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Shoot-'Em-Up Construction Kit

Shoot-'Em-Up Construction Kit (a.k.a. SEUCK) is a game creation system for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw (part of Palace Software) in 1987. It allows the user to make simple shoot 'em ups by drawing sprites and backgrounds and editing attack patterns. The advertising promoted the Kit with the phrase "By the programmers of Wizball and Parallax".

Design edit

 
Editing a sprite

The Kit presents users with a series of menus for customising every aspect of the game. Level graphics are created with the Background Editor, using a series of blocks for plotting into the level maps' all moving elements are designed with the Sprite Editor. Sprites are assigned to "Objects" - for example, enemy bullets - with separate animation and colour settings. Editing the "enemy bits" changes the behaviour of an enemy (which projectiles it may shoot, how many points it is worth), while "player limitations" does the same for Player 1 (or player 2, if enabled). Whereas the Commodore 64 version contains a simple Sound FX Editor with slider controls, on the Amiga and ST versions this feature is replaced with IFF sounds.

Enemies are added to the game by placing them on the background and then moving them, with options to link enemies together. The front end (title screen) may also be edited.

Games can feature still screens (held for a set number of seconds), "push" scrolling (based on the player's movement) or constant vertical scrolling. Bonus point items are possible, as well as extra lives awarded at regular scoring intervals.

SEUCK is packaged with sample games to demonstrate what may be done with the kit. The Commodore 64 version comes with Slap 'n' Tickle (inspired by Slap Fight), Outlaw (a Wild West shoot 'em up in the style of the arcade game Commando), Transputer Man (set inside a computer and partially inspired by the arcade game Robotron 2084), and Celebrity Squares (featuring graphics drawn by several C64 personalities including video game journalists Gary Liddon and Gary Penn).[1] The Amiga and Atari versions (released in 1989)[2] feature Slap 'n' Tickle, Quazar, and an "army man" game, Blood 'N' Bullets, which features a sound effect of "Okay, suckers" sampled from the Red Dwarf episode "Queeg".

At the height of the software's popularity game companies and magazines received many games created with the Kit. [3]

Reception edit

SEUCK was well received, earning a Zzap! Gold Medal Award.[4] SEUCK was reviewed in Commodore Disk User Issue 2.

Legacy edit

 
A game built with SEUCK

While attending college Ray Larabie, later known for his custom typefaces, created several games using SEUCK which spread throughout the Amiga community via the BBS network and some were included on magazine coverdisks. These included Monster Truck Rally, Wielder Of Atoms, Mulroney Blast and Smurf Hunt.[citation needed]

Italian software company, System Editoriale s.r.l. developed some games with SEUCK such as Emiliano Sciarra's Ciuffy and Amadeus Revenge.[citation needed]

See also edit

References edit

  1. ^ "The SEUCK Vault".
  2. ^ Suck, Michael (February 1989). "Konvertierungen" [Conversions]. Aktueller Software Markt (in German). p. 74. Retrieved 2019-10-16.
  3. ^ "The SEUCK Vault".
  4. ^ "Zzap! Test: Shoot 'Em Up Construction Kit". Zzap!64. Newsfield (32): 28–30. December 1987. Retrieved 2013-05-29.

External links edit

  • The SEUCK Vault
  • German C64-Wiki

shoot, construction, seuck, game, creation, system, commodore, amiga, atari, created, sensible, software, published, outlaw, part, palace, software, 1987, allows, user, make, simple, shoot, drawing, sprites, backgrounds, editing, attack, patterns, advertising,. Shoot Em Up Construction Kit a k a SEUCK is a game creation system for the Commodore 64 Amiga and Atari ST created by Sensible Software and published by Outlaw part of Palace Software in 1987 It allows the user to make simple shoot em ups by drawing sprites and backgrounds and editing attack patterns The advertising promoted the Kit with the phrase By the programmers of Wizball and Parallax Shoot Em Up Construction KitPublisher s OutlawPlatform s Commodore 64 Amiga Atari STRelease1987Genre s Game Creation System Contents 1 Design 2 Reception 3 Legacy 4 See also 5 References 6 External linksDesign edit nbsp Editing a spriteThe Kit presents users with a series of menus for customising every aspect of the game Level graphics are created with the Background Editor using a series of blocks for plotting into the level maps all moving elements are designed with the Sprite Editor Sprites are assigned to Objects for example enemy bullets with separate animation and colour settings Editing the enemy bits changes the behaviour of an enemy which projectiles it may shoot how many points it is worth while player limitations does the same for Player 1 or player 2 if enabled Whereas the Commodore 64 version contains a simple Sound FX Editor with slider controls on the Amiga and ST versions this feature is replaced with IFF sounds Enemies are added to the game by placing them on the background and then moving them with options to link enemies together The front end title screen may also be edited Games can feature still screens held for a set number of seconds push scrolling based on the player s movement or constant vertical scrolling Bonus point items are possible as well as extra lives awarded at regular scoring intervals SEUCK is packaged with sample games to demonstrate what may be done with the kit The Commodore 64 version comes with Slap n Tickle inspired by Slap Fight Outlaw a Wild West shoot em up in the style of the arcade game Commando Transputer Man set inside a computer and partially inspired by the arcade game Robotron 2084 and Celebrity Squares featuring graphics drawn by several C64 personalities including video game journalists Gary Liddon and Gary Penn 1 The Amiga and Atari versions released in 1989 2 feature Slap n Tickle Quazar and an army man game Blood N Bullets which features a sound effect of Okay suckers sampled from the Red Dwarf episode Queeg At the height of the software s popularity game companies and magazines received many games created with the Kit 3 Reception editSEUCK was well received earning a Zzap Gold Medal Award 4 SEUCK was reviewed in Commodore Disk User Issue 2 Legacy edit nbsp A game built with SEUCKWhile attending college Ray Larabie later known for his custom typefaces created several games using SEUCK which spread throughout the Amiga community via the BBS network and some were included on magazine coverdisks These included Monster Truck Rally Wielder Of Atoms Mulroney Blast and Smurf Hunt citation needed Italian software company System Editoriale s r l developed some games with SEUCK such as Emiliano Sciarra s Ciuffy and Amadeus Revenge citation needed See also edit nbsp Amiga portalThe Arcade Machine Garry Kitchen s GameMaker Arcade Game Construction Kit Pinball Construction SetReferences edit The SEUCK Vault Suck Michael February 1989 Konvertierungen Conversions Aktueller Software Markt in German p 74 Retrieved 2019 10 16 The SEUCK Vault Zzap Test Shoot Em Up Construction Kit Zzap 64 Newsfield 32 28 30 December 1987 Retrieved 2013 05 29 External links editThe SEUCK Vault German C64 Wiki Retrieved from https en wikipedia org w index php title Shoot 27Em Up Construction Kit amp oldid 1163194519, wikipedia, wiki, book, books, library,

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