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Wikipedia

Shadeop

Shadeop is a term used in computer graphics rendering to refer to an atomic, built-in function used in a shader.

It is a portmanteau that blends the terms shading and operation.

Meaning in the RenderMan context edit

The term is specifically used in the context of shaders written in the RenderMan Shading Language (RSL) for use with RenderMan-compliant renderers.

User-defined functions written in RSL are just referred to as "functions". Hence, use of the term mostly serves as a means to distinguish the latter type from built-in type functions.

RSL also allows for binary plugins written in C to be loaded and treated like built-in shadeops. These are commonly referred to as DSO shadeops. Two RenderMan implementations, 3Delight and PhotoRealistic RenderMan, have recently added new type in recent years called RSL plugin shadeop. This type uses a newer C++ API but otherwise can't be distinguished from the older type by a user, when called from within a shader.

Example edit

The following example shader makes use of the ambient(), diffuse(), faceforward(), normalize() and transform() built-in shadeops as well as the checkerboard() user-defined RSL plugin shadeop.

plugin "checkerboard"; surface checkmatte(float Ka = 1, Kd = 1;) {  normal Nf = faceforward(normalize(N), I);  color pattern = checkerboard(transform("object", P));  Oi = Os;  Ci = Oi * Cs * pattern * (Ka * ambient() + Kd * diffuse(Nf)); } 

shadeop, this, article, does, cite, sources, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, june, 2019, learn, when, remove, this, me. This article does not cite any sources Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Shadeop news newspapers books scholar JSTOR June 2019 Learn how and when to remove this message Shadeop is a term used in computer graphics rendering to refer to an atomic built in function used in a shader It is a portmanteau that blends the terms shading and operation Meaning in the RenderMan context editThe term is specifically used in the context of shaders written in the RenderMan Shading Language RSL for use with RenderMan compliant renderers User defined functions written in RSL are just referred to as functions Hence use of the term mostly serves as a means to distinguish the latter type from built in type functions RSL also allows for binary plugins written in C to be loaded and treated like built in shadeops These are commonly referred to as DSO shadeops Two RenderMan implementations 3Delight and PhotoRealistic RenderMan have recently added new type in recent years called RSL plugin shadeop This type uses a newer C API but otherwise can t be distinguished from the older type by a user when called from within a shader Example edit The following example shader makes use of the ambient diffuse faceforward normalize and transform built in shadeops as well as the checkerboard user defined RSL plugin shadeop plugin checkerboard surface checkmatte float Ka 1 Kd 1 normal Nf faceforward normalize N I color pattern checkerboard transform object P Oi Os Ci Oi Cs pattern Ka ambient Kd diffuse Nf Retrieved from https en wikipedia org w index php title Shadeop amp oldid 958070387, wikipedia, wiki, book, books, library,

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