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Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe

Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe is an adventure game created by Adventure Soft, and released in 1995 for the MS-DOS. It is the second installment in the Simon the Sorcerer series of games, and the sequel to 1993's Simon the Sorcerer. The game's story focuses on a young teen named Simon, who is transported into a parallel universe of magic and monsters that he visited before, via a magical wardrobe created by an evil sorcerer he defeated in the last game. Players engage in a quest to help him find more fuel for the wardrobe by searching a vast world, consisting of parodies on popular fantasy novels and fairy tales.

Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe
Cover art
Developer(s)Adventure Soft
Publisher(s)Adventure Soft
Designer(s)Simon Woodroffe
SeriesSimon the Sorcerer
Platform(s)Amiga, Macintosh, Windows, MS-DOS
ReleaseNovember 1995[1]
Genre(s)Adventure
Mode(s)Single-player

The game received positive feedback from critics, and later spawned a sequel, Simon the Sorcerer 3D, in 2002. The game was later re-released for Microsoft Windows, via GOG.com in 2008, and was ported onto iOS the following year, until being discontinued in 2015 due to lack of technical support. A 25th anniversary edition of the game was developed by MojoTouch in 2018, and made available for iOS, as well as on GOG.com, Google Play and Amazon Appstore, featuring several improvements to the original game.

Gameplay

As a point-and-click adventure game, the player controls the protagonist of the story, Simon, by using the mouse; with the exception of handheld versions, in which the player controls the character through touchscreen controls. Gameplay involves players moving Simon around locations in the game, interacting with objects and other characters at each site. The player can make Simon perform actions via a verbal command system, represented by picture icons – for example, the verbal command "Look at" is represented by a magnifying glass. Objects that are picked up are placed into an inventory – using such items requires the right action and target for it. The game primarily involves talking to people for information, including hints to solving puzzles or acquiring items, and using the correct items to solve puzzles during the course of the game. A menu system is provided for loading, saving and quitting the game via a postcard contained in the inventory, with a map system provided during two major points in the story that allows for travel between key locations to visit.

Synopsis

Setting

The game's story takes in a parallel universe to the real world, in which magic and monsters exist, though with some modern items and technologies being found within. Several elements in the game are parodies of those from popular fantasy novels and fairy tales, such as Discworld, The Chronicles of Narnia and Goldilocks and the Three Bears, and of real world culture, such as fast food chain McDonald's and the role-playing board game Dungeons & Dragons.

Plot

A few years after the defeat of the evil sorcerer Sordid by Simon, a young boy from another world, Sordid's spellbook finds its way into the hands of a young farmhand named Runt. Inspired to become a mighty sorcerer, Runt receives his wish when his father burns the spellbook, causing Sordid's spirit to emerge from the ashes. Seeing potential in him, Sordid agrees to make Runt his apprentice in exchange for his help in exacting revenge on Simon. A few months later, Runt helps rebuild Sordid's lair within the Valley of Doom, while Sordid places his spirit into a mechanical body until he can permanently return from the dead. To complete his plan for his resurrection, Sordid creates a magical wardrobe to capture Simon and bring them back to him.

In the real world, Simon, now a teenager, is shocked to find the wardrobe in his bedroom moments after it arrived. Curious, he steps inside while inspecting it, only for the wardrobe to transport him to the world he visited in the past. To Sordid's horror, the wardrobe brings his nemesis to the good wizard Calypso, who now runs a magical emporium in a royal kingdom with his granddaughter Alix. Simon, now adorned with a new wizard's robe, is surprised to be back, and wrongfully blames Calypso for his predicament. After being told what exactly happened, Simon discovers the wardrobe can only take him back if he locates a magical fuel, known as "mucusade", to refuel it. Learning some is being held in the royal treasury in the king's castle, Simon decides to gain entry to the castle as the new royal magician, sabotaging a contest to find a replacement for the last one that the king accidentally killed.

After securing the mucusade through some difficulty, Simon gets lost within the streets on his way back to Calypso's, and is abducted by pirates. Managing to become the new cabin boy for their captain, Simon works to recover the mucusade from the ship's hold and return back to the city. Despite being shipwrecked and needing the help of a genie, he soon returns to Calypso's only to discover Sordid had returned and had Alix kidnapped by his servants while they were searching for him. Discovering Calypso sabotaged the wardrobe to prevent him returning home, Simon reluctantly agrees to rescue Alix from the Valley of Doom. In a freak accident, Simon winds up in the dungeon with Alix, but manages to escape. In the process, Simon finds himself forced into a temporal loop by his future self, and then made to deal with events before his arrival to Sordid's lair.

