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Robopon Sun, Star, and Moon Versions

Robopon Sun, Star and Moon Versions, or in Japan Robot Ponkottsu (ロボットポンコッツ), are handheld role-playing video games for Nintendo's Game Boy Color. Of the three games, only Sun was released in North America on December 4, 2000 by Atlus, while their original Japan releases were by Hudson Soft. The games focus on a boy named Cody (his default name) and his adventures on his island with his robotic friends. They mostly resemble the Pokémon series of video games,[2] but also bear similarities to the Super Nintendo Entertainment System game Robotrek, published by Enix (now Square Enix).[citation needed]

Robopon Sun, Star, and Moon Versions
"Build 'em, Collect 'em, Trash 'em!", Robopon Sun Version's tagline.
Developer(s)Hudson Soft (in collaboration with Red Company)[1]
Publisher(s)
Platform(s)Game Boy Color
ReleaseSun and Star Versions
  • JP: December 4, 1998
Moon Version
  • JP: December 24, 1999
Comic Bom Bom Special Version
  • JP: December 24, 1999
Sun Version
  • NA: December 4, 2000
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Story edit

 
Screenshot of gameplay

Within Robopon Sun, Star, and Moon versions, the player assumes the role of a child named Cody, whose grandpa is retiring and gives him the family business, a Robopon dispatching company.[3] Cody travels around Porombo Island collecting Robopon and battling against the "Legend 7", the top-ranked Robopon collectors on the island.[4] Each time Cody successfully beats one of the Legend 7, he takes his or her place in the ranking system.

Gameplay edit

 
Screenshot of a battle in progress.

Gameplay revolves around collecting, software upgrading, equipment swapping, and battling robotic characters in a similar manner to the Pokémon game series. To power up the Robopon, the player could add software and parts to them. Parts had varying amounts of space to store software and determined what sort of attacks the Robopon could use. For example, a Robopon could have an "Armgun" or a "Punch" part, and this software adds certain elements to the attacks. Furthermore, software could be added onto other parts, creating more powerful additions. For example, by equipping a "Thunder" software to a "Punch" part, the Robopon would be able to use "Thunderpunch". Software could also be mixed together to create special attacks - by mixing "Fire" and "Thunder" software, the Robopon would have the special move "Zapp!!". This software could also be removed. If the player did so, the attack abilities it gave the Robopon would be removed as well. Because only Sun was released in the US, not all of the original 153 Robopon were available because the others were located on the Star Version that was never produced in the US.[5]

Robopon cartridges have an Infrared panel on their top edge that allows them to trade information using waves much like a TV or VCR remote, allowing the cartridge to react to different objects. For example, pointing a remote control at the cartridges and pressing a button might boost the Robopon's stats, or open a chest within the games.[6] This feature was called the "GB Kiss".[7] The game included over 150 different Robopon to use, with the first 2 releases and then over 168, with the release of Moon version,[8] though some had to be upgraded, similar to Pokémon's evolution stages. The Robopon were classified as either Arm, Move, or Boot. Arm tended to have high offense, Move were fast, and Boot had the highest stats overall. Boot Robopon could not have their parts or software changed.

Japanese releases edit

 
Robot Ponkottsu, Sun, Star and Moon Versions

While the USA only received the Sun Version, the Japanese first had the two main releases, then nearly a year later got the Moon Version release. The Japanese version of the GB Kiss features a letter writing/sending feature, that can be accessed from the main menu, which can also send messages over the telephone.[9] For the USA release, only the sending Robopon feature is included on the GB Kiss. These versions are also compatible with the Japanese exclusive game Robot Ponkottsu 64: Nanatsu no Umi no Caramel with the Nintendo 64's Transfer Pak.[10] Another version, Robot Ponkottsu: Comic Bom Bom Special Version, was released in Japan on December 24, 1999.

Sequels edit

Two Game Boy Advance sequels were made; Robopon 2 Cross Version and Robopon 2 Ring Version, in a manner similar to that of the release patterns of different generations of Pokémon games. These games stars Cody traveling to another island but forgetting his Robopon. Subsequently, he has to find new Robopon, but instead of catching them he has to make them by finding different types of batteries and combining them in a method known as "Sparking". The game featured four-on-four battles, where all the Robopon the player had on him would battle against four opponent Robopon.

