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Rod Fergusson

Rod Fergusson is a Canadian video game producer, best known for overseeing the development of the Gears of War franchise, originally at Epic Games and then as head of The Coalition. More recently, Fergusson moved over to Blizzard Entertainment to oversee development on the Diablo series.

Rod Fergusson
Fergusson at the 2011 Game Developers Conference
OccupationGame producer
Years active1996–present
Employer(s)Microsoft (1996–2005)
Epic Games (2005–2012)
Irrational Games (2012–2013)
The Coalition (2014–2020)
Blizzard Entertainment (2020–present)

Career

Early years and Microsoft (1996–2005)

Fergusson grew up in Ontario, Canada, and while he had an interest in video games, he thought the industry was too far out of reach for him, though he had programmed his own multi-user dungeon (MUD).[1]

Fergusson started his career in 1996 at Microsoft, initially as part of its consulting services providing technical support to enterprise customers with Microsoft Solutions Framework before moving into the Redmond campus directly.[2][3] While there, an opening at Microsoft Game Studios under Shannon Loftis opened up, which Fergusson was able to get.[1] He joined Microsoft's internal simulations group, later renamed to Aces Game Studio, where one of the first projects he worked on was Microsoft Train Simulator alongside Kuju Entertainment.[4][5] With the release of the first Xbox console in 2002, Fergusson also worked with Stormfront Studios to help finish Blood Wake as a launch title for the console.[5] After a few months exploring a possible new internal studio within Microsoft, Fergusson returned to a producer role to help bring Valve's Counter-Strike to the Xbox, as the project at Ritual Entertainment was behind schedule. He helped to bring the multiplayer game to the Xbox by 2003, and assisted in setting pace for the single-player Counter-Strike: Condition Zero to be completed by 2003, though ultimately, Valve dropped much of Ritual's work and had the single-player game reworked by Turtle Rock Studios.[1][5]

Epic Games (2005–2012)

Between 2003 and 2005, Fergusson worked on two unannounced titles within Microsoft.[5] In early 2005, Fergusson was introduced to the upcoming Gears of War from Epic Games, targeted for Microsoft's new Xbox 360 console. Fergusson described the state of the game as being "on fire" and well behind schedule, which he attributed to Epic having only one producer at the time, splitting duties between Gears and Unreal Tournament 3. Fergusson discussed the situation with Microsoft where it was determined the best route would be for him to quit Microsoft and join Epic in a full-time capacity to help get Gears back on track, and by July 2005, Fergusson was working at Epic as an executive producer and helping to get the game ready for release over the next 18 months.[1][5] Eventually Fergusson became director of production, participating in development for the entire Gears of War series.[6][7] While at Epic, Fergusson also helped with some of its other projects, including Bulletstorm which was also a similarly-troubled project as it neared its release window.[5]

Another project at Epic that Fergusson helped with was the mobile game series Infinity Blade that was conceived by Donald Mustard of Epic's subsidiary Chair Entertainment. While Fergusson had partially helped with the design, he "[didn't] get mobile" and games that focused on endless repetition of gameplay.[5] Around 2012, Epic began discussions with Tencent Holdings as the company wanted to get into the mobile and free-to-play market, an area Tencent had great experience in. In June 2012, Tencent invested into Epic Games as to obtain a 40% minority ownership of the company, but which Epic CEO Tim Sweeney said would not affect the creative output of Epic Games.[8]

Irrational Games (2012–2013)

Fergusson, believing that this investment by Tencent would move Epic away from the type of "AAA, big-narrative, big-story, big-impact game" he preferred working on, left Epic and on August 9, 2012, joined Irrational Games as executive vice president of development during the final stretch of development of BioShock Infinite.[9][10][11] Fergusson had gained a reputation from his days at Microsoft and Epic as a "closer", a management-level position that would help bring a troubled project to completion. He was brought into this same role at Irrational as to assist the game's lead, Ken Levine, to make tough decisions on what content and gameplay that they needed to cut as to deliver the game following nearly a decade of development.[12]

