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Shogi notation

Shogi notation is the set of various abbreviatory notational systems used to describe the piece movements of a shogi game record or the positions of pieces on a shogi board.

Game record of a shogi game

A game record is called a 棋譜 kifu in Japanese.

Recording moves edit

Western notation edit

The system used in English language texts to express shogi moves was established by George Hodges and Glyndon Townhill in 1976 by the second issue of Shogi magazine.[1][a] A slightly modified version was used in Hosking (1996). It is derived from the algebraic notation used for chess, but differs in several respects.[2][3] A typical move might be notated P86 or P-8f. The notation format has the following 5 part structure:

1 2 3 4 5
piece (origin) movement destination (promotion)

An example using all 5 parts is S72x83+ or S7bx8c+. All parts are obligatory except for the origin and promotion parts. (Thus, most notation strings only contain 3 parts.) The origin part is only indicated when needed to resolve ambiguity. The promotion part is only needed when there is the possibility of promotion.

Western notation is not used in Japanese language texts, as it is no more concise than traditional notation with Japanese characters (kanji) and two ciphers which originated in the Edo period.

Piece edit

The first letter represents the piece moved. For instance, P is for Pawn. Below are the abbreviations used.

Abbreviation English Term Japanese
P pawn
L lance
N knight
S silver
G gold
B bishop
R rook
K king /

Promoted pieces are indicated by a + preceding the letter. For example, +P is a promoted pawn ( tokin), +R is a promoted rook (that is, a dragon ).

Some Japanese websites (such as 81Dojo) and Japanese authors use two different abbreviations for the promoted rook and promoted bishop in a way more similar to Japanese notation. Thus, D (for dragon) instead of +R and H (for horse) instead of +B. Additionally, a promoted pawn can be encountered as T (for tokin) instead of +P.

Ambiguity resolution: Origin coordinates edit

In cases where the moving piece is ambiguous, the starting square is added after the letter for the piece but before the movement indication.

For example, in diagrams below, Black has three golds which can move to square 78. Thus, simply notating G-78 is not enough to indicate the move. The three possible moves are distinguished via the origin specification as G77-78, G68-78, or G79-78.

Movement type edit

Following the abbreviation for the piece is a symbol for the type of move. There are 3 different indications:

Notation Symbol Movement Type
- simple movement
x capture (opponent's piece)
* or drop (your own piece)

As examples, P-24 indicates moving one's pawn to the 2d square (without capture), Px24 indicates moving one's pawn to the 24 square and capturing the opponent's piece that was on 24, and P*24 indicates dropping one's pawn in hand to the previously empty 24 square. (Note the x indication is a significant departure from Japanese notation, which has no way of signaling whether a piece was captured.)

There is some variation for the drop symbol. A * (asterisk) is often used, but some books (e.g. Hosking (1996) use a (apostrophe) instead. Thus, Hosking B’56 is equivalent to Hodges B*5f.[b]

The simple movement indication (the hyphen -) is not used by Hosking (1996) who does not use a movement symbol. Thus, Hosking P26 is equivalent to Hodges P-2f.

Destination coordinates edit

After the movement piece indication is the square on which the piece lands. This is indicated by a numeral for the file (1–9) and the rank (1–9), with 11 being the top right corner from Black's perspective and 99 being the bottom left corner. This is based on Japanese notation conventions.

Hosking differs from Hodges in that Hosking uses numerals for the rank notation whereas Hodges uses letters (a–i) for the rank.

Promotion status edit

If a move entitles the player to promote, then a + is added to the end if the promotion was taken or an = if it was declined. For example, Nx73= indicates an unpromoted knight capturing on 73 without promoting while Nx73+ indicates an unpromoted knight capturing on 73 and promoting. The promotion status is always omitted in situations where promotion is not possible. When promotion is possible, then the promotion status is obligatorily notated.

Other conventions edit

Game moves in western notation are always numbered (unlike Japanese game records). Additionally, what is numbered are pairs of two moves – the first move by Black, the second by White – instead of numbering each move by each player. This also differs from the Japanese system. For instance, three pairs of moves (or six individual moves) are numbered as 1.P-76 P-34 2.P-26 P-44 3.S-48 S-32. However, in the British Shogi magazine of the 1970s and 1980s, the pair number convention was not used for tsumeshogi problems, in which case the each player's move is number just as in the Japanese notation conventions.

Following western chess conventions, omitted moves are indicated with an ... ellipsis. As a consequence of the way moves are numbered in the western system, all moves by White are notated with an ellipsis prefix in texts. For example, ...P-55 indicates a move by White while P-55 indicates a move by Black. In handicap games, White plays first, so Black's first move is replaced by an ellipsis. For example, 1...G-32 2.P-76 G-72.

Unlike western chess, game states like check or checkmate are not typically notated. However, the use of question marks and exclamation points to indicate questionable and good moves, respectively, are occasionally used.

Japanese notation edit

 
Japanese notation (shown on the left, listed vertically) accompanying a 15-move checkmate (tsume) problem. Note the lack of numbered moves and the lack of both explicit dropped piece notation and capture notation. From the book 詰むや詰まざるや (Tsumu ya tsumazaru ya) (1975) by 伊藤宗看 (Sōkan Itō) [1706–1761], a shogi Meijin of the Edo period, and 門脇芳雄 (Yoshio Kadowaki).

The earliest way to indicate game records in Japan during the Edo period was to use descriptive sentences such as Open the bishop's diagonal, push the rook's pawn, close the bishop's diagonal and the like. Soon afterward, a notational system was developed which is mostly the same as what is used in the present day in Japan.[4]

Current standard edit

In Japanese notation, the notation string has the following five-part format:[5][6][7]

1 2 3 4 5
(player side) destination piece (movement) (promotion)

A typical move is indicated like 8六歩 (equivalent to western P-86). An example that uses all five parts is ☗8三銀引成 (which could be either S72-83+ or S72x83+ in western notation). The player's side information is optional and the movement and promotion indications are only used in order to resolve ambiguity.