A Robopon game called Robot Ponkottsu 64: Nanatsu no Umi no Caramel was made for the Nintendo 64 but was never released outside Japan.

Manga edit

There were three manga series Robot Ponkots (ロボットポンコッツ), Robot Ponkots 2 (ロボットポンコッツ2), and Robot Ponkots Go! (ロボットポンコッツ豪!) created by Hataru Tamori which were all serialized in Comic Bom Bom from the late 1990s to early 2000s. They are unusually risque for children's manga, as the majority of the female characters are depicted as having enormous breasts.[11]

Reception edit

The game received a 7.0 from IGN, stating that it was a decent game, but played like a clone of Pokémon.[2] Sun received a collective 2 out of 5 from Nintendo Power, with 1 3-star review, three 2-stars, and one 1-star.[12]

References edit

  1. ^ "Red Entertainment Works page". Retrieved 22 November 2023.
  2. ^ a b Craig Harris (2000). "Robopon review". Retrieved October 14, 2007.
  3. ^ USA's Robopon Sun Version instructions page 6
  4. ^ Christopher Koeppel (2000). "Robopon preview". Retrieved October 14, 2007.
  5. ^ Walkthrough and FAQ by Katman at GameFAQs.com http://www.gamefaqs.com/portable/gbcolor/file/575974/11884
  6. ^ instructions page 29
  7. ^ Matthew Wanlin (2000). "Atlus Releases Robopon: Sun Version". Retrieved October 14, 2007.
  8. ^ Moon version, box back side
  9. ^ Japanese instructions, for Sun, Star and Moon versions, pages 42-48
  10. ^ Jankiewicz, Joshua (June 2, 2018). "Robot Ponkottsu 64". Hardcore Gaming 101. from the original on December 4, 2022. Retrieved December 3, 2022.
  11. ^ "Robopon 2 – Hardcore Gaming 101".
  12. ^ "Now Playing". Nintendo Power. No. 140. Nintendo of America. January 2001. p. 134.