After completing the loop, Simon finds himself captured by Runt, who forces him to go to Hell and recover Sordid's spirit. When Simon accomplishes this, he discovers to his horror that Sordid took over his body, and that his own spirit enter Sordid's mechanical one. Gagged by Runt, Simon watches helplessly as Calypso sends Sordid back to Simon's world unknowingly. As Sordid takes advantage of Simon's world for knowledge and power, Calypso soon realizes his mistake when, while pelting Sordid's body, he ungags it and hears Simon angrily berating him for his mistake. The game ends on a cliffhanger by this point, setting up the events for Simon the Sorcerer 3D.

Development

Drafts for the plot had been in the works since August 1993, shortly before the first game was released. Simon Woodroffe wrote the entire story, going over the details for quite some time. The screens were sketched, lined and then colored in.[2]

Releases

The PC sequel was released in a large black box and, like the original, the copy-protected floppy disk version required the manual to be able to play the game. Unlike the disk version, the CD-ROM was not copy-protected, its colour manual fit in the front of the jewel case and also included the full "talkie" soundtrack. For this second installment in the series, Brian Bowles became the voice of Simon, making him sound much older, presumably in his late-teens.

The Amiga version was originally scheduled for release alongside the PC version in 1995, but was cancelled, possibly because of the decline of the Amiga market. The rights for the Amiga release were eventually secured by Epic Interactive Entertainment (now RuneSoft) in 1999, who released it on CD in July 2000 in a DVD-style case[citation needed].

The game was released on GOG.com[3] in 2008 and a port for iOS was released in 2009 and discontinued mid-2015, due to lack of iOS 8 and up support.

The 25th Anniversary Edition was developed by MojoTouch and released on Google Play[4] and Amazon Appstore[5] in 2013 (then called "20th Anniversary Edition") and on the App Store (iOS),[6] Steam[7] and GOG.com[3] in 2018. This edition includes new hotspot-based controls, new high-definition menus with a save/load system and different settings, improved graphics upscaling (xBRZ filter), full voice acting with subtitles, multi-language support and some bonus material.

Reception

The game has sold over 600,000 copies worldwide.[11]

In 2011, Adventure Gamers named Simon the Sorcerer II the 88th-best adventure game ever released.[13]

References

  1. ^ "Blueprint - Simon the Sorcerer II". PC Zone. No. 20. Dennis Publishing. November 1994. p. 52.
  2. ^ "ACG meets Mike Woodroffe". Amiga CD32 Gamer. No. 12. Paragon Publishing. May 1995. p. 17.
  3. ^ a b "Simon the Sorcerer 2: 25th Anniversary Edition". GOG.com.
  4. ^ "Simon the Sorcerer - Mucusade - Apps on Google Play". play.google.com.
  5. ^ "Amazon.com: Simon the Sorcerer 2: 20th Anniversary Edition: Appstore for Android". www.amazon.com.
  6. ^ "Simon the Sorcerer - Mucusade on the App Store". App Store.
  7. ^ "Simon the Sorcerer 2: 25th Anniversary Edition on Steam". store.steampowered.com.
  8. ^ "Simon the Sorcerer II: The Lion, The Wizard and The Wardrobe - PC". GameRankings. from the original on 15 April 2008. Retrieved 19 November 2013.
  9. ^ "Simon the Sorcerer 2 review from Datormagazin Vol 1995 No 13 (Oct 1995) - Amiga Magazine Rack" (13). October 1995: 60, 61. from the original on 11 January 2016. Retrieved 19 November 2013. {{cite journal}}: Cite journal requires |journal= (help)
  10. ^ "Simon the Sorcerer 2 review from Amiga Active 17 (Feb 2001) - Amiga Magazine Rack" (17). February 2001: 53–55. from the original on 11 January 2016. Retrieved 19 November 2013. {{cite journal}}: Cite journal requires |journal= (help)
  11. ^ a b Zoltán Ormándi (22 September 1999). "Simon the Sorcerer II - The Lion, the Wizard and the Wardrobe". Adventure Classic Gaming. Retrieved 18 June 2018.
  12. ^ Rob Franklin (17 September 2004). "Simon the Sorcerer 2". Adventure Gamers. Retrieved 12 August 2020.
  13. ^ AG Staff (December 30, 2011). "Top 100 All-Time Adventure Games". Adventure Gamers. from the original on June 4, 2012.