Following BioShock Infinite's release in March 2013, Fergusson announced his plans to depart Irrational that April, though had not confirmed where he would go next and was remaining there for a few months to help on transition. Fergusson said "I am very proud of the work that I did and of the team and what they were able to accomplish on Infinite. Now with the game shipped successfully, I've done what I set out to do here and now I'm looking forward to the next chapter in my life and career."[13] Fergusson later said in a 2020 interview that the short period he had spent at Irrational validated the concept that he was a good "closer",[1] someone capable of helping to complete a troubled project to get it released on time, and for which had begun to get an industry reputation for. Fergusson said that he found himself enjoying helping to close out the development cycle of games.[9][14] In September 2013, Fergusson had been tapped to lead an upcoming new studio under 2K Games (Irrational's parent) in the San Francisco area.[15] Fergusson later identified this studio as Hangar 13 and had been working on Mafia III. He decided to leave due to having creative differences with the senior management at 2K.[16]

Black Tusk/The Coalition (2014–2020)

During 2013, Microsoft began talking with Epic about acquiring the Gears of War franchise with plans to assign it to Black Tusk Studios. Fergusson heard of this and contacted Microsoft, eager to work on the series again.[9] Microsoft affirmed the acquisition on January 27, 2014, and confirmed Fergusson would be hired into a leadership position at Black Tusk Studios.[9][17][18] Fergusson said "I've been privileged to work on a lot of great games with a lot of great teams, but Gears has had the most impact on me professionally and personally, so this really feels like a homecoming."[19] Fergusson also state that he felt that with Microsoft's resources, they would do much more with the series than at Epic.[20] Black Tusk was later renamed to The Coalition (based on a fictional entity within the Gears series) in June 2015.[21] Over the next three years, Fergusson helped lead development on the remastered version of the first Gears game and the fourth and fifth entry in the series. The last two games shifted the main character and setting for the game, which Fergusson said was meant to be comparable to the contrast between Tim Burton's and Christopher Nolan's Batman films.[1]

Blizzard (2020–present)

Fergusson left the Coalition in February 2020, moving over to Blizzard Entertainment to oversee development of the Diablo series.[22]

Video game credits

Fergusson has been credited on the following games:[23][better source needed]

References

  1. ^ a b c d e f Van Allen, Eric (February 6, 2020). "The Rod Fergusson Interview: How Gears of War's Studio Head Earned His Reputation as the "Closer"". USGamer. Retrieved February 7, 2020.
  2. ^ Maiberg, Emanuel (October 3, 2016). "Making a Big Budget Video Game Is Riskier and Harder Than Ever. So Why Do It?". Motherboard. Retrieved July 7, 2017.
  3. ^ Fergusson, Rod (2011). Scoping Success. Game Developers Conference. Retrieved February 8, 2020.
  4. ^ Hanson, Ben (August 5, 2012). "How Simulating Trains Led To Gears of War". Game Informer. GameStop. Retrieved December 23, 2014.
  5. ^ a b c d e f g h i j Klepek, Patrick (September 11, 2019). "'Gears 5' Director on His Career of Salvaging Game Development Trainwrecks". Vice. Retrieved February 8, 2020.
  6. ^ Jenkins, David (April 14, 2016). "Gears Of War 4 hands-on preview and interview – 'We're not doing first person. We're staying true'". Metro. Retrieved July 7, 2017.
  7. ^ Mahardy, Mike (September 26, 2013). "Gears of War, Bioshock Infinite Dev Forming New 2K Studio". IGN. Retrieved July 7, 2017.
  8. ^ Crecente, Brian (May 5, 2016). "The four lives of Epic Games". Polygon. from the original on November 9, 2017. Retrieved July 26, 2018.
  9. ^ a b c d Crecente, Brian (August 1, 2014). "The fixer: Why Rod Fergusson returned to Gears of War". Polygon. Vox Media. Retrieved December 23, 2014.
  10. ^ Goldfarb, Andrew (August 9, 2012). "Gears of War Dev Joins Bioshock Infinite Team. Rob Fergusson moves to Irrational". IGN. Ziff Davis. Retrieved December 23, 2014.
  11. ^ Ivan, Tom (August 10, 2012). . Computer and Video Games. Future plc. Archived from the original on September 21, 2012. Retrieved December 23, 2014.
  12. ^ Schreier, Jason (May 10, 2021). "A look inside BioShock Infinite's troubled development". Polygon. Retrieved May 10, 2021.
  13. ^ Crecente, Brian (April 8, 2014). "BioShock Infinite VP of development Rod Fergusson leaving Irrational Games". Polygon. Vox Media. Retrieved December 23, 2014.
  14. ^ Crecente, Brian (April 8, 2013). "BioShock Infinite VP of development Rod Fergusson leaving Irrational Games". Polygon. Retrieved February 7, 2020.
  15. ^ Ligman, Kris (September 26, 2013). "Epic, Irrational alumnus to helm 2K's newest studio". Gamasutra. Retrieved February 8, 2020.
  16. ^ Watts, Steve (January 21, 2020). "Gears Of War Boss Says He Left Mafia 3 Over "Creative Differences"". GameSpot. Retrieved February 8, 2020.
  17. ^ Karmali, Luke (January 27, 2014). "Gears of War Rights Acquired by Microsoft. Development duties handed to Black Tusk Studios". IGN. Ziff Davis. Retrieved December 23, 2014.
  18. ^ Makuch, Eddie (January 27, 2014). "Microsoft buys Gears of War from Epic. Xbox maker acquires rights to the popular franchise; Black Tusk Studios taking over development duties with producer Rod Fergusson leading the team; details on new projects coming later this year". GameSpot. CBS Interactive. Retrieved December 23, 2014.
  19. ^ McWhertor, Michael (January 27, 2014). "Microsoft acquires Gears of War from Epic, hires series producer Rod Fergusson". Polygon. Vox Media. Retrieved December 23, 2014.
  20. ^ Hicks, Jon (September 13, 2014). . Official Xbox Magazine. Future plc. Archived from the original on September 13, 2014. Retrieved June 24, 2015.
  21. ^ Nunneley, Stephany (June 3, 2015). "Gears of War studio Black Tusk Studios has been renamed The Coalition". VG247. Videogaming247. Retrieved October 12, 2016.
  22. ^ Plunkett, Luke (February 5, 2020). "Gears Of Wars' Boss Leaving, Will Now Oversee Diablo". Kotaku. Retrieved February 5, 2020.
  23. ^ "Rod Fergusson profile". MobyGames. Blue Flame Labs. Retrieved December 24, 2014.