External links edit

  • Robopon Sun Version at IGN

robopon, star, moon, versions, robopon, star, moon, versions, japan, robot, ponkottsu, ロボットポンコッツ, handheld, role, playing, video, games, nintendo, game, color, three, games, only, released, north, america, december, 2000, atlus, while, their, original, japan, . Robopon Sun Star and Moon Versions or in Japan Robot Ponkottsu ロボットポンコッツ are handheld role playing video games for Nintendo s Game Boy Color Of the three games only Sun was released in North America on December 4 2000 by Atlus while their original Japan releases were by Hudson Soft The games focus on a boy named Cody his default name and his adventures on his island with his robotic friends They mostly resemble the Pokemon series of video games 2 but also bear similarities to the Super Nintendo Entertainment System game Robotrek published by Enix now Square Enix citation needed Robopon Sun Star and Moon Versions Build em Collect em Trash em Robopon Sun Version s tagline Developer s Hudson Soft in collaboration with Red Company 1 Publisher s JP Hudson SoftNA AtlusPlatform s Game Boy ColorReleaseSun and Star Versions JP December 4 1998Moon VersionJP December 24 1999Comic Bom Bom Special VersionJP December 24 1999Sun VersionNA December 4 2000Genre s Role playingMode s Single player multiplayer Contents 1 Story 2 Gameplay 3 Japanese releases 4 Sequels 5 Manga 6 Reception 7 References 8 External linksStory edit nbsp Screenshot of gameplay Within Robopon Sun Star and Moon versions the player assumes the role of a child named Cody whose grandpa is retiring and gives him the family business a Robopon dispatching company 3 Cody travels around Porombo Island collecting Robopon and battling against the Legend 7 the top ranked Robopon collectors on the island 4 Each time Cody successfully beats one of the Legend 7 he takes his or her place in the ranking system Gameplay edit nbsp Screenshot of a battle in progress Gameplay revolves around collecting software upgrading equipment swapping and battling robotic characters in a similar manner to the Pokemon game series To power up the Robopon the player could add software and parts to them Parts had varying amounts of space to store software and determined what sort of attacks the Robopon could use For example a Robopon could have an Armgun or a Punch part and this software adds certain elements to the attacks Furthermore software could be added onto other parts creating more powerful additions For example by equipping a Thunder software to a Punch part the Robopon would be able to use Thunderpunch Software could also be mixed together to create special attacks by mixing Fire and Thunder software the Robopon would have the special move Zapp This software could also be removed If the player did so the attack abilities it gave the Robopon would be removed as well Because only Sun was released in the US not all of the original 153 Robopon were available because the others were located on the Star Version that was never produced in the US 5 Robopon cartridges have an Infrared panel on their top edge that allows them to trade information using waves much like a TV or VCR remote allowing the cartridge to react to different objects For example pointing a remote control at the cartridges and pressing a button might boost the Robopon s stats or open a chest within the games 6 This feature was called the GB Kiss 7 The game included over 150 different Robopon to use with the first 2 releases and then over 168 with the release of Moon version 8 though some had to be upgraded similar to Pokemon s evolution stages The Robopon were classified as either Arm Move or Boot Arm tended to have high offense Move were fast and Boot had the highest stats overall Boot Robopon could not have their parts or software changed Japanese releases edit nbsp Robot Ponkottsu Sun Star and Moon Versions While the USA only received the Sun Version the Japanese first had the two main releases then nearly a year later got the Moon Version release The Japanese version of the GB Kiss features a letter writing sending feature that can be accessed from the main menu which can also send messages over the telephone 9 For the USA release only the sending Robopon feature is included on the GB Kiss These versions are also compatible with the Japanese exclusive game Robot Ponkottsu 64 Nanatsu no Umi no Caramel with the Nintendo 64 s Transfer Pak 10 Another version Robot Ponkottsu Comic Bom Bom Special Version was released in Japan on December 24 1999 Sequels editTwo Game Boy Advance sequels were made Robopon 2 Cross Version and Robopon 2 Ring Version in a manner similar to that of the release patterns of different generations of Pokemon games These games stars Cody traveling to another island but forgetting his Robopon Subsequently he has to find new Robopon but instead of catching them he has to make them by finding different types of batteries and combining them in a method known as Sparking The game featured four on four battles where all the Robopon the player had on him would battle against four opponent Robopon A Robopon game called Robot Ponkottsu 64 Nanatsu no Umi no Caramel was made for the Nintendo 64 but was never released outside Japan Manga editThere were three manga series Robot Ponkots ロボットポンコッツ Robot Ponkots 2 ロボットポンコッツ2 and Robot Ponkots Go ロボットポンコッツ豪 created by Hataru Tamori which were all serialized in Comic Bom Bom from the late 1990s to early 2000s They are unusually risque for children s manga as the majority of the female characters are depicted as having enormous breasts 11 Reception editThe game received a 7 0 from IGN stating that it was a decent game but played like a clone of Pokemon 2 Sun received a collective 2 out of 5 from Nintendo Power with 1 3 star review three 2 stars and one 1 star 12 References edit Red Entertainment Works page Retrieved 22 November 2023 a b Craig Harris 2000 Robopon review Retrieved October 14 2007 USA s Robopon Sun Version instructions page 6 Christopher Koeppel 2000 Robopon preview Retrieved October 14 2007 Walkthrough and FAQ by Katman at GameFAQs com http www gamefaqs com portable gbcolor file 575974 11884 instructions page 29 Matthew Wanlin 2000 Atlus Releases Robopon Sun Version Retrieved October 14 2007 Moon version box back side Japanese instructions for Sun Star and Moon versions pages 42 48 Jankiewicz Joshua June 2 2018 Robot Ponkottsu 64 Hardcore Gaming 101 Archived from the original on December 4 2022 Retrieved December 3 2022 Robopon 2 Hardcore Gaming 101 Now Playing Nintendo Power No 140 Nintendo of America January 2001 p 134 External links editRobopon Sun Version at IGN Retrieved from https en wikipedia org w index php title Robopon Sun Star and Moon Versions amp oldid 1219144507, wikipedia, wiki, book, books, library,

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