Player's side edit

It is common for the White (gote) and Black (sente) player to be indicated at the beginning of the notation string with either black and white triangles (▲/△) or shogi-piece-shaped pentagons (☗/☖), such as ▲7六歩△3四歩▲2六歩△3二金 or ☗7六歩☖3四歩☗2六歩☖3二金. However, this is not obligatory: several books notate shogi moves without explicit indication of which player is making the moves. (See the adjacent image for an example.) In such cases, knowing which player the move refers to can be determined by the context in the book. This white/black convention is more common when the moves are not numbered (which is also optional to notate).

Destination coordinates edit

For the board's coordinates, the file is indicated with an Arabic numeral followed by the rank indicated with a Japanese numeral (instead of an Arabic number or letter like in the western system). For example, square 23 in Japanese notation is 2三.

Japanese numeral Japanese pronunciation Arabic equivalent
ichi
ni
san
yon
go
roku
nana
hachi
kyū
or onajiku same

Earlier (for instance, in the Edo period), only Japanese numerals were used for both file and rank coordinate.

There is also an abbreviatory convention: when a piece moves to the same coordinates as the previous move's piece (as in a capture), the position is simply indicated with (which is pronounced or onajiku) instead of the file-rank coordinate numbers. For example, if Black's pawn moved to a square in which White's pawn captured Black's pawn and then both players' bishops recaptured followed by a rook recapture, this could be notated as ☗2四歩 ☖同歩 ☗同角 ☖同角 ☗同飛 which would be equivalent to the western notation sequence 1.P-24 Px24 2.Bx24 Bx24 3.Rx24. always implies a capture (although not all captures will use , of course). In some cases where the coordinates may be forgotten by the reader (for instance, if its antecedent is separated by a page turn or several paragraphs of text), then the number coordinates will precede to aid the reader like this: ☖2四同歩. An alternate symbol is used instead of in older books.[8][c]

It is also possible to encounter Arabic numerals for both the file and rank coordinates, such as ☗24歩 instead of ☗2四歩.

Also, since Japanese is often written vertically from top to bottom, the notation may be written vertically as well with the top number indicating the file and rank number below the file number. Finally, in older books of the Edo period, the notation may be written from right to left (as is the case with traditional vertical writing) even when the notation is written horizontally. However, this older practice is not used in the modern period, where horizontally writing is read from left to right following European language traditions. (See the 1839 game record image below for such an example.)

Piece edit

Pieces are indicated with kanji (instead of letters as in the western system). The piece's kanji follows the piece's board coordinates. The following symbols are used.

Japanese Western Japanese Western
P +P
L 成香 +L
N 成桂 +N
S 成銀 +S
B +B
R or +R
G K

Promoted pieces are indicated with a prefix except for the promoted pawn, promoted bishop, and promoted rook, which are , , , respectively.

The character for dragon can also be encountered as its shinjitai form as well.

is used instead of in some older texts.[9]

In tsumeshogi, the character is used essentially as a variable that represents a piece of any value. It is used to indicate to an interposing piece (of any kind) that is placed between the king and the opponent's checking piece.

Ambiguity resolution: Movement description edit

When there is ambiguity in piece movement, there is a complex system of movement description using the symbols below. The movement descriptors consist of (a) a dropped piece indicator, (b) movement toward destination indicators, and (c) movement origin indicators.

Movement notation Japanese Pronunciation Meaning
utsu dropped
agaru upward
hiku downward
yoru horizontally
migi moving from right (going leftwards)
hidari moving from left (going rightwards)
sogu vertical forward (gold/silver only)
or upward (dragon/horse)

The symbol for a dropped piece is following the piece's character. In the usual course of a game, most dropped pieces will probably be unambiguous. In these unambiguous cases, explicit notation for the dropped piece is not required and usually omitted (unlike in western notation where the drop notation is obligatory). For example, a western notation such as P*23 will be notated simply as 2三歩 instead of 2三歩打. In other situations, there is a possibility that either a piece that is already in play on the board can move to a certain square or a piece of the same kind that is held in hand can be dropped to that square. In this case, when the piece on the board moves to that square, the notation simply notates the move as usual with no drop indication. However, when the piece in hand is dropped to that location, then the drop indication must be present in the notation in order to resolve the ambiguity. In other words, is only used when the following two conditions are met: (i) a piece is dropped and (ii) there is ambiguity with another piece on the board.

For ambiguity resolution with pieces on the board, the main notation symbols are for downward movement, for horizontal movement, and for upward movement. Note that these three indicators describe movement toward their destination square.

In the example below, three golds can move to the 7八 square. The gold that originates on 7七 and moves down is notated as 7八金引 (= G77-78). The other two possibilities are notated as 7八金寄 (= G68-78) and 7八金上 (= G79-78).

The and indicate downward and upward movement, respectively, that can be both vertical as well as diagonal.

There are two less common alternate symbols used instead of : and . However, these alternate symbols are reserved for indicating only the two most powerful promoted dragon and horse pieces. Thus, 5五龍行 or 5五龍入 instead of 5五龍上, but not 5五金行 or 5五金入.

In certain situations, an indication of movement toward the destination square (that is, with , , ) is not sufficient to resolve ambiguity. In these cases, the origin square of the piece is notated with a relative positional indicator. These are for a piece moving from the right (and thus moving leftward) and for a piece moving from the left (rightward).

This positional information is relative to each player's directions. Thus, △5二金右 (literally: "white 5-2 gold right") refers to the silver on the right from White's perspective (which would be on the left from Black's perspective).

In the special case of golds and silvers as well as promoted pieces with gold-like movements (成銀, 成桂, 成香, ), it is possible for there to be a three-way ambiguity in upward movement. In this case, a third positional origin indicator is used: for vertical (straight up) movement.

Additionally, this indicator tends to always be used for vertical movement even when simply using ("right") and ("left") would suffice. Relatedly, tends to be used only for golds and silvers and not for other pieces.

Promotion edit

A piece that promotes is indicated with (naru) following the piece's character, such as 7三桂成 (N-73+). If a piece does not promote, this is indicated with 不成 (narazu) following the piece's character, such as 7三桂不成 (N-73=).

There is an alternate symbol for non-promotion: is sometimes used instead of 不成 – for instance, 7三桂生 instead of 7三桂不成.

Numbering edit

Unlike western notation, numbering Japanese game records is not obligatory. Although players' moves often are not numbered, shogi moves are always counted per player's move. This is commonly seen in checkmate problems where a 3-move (3手) checkmate problem would mean a move sequence of black-white-black. This is unlike western chess which counts each pair of moves as one move. (In western notation for shogi, the move numbering tends to follow western chess notation conventions.)

