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Milo (video game)

MILO is a first-person adventure-puzzle computer game that challenges the player to solve 14 puzzles based in the world of MILO, an artificially intelligent computer. The game was developed by Crystalvision Software and released in 1996. Released in the wake of such titles as Myst and Pandora's Box,[2] MILO was billed as a multimedia game and as an early example of 3D gaming.[3] The 16-track ambient soundtrack is composed by noted progressive rock musician, Warren Dale.[4][5]

MILO
Cover art
Developer(s)Crystalvision Software
Publisher(s)Sibling Interactive
Programmer(s)Max Elliott
Artist(s)Max Elliott
Composer(s)Warren Dale
Platform(s)Windows, Windows 3.x
Release1995 (Windows)
Dec 31, 1996 (Windows 3.x)[1]
Genre(s)adventure-puzzle
Mode(s)Single player

Development edit

According to Four Fat Chicks, this game is an example of "minute titles, released to less than no fanfare, inexplicably floating around on Ebay, unrecognized and forgotten".[6]

Plot edit

 
A puzzle awaiting the player.

The player is placed in the abandoned planet of an ancient and highly advanced civilization. This civilization had discovered the Keys to the Gateway of the Universe[7] and as a consequence they had abruptly left their planet in a state of enlightenment to travel and search the far corners of the universe for even greater mysteries. The one thing this civilization left behind was MILO - the sentient artificial intelligence designed to act as caretaker for their planet while they were gone and guard for the Keys to the Gateway.

MILO has existed now for centuries, patiently awaiting the return of his creators. The lack of interaction with life during the intervening centuries, however, has been difficult for MILO on a mental level. By the time of the player's arrival on the planet, MILO has unfortunately lost much of its normal function and is now quite mad. Your task as the player is to unlock the Library which holds the Keys to the Gateway. To do this, you must solve a series of 14 puzzles often taking the form of a 2-person logic game with MILO (acting remotely through the electronic world) as your opponent. Upon completion of the all 14 puzzles, the player meets MILO face to face, and escapes the planet.[8]

Gameplay edit

Gameplay sees the player access seven different worlds from a central hub, with puzzle completion leading to progression through the game. The backgrounds are static slideshows.

Reception edit

The game was well received by critics, earning praise especially for its graphics, sound, and replay value. The reliance on luck rather than logic in some of the puzzles, as well as the near-total lack of documentation accompanying the game, however, was criticized. The sound effects were also criticized (apart from the musical score) as lacking in quality and substance.[9] Four Fat Chicks likened the game's look and feel to Gord@k and L-Zone, and recommended the game to fans of puzzle adventure games such as Jewels of the Oracle, Cassandra Galleries, or Pandora's Box.[10] Michael J. Bertrand of World Village praised the New Age background music as one of the very few enjoyable aspects of the game.[11] The Adrenaline Vault's Hermann K. Peterscheck felt the game ripped off puzzles from Myst and The 7th Guest.[12][13][14]

References edit

  1. ^ . IGN. Retrieved 2009-02-15.
  2. ^ Milo. Four Fat Chicks. April 2003. Retrieved 2009-02-15.
  3. ^ Bertrand, Michael J. CD-ROM Does Not Mean Fun - A Review of MILO 2008-12-04 at the Wayback Machine. Gamer's Zone. 1997.
  4. ^ Crystalvision Software. MILO (PC).
  5. ^ Menshikov, Vitaly. Warren Dale (USA) - 2004 - "The Burden of Duplicity". 2004-08-13. Retrieved 2009-02-15.
  6. ^ . 2016-03-08. Archived from the original on 2016-03-08. Retrieved 2018-02-26.
  7. ^ Drizzlers, Abdullah. Milo. 2003-10-18. Retrieved 2009-02-15.
  8. ^ House, Michael L. MILO - Synopsis. All Game Guide. Retrieved 2009-02-15.
  9. ^ House, Michael L. Milo - Review. All Game Guide. Retrieved 16 September 2011.
  10. ^ . 2016-03-08. Archived from the original on 2016-03-08. Retrieved 2018-02-26.
  11. ^ . 1996-12-26. Archived from the original on 1996-12-26. Retrieved 2018-02-26.
  12. ^ . 1996-10-18. Archived from the original on 1996-10-18. Retrieved 2018-02-26.
  13. ^ . 1996-10-18. Archived from the original on 1996-10-18. Retrieved 2018-02-26.
  14. ^ . 1996-10-18. Archived from the original on 1996-10-18. Retrieved 2018-02-26.

