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Richard Gray (game designer)

Richard Gray (also known as Levelord) is a video game designer who is best known for designing levels for 3D video games.[1] His most famous works are perhaps the levels for Duke Nukem 3D and SiN. During development of the expansion for Duke Nukem 3D, he quit his position at 3D Realms to co-found the company that became Ritual Entertainment.

Richard Gray
Born (1957-11-15) November 15, 1957 (age 65)
Other namesLevelord
OccupationLevel designer
EmployerLevelord Games
Known forLevel design in Duke Nukem 3D, Quake, Heavy Metal FAKK 2and SiN video games
Websitewww.levelord.com

He is known for hiding difficult to find Easter eggs in his levels in the form of hidden messages. Some of these can only be found by viewing the level in an editor program or cheating in the game, with a message such as "You're not supposed to be here! - Levelord". Duke Nukem 3D is known for having many such messages written on walls in some levels. His chosen pseudonym dates back to his early work on what became Blood starting in September 1994, based on how he signed off e-mails to designer Nick Newhard.[2] His transfer to the Duke Nukem 3D team in March 1995 was one of the causes of the strain that lead to Blood being published by GT Interactive over 3D Realms.

He created the first suspended platform, aka "void", deathmatch called HIPDM1 or "The Edge of Oblivion" for the Quake add-on pack Scourge of Armagon. This "islands in space" design of this multiplayer map became a staple in Quake III Arena and many other deathmatch games. He created the first player-the-size-of-a-rat deathmatch level with the release of SPRY or "Behind Zee Bookcase" for SiN.

With MumboJumbo's acquisition of Ritual and its transition from big-budget projects (like SiN Episodes) to casual gaming, he has been involved with smaller, more quickly developed and more experimental games.

He has released[when?] a hidden object game called Becky Brogan - The Mystery of Meane Manor, using the game programming language BlitzMax.

References

  1. ^ "GameStar: Richard Gray: "Creativity has to inspire the person"". Archived from the original on April 16, 2013. Retrieved March 14, 2012.
  2. ^ Keefer, John (August 20, 2012). "Where Are They Now: Richard 'Levelord' Gray". Shacknews. Retrieved December 30, 2015.

External links

richard, gray, game, designer, other, people, named, richard, gray, richard, gray, disambiguation, this, biography, living, person, needs, additional, citations, verification, please, help, adding, reliable, sources, contentious, material, about, living, perso. For other people named Richard Gray see Richard Gray disambiguation This biography of a living person needs additional citations for verification Please help by adding reliable sources Contentious material about living persons that is unsourced or poorly sourced must be removed immediately especially if potentially libelous or harmful Find sources Richard Gray game designer news newspapers books scholar JSTOR April 2010 Learn how and when to remove this template message Richard Gray also known as Levelord is a video game designer who is best known for designing levels for 3D video games 1 His most famous works are perhaps the levels for Duke Nukem 3D and SiN During development of the expansion for Duke Nukem 3D he quit his position at 3D Realms to co found the company that became Ritual Entertainment Richard GrayBorn 1957 11 15 November 15 1957 age 65 New Haven Connecticut United StatesOther namesLevelordOccupationLevel designerEmployerLevelord GamesKnown forLevel design in Duke Nukem 3D Quake Heavy Metal FAKK 2andSiNvideo gamesWebsitewww levelord comHe is known for hiding difficult to find Easter eggs in his levels in the form of hidden messages Some of these can only be found by viewing the level in an editor program or cheating in the game with a message such as You re not supposed to be here Levelord Duke Nukem 3D is known for having many such messages written on walls in some levels His chosen pseudonym dates back to his early work on what became Blood starting in September 1994 based on how he signed off e mails to designer Nick Newhard 2 His transfer to the Duke Nukem 3D team in March 1995 was one of the causes of the strain that lead to Blood being published by GT Interactive over 3D Realms He created the first suspended platform aka void deathmatch called HIPDM1 or The Edge of Oblivion for the Quake add on pack Scourge of Armagon This islands in space design of this multiplayer map became a staple in Quake III Arena and many other deathmatch games He created the first player the size of a rat deathmatch level with the release of SPRY or Behind Zee Bookcase for SiN With MumboJumbo s acquisition of Ritual and its transition from big budget projects like SiN Episodes to casual gaming he has been involved with smaller more quickly developed and more experimental games He has released when a hidden object game called Becky Brogan The Mystery of Meane Manor using the game programming language BlitzMax References Edit GameStar Richard Gray Creativity has to inspire the person Archived from the original on April 16 2013 Retrieved March 14 2012 Keefer John August 20 2012 Where Are They Now Richard Levelord Gray Shacknews Retrieved December 30 2015 External links EditLevelord at IMDb Richard Gray at MobyGames Richard Gray at IMDb Mumbo Jumbo Interview from Gamasutra Richard Gray at IMDb BlitzMax Post Retrieved from https en wikipedia org w index php title Richard Gray game designer amp oldid 1129354348, wikipedia, wiki, book, books, library,

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