Game end edit

Shogi games are officially over when a player formally resigns. The resignation is notated as 投了 tōryō. Other possible endings include rare 千日手 draw by repetition, 反則手 illegal move, and the very rare 持将棋 draw by impasse.

Other conventions edit

Unlike western notation, a capture of a piece is never explicitly notated in the Japanese system since the capture can be understood in the context of the game. However, when is used, it always implies a capture. So, in this sense is a notated capture. But, other captures of pieces that do not have the same coordinates as the preceding move are simply not indicated in the notation system.

Shorthand edit
 
A game record from an 1839 Right Lance handicap game between Kenko Ishimoto (石本検校) who is Black (shitate) and Ryusetsu Ohashi (大橋柳雪) who is White. The game record uses shorthand notation. For example, the first move indicated is 七六丶 with the numerals read from right-to-left. This would be written in the standard notation as 7六歩. However, typically, White is notated as the top player these days, so this would be notated more typically as △3四歩 with the western equivalent as 1. ...P-34.

In addition to the usual kanji symbols, there are also shorthand versions of piece symbols that can be written very quickly.[10][11] For several of the symbols, there is variation in what shorthand symbol is used – the ones listed here may not be exhaustive of all the alternatives used in Japan.

Regular symbol Shorthand
, , ,
, ,
,
,
,
, ,
不成 フナ, 不ナ
, 𠔼,

Iroha notation edit

A notation used in older times was the iroha notation.[4] It used the syllables of the Japanese poem Iroha (いろは歌) (as well as other Japanese characters) to label each square on the shogi board.

Iroha coordinate labels
9 8 7 6 5 4 3 2 1  
a
b
c
d
e
f
g
h
i

For example, the 23 square was indicated by the symbol . Tokugawa Ieharu (the tenth shōgun 1760–1786) favored this notational system. Therefore, it was used for all castle game records during his reign.

Kitao–Kawasaki notation edit

The Kitao–Kawasaki notation is a hybrid notation introduced by the Nekomado publishing company in English translations of shogi books by Madoka Kitao and Takashi Kaneko.[12] The system incorporates elements of both the western and the Japanese notation systems.

The order of elements is the same as the western system except that a player's side argument is added.

1 2 3 4 5 6
player's side piece (origin) movement (destination) (promotion)

A typical move is indicated like ☗歩-86 (western equivalent: P-86). An example that uses all 6 parts is ☗銀(72)x83+ (S72x83+ in western notation).

  1. Player's side. Like the Japanese system, the black and white shogi pieces and are used.
  2. Piece. Like the Japanese system, the characters for the shogi pieces are used. For promoted pieces, pieces that are notated with in Japanese notation are notated with the western symbol + instead. However, unlike the western system, this convention is not used for the pawn, bishop, or rook. The convention of using kanji overlooks the issue of non-Japanese handwritten records.
Kitao–Kawasaki English Term Western Japanese
promoted pawn +P
+香 promoted lance +L 成香
+桂 promoted knight +N 成桂
+銀 promoted silver +S 成銀
promoted bishop +B
promoted rook +R


  1. Ambiguity resolution: origin coordinates. In cases where the moving piece is ambiguous, the starting square coordinates enclosed in parentheses are added to the string. This is only indicated when needed to resolve ambiguity. Thus, following the example used above, 金(77)-78 is equivalent to western G77-78 and Japanese 7八金引, 金(68)-78 equivalent to G68-78 and 7八金寄, and 金(79)-78 equivalent to G79-78 and 7八金上.
  2. Movement type. The three movement types (-, x, *) are the same as in the western system. Thus: 歩-24, 歩x, 歩*24. Like the western system (but unlike the Japanese system), this movement indication is obligatory in all contexts.
  3. Destination coordinates. Indicates which square a piece is moved to.

    Like the Japanese system, rank (row) coordinates are indicated with a numeral (and not a letter). However, Arabic numerals are used instead of Japanese numerals. For example, 76 is equivalent to Japanese 7六.

    When a piece is moved to the same location as the preceding piece (in a capture), the designation coordinates are omitted. This is similar to the use of in the Japanese system. For example, the sequence ☗歩-24 ☖歩x ☗角x ☖角x ☗飛x would be equivalent to western 1. P-24 Px24, 2. Bx24 Bx24, 3. Rx24 and Japanese ☗2四歩☖同歩☗同角☖同角☗同飛.
  4. Other conventions. Like the Japanese system, the numbering of moves is not obligatory. The ellipsis (...) notation for White's moves in the western system is not needed (as is used instead).

Comparison examples edit

Notation Example 1
Board after 44 moves
 
Gote/White
Pieces-in-hand: 銀歩歩歩歩
9 8 7 6 5 4 3 2 1
                  a
                  b
                  c
                  d
                  e
                  f
                  g
                  h
                  i
Sente/Black
Pieces-in-hand: 銀歩歩

As an example, a Tempo Loss Bishop Exchange game might proceed and be notated like this:[d]

Notation Example 1
Western-style Notation Japanese-style Notation
1. P-76   P-34
2. P-26   G-32
3. G-78   P-84
4. P-25   Bx88+
5. Sx88   S-22
6. S-38   S-33
7. P-36   S-72
8. K-68   P-64
9. S-37   P-85
10. S-46   P-86
11. Px86   Rx86
12. P-24   Px24
13. N-77   R-82
14. P-35   Px35
15. Sx35   P-74
16. Sx24   Sx24
17. Rx24   P*23
18. R-26   P-75
19. P*83   Sx83
20. B*63   B*74
21. B-18+   Bx47+
22. G-58   +B-14
1. 7六歩 (7-6 P)   2. 3四歩 (3-4 P)
3. 2六歩 (2-6 P)   4. 3二金 (3-2 G)
5. 7八金 (7-8 G)   6. 8四歩 (8-4 P)
7. 2五歩 (2-5 P)   8. 8八角成 (8-8 B promote)
9. 同 銀 (same S)   10. 2二銀 (2-2 S)
11. 3八銀 (3-8 S)   12. 3三銀 (3-3 S)
13. 3六歩 (3-6 P)   14. 7二銀 (7-2 S)
15. 6八玉 (6-8 K)   16. 6四歩 (6-4 P)
17. 3七銀 (3-7 S)   18. 8五歩 (8-5 P)
19. 4六銀 (4-6 S)   20. 8六歩 (8-6 P)
21. 同歩 (same P)   22. 同飛 (same R)
23. 2四歩 (2-4 P)   24. 同歩 (same P)
25. 7七桂 (7-7 N)   26. 8二飛 (8-2 R)
27. 3五歩 (3-5 P)   28. 同歩 (same P)
29. 同 銀 (same S)   30. 7四歩 (7-4 P)
31. 2四銀 (2-4 S)   32. 同銀 (same S)
33. 同飛 (same R)   34. 2三歩打 (2-3 P drop)
35. 2六飛 (2-6 R)   36. 7五歩 (7-5 P)
37. 8三歩打 (8-3 P drop)   38. 同銀 (same S)
39. 6三角打 (6-3 B drop)   40. 7四角打 (7-4 B drop)
41. 1八角成 (1-8 B promote)   42. 4七角成 (4-7 B promote)
43. 5八金 (5-8 G)   44. 1四馬 (1-4 +B)
Notation Example 2
Board after 37 moves
 