External links edit

milo, video, game, this, article, about, computer, game, xbox, game, milo, kate, firmware, milo, boot, loader, milo, first, person, adventure, puzzle, computer, game, that, challenges, player, solve, puzzles, based, world, milo, artificially, intelligent, comp. This article is about the computer game For the Xbox 360 game see Milo and Kate For the firmware see MILO boot loader MILO is a first person adventure puzzle computer game that challenges the player to solve 14 puzzles based in the world of MILO an artificially intelligent computer The game was developed by Crystalvision Software and released in 1996 Released in the wake of such titles as Myst and Pandora s Box 2 MILO was billed as a multimedia game and as an early example of 3D gaming 3 The 16 track ambient soundtrack is composed by noted progressive rock musician Warren Dale 4 5 MILOCover artDeveloper s Crystalvision SoftwarePublisher s Sibling InteractiveProgrammer s Max ElliottArtist s Max ElliottComposer s Warren DalePlatform s Windows Windows 3 xRelease1995 Windows Dec 31 1996 Windows 3 x 1 Genre s adventure puzzleMode s Single player Contents 1 Development 2 Plot 3 Gameplay 4 Reception 5 References 6 External linksDevelopment editAccording to Four Fat Chicks this game is an example of minute titles released to less than no fanfare inexplicably floating around on Ebay unrecognized and forgotten 6 Plot edit nbsp A puzzle awaiting the player The player is placed in the abandoned planet of an ancient and highly advanced civilization This civilization had discovered the Keys to the Gateway of the Universe 7 and as a consequence they had abruptly left their planet in a state of enlightenment to travel and search the far corners of the universe for even greater mysteries The one thing this civilization left behind was MILO the sentient artificial intelligence designed to act as caretaker for their planet while they were gone and guard for the Keys to the Gateway MILO has existed now for centuries patiently awaiting the return of his creators The lack of interaction with life during the intervening centuries however has been difficult for MILO on a mental level By the time of the player s arrival on the planet MILO has unfortunately lost much of its normal function and is now quite mad Your task as the player is to unlock the Library which holds the Keys to the Gateway To do this you must solve a series of 14 puzzles often taking the form of a 2 person logic game with MILO acting remotely through the electronic world as your opponent Upon completion of the all 14 puzzles the player meets MILO face to face and escapes the planet 8 Gameplay editGameplay sees the player access seven different worlds from a central hub with puzzle completion leading to progression through the game The backgrounds are static slideshows Reception editThe game was well received by critics earning praise especially for its graphics sound and replay value The reliance on luck rather than logic in some of the puzzles as well as the near total lack of documentation accompanying the game however was criticized The sound effects were also criticized apart from the musical score as lacking in quality and substance 9 Four Fat Chicks likened the game s look and feel to Gord k and L Zone and recommended the game to fans of puzzle adventure games such as Jewels of the Oracle Cassandra Galleries or Pandora s Box 10 Michael J Bertrand of World Village praised the New Age background music as one of the very few enjoyable aspects of the game 11 The Adrenaline Vault s Hermann K Peterscheck felt the game ripped off puzzles from Myst and The 7th Guest 12 13 14 References edit MILO IGN Retrieved 2009 02 15 Milo Four Fat Chicks April 2003 Retrieved 2009 02 15 Bertrand Michael J CD ROM Does Not Mean Fun A Review of MILO Archived 2008 12 04 at the Wayback Machine Gamer s Zone 1997 Crystalvision Software MILO PC Menshikov Vitaly Warren Dale USA 2004 The Burden of Duplicity 2004 08 13 Retrieved 2009 02 15 Four Fat Chicks Milo Review 2016 03 08 Archived from the original on 2016 03 08 Retrieved 2018 02 26 Drizzlers Abdullah Milo 2003 10 18 Retrieved 2009 02 15 House Michael L MILO Synopsis All Game Guide Retrieved 2009 02 15 House Michael L Milo Review All Game Guide Retrieved 16 September 2011 Four Fat Chicks Milo Review 2016 03 08 Archived from the original on 2016 03 08 Retrieved 2018 02 26 MILO 1996 12 26 Archived from the original on 1996 12 26 Retrieved 2018 02 26 Milo Review Page 1 of 3 1996 10 18 Archived from the original on 1996 10 18 Retrieved 2018 02 26 Milo Review Page 2 of 3 1996 10 18 Archived from the original on 1996 10 18 Retrieved 2018 02 26 Milo Review Page 3 of 3 1996 10 18 Archived from the original on 1996 10 18 Retrieved 2018 02 26 External links editMILO at MobyGames Retrieved from https en wikipedia org w index php title Milo video game amp oldid 1037118544, wikipedia, wiki, book, books, library,

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