External links

fergusson, canadian, video, game, producer, best, known, overseeing, development, gears, franchise, originally, epic, games, then, head, coalition, more, recently, fergusson, moved, over, blizzard, entertainment, oversee, development, diablo, series, fergusson. Rod Fergusson is a Canadian video game producer best known for overseeing the development of the Gears of War franchise originally at Epic Games and then as head of The Coalition More recently Fergusson moved over to Blizzard Entertainment to oversee development on the Diablo series Rod FergussonFergusson at the 2011 Game Developers ConferenceOccupationGame producerYears active1996 presentEmployer s Microsoft 1996 2005 Epic Games 2005 2012 Irrational Games 2012 2013 The Coalition 2014 2020 Blizzard Entertainment 2020 present Contents 1 Career 1 1 Early years and Microsoft 1996 2005 1 2 Epic Games 2005 2012 1 3 Irrational Games 2012 2013 1 4 Black Tusk The Coalition 2014 2020 1 5 Blizzard 2020 present 2 Video game credits 3 References 4 External linksCareer EditEarly years and Microsoft 1996 2005 Edit Fergusson grew up in Ontario Canada and while he had an interest in video games he thought the industry was too far out of reach for him though he had programmed his own multi user dungeon MUD 1 Fergusson started his career in 1996 at Microsoft initially as part of its consulting services providing technical support to enterprise customers with Microsoft Solutions Framework before moving into the Redmond campus directly 2 3 While there an opening at Microsoft Game Studios under Shannon Loftis opened up which Fergusson was able to get 1 He joined Microsoft s internal simulations group later renamed to Aces Game Studio where one of the first projects he worked on was Microsoft Train Simulator alongside Kuju Entertainment 4 5 With the release of the first Xbox console in 2002 Fergusson also worked with Stormfront Studios to help finish Blood Wake as a launch title for the console 5 After a few months exploring a possible new internal studio within Microsoft Fergusson returned to a producer role to help bring Valve s Counter Strike to the Xbox as the project at Ritual Entertainment was behind schedule He helped to bring the multiplayer game to the Xbox by 2003 and assisted in setting pace for the single player Counter Strike Condition Zero to be completed by 2003 though ultimately Valve dropped much of Ritual s work and had the single player game reworked by Turtle Rock Studios 1 5 Epic Games 2005 2012 Edit Between 2003 and 2005 Fergusson worked on two unannounced titles within Microsoft 5 In early 2005 Fergusson was introduced to the upcoming Gears of War from Epic Games targeted for Microsoft s new Xbox 360 console Fergusson described the state of the game as being on fire and well behind schedule which he attributed to Epic having only one producer at the time splitting duties between Gears and Unreal Tournament 3 Fergusson discussed the situation with Microsoft where it was determined the best route would be for him to quit Microsoft and join Epic in a full time capacity to help get Gears back on track and by July 2005 Fergusson was working at Epic as an executive producer and helping to get the game ready for release over the next 18 months 1 5 Eventually Fergusson became director of production participating in development for the entire Gears of War series 6 7 While at Epic Fergusson also helped with some of its other projects including Bulletstorm which was also a similarly troubled project as it neared its release window 5 Another project at Epic that Fergusson helped with was the mobile game series Infinity Blade that was conceived by Donald Mustard of Epic s subsidiary Chair Entertainment While Fergusson had partially helped with the design he didn t get mobile and games that focused on endless repetition of gameplay 5 Around 2012 Epic began discussions with Tencent Holdings as the company wanted to get into the mobile and free to play market