Gote/White
Pieces-in-hand: 銀歩
9 8 7 6 5 4 3 2 1
                  a
                  b
                  c
                  d
                  e
                  f
                  g
                  h
                  i
Sente/Black
Pieces-in-hand: 歩歩

Below is another notated game (Ishida opening) showing the more typical Japanese notation where moves are not numbered, dropped pieces are not indicated, and white/black turns are marked.[e] It also shows an example of ambiguity resolution (G69-58/5八金左) and a piece entering a promotion zone that remains unpromoted (Sx23=/2三銀不成).

Notation Example 2
Western (Hosking) Western (Hodges) Japanese Kitao–Kawasaki
1. P76   P34
2. P75   P35
3. R78   R32
4. G69-58   G41-52
5. K48   P14
6. P16   K62
7. P46   P64
8. G47   S72
9. S38   K71
10. K39   S42
11. P96   P44
12. S68   S43
13. P66   S54
14. S67   R42
15. S56   P45
16. Px45   Sx45
17. Sx45   Rx45
18. S’34   R41
19. Sx23=  
1. P-7f   P-3d
2. P-7e   P-3e
3. R-7h   R-3b
4. G6i-5h   G4a-5b
5. K-4h   P-1d
6. P-1f   K-6b
7. P-4f   P-6d
8. G-4g   S-7b
9. S-3h   K-7a
10. K-3i   S-4b
11. P-9f   P-4d
12. S-6h   S-4c
13. P-6f   S-5d
14. S-6g   R-4b
15. S-5f   P-4e
16. Px4e   Sx4e
17. Sx4e   Rx4e
18. S*3d   R-4a
19. Sx2c=  
☗7六歩 ☖3四歩
☗7五歩 ☖3五歩
☗7八飛 ☖3二飛
☗5八金左 ☖5二金左
☗4八玉 ☖1四歩
☗1六歩 ☖6二王
☗4六歩 ☖6四歩
☗4七金 ☖7二銀
☗3八銀 ☖7一王
☗3九玉 ☖4二銀
☗9六歩 ☖4四歩
☗6八銀 ☖4三銀
☗6六歩 ☖5四銀
☗6七銀 ☖4二飛
☗5六銀 ☖4五歩
☗同歩 ☖同銀
☗同銀 ☖同飛
☗3四銀 ☖4一飛
☗2三銀不成
☗歩-76 ☖歩-34
☗歩-75 ☖歩-35
☗飛-78 ☖飛-32
☗金(69)-58 ☖金(41)-52
☗玉-48 ☖歩-14
☗歩-16 ☖王-62
☗歩-46 ☖歩-64
☗金-47 ☖銀-72
☗銀-38 ☖玉-71
☗玉-39 ☖銀-42
☗歩-96 ☖歩-44
☗銀-68 ☖銀-43
☗歩-66 ☖銀-54
☗銀-67 ☖飛-42
☗銀-58 ☖歩-45
☗歩x ☖銀x
☗銀x ☖飛x
☗銀*34 ☖飛-41
☗銀x23=

Recording games and positions edit

SFEN edit

SFEN is an extension of Forsyth–Edwards Notation (FEN) used for describing board positions of shogi games.

Formally, an SFEN is a text string of ASCII characters. It has three fields that are separated by a space. The fields:

