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Savage: The Battle for Newerth

Savage: The Battle for Newerth is a 2003 video game combining aspects of the real-time strategy and first-person shooter genres, developed by S2 Games.[1] It takes place in a science fantasy distant future when mankind has rebuilt society after the apocalypse, but is threatened by intelligent beasts led by a sorceress.

Savage: The Battle for Newerth
Developer(s)S2 Games
The Newerth Community
Platform(s)Windows
Linux
Mac OS X
ReleaseSeptember 9, 2003
Genre(s)Real-time strategy
first-person shooter
Mode(s)Multiplayer

Gameplay edit

Savage is a solely online game, as it does not include a single-player mode. Each match takes place on a map of varying size. A single match has two or more teams, which can be either human or beasts (most maps have one human team and one beast team, but any configuration is possible). The goal of the game is to destroy the primary enemy structure — the "Stronghold" for the human race, or the "Lair" for the beast race. Each team has one commander, who plays the game like a real-time strategy (RTS), and additional players, who play the game like a first / third person shooter / Hack and slash.[2][3] The human team is better at defense and ranged combat, while the beast team is better at offense and melee combat.[citation needed] A lot of gameplay is based on melee combat, which is notoriously hard to master and very different from most games.[4]

A commander is responsible for directing his team, constructing buildings and researching technology.[5] The commander is capable of creating a maximum of ten workers, which are NPCs that are fully controlled by the commander. These workers can be commanded to construct and repair buildings, mine resources and even attack other players or NPCs. Commanders can also issue these commands to the players on their team, allowing the commander to coordinate team movements and attacks.[2] Players can also receive buffs from the commander once the technology tree has been sufficiently developed. When a match starts, players may request to act as the commander. Depending on the game server's settings, they may either be promoted immediately, or the team must vote on the request. A match cannot start until both teams have a commander, although commanders may quit the game after the match has started.

The other 1 to 127 players on the team are the field players, that receive orders from the commander, which appear as visual waypoints. They can be ordered to attack enemies, mine resources, or construct buildings, although there is no penalty for ignoring orders. Some players can be promoted to the rank of "Officer" by their commander, which allows them to issue similar orders to other players on the team. Officers also grant a passive healing bonus to teammates around them. When a field player is killed, they are presented with the option to purchase units and weapons before spawning. The units and weapons that are available are determined by the commander's development of the technology tree and the amount of gold the player has (although players can request items from the commander if they don't have enough gold). Gold is obtained by killing Players, NPCs, and damaging enemy buildings.[citation needed]

Release edit

The game was released in 2003, was turned freeware on September 1, 2006,[6] and its source code was made available to the public. S2 Games have discontinued the game since, but its community continued developing it.[7]

Developed by a team at Newerth.com with S2 Games' support, XR was the most widely used continuation of Savage. It includes all improvements contributed by the Savage Full Enhancement mod, and adds better player models, new animations, new music, an additional 500 props for map designers, a reworked GUI and better support for mods, among other features.[8][9] Unlike the original Savage, XR is not open-source due to concerns about cheating, which has been a problem in the past for open-sourced versions of the game.[10]

The official Savage XR website, Newerth.com, was closed down in 2022 but the community continues developing the game.[11]

Reception edit

Eurogamer awarded Savage 8 out of 10, criticizing technical glitches and the lack of any introductory tutorials, but highlighting the RTS-style gameplay aspects, accommodation for a wide range of player styles and good looking graphics.[14]

It won the 2004 Seumas McNally Grand Prize for best indie game.