External links

  • . Archived from the original on 2012-04-01. Retrieved 2009-04-30.
  • Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe at MobyGames

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Simon the Sorcerer II The Lion the Wizard and the Wardrobe is an adventure game created by Adventure Soft and released in 1995 for the MS DOS It is the second installment in the Simon the Sorcerer series of games and the sequel to 1993 s Simon the Sorcerer The game s story focuses on a young teen named Simon who is transported into a parallel universe of magic and monsters that he visited before via a magical wardrobe created by an evil sorcerer he defeated in the last game Players engage in a quest to help him find more fuel for the wardrobe by searching a vast world consisting of parodies on popular fantasy novels and fairy tales Simon the Sorcerer II The Lion the Wizard and the WardrobeCover artDeveloper s Adventure SoftPublisher s Adventure SoftDesigner s Simon WoodroffeSeriesSimon the SorcererPlatform s Amiga Macintosh Windows MS DOSReleaseNovember 1995 1 Genre s AdventureMode s Single playerThe game received positive feedback from critics and later spawned a sequel Simon the Sorcerer 3D in 2002 The game was later re released for Microsoft Windows via GOG com in 2008 and was ported onto iOS the following year until being discontinued in 2015 due to lack of technical support A 25th anniversary edition of the game was developed by MojoTouch in 2018 and made available for iOS as well as on GOG com Google Play and Amazon Appstore featuring several improvements to the original game Contents 1 Gameplay 2 Synopsis 2 1 Setting 2 2 Plot 3 Development 4 Releases 5 Reception 6 References 7 External linksGameplay EditAs a point and click adventure game the player controls the protagonist of the story Simon by using the mouse with the exception of handheld versions in which the player controls the character through touchscreen controls Gameplay involves players moving Simon around locations in the game interacting with objects and other characters at each site The player can make Simon perform actions via a verbal command system represented by picture icons for example the verbal command Look at is represented by a magnifying glass Objects that are picked up are placed into an inventory using such items requires the right action and target for it The game primarily involves talking to people for information including hints to solving puzzles or acquiring items and using the correct items to solve puzzles during the course of the game A menu system is provided for loading saving and quitting the game via a postcard contained in the inventory with a map system provided during two major points in the story that allows for travel between key locations to visit Synopsis EditSetting Edit The game s story takes in a parallel universe to the real world in which magic and monsters exist though with some modern items and technologies being found within Several elements in the game are parodies of those from popular fantasy novels and fairy tales such as Discworld The Chronicles of Narnia and Goldilocks and the Three Bears and of real world culture such as fast food chain McDonald s and the role playing board game Dungeons amp Dragons Plot Edit A few years after the defeat of the evil sorcerer Sordid by Simon a young boy from another world Sordid s spellbook finds its way into the hands of a young farmhand named Runt Inspired to become a mighty sorcerer Runt receives his wish when his father burns the spellbook causing Sordid s spirit to emerge from the ashes Seeing potential in him Sordid agrees to make Runt his apprentice in exchange for his help in exacting revenge on Simon A few months later Runt helps rebuild Sordid s lair within the Valley of Doom while Sordid places his spirit into a mechanical body until he can permanently return from the dead To complete his plan for his resurrection Sordid creates a magical wardrobe to capture Simon and bring them back to him In the real world Simon now a teenager is shocked to find the wardrobe in his bedroom moments after it arrived Curious he steps inside while inspecting it only for the wardrobe to transport him to the world he visited in the past To Sordid s horror the wardrobe brings his nemesis to the good wizard Calypso who now runs a magical emporium in a royal kingdom with his granddaughter Alix Simon now adorned with a new wizard s robe is surprised to be back and wrongfully blames Calypso for his predicament After being told what exactly happened Simon discovers the wardrobe can only take him back if he locates a magical fuel known as mucusade to refuel it Learning some is being held in the royal treasury in the king s castle Simon decides to gain entry to the castle as the new royal magician sabotaging a contest to find a replacement for the last one that the king accidentally killed After securing the mucusade through some difficulty Simon gets lost within the streets on his way back to Calypso s and is abducted by pirates Managing to become the new cabin boy for their captain Simon works to recover the mucusade from the