  1. Piece placement on the board from Black's perspective
  2. Who has the next move
  3. Pieces in hand
Corresponding board
☖ pieces in hand:
shogi, notation, various, abbreviatory, notational, systems, used, describe, piece, movements, shogi, game, record, positions, pieces, shogi, board, game, record, shogi, game, game, record, called, 棋譜, kifu, japanese, contents, recording, moves, western, notat. Shogi notation is the set of various abbreviatory notational systems used to describe the piece movements of a shogi game record or the positions of pieces on a shogi board Game record of a shogi game A game record is called a 棋譜 kifu in Japanese Contents 1 Recording moves 1 1 Western notation 1 1 1 Piece 1 1 2 Ambiguity resolution Origin coordinates 1 1 3 Movement type 1 1 4 Destination coordinates 1 1 5 Promotion status 1 1 6 Other conventions 1 2 Japanese notation 1 2 1 Current standard 1 2 1 1 Player s side 1 2 1 2 Destination coordinates 1 2 1 3 Piece 1 2 1 4 Ambiguity resolution Movement description 1 2 1 5 Promotion 1 2 1 6 Numbering 1 2 1 7 Game end 1 2 1 8 Other conventions 1 2 1 9 Shorthand 1 2 2 Iroha notation 1 3 Kitao Kawasaki notation 1 4 Comparison examples 2 Recording games and positions 2 1 SFEN 2 2 KIF 2 3 KI2 2 4 CSA 2 5 PSN 3 See also 4 Notes 5 References 6 Sources 7 External linksRecording moves editWestern notation edit The system used in English language texts to express shogi moves was established by George Hodges and Glyndon Townhill in 1976 by the second issue of Shogi magazine 1 a A slightly modified version was used in Hosking 1996 It is derived from the algebraic notation used for chess but differs in several respects 2 3 A typical move might be notated P86 or P 8f The notation format has the following 5 part structure 1 2 3 4 5 piece origin movement destination promotion An example using all 5 parts is S72x83 or S7bx8c All parts are obligatory except for the origin and promotion parts Thus most notation strings only contain 3 parts The origin part is only indicated when needed to resolve ambiguity The promotion part is only needed when there is the possibility of promotion Western notation is not used in Japanese language texts as it is no more concise than traditional notation with Japanese characters kanji and two ciphers which originated in the Edo period Piece edit The first letter represents the piece moved For instance P is for Pawn Below are the abbreviations used Abbreviation English Term Japanese P pawn 歩 L lance 香 N knight 桂 S silver 銀 G gold 金 B bishop 角 R rook 飛 K king 玉 王 Promoted pieces are indicated by a preceding the letter For example P is a promoted pawn と tokin R is a promoted rook that is a dragon 龍 Some Japanese websites such as 81Dojo and Japanese authors use two different abbreviations for the promoted rook and promoted bishop in a way more similar to Japanese notation Thus D for dragon instead of R and H for horse instead of B Additionally a promoted pawn can be encountered as T for tokin instead of P Ambiguity resolution Origin coordinates edit In cases where the moving piece is ambiguous the starting square is added after the letter for the piece but before the movement indication For example in diagrams below Black has three golds which can move to square 78 Thus simply notating G 78 is not enough to indicate the move The three possible moves are distinguished via the origin specification as G77 78 G68 78 or G79 78 Ambiguity Resolution pieces in hand 987654321 1 2 3 4 5 6 金 7 金 8 金 9 pieces in hand start position Ambiguity Resolution pieces in hand 987654321 1 2 3 4 5 6 nbsp 7 金金 8 金 9 pieces in hand G77 78 Ambiguity Resolution pieces in hand 987654321 1 2 3 4 5 6 金 7 金 nbsp 8 金 9 pieces in hand G68 78 Ambiguity Resolution pieces in hand 987654321 1 2 3 4 5 6 金 7 金金 8 nbsp 9 pieces in hand G79 78 Movement type edit Following the abbreviation for the piece is a symbol for the type of move There are 3 different indications Notation Symbol Movement Type simple movement x capture opponent s piece or drop your own piece As examples P 24 indicates moving one s pawn to the 2d square without capture Px24 indicates moving one s pawn to the 24 square and capturing the opponent s piece that was on 24 and P 24 indicates dropping one s pawn in hand to the previously empty 24 square Note the x indication is a significant departure from Japanese notation which has no way of signaling whether a piece was captured There is some variation for the drop symbol A asterisk is often used but some books e g Hosking 1996 use a apostrophe instead Thus Hosking B 56 is equivalent to Hodges B 5f b The simple movement indication the hyphen is not used by Hosking 1996 who does not use a movement symbol Thus Hosking P26 is equivalent to Hodges P 2f Destination coordinates edit After the movement piece indication is the square on which the piece lands This is indicated by a numeral for the file 1 9 and the rank 1 9 with 11 being the top right corner from Black s perspective and 99 being the bottom left corner This is based on Japanese notation conventions Hosking differs from Hodges in that Hosking uses numerals for the rank notation whereas Hodges uses letters a i for the rank Promotion status edit If a move entitles the player to promote then a is added to the end if the promotion was taken or an if it was declined For example Nx73 indicates an unpromoted knight capturing on 73 without promoting while Nx73 indicates an unpromoted knight capturing on 73 and promoting The promotion status is always omitted in situations where promotion is not possible When promotion is possible then the promotion status is obligatorily notated Other conventions edit Game moves in western notation are always numbered unlike Japanese game records Additionally what is numbered are pairs of two moves the first move by Black the second by White instead of numbering each move by each player This also differs from the Japanese system For instance three pairs of moves or six individual moves are numbered as 1 P 76 P 34 2 P 26 P 44 3 S 48 S 32 However in the British Shogi magazine of the 1970s and 1980s the pair number convention was not used for tsumeshogi problems in which case the each player s move is number just as in the Japanese notation conventions Following western chess conventions omitted moves are indicated with an ellipsis As a consequence of the way moves are numbered in the western system all moves by White are notated with an ellipsis prefix in texts For example P 55 indicates a move by White while P 55 indicates a move by Black In handicap games White plays first so Black s first move is replaced