See also edit

References edit

  1. ^ "Savage slips to July - PC News at Gamespot". CNET Networks. Retrieved 2008-11-02.
  2. ^ a b . IGN Entertainment. Archived from the original on August 5, 2002. Retrieved 2008-11-02.
  3. ^ "Savage Updated Preview". CNET Networks. Retrieved 2008-11-02.
  4. ^ . Archived from the original on 2013-02-15. Retrieved 2012-09-22.
  5. ^ . IGN Entertainment. Archived from the original on December 22, 2002. Retrieved 2008-11-02.
  6. ^ . linux-Gamers. Archived from the original on June 8, 2008. Retrieved 2008-11-02.
  7. ^ . Newerth.com. Archived from the original on 2016-07-28. Retrieved 2016-07-21. In 2007 Newerth.com acquired the source code for Savage: The battle for Newerth and announced its continued development with the implementation of new features and content into the game via a patch named XR, incorporating previous community modifications.
  8. ^ . Archived from the original on 2012-09-22. Retrieved 2012-09-22.
  9. ^ . 2012-09-17. Archived from the original on 2012-09-22. Retrieved 2012-09-22.
  10. ^ . Archived from the original on 2015-05-01. Retrieved 2012-09-23.
  11. ^ "Newerth.com Has Closed Down". Newerth.com. 2022-08-30. Retrieved 2023-01-14.
  12. ^ "Savage: The Battle for Newerth for PC". GameRankings. CBS Interactive. Retrieved June 6, 2018.
  13. ^ "Savage: The Battle for Newerth for PC Reviews". Metacritic. CBS Interactive. Retrieved June 6, 2018.
  14. ^ a b Bramwell, Tom (February 17, 2004). "Savage: The Battle for Newerth". Eurogamer. Gamer Network. Retrieved June 6, 2018.
  15. ^ Butts, Steve (September 12, 2003). "Savage: The Battle for Newerth Review". IGN. Ziff Davis. Retrieved June 6, 2018.
  16. ^ Kasavin, Greg (September 26, 2003). "Savage: The Battle for Newerth Review". GameSpot. CBS Interactive. from the original on December 29, 2013. Retrieved June 6, 2018.