ship s hold and return back to the city Despite being shipwrecked and needing the help of a genie he soon returns to Calypso s only to discover Sordid had returned and had Alix kidnapped by his servants while they were searching for him Discovering Calypso sabotaged the wardrobe to prevent him returning home Simon reluctantly agrees to rescue Alix from the Valley of Doom In a freak accident Simon winds up in the dungeon with Alix but manages to escape In the process Simon finds himself forced into a temporal loop by his future self and then made to deal with events before his arrival to Sordid s lair After completing the loop Simon finds himself captured by Runt who forces him to go to Hell and recover Sordid s spirit When Simon accomplishes this he discovers to his horror that Sordid took over his body and that his own spirit enter Sordid s mechanical one Gagged by Runt Simon watches helplessly as Calypso sends Sordid back to Simon s world unknowingly As Sordid takes advantage of Simon s world for knowledge and power Calypso soon realizes his mistake when while pelting Sordid s body he ungags it and hears Simon angrily berating him for his mistake The game ends on a cliffhanger by this point setting up the events for Simon the Sorcerer 3D Development EditDrafts for the plot had been in the works since August 1993 shortly before the first game was released Simon Woodroffe wrote the entire story going over the details for quite some time The screens were sketched lined and then colored in 2 Releases EditThe PC sequel was released in a large black box and like the original the copy protected floppy disk version required the manual to be able to play the game Unlike the disk version the CD ROM was not copy protected its colour manual fit in the front of the jewel case and also included the full talkie soundtrack For this second installment in the series Brian Bowles became the voice of Simon making him sound much older presumably in his late teens The Amiga version was originally scheduled for release alongside the PC version in 1995 but was cancelled possibly because of the decline of the Amiga market The rights for the Amiga release were eventually secured by Epic Interactive Entertainment now RuneSoft in 1999 who released it on CD in July 2000 in a DVD style case citation needed The game was released on GOG com 3 in 2008 and a port for iOS was released in 2009 and discontinued mid 2015 due to lack of iOS 8 and up support The 25th Anniversary Edition was developed by MojoTouch and released on Google Play 4 and Amazon Appstore 5 in 2013 then called 20th Anniversary Edition and on the App Store iOS 6 Steam 7 and GOG com 3 in 2018 This edition includes new hotspot based controls new high definition menus with a save load system and different settings improved graphics upscaling xBRZ filter full voice acting with subtitles multi language support and some bonus material Reception EditReceptionAggregate scoreAggregatorScoreGameRankings80 8 Review scoresPublicationScoreDatormagazin 9 Amiga Active 10 Adventure Classic Gaming PC 11 Adventure Gamers 12 The game has sold over 600 000 copies worldwide 11 In 2011 Adventure Gamers named Simon the Sorcerer II the 88th best adventure game ever released 13 References Edit Blueprint Simon the Sorcerer II PC Zone No 20 Dennis Publishing November 1994 p 52 ACG meets Mike Woodroffe Amiga CD32 Gamer No 12 Paragon Publishing May 1995 p 17 a b Simon the Sorcerer 2 25th Anniversary Edition GOG com Simon the Sorcerer Mucusade Apps on Google Play play google com Amazon com Simon the Sorcerer 2 20th Anniversary Edition Appstore for Android www amazon com Simon the Sorcerer Mucusade on the App Store App Store Simon the Sorcerer 2 25th Anniversary Edition on Steam store steampowered com Simon the Sorcerer II The Lion The Wizard and The Wardrobe PC GameRankings Archived from the original on 15 April 2008 Retrieved 19 November 2013 Simon the Sorcerer 2 review from Datormagazin Vol 1995 No 13 Oct 1995 Amiga Magazine Rack 13 October 1995 60 61 Archived from the original on 11 January 2016 Retrieved 19 November 2013 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Simon the Sorcerer 2 review from Amiga Active 17 Feb 2001 Amiga Magazine Rack 17 February 2001 53 55 Archived from the original on 11 January 2016 Retrieved 19 November 2013 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help a b Zoltan Ormandi 22 September 1999 Simon the Sorcerer II The Lion the Wizard and the Wardrobe Adventure Classic Gaming Retrieved 18 June 2018 Rob Franklin 17 September 2004 Simon the Sorcerer 2 Adventure Gamers Retrieved 12 August 2020 AG Staff December 30 2011 Top 100 All Time Adventure Games Adventure Gamers Archived from the original on June 4 2012 External links Edit Simon the Sorcerer II at RuneSoft Archived from the original on 2012 04 01 Retrieved 2009 04 30 Simon the Sorcerer II The Lion the Wizard and the Wardrobe at MobyGames Retrieved from https en wikipedia org w index php title Simon the Sorcerer II The Lion the Wizard and the Wardrobe amp oldid 1123207320, wikipedia, wiki, book, books, library,

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