an area Tencent had great experience in In June 2012 Tencent invested into Epic Games as to obtain a 40 minority ownership of the company but which Epic CEO Tim Sweeney said would not affect the creative output of Epic Games 8 Irrational Games 2012 2013 Edit Fergusson believing that this investment by Tencent would move Epic away from the type of AAA big narrative big story big impact game he preferred working on left Epic and on August 9 2012 joined Irrational Games as executive vice president of development during the final stretch of development of BioShock Infinite 9 10 11 Fergusson had gained a reputation from his days at Microsoft and Epic as a closer a management level position that would help bring a troubled project to completion He was brought into this same role at Irrational as to assist the game s lead Ken Levine to make tough decisions on what content and gameplay that they needed to cut as to deliver the game following nearly a decade of development 12 Following BioShock Infinite s release in March 2013 Fergusson announced his plans to depart Irrational that April though had not confirmed where he would go next and was remaining there for a few months to help on transition Fergusson said I am very proud of the work that I did and of the team and what they were able to accomplish on Infinite Now with the game shipped successfully I ve done what I set out to do here and now I m looking forward to the next chapter in my life and career 13 Fergusson later said in a 2020 interview that the short period he had spent at Irrational validated the concept that he was a good closer 1 someone capable of helping to complete a troubled project to get it released on time and for which had begun to get an industry reputation for Fergusson said that he found himself enjoying helping to close out the development cycle of games 9 14 In September 2013 Fergusson had been tapped to lead an upcoming new studio under 2K Games Irrational s parent in the San Francisco area 15 Fergusson later identified this studio as Hangar 13 and had been working on Mafia III He decided to leave due to having creative differences with the senior management at 2K 16 Black Tusk The Coalition 2014 2020 Edit During 2013 Microsoft began talking with Epic about acquiring the Gears of War franchise with plans to assign it to Black Tusk Studios Fergusson heard of this and contacted Microsoft eager to work on the series again 9 Microsoft affirmed the acquisition on January 27 2014 and confirmed Fergusson would be hired into a leadership position at Black Tusk Studios 9 17 18 Fergusson said I ve been privileged to work on a lot of great games with a lot of great teams but Gears has had the most impact on me professionally and personally so this really feels like a homecoming 19 Fergusson also state that he felt that with Microsoft s resources they would do much more with the series than at Epic 20 Black Tusk was later renamed to The Coalition based on a fictional entity within the Gears series in June 2015 21 Over the next three years Fergusson helped lead development on the remastered version of the first Gears game and the fourth and fifth entry in the series The last two games shifted the main character and setting for the game which Fergusson said was meant to be comparable to the contrast between Tim Burton s and Christopher Nolan s Batman films 1 Blizzard 2020 present Edit Fergusson left the Coalition in February 2020 moving over to Blizzard Entertainment to oversee development of the Diablo series 22 Video game credits EditFergusson has been credited on the following games 23 better source needed 2001 Microsoft Train Simulator 2002 Blood Wake 5 2003 Half Life Counter Strike for Xbox 2006 Gears of War 2007 Unreal Tournament 3 2008 Gears of War 2 2009 Fat Princess credited for some design help 5 2009 Shadow Complex 2010 Lost Planet 2 due to Gears characters as part of the game s additional content 5 2010 Infinity Blade 2011 Gears of War 3 2011 Infinity