External links edit

  • official Savage XR website

savage, battle, newerth, this, article, about, 2003, real, time, strategy, video, game, 1988, action, video, game, savage, video, game, 2003, video, game, combining, aspects, real, time, strategy, first, person, shooter, genres, developed, games, takes, place,. This article is about the 2003 real time strategy video game For the 1988 action video game see Savage video game Savage The Battle for Newerth is a 2003 video game combining aspects of the real time strategy and first person shooter genres developed by S2 Games 1 It takes place in a science fantasy distant future when mankind has rebuilt society after the apocalypse but is threatened by intelligent beasts led by a sorceress Savage The Battle for NewerthDeveloper s S2 Games The Newerth CommunityPlatform s WindowsLinuxMac OS XReleaseSeptember 9 2003Genre s Real time strategyfirst person shooterMode s Multiplayer Contents 1 Gameplay 2 Release 3 Reception 4 See also 5 References 6 External linksGameplay editSavage is a solely online game as it does not include a single player mode Each match takes place on a map of varying size A single match has two or more teams which can be either human or beasts most maps have one human team and one beast team but any configuration is possible The goal of the game is to destroy the primary enemy structure the Stronghold for the human race or the Lair for the beast race Each team has one commander who plays the game like a real time strategy RTS and additional players who play the game like a first third person shooter Hack and slash 2 3 The human team is better at defense and ranged combat while the beast team is better at offense and melee combat citation needed A lot of gameplay is based on melee combat which is notoriously hard to master and very different from most games 4 A commander is responsible for directing his team constructing buildings and researching technology 5 The commander is capable of creating a maximum of ten workers which are NPCs that are fully controlled by the commander These workers can be commanded to construct and repair buildings mine resources and even attack other players or NPCs Commanders can also issue these commands to the players on their team allowing the commander to coordinate team movements and attacks 2 Players can also receive buffs from the commander once the technology tree has been sufficiently developed When a match starts players may request to act as the commander Depending on the game server s settings they may either be promoted immediately or the team must vote on the request A match cannot start until both teams have a commander although commanders may quit the game after the match has started The other 1 to 127 players on the team are the field players that receive orders from the commander which appear as visual waypoints They can be ordered to attack enemies mine resources or construct buildings although there is no penalty for ignoring orders Some players can be promoted to the rank of Officer by their commander which allows them to issue similar orders to other players on the team Officers also grant a passive healing bonus to teammates around them When a field player is killed they are presented with the option to purchase units and weapons before spawning The units and weapons that are available are determined by the commander s development of the technology tree and the amount of gold the player has although players can request items from the commander if they don t have enough gold Gold is obtained by killing Players NPCs and damaging enemy buildings citation needed Release editThe game was released in 2003 was turned freeware on September 1 2006 6 and its source code was made available to the public S2 Games have discontinued the game since but its community continued developing it 7 Developed by a team at Newerth com with S2 Games support XR was the most widely used continuation of Savage It includes all improvements contributed by the Savage Full Enhancement mod and adds better player models new animations new music an additional 500 props for map designers a reworked GUI and better support for mods among other features 8 9 Unlike the original Savage XR is not open source due to concerns about cheating which has been a problem in the past for open sourced versions of the game 10 The official Savage XR website Newerth com was closed down in 2022 but the community continues developing the game 11 Reception editReceptionAggregate scoresAggregatorScoreGameRankings77 12 Metacritic75 100 13 Review scoresPublicationScoreEurogamer8 10 14 GameSpot7 1 10 16 IGN8 7 10 15 Eurogamer awarded Savage 8 out of 10 criticizing technical glitches and the lack of any introductory tutorials but highlighting the RTS style gameplay aspects accommodation for a wide range of player styles and good looking graphics 14 It won the 2004 Seumas McNally Grand Prize for best indie game See also editPortal nbsp Video games Savage 2 A Tortured Soul Heroes of NewerthReferences edit Savage slips to July PC News at Gamespot CNET Networks Retrieved 2008 11 02 a b IGN Savage The Battle for Newerth Preview IGN Entertainment Archived from the original on August 5 2002 Retrieved 2008 11 02 Savage Updated Preview CNET Networks Retrieved 2008 11 02 How melee works Archived from the original on 2013 02 15 Retrieved 2012 09 22 IGN A Savage Game IGN Entertainment Archived from the original on December 22 2002 Retrieved 2008 11 02 linuX gamers net Savage The Battle for Newerth now Freeware linux Gamers Archived from the original on June 8 2008 Retrieved 2008 11 02 Newerth Savage XR About us Newerth com Archived from the original on 2016 07 28 Retrieved 2016 07 21 In 2007 Newerth com acquired the source code for Savage The battle for Newerth and announced its continued development with the implementation of new features and content into the game via a patch named XR incorporating previous community modifications Newerth com What is the community patch Savage XR Archived from the original on 2012 09 22 Retrieved 2012 09 22 Savage XR 1 0 Released Full Details 2012 09 17 Archived from the original on 2012 09 22 Retrieved 2012 09 22 Why isn t Savage XR open source Archived from the original on 2015 05 01 Retrieved 2012 09 23 Newerth com Has Closed Down Newerth com 2022 08 30 Retrieved 2023 01 14 Savage The Battle for Newerth for PC GameRankings CBS Interactive Retrieved June 6 2018 Savage The Battle for Newerth for PC Reviews Metacritic CBS Interactive Retrieved June 6 2018 a b Bramwell Tom February 17 2004 Savage The Battle for Newerth Eurogamer Gamer Network Retrieved June 6 2018 Butts Steve September 12 2003 Savage The Battle for Newerth Review IGN Ziff Davis Retrieved June 6 2018 Kasavin Greg September 26 2003 Savage The Battle for Newerth Review GameSpot CBS Interactive Archived from the original on December 29 2013 Retrieved June 6 2018 External links editofficial Savage XR website Retrieved from https en wikipedia org w index php title Savage The Battle for Newerth amp oldid 1221394909, wikipedia, wiki, book, books, library,

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