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Programmer art

In video game development, programmer art refers to temporary assets added by the programmer to test functionality.

An example of what programmer art might look like in a video game. The programmer art will often be quite low-quality until it is replaced with a real sprite.

With this type of graphics, speed is a priority and aesthetics are secondary (if they are given any consideration at all). In fact, programmer art might be intentionally bad, to draw attention to the fact that the graphics are merely placeholders and should not be shipped with the final product. This practice might also speed its replacement.

Common forms of programmer art include stick figure sprites in platformer games, fuchsia textures in games using 3D models, and grid textures for level geometry. Games with a "top-down" perspective tend to use alphanumeric characters and simple 2D graphics to represent characters and landscape elements.

Not all programmers decide to replace the assets in their software prior to release. This is especially common in indie games, since indie developers generally lack the resources to commission large amounts of assets for their games.

programmer, confused, with, algorithmic, this, article, does, cite, sources, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, august, 2. Not to be confused with algorithmic art This article does not cite any sources Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Programmer art news newspapers books scholar JSTOR August 2010 Learn how and when to remove this message In video game development programmer art refers to temporary assets added by the programmer to test functionality An example of what programmer art might look like in a video game The programmer art will often be quite low quality until it is replaced with a real sprite With this type of graphics speed is a priority and aesthetics are secondary if they are given any consideration at all In fact programmer art might be intentionally bad to draw attention to the fact that the graphics are merely placeholders and should not be shipped with the final product This practice might also speed its replacement Common forms of programmer art include stick figure sprites in platformer games fuchsia textures in games using 3D models and grid textures for level geometry Games with a top down perspective tend to use alphanumeric characters and simple 2D graphics to represent characters and landscape elements Not all programmers decide to replace the assets in their software prior to release This is especially common in indie games since indie developers generally lack the resources to commission large amounts of assets for their games This computing article is a stub You can help Wikipedia by expanding it vte Retrieved from https en wikipedia org w index php title Programmer art amp oldid 1219427131, wikipedia, wiki, book, books, library,

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