fbpx
Wikipedia

Mez Breeze

Mez Breeze is an Australian-based artist and practitioner of net.art,[1] working primarily with code poetry, electronic literature, mezangelle, and digital games. Born Mary-Anne Breeze, she uses a number of avatar nicknames,[2] including Mez[3] and Netwurker.[4] She received degrees in both Applied Social Science [Psychology] at Charles Sturt University in Bathurst, Australia in 1991 and Creative Arts at the University of Wollongong in Australia in 2001. In 1994, Breeze received a diploma in Fine Arts at the Illawarra Institute of Technology, Arts and Media Campus in Australia. As of May 2014, Mez is the only Interactive Writer and Artist who is a non-USA citizen to have her comprehensive career archive (called "The Mez Breeze Papers") housed at Duke University, through their David M. Rubenstein Rare Book & Manuscript Library.[5]

Mez Breeze
NationalityAustralian
Occupation(s)Artist and practitioner of net.art

Work edit

"Mez does for code poetry as jodi and Vuk Ćosić have done for ASCII Art: Turning a great, but naively executed concept into something brilliant, paving the ground for a whole generation of digital artists."

— Florian Cramer[6]

Breeze developed, and continues to write in, the hybrid language mezangelle. Her unorthodox use of language demonstrates the ubiquity of digitisation and the intersections of the digital and the real that are increasingly common in 21st century life. As well as creating static literary texts using mezangelle, Breeze also creates multi-disciplinary multimedia works online, and participates in online happenings that blur the lines between on- and off-line behaviour.

Code poetry edit

"These works are not content to let code remain below the surface but rather show it erupting through the surface of the screen to challenge the hegemony of alphabetic language."

Mezangelle is a type of poetry Breeze developed in the 1990s using Internet text language found in ASCII codes, online games, and other forms of Internet communication.[8] For example, Breeze titled her 2022 work "[Por]TrAIts" where the capitalization of AI represents the subject of the book (a collaboration between a human and an AI writer). "Mezangelle" refers both to the works themselves and the hybrid language in which they are composed—codeworks of this sort "playfully utilize programming terminology and syntax"[9] alongside "human-only" or so-called natural language, creating a creolised language that combines human language and code. In these works, the primary message is semantically overcoded in such a way that multiple different readings are made possible. For example, the word 'mezangelle' itself is sometimes written as 'm[ez]ang.elle',[10] which itself demonstrates the ways in which punctuation and non-alphabetical symbols (in this case the period and square brackets) disrupt and erupt through the human readable language. The word "mezangelle", itself a neologism, is fractured into multiple fragments that may allude to the words '"Mez", "ez" (easy), "mangle", "angle", "angel", and "elle", along with many possible others.[11] This hybridisation of human-only and digital languages demonstrates both the reliance of human language upon connotation and context, and the inclusion of code in everyday digital communications. Breeze also creates games in which texts in mezangelle are combined with images and sound.[12] These works are often fragmentary or chaotic, as they rely both upon the polysemic nature of mezangelle and the inherent possibilities of computer programming for the display of dynamic audiovisual elements.

Online interventions edit

Breeze also explores and exploits environments that involve online socialisations or encounters.[13] Such encounters involve the modification of online gaming environments, such as World of Warcraft,[14] EVE Online, and social networking and alternate gaming software.[15] As a member of the online group Third Faction,[16] Breeze has been involved in a number of in-game projects within World of Warcraft, with the aim of disrupting and challenging the combative structure of the game. In this way, Breeze challenges the assumed binary division between the online environment and the real world, and acts to subvert the factionalised “confrontational player-vs-player interaction”[14] that the game world tries to enforce. Breeze's use of multiple avatars for her digital works further emphasises the breakdown of the division between digital and real selves.

List of works edit

  • V[R]erses in the New River (Fall 2020).[17] Work is described as a microstory in virtual reality where text nodes are embedded in a three dimensional form, with a sound loop in the background. Users can control the sequence or leave in an autopilot mode.[18]
  • All the Delicate Duplicates (2017) is described as a literary walking simulator game where the reader interacts with objects that have narrative cues.[19]
    1. PRISOM (2013) uses Unity to reflect on social surveillance[19]
  • The Dead Tower (212) was a Flash work that used Mezangelle[19]
  • <? echo [THE_SIGNIFIER] ?> (2002) Reviewed in I love E-Poetry April 10, 2012
  • _the data][h!][bleeding texts_ (2001)
  • internal damage report and Fleshis.tics in Cauldron & Net, Volume 2 (1999)[20] Reviewed in I love E-Poetry October 14, 2012[21]
  • datahbabee Vs Narrow][B][randing first appeared in frAme 5 from trAce. This work has been preserved in the Next[22]