by an ellipsis For example 1 G 32 2 P 76 G 72 Unlike western chess game states like check or checkmate are not typically notated However the use of question marks and exclamation points to indicate questionable and good moves respectively are occasionally used Japanese notation edit nbsp Japanese notation shown on the left listed vertically accompanying a 15 move checkmate tsume problem Note the lack of numbered moves and the lack of both explicit dropped piece notation and capture notation From the book 詰むや詰まざるや Tsumu ya tsumazaru ya 1975 by 伊藤宗看 Sōkan Itō 1706 1761 a shogi Meijin of the Edo period and 門脇芳雄 Yoshio Kadowaki The earliest way to indicate game records in Japan during the Edo period was to use descriptive sentences such as Open the bishop s diagonal push the rook s pawn close the bishop s diagonal and the like Soon afterward a notational system was developed which is mostly the same as what is used in the present day in Japan 4 Current standard edit In Japanese notation the notation string has the following five part format 5 6 7 1 2 3 4 5 player side destination piece movement promotion A typical move is indicated like 8六歩 equivalent to western P 86 An example that uses all five parts is 8三銀引成 which could be either S72 83 or S72x83 in western notation The player s side information is optional and the movement and promotion indications are only used in order to resolve ambiguity Player s side edit It is common for the White gote and Black sente player to be indicated at the beginning of the notation string with either black and white triangles or shogi piece shaped pentagons such as 7六歩 3四歩 2六歩 3二金 or 7六歩 3四歩 2六歩 3二金 However this is not obligatory several books notate shogi moves without explicit indication of which player is making the moves See the adjacent image for an example In such cases knowing which player the move refers to can be determined by the context in the book This white black convention is more common when the moves are not numbered which is also optional to notate Destination coordinates edit For the board s coordinates the file is indicated with an Arabic numeral followed by the rank indicated with a Japanese numeral instead of an Arabic number or letter like in the western system For example square 23 in Japanese notation is 2三 Japanese numeral Japanese pronunciation Arabic equivalent 一 ichi 1 二 ni 2 三 san 3 四 yon 4 五 go 5 六 roku 6 七 nana 7 八 hachi 8 九 kyu 9 同 dō or onajiku same Earlier for instance in the Edo period only Japanese numerals were used for both file and rank coordinate There is also an abbreviatory convention when a piece moves to the same coordinates as the previous move s piece as in a capture the position is simply indicated with 同 which is pronounced dō or onajiku instead of the file rank coordinate numbers For example if Black s pawn moved to a square in which White s pawn captured Black s pawn and then both players bishops recaptured followed by a rook recapture this could be notated as 2四歩 同歩 同角 同角 同飛 which would be equivalent to the western notation sequence 1 P 24 Px24 2 Bx24 Bx24 3 Rx24 同 always implies a capture although not all captures will use 同 of course In some cases where the coordinates may be forgotten by the reader for instance if its antecedent is separated by a page turn or several paragraphs of text then the number coordinates will precede 同 to aid the reader like this 2四同歩 An alternate symbol 仝 is used instead of 同 in older books 8 c It is also possible to encounter Arabic numerals for both the file and rank coordinates such as 24歩 instead of 2四歩 Also since Japanese is often written vertically from top to bottom the notation may be written vertically as well with the top number indicating the file and rank number below the file number Finally in older books of the Edo period the notation may be written from right to left as is the case with traditional vertical writing even when the notation is written horizontally However this older practice is not used in the modern period where horizontally writing is read from left to right following European language traditions See the 1839 game record image below for such an example Piece edit Pieces are indicated with kanji instead of letters as in the western system The piece s kanji follows the piece s board coordinates The following symbols are used Japanese Western Japanese Western 歩 P と P 香 L 成香 L 桂 N 成桂 N 銀 S 成銀 S 角 B 馬 B 飛 R 龍 or 竜 R 金 G 玉 K Promoted pieces are indicated with a 成 prefix except for the promoted pawn promoted bishop and promoted rook which are と 馬 龍 respectively The character for dragon 龍 can also be encountered as its shinjitai form 竜 as well 兵 is used instead of 歩 in some older texts 9 In tsumeshogi the character 合 is used essentially as a variable that represents a piece of any value It is used to indicate to an interposing piece of any kind that is placed between the king and the opponent s checking piece Ambiguity resolution Movement description edit When there is ambiguity in piece movement there is a complex system of movement description using the symbols below The movement descriptors consist of a a dropped piece indicator b movement toward destination indicators and c movement origin indicators Movement notation Japanese Pronunciation Meaning 打 utsu dropped 上 agaru upward 引 hiku downward 寄 yoru horizontally 右 migi moving from right going leftwards 左 hidari moving from left going rightwards 直 sogu vertical forward gold silver only 行 or 入 upward dragon horse The symbol for a dropped piece is 打 following the piece s character In the usual course of a game most dropped pieces will probably be unambiguous In these unambiguous cases explicit notation for the dropped piece is not required and usually omitted unlike in western notation where the drop notation is obligatory For example a western notation such as P 23 will be notated simply as 2三歩 instead of 2三歩打 In other situations there is a possibility that either a piece that is already in play on the board can move to a certain square or a piece of the same kind that is held in hand can be dropped to that square In this case when the piece on the board moves to that square the notation simply notates the move as usual with no drop indication However when the piece in hand is dropped to that location then the drop indication must be present in the notation in order to resolve the ambiguity In other words 打 is only used when the following two conditions are met i a piece is dropped and ii there is ambiguity with another piece on the board For ambiguity resolution with pieces on the board the main notation symbols are 引 for