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Mercury Hg

Mercury Hg is a puzzle-platform game developed by British studio Eiconic Games and published by UTV Ignition Games. It is the third entry in the Mercury series. The goal is to navigate a blob of mercury to a goalpost by tilting the stage without losing all of the mercury. The mercury can be split apart into multiple blobs, change colors using Paintshops, and be remerged into a new color. In addition, the game utilizes an online leaderboard, ghost sharing, and the ability to insert music into the levels.

Mercury Hg
Developer(s)Eiconic Games
Publisher(s)UTV Ignition Games
Director(s)Dave Pollard
Simon Credland
Producer(s)Dave Pollard
James Boulton
Designer(s)Neal Jones
Graeme Monk
SeriesMercury
Platform(s)PlayStation 3, Xbox 360
ReleasePlayStation 3
  • NA: September 27, 2011
  • EU: September 28, 2011
Xbox 360
  • WW: October 19, 2011
Genre(s)Puzzle-platform
Mode(s)Single-player

The game was released in North America on September 27, 2011, on PlayStation 3 via PlayStation Network and in Europe the following day. The Xbox 360 version was released via Xbox Live Arcade internationally on October 19, 2011. In addition, the game received two