Exhibitions edit

  • Wollongong World Women Online, 1995[23]
  • ISEA, 1997 Chicago USA
  • ARS Electronica, 1997
  • The Metropolitan Museum, Tokyo Japan 1999
  • SIGGRAPH, 1999 & 2000
  • _Under_Score_, The Brooklyn Academy of Music, USA 2001
  • +playengines+, Melbourne Australia 2003
  • p0es1s, Berlin Germany 2004
  • Arte Nuevo InteractivA, Yucatán Mexico 2005
  • Radical Software, Turin Italy, 2006
  • DIWO, the HTTP Gallery London, 2007
  • Y O U . O W N . M E. N O W . U N T I L . Y O U . F O R G E T . A B O U T . M E. Museum of Modern Art Ljubljana 2008
  • New Media Scotland, 2008
  • The Laguna Art Museum California and Alternator Gallery Canada, 2009
  • Federation Square Melbourne, 2010
  • Transmediale Berlin, 2011[24]
  • [Por]TrAIts: #AI Characters + Their Microstories [Book 1]’ (2022).[25] Featured in the Future of Text Symposium, London, September 28, 2022.[26]
  • International Digital Media and Art Association’s 2022 Weird Media Exhibition, 2022 (Dayforth) [27]

Awards edit

  • VIF Prize, Germany (2001)
  • Electronic Literature Organisation Fiction Award Finalist for "the data][h!][bleeding texts" (2001)[28]
  • JavaArtist of the Year, Austria (2001)
  • Newcastle Digital Poetry Prize, Australia (2002)
  • Site Specific Index Page Competition, Italy (2006)
  • Burton Wonderland Gallery Winner - judged by Tim Burton, Australia (2010)[24]
  • Transmediale Vilèm Flusser Award Nominee, Germany (2011)
  • Western Australian Premier's Book Awards Finalist: “Digital Narrative” Category for “#PRISOM” (2014)
  • BBC Writersroom/The Space Digital Theatre Competition Finalist (2014)
  • Thiel Grant Award for Online Writing Finalist (2015)
  • Shortlisted in the “Games Development” Category of the MCV Pacific Women In Games List, which profiles the: “…most influential women across all facets of the Australian and New Zealand Games Industries.” (2015)
  • Tumblr International Prize (2015)[29]
  • The Space's “Open Call” Commission for “Pluto” (2015)[29]
  • Queensland Literary Awards: QUT Digital Literature Award for "V[R]ignettes" (2019)[30]
  • Woollahra Digital Literary Awards 2020 Readers’ Choice Award: Mez Breeze, Perpetual Nomads

Publications edit

  • Human Readable Messages_[Mezangelle 2003–2011] (2012).

