011 a b Chess programs and utilities Chest home page Retrieved from https en wikipedia org w index php title Software for handling chess problems amp oldid 1169264874, wikipedia, wiki, book, books, library,

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