downward movement 寄 for horizontal movement and 上 for upward movement Note that these three indicators describe movement toward their destination square In the example below three golds can move to the 7八 square The gold that originates on 7七 and moves down is notated as 7八金引 G77 78 The other two possibilities are notated as 7八金寄 G68 78 and 7八金上 G79 78 Ambiguity resolution pieces in hand 987654321 1 2 3 4 5 6 金 7 金 8 金 9 pieces in hand start position Ambiguity resolution 引 pieces in hand 987654321 1 2 3 4 5 6 nbsp 7 金金 8 金 9 pieces in hand 7八金引 Ambiguity resolution 寄 pieces in hand 987654321 1 2 3 4 5 6 金 7 金 nbsp 8 金 9 pieces in hand 7八金寄 Ambiguity resolution 上 pieces in hand 987654321 1 2 3 4 5 6 金 7 金金 8 nbsp 9 pieces in hand 7八金上 The 引 and 上 indicate downward and upward movement respectively that can be both vertical as well as diagonal Ambiguity resolution pieces in hand 987654321 1 2 3 角 4 5 6 7 角 8 9 pieces in hand start position Ambiguity resolution 引 pieces in hand 987654321 1 2 3 nbsp 4 nbsp 5 角 6 7 角 8 9 pieces in hand 6六角引 Ambiguity resolution 上 pieces in hand 987654321 1 2 3 角 4 5 角 6 nbsp 7 nbsp 8 9 pieces in hand 6六角上 There are two less common alternate symbols used instead of 上 行 and 入 However these alternate symbols are reserved for indicating only the two most powerful promoted dragon 龍 and horse 馬 pieces Thus 5五龍行 or 5五龍入 instead of 5五龍上 but not 5五金行 or 5五金入 In certain situations an indication of movement toward the destination square that is with 引 寄 上 is not sufficient to resolve ambiguity In these cases the origin square of the piece is notated with a relative positional indicator These are 右 for a piece moving from the right and thus moving leftward and 左 for a piece moving from the left rightward Ambiguity resolution pieces in hand 987654321 1 2 3 4 5 銀 銀 6 7 8 9 pieces in hand start position Ambiguity resolution 右 pieces in hand 987654321 1 2 3 4 5 銀 nbsp 6 銀 7 8 9 pieces in hand 5七銀右 Ambiguity resolution 左 pieces in hand 987654321 1 2 3 4 5 nbsp 銀 6 銀 7 8 9 pieces in hand 5七銀左 This positional information is relative to each player s directions Thus 5二金右 literally white 5 2 gold right refers to the silver on the right from White s perspective which would be on the left from Black s perspective Player s perspective pieces in hand 987654321 金 金 1 2 3 4 5 6 7 8 金 金 9 pieces in hand start position Player s perspective pieces in hand 987654321 nbsp 金 1 金 2 3 4 5 6 7 金 8 金 nbsp 9 pieces in hand 5八右 5二右 In the special case of golds and silvers as well as promoted pieces with gold like movements 成銀 成桂 成香 と it is possible for there to be a three way ambiguity in upward movement In this case a third positional origin indicator is used 直 for vertical straight up movement Ambiguity resolution pieces in hand 987654321 1 2 3 4 5 金金金 6 7 8 9 pieces in hand start position Ambiguity resolution 左 pieces in hand 987654321 1 2 3 4 金 5 nbsp 金金 6 7 8 9 pieces in hand 5五金左 Ambiguity resolution 直 pieces in hand 987654321 1 2 3 4 金 5 金 nbsp 金 6 7 8 9 pieces in hand 5五金直 Ambiguity resolution 右 pieces in hand 987654321 1 2 3 4 金 5 金金 nbsp 6 7 8 9 pieces in hand 5五金右 Additionally this 直 indicator tends to always be used for vertical movement even when simply using 右 right and 左 left would suffice Relatedly 直 tends to be used only for golds and silvers and not for other pieces 直 pieces in hand 987654321 1 2 3 龍龍 4 5 6 銀銀 7 8 9 pieces in hand start position 直 pieces in hand 987654321 1 2 龍 3 nbsp 龍 4 5 銀 6 nbsp 銀 7 8 9 pieces in hand 5六銀左 5三龍左 直 pieces in hand 987654321 1 2 龍 3 龍 nbsp 4 5 銀 6 銀 nbsp 7 8 9 pieces in hand 5六銀直 5三龍右 Promotion edit A piece that promotes is indicated with 成 naru following the piece s character such as 7三桂成 N 73 If a piece does not promote this is indicated with 不成 narazu following the piece s character such as 7三桂不成 N 73 There is an alternate symbol for non promotion 生 is sometimes used instead of 不成 for instance 7三桂生 instead of 7三桂不成 Numbering edit Unlike western notation numbering Japanese game records is not obligatory Although players moves often are not numbered shogi moves are always counted per player s move This is commonly seen in checkmate problems where a 3 move 3手 checkmate problem would mean a move sequence of black white black This is unlike western chess which counts each pair of moves as one move In western notation for shogi the move numbering tends to follow western chess notation conventions Game end edit Shogi games are officially over when a player formally resigns The resignation is notated as 投了 tōryō Other possible endings include rare 千日手 draw by repetition 反則手 illegal move and the very rare 持将棋 draw by impasse Other conventions edit Unlike western notation a capture of a piece is never explicitly notated in the Japanese system since the capture can be understood in the context of the game However when 同 is used it always implies a capture So in this sense 同 is a notated capture But other captures of pieces that do not have the same coordinates as the preceding move are simply not indicated in the notation system Shorthand edit nbsp A game record from an 1839 Right Lance handicap game between Kenko Ishimoto 石本検校 who is Black shitate and Ryusetsu Ohashi 大橋柳雪 who is White The game record uses shorthand notation For example the first move indicated is 七六丶 with the numerals read from right to left This would be written in the standard notation as 7六歩 However typically White is notated as the top player these days so this would be notated more typically as 3四歩 with the western equivalent as 1 P 34 In addition to the usual kanji symbols there are also shorthand versions of piece symbols that can be written very quickly 10 11 For several of the symbols there is variation in what shorthand symbol is used the ones listed here may not be exhaustive of all the alternatives used in Japan Regular symbol Shorthand 歩 丶 フ ゝ と と 香 禾 キ 桂 土 銀 ヨ 金 人 角 ク 馬 マ ウ 飛 ヒ 乙 龍 立 リ 玉 王 玉 成 ナ 不成 フナ 不ナ 同 𠔼 ド Iroha notation edit A notation used in older times was the iroha notation 4 It used the syllables of the Japanese poem Iroha いろは歌 as well as other Japanese characters to label each square on the shogi board Iroha coordinate labels 9 8 7 6 5 4 3 2 1 谷 柳 万 一 ゆ ま つ ぬ い a 川 桜 花 三 め け ね る ろ b 海 松 鳥 五 み ふ な を は c 里 楓 風 六 し こ ら わ に d 村 雨 月 七 ひ え む か ほ e 森 露 春 八 も て う よ へ f 竹 霜 夏 十 せ あ の た と g 草 雪 秋 百 す さ く れ ち h 石 山 冬 千 京 き や そ り i For example the 23 square was indicated by the symbol を Tokugawa Ieharu the tenth shōgun 1760 1786 favored this notational system Therefore it was used for all castle game records during his reign Kitao Kawasaki notation edit The Kitao Kawasaki notation is a hybrid notation