See also edit

References edit

  1. ^ Grau, Oliver (2011). Imagery in the 21st Century. MIT Press. ISBN 978-0-262-01572-1.
  2. ^ Bosma, Josephine. . Furtherfield. Archived from the original on 3 October 2011. Retrieved 7 December 2011.
  3. ^ . Archived from the original on 14 November 2011. Retrieved 7 December 2011.
  4. ^ . Archived from the original on 6 October 2013. Retrieved 7 December 2011.
  5. ^ Tweet on The Mez Breeze Papers
  6. ^ Mills, Simon. . Nottingham trent University. Archived from the original on 6 February 2012. Retrieved 7 December 2011.
  7. ^ Hayles, N. Katherine. "Deeper into the Machine: Learning to Speak Digital". Computers and Composition 19. ISSN 8755-4615.
  8. ^ November 29, Mez Breeze | electronicliteraturereview; Am, 2018 at 9:14 (15 December 2017). "Interview with Mez Breeze". electronicliteraturereview. Retrieved 25 March 2024.{{cite web}}: CS1 maint: numeric names: authors list (link)
  9. ^ Sondheim, Alan (2001). Introduction: Codeworks. {{cite book}}: |work= ignored (help)
  10. ^ Mez (2000). "The Art of M[ezang.elle.ing: Constructing Polysemic & Neology Fic/Factions Online". BeeHive. Retrieved 7 December 2011.
  11. ^ Raley, Rita (2002). "Interferences: [Net.Writing and the Practice of Codework". Electronic Book Review. Retrieved 7 December 2011.
  12. ^ Netwurker (2001). "_][ad][Dressed in a Skin C.ode_". Retrieved 7 December 2011.
  13. ^ O'Brien, Nicholas. "Mezangelle'n w/ Mez". Retrieved 7 December 2011.
  14. ^ a b Evans, Sally. "'The Anti-Logos Weapon': Excesses of Meaning and Subjectivity in Mezangelle Poetry". Cordite. Cordite Poetry Review. ISSN 1328-2107. Retrieved 7 December 2011.
  15. ^ "Twitterwurk set". New Media Scotland. Retrieved 7 December 2011.
  16. ^ "Third Faction".
  17. ^ Breeze, Mez. "V[R]erses XR Story Series | @MezBreezeDesign".
  18. ^ Neural. "The V[R]erses, virtual objects of literature". Critical Digital culture and media arts. Retrieved 16 September 2022.
  19. ^ a b c "2018 Davin Heckman and James O'Sullivan, "Electronic Literature: Contexts and Poetics" | Literary Studies in the Digital Age". Retrieved 24 February 2024.
  20. ^ Breeze, MEz. "Internal damage report". Cauldron and Net.
  21. ^ Flores, Leonardo. ""Internal Damage Data" and "Fleshis.tics" by Mez Breeze". I love E-Poetry. Retrieved 17 September 2022.
  22. ^ Breeze, Mez. "frAme 5". The Next. Electronic Literature Organization.
  23. ^ Hight, Jeremy. . Leonardo Electronic Almanac. ISSN 1071-4391. Archived from the original on 18 January 2012. Retrieved 8 December 2011.
  24. ^ a b Breeze, Mez. . Archived from the original on 13 March 2011. Retrieved 7 December 2011.
  25. ^ "[Por]TrAIts: AI Characters + Their Microstories by Mez Breeze".
  26. ^ Breeze, Mez. "AI Art Generation Using Text Prompts". YouTube. Retrieved 28 September 2022.
  27. ^ White, Melinda M. (2 October 2022). "Weirding Winona: iDMAa 2022 Weird Media Exhibition". Electronic Book Review. Retrieved 17 November 2022.
  28. ^ "Fiction Competition Finalists". Electronic Literature Organization. Retrieved 28 January 2020.
  29. ^ a b "Blurring real life and fantasy in the Pluto Gameworld". The Space. 1 April 2016. Retrieved 29 January 2020.
  30. ^ "2019 Queensland Literary Awards Winners and Finalists". State Library of Queensland. Retrieved 29 January 2020.

Further reading edit

  • Evans, Sally (2011). "'The Anti-Logos Weapon': Excesses of Meaning and Subjectivity in Mezangelle Poetry". Cordite 36.
  • Hayles, N. Katherine (2002). "Deeper into the Machine: Learning to Speak Digital." Computers and Composition 19.
  • Memmott, Talan (2001) "E_RUPTURE://Codework"."Serration in Electronic Literature." American Book Review 22(6).
  • Raley, Rita (2002) "Interferences: [Net.Writing] and the Practice of Codework." Electronic Book Review.
  • Sondheim, Alan (2001). "Introduction: Codeworks." American Book Review 22(6).