Blade II 2011 Bulletstorm 2013 Gears of War Judgment 2013 Infinity Blade III 2013 BioShock Infinite 2016 Gears of War 4 2019 Gears 5 2021 Diablo II Resurrected credited for leading the Diablo teamReferences Edit a b c d e f Van Allen Eric February 6 2020 The Rod Fergusson Interview How Gears of War s Studio Head Earned His Reputation as the Closer USGamer Retrieved February 7 2020 Maiberg Emanuel October 3 2016 Making a Big Budget Video Game Is Riskier and Harder Than Ever So Why Do It Motherboard Retrieved July 7 2017 Fergusson Rod 2011 Scoping Success Game Developers Conference Retrieved February 8 2020 Hanson Ben August 5 2012 How Simulating Trains Led To Gears of War Game Informer GameStop Retrieved December 23 2014 a b c d e f g h i j Klepek Patrick September 11 2019 Gears 5 Director on His Career of Salvaging Game Development Trainwrecks Vice Retrieved February 8 2020 Jenkins David April 14 2016 Gears Of War 4 hands on preview and interview We re not doing first person We re staying true Metro Retrieved July 7 2017 Mahardy Mike September 26 2013 Gears of War Bioshock Infinite Dev Forming New 2K Studio IGN Retrieved July 7 2017 Crecente Brian May 5 2016 The four lives of Epic Games Polygon Archived from the original on November 9 2017 Retrieved July 26 2018 a b c d Crecente Brian August 1 2014 The fixer Why Rod Fergusson returned to Gears of War Polygon Vox Media Retrieved December 23 2014 Goldfarb Andrew August 9 2012 Gears of War Dev Joins Bioshock Infinite Team Rob Fergusson moves to Irrational IGN Ziff Davis Retrieved December 23 2014 Ivan Tom August 10 2012 Epic s production boss joins BioShock dev Irrational I ve played Infinite and it s amazing says former Gears of War man Rod Fergusson Computer and Video Games Future plc Archived from the original on September 21 2012 Retrieved December 23 2014 Schreier Jason May 10 2021 A look inside BioShock Infinite s troubled development Polygon Retrieved May 10 2021 Crecente Brian April 8 2014 BioShock Infinite VP of development Rod Fergusson leaving Irrational Games Polygon Vox Media Retrieved December 23 2014 Crecente Brian April 8 2013 BioShock Infinite VP of development Rod Fergusson leaving Irrational Games Polygon Retrieved February 7 2020 Ligman Kris September 26 2013 Epic Irrational alumnus to helm 2K s newest studio Gamasutra Retrieved February 8 2020 Watts Steve January 21 2020 Gears Of War Boss Says He Left Mafia 3 Over Creative Differences GameSpot Retrieved February 8 2020 Karmali Luke January 27 2014 Gears of War Rights Acquired by Microsoft Development duties handed to Black Tusk Studios IGN Ziff Davis Retrieved December 23 2014 Makuch Eddie January 27 2014 Microsoft buys Gears of War from Epic Xbox maker acquires rights to the popular franchise Black Tusk Studios taking over development duties with producer Rod Fergusson leading the team details on new projects coming later this year GameSpot CBS Interactive Retrieved December 23 2014 McWhertor Michael January 27 2014 Microsoft acquires Gears of War from Epic hires series producer Rod Fergusson Polygon Vox Media Retrieved December 23 2014 Hicks Jon September 13 2014 Epic streak Rod Fergusson on bringing Gears of War to Xbox One Series veteran talks Black Tusk Bioshock and betraying fans Official Xbox Magazine Future plc Archived from the original on September 13 2014 Retrieved June 24 2015 Nunneley Stephany June 3 2015 Gears of War studio Black Tusk Studios has been renamed The Coalition VG247 Videogaming247 Retrieved October 12 2016 Plunkett Luke February 5 2020 Gears Of Wars Boss Leaving Will Now Oversee Diablo Kotaku Retrieved February 5 2020 Rod Fergusson profile MobyGames Blue Flame Labs Retrieved December 24 2014 External links Edit Wikimedia Commons has media related to Rod Fergusson Rod Fergusson on Twitter Retrieved from https en wikipedia org w index php title Rod Fergusson amp oldid 1134307950, wikipedia, wiki, book, books, library,

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