introduced by the Nekomado publishing company in English translations of shogi books by Madoka Kitao and Takashi Kaneko 12 The system incorporates elements of both the western and the Japanese notation systems The order of elements is the same as the western system except that a player s side argument is added 1 2 3 4 5 6 player s side piece origin movement destination promotion A typical move is indicated like 歩 86 western equivalent P 86 An example that uses all 6 parts is 銀 72 x83 S72x83 in western notation Player s side Like the Japanese system the black and white shogi pieces and are used Piece Like the Japanese system the characters for the shogi pieces are used For promoted pieces pieces that are notated with 成 in Japanese notation are notated with the western symbol instead However unlike the western system this convention is not used for the pawn bishop or rook The convention of using kanji overlooks the issue of non Japanese handwritten records Kitao Kawasaki English Term Western Japanese と promoted pawn P と 香 promoted lance L 成香 桂 promoted knight N 成桂 銀 promoted silver S 成銀 馬 promoted bishop B 馬 龍 promoted rook R 龍 dd Ambiguity resolution origin coordinates In cases where the moving piece is ambiguous the starting square coordinates enclosed in parentheses are added to the string This is only indicated when needed to resolve ambiguity Thus following the example used above 金 77 78 is equivalent to western G77 78 and Japanese 7八金引 金 68 78 equivalent to G68 78 and 7八金寄 and 金 79 78 equivalent to G79 78 and 7八金上 Movement type The three movement types x are the same as in the western system Thus 歩 24 歩x 歩 24 Like the western system but unlike the Japanese system this movement indication is obligatory in all contexts Destination coordinates Indicates which square a piece is moved to Like the Japanese system rank row coordinates are indicated with a numeral and not a letter However Arabic numerals are used instead of Japanese numerals For example 76 is equivalent to Japanese 7六 When a piece is moved to the same location as the preceding piece in a capture the designation coordinates are omitted This is similar to the use of 同 in the Japanese system For example the sequence 歩 24 歩x 角x 角x 飛x would be equivalent to western 1 P 24 Px24 2 Bx24 Bx24 3 Rx24 and Japanese 2四歩 同歩 同角 同角 同飛 Other conventions Like the Japanese system the numbering of moves is not obligatory The ellipsis notation for White s moves in the western system is not needed as is used instead Comparison examples edit Notation Example 1Board after 44 moves Gote WhitePieces in hand 銀歩歩歩歩 9 8 7 6 5 4 3 2 1 一 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp a 二 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp b 三 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp c 四 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp d 五 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp e 六 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp f 七 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp g 八 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp h 九 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp i Sente BlackPieces in hand 銀歩歩 As an example a Tempo Loss Bishop Exchange game might proceed and be notated like this d Notation Example 1 Western style Notation Japanese style Notation 1 P 76 P 34 2 P 26 G 32 3 G 78 P 84 4 P 25 Bx88 5 Sx88 S 22 6 S 38 S 33 7 P 36 S 72 8 K 68 P 64 9 S 37 P 85 10 S 46 P 86 11 Px86 Rx86 12 P 24 Px24 13 N 77 R 82 14 P 35 Px35 15 Sx35 P 74 16 Sx24 Sx24 17 Rx24 P 23 18 R 26 P 75 19 P 83 Sx83 20 B 63 B 74 21 B 18 Bx47 22 G 58 B 14 1 7六歩 7 6 P 2 3四歩 3 4 P 3 2六歩 2 6 P 4 3二金 3 2 G 5 7八金 7 8 G 6 8四歩 8 4 P 7 2五歩 2 5 P 8 8八角成 8 8 B promote 9 同 銀 same S 10 2二銀 2 2 S 11 3八銀 3 8 S 12 3三銀 3 3 S 13 3六歩 3 6 P 14 7二銀 7 2 S 15 6八玉 6 8 K 16 6四歩 6 4 P 17 3七銀 3 7 S 18 8五歩 8 5 P 19 4六銀 4 6 S 20 8六歩 8 6 P 21 同歩 same P 22 同飛 same R 23 2四歩 2 4 P 24 同歩 same P 25 7七桂 7 7 N 26 8二飛 8 2 R 27 3五歩 3 5 P 28 同歩 same P 29 同 銀 same S 30 7四歩 7 4 P 31 2四銀 2 4 S 32 同銀 same S 33 同飛 same R 34 2三歩打 2 3 P drop 35 2六飛 2 6 R 36 7五歩 7 5 P 37 8三歩打 8 3 P drop 38 同銀 same S 39 6三角打 6 3 B drop 40 7四角打 7 4 B drop 41 1八角成 1 8 B promote 42 4七角成 4 7 B promote 43 5八金 5 8 G 44 1四馬 1 4 B Notation Example 2 Board after 37 moves Gote WhitePieces in hand 銀歩 9 8 7 6 5 4 3 2 1 一 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp a 二 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp b 三 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp c 四 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp d 五 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp e 六 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp f 七 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp g 八 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp h 九 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp i Sente Black Pieces in hand 歩歩 Below is another notated game Ishida opening showing the more typical Japanese notation where moves are not numbered dropped pieces are not indicated and white black turns are marked e It also shows an example of ambiguity resolution G69 58 5八金左 and a piece entering a promotion zone that remains unpromoted Sx23 2三銀不成 Notation Example 2 Western Hosking Western Hodges Japanese Kitao Kawasaki 1 P76 P34 2 P75 P35 3 R78 R32 4 G69 58 G41 52 5 K48 P14 6 P16 K62 7 P46 P64 8 G47 S72 9 S38 K71 10 K39 S42 11 P96 P44 12 S68 S43 13 P66 S54 14 S67 R42 15 S56 P45 16 Px45 Sx45 17 Sx45 Rx45 18 S 34 R41 19 Sx23 1 P 7f P 3d 2 P 7e P 3e 3 R 7h R 3b 4 G6i 5h G4a 5b 5 K 4h P 1d 6 P 1f K 6b 7 P 4f P 6d 8 G 4g S 7b 9 S 3h K 7a 10 K 3i S 4b 11 P 9f P 4d 12 S 6h S 4c 13 P 6f S 5d 14 S 6g R 4b 15 S 5f P 4e 16 Px4e Sx4e 17 Sx4e Rx4e 18 S 3d R 4a 19 Sx2c 7六歩 3四歩 7五歩 3五歩 7八飛 3二飛 5八金左 5二金左 4八玉 1四歩 1六歩 6二王 4六歩 6四歩 4七金 7二銀 3八銀 7一王 3九玉 4二銀 9六歩 4四歩 6八銀 4三銀 6六歩 5四銀 6七銀 4二飛 5六銀 4五歩 同歩 同銀 同銀 同飛 3四銀 4一飛 2三銀不成 歩 76 歩 34 歩 75 歩 35 飛 78 飛 32 金 69 58 金 41 52 玉 48 歩 14 歩 16 王 62 歩 46 歩 64 金 47 銀 72 銀 38 玉 71 玉 39 銀 42 歩 96 歩 44 銀 68 銀 43 歩 66 銀 54 銀 67 飛 42 銀 58 歩 45 歩x 銀x 銀x 飛x 銀 34 飛 41 銀x23 Recording games and positions editThis section needs expansion You can help by adding to it March 2017 SFEN edit SFEN is an extension of Forsyth Edwards Notation FEN used for describing board positions of shogi games Formally an SFEN is a text string of ASCII characters It has three fields that are separated by a space The fields Piece placement on the board from Black s perspective Who has the next move Pieces in hand Corresponding board pieces in hand 角987654321 香桂銀金王 桂香1 飛 金銀 2歩 歩歩歩歩 歩歩3 歩 歩 td, wikipedia, wiki, book, books, library,

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