breeze, australian, based, artist, practitioner, working, primarily, with, code, poetry, electronic, literature, mezangelle, digital, games, born, mary, anne, breeze, uses, number, avatar, nicknames, including, netwurker, received, degrees, both, applied, soci. Mez Breeze is an Australian based artist and practitioner of net art 1 working primarily with code poetry electronic literature mezangelle and digital games Born Mary Anne Breeze she uses a number of avatar nicknames 2 including Mez 3 and Netwurker 4 She received degrees in both Applied Social Science Psychology at Charles Sturt University in Bathurst Australia in 1991 and Creative Arts at the University of Wollongong in Australia in 2001 In 1994 Breeze received a diploma in Fine Arts at the Illawarra Institute of Technology Arts and Media Campus in Australia As of May 2014 Mez is the only Interactive Writer and Artist who is a non USA citizen to have her comprehensive career archive called The Mez Breeze Papers housed at Duke University through their David M Rubenstein Rare Book amp Manuscript Library 5 Mez BreezeNationalityAustralianOccupation s Artist and practitioner of net art Contents 1 Work 1 1 Code poetry 1 2 Online interventions 1 3 List of works 2 Exhibitions 3 Awards 4 Publications 5 See also 6 References 7 Further readingWork edit Mez does for code poetry as jodi and Vuk Cosic have done for ASCII Art Turning a great but naively executed concept into something brilliant paving the ground for a whole generation of digital artists Florian Cramer 6 Breeze developed and continues to write in the hybrid language mezangelle Her unorthodox use of language demonstrates the ubiquity of digitisation and the intersections of the digital and the real that are increasingly common in 21st century life As well as creating static literary texts using mezangelle Breeze also creates multi disciplinary multimedia works online and participates in online happenings that blur the lines between on and off line behaviour Code poetry edit These works are not content to let code remain below the surface but rather show it erupting through the surface of the screen to challenge the hegemony of alphabetic language N Katherine Hayles 7 Mezangelle is a type of poetry Breeze developed in the 1990s using Internet text language found in ASCII codes online games and other forms of Internet communication 8 For example Breeze titled her 2022 work Por TrAIts where the capitalization of AI represents the subject of the book a collaboration between a human and an AI writer Mezangelle refers both to the works themselves and the hybrid language in which they are composed codeworks of this sort playfully utilize programming terminology and syntax 9 alongside human only or so called natural language creating a creolised language that combines human language and code In these works the primary message is semantically overcoded in such a way that multiple different readings are made possible For example the word mezangelle itself is sometimes written as m ez ang elle 10 which itself demonstrates the ways in which punctuation and non alphabetical symbols in this case the period and square brackets disrupt and erupt through the human readable language The word mezangelle itself a neologism is fractured into multiple fragments that may allude to the words Mez ez easy mangle angle angel and elle along with many possible others 11 This hybridisation of human only and digital languages demonstrates both the reliance of human language upon connotation and context and the inclusion of code in everyday digital communications Breeze also creates games in which texts in mezangelle are combined with images and sound 12 These works are often fragmentary or chaotic as they rely both upon the polysemic nature of mezangelle and the inherent possibilities of computer programming for the display of dynamic audiovisual elements Online interventions edit Breeze also explores and exploits environments that involve online socialisations or encounters 13 Such encounters involve the modification of online gaming environments such as World of Warcraft 14 EVE Online and social networking and alternate gaming software 15 As a member of the online group Third Faction 16 Breeze has been involved in a number of in game projects within World of Warcraft with the aim of disrupting and challenging the combative structure of the game In this way Breeze challenges the assumed binary division between the online environment and the real world and acts to subvert the factionalised confrontational player vs player interaction 14 that the game world tries to enforce Breeze s use of multiple avatars for her digital works further emphasises the breakdown of the division between digital and real selves List of works edit V R erses in the New River Fall 2020 17 Work is described as a microstory in virtual reality where text nodes are embedded in a three dimensional form with a sound loop in the background Users can control the sequence or leave in an autopilot mode 18 All the Delicate Duplicates 2017 is described as a literary walking simulator game where the reader interacts with objects that have narrative cues 19 PRISOM 2013 uses Unity to reflect on social surveillance 19 The Dead Tower 212 was a Flash work that used Mezangelle 19 lt echo THE SIGNIFIER gt 2002 Reviewed in I love E Poetry April 10 2012 the data h bleeding texts 2001 internal damage report and Fleshis tics in Cauldron amp Net Volume 2 1999 20 Reviewed in I love E Poetry October 14 2012 21 datahbabee Vs Narrow B randing first appeared in frAme 5 from trAce This work has been preserved in the Next 22 Exhibitions editWollongong World Women Online 1995 23 ISEA 1997 Chicago USA ARS Electronica 1997 The Metropolitan Museum Tokyo Japan 1999 SIGGRAPH 1999 amp 2000 Under Score The Brooklyn Academy of Music USA 2001 playengines Melbourne Australia 2003 p0es1s Berlin Germany 2004 Arte Nuevo InteractivA Yucatan Mexico 2005 Radical Software Turin Italy 2006 DIWO the HTTP Gallery London 2007 Y O U O W N M E N O W U N T I L Y O U F O R G E T A B O U T M E Museum of Modern Art Ljubljana 2008 New Media Scotland 2008 The Laguna Art Museum California and Alternator Gallery Canada 2009 Federation Square Melbourne 2010 Transmediale Berlin 2011 24 Por TrAIts AI Characters Their Microstories Book 1 2022 25 Featured in the Future of Text Symposium London September 28 2022 26 International Digital Media and Art Association s 2022 Weird Media Exhibition 2022 Dayforth 27 Awards editVIF Prize Germany 2001 Electronic Literature Organisation Fiction Award Finalist for the data h bleeding texts 2001 28 JavaArtist of the Year Austria 2001 Newcastle Digital Poetry Prize Australia 2002 Site Specific Index Page Competition Italy 2006 Burton Wonderland Gallery Winner judged by Tim Burton Australia 2010 24 Transmediale Vilem Flusser Award Nominee Germany 2011 Western Australian Premier s Book Awards Finalist Digital Narrative Category for PRISOM 2014 BBC Writersroom The Space Digital Theatre Competition Finalist 2014 Thiel Grant Award for Online Writing Finalist 2015 Shortlisted in the Games Development Category of the MCV Pacific Women In Games List which profiles the most influential women across all facets of the Australian and New Zealand Games Industries 2015 Tumblr International Prize 2015 29 The Space s Open Call Commission for Pluto 2015 29 Queensland Literary Awards QUT Digital Literature Award for V R ignettes 2019 30 Woollahra Digital Literary Awards 2020 Readers Choice Award Mez Breeze Perpetual NomadsPublications editHuman Readable Messages Mezangelle 2003 2011 2012 See also edit nbsp Poetry portal List of electronic literature authors critics and works Digital poetry E book History Electronic literature Hypertext fiction Interactive fiction Literatronica Virtual reality Digital art Artificial intelligence artReferences edit Grau Oliver 2011 Imagery in the 21st Century MIT Press ISBN 978 0 262 01572 1 Bosma Josephine Networked Media and Internet Art Mez Furtherfield Archived from the original on 3 October 2011 Retrieved 7 December 2011 Augmentology 1 L 0 L 1 Archived from the original on 14 November 2011 Retrieved 7 December 2011 Livejournal Archived from the original on 6 October 2013 Retrieved 7 December 2011 Tweet on The Mez Breeze Papers Mills Simon Mez Interview by Simon Mills Nottingham trent University Archived from the original on 6 February 2012 Retrieved 7 December 2011 Hayles N Katherine Deeper into the Machine Learning to Speak Digital Computers and Composition 19 ISSN 8755 4615 November 29 Mez Breeze electronicliteraturereview Am 2018 at 9 14 15 December 2017 Interview with Mez Breeze electronicliteraturereview Retrieved 25 March 2024 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Sondheim Alan 2001 Introduction Codeworks a href Template Cite book html title Template Cite book cite book a work ignored help Mez 2000 The Art of M ezang elle ing Constructing Polysemic amp Neology Fic Factions Online BeeHive Retrieved 7 December 2011 Raley Rita 2002 Interferences Net Writing and the Practice of Codework Electronic Book Review Retrieved 7 December 2011 Netwurker 2001 ad Dressed in a Skin C ode Retrieved 7 December 2011 O Brien Nicholas Mezangelle n w Mez Retrieved 7 December 2011 a b Evans Sally The Anti Logos Weapon Excesses of Meaning and Subjectivity in Mezangelle Poetry Cordite Cordite Poetry Review ISSN 1328 2107 Retrieved 7 December 2011 Twitterwurk set New Media Scotland Retrieved 7 December 2011 Third Faction Breeze Mez V R erses XR Story Series MezBreezeDesign Neural The V R erses virtual objects of literature Critical Digital culture and media arts Retrieved 16 September 2022 a b c 2018 Davin Heckman and James O Sullivan Electronic Literature Contexts and Poetics Literary Studies in the Digital Age Retrieved 24 February 2024 Breeze MEz Internal damage report Cauldron and Net Flores Leonardo Internal Damage Data and Fleshis tics by Mez Breeze I love E Poetry Retrieved 17 September 2022 Breeze Mez frAme 5 The Next Electronic Literature Organization Hight Jeremy LEA New Media Exhibition Re Drawing Boundaries Focus On Mez Leonardo Electronic Almanac ISSN 1071 4391 Archived from the original on 18 January 2012 Retrieved 8 December 2011 a b Breeze Mez online resume Archived from the original on 13 March 2011 Retrieved 7 December 2011 Por TrAIts AI Characters Their Microstories by Mez Breeze Breeze Mez AI Art Generation Using Text Prompts YouTube Retrieved 28 September 2022 White Melinda M 2 October 2022 Weirding Winona iDMAa 2022 Weird Media Exhibition Electronic Book Review Retrieved 17 November 2022 Fiction Competition Finalists Electronic Literature Organization Retrieved 28 January 2020 a b Blurring real life and fantasy in the Pluto Gameworld The Space 1 April 2016 Retrieved 29 January 2020 2019 Queensland Literary Awards Winners and Finalists State Library of Queensland Retrieved 29 January 2020 Further reading editEvans Sally 2011 The Anti Logos Weapon Excesses of Meaning and Subjectivity in Mezangelle Poetry Cordite 36 Hayles N Katherine 2002 Deeper into the Machine Learning to Speak Digital Computers and Composition 19 Memmott Talan 2001 E RUPTURE Codework Serration in Electronic Literature American Book Review 22 6 Raley Rita 2002 Interferences Net Writing and the Practice of Codework Electronic Book Review Sondheim Alan 2001 Introduction Codeworks American Book Review 22 6 Retrieved from https en wikipedia org w index php title Mez Breeze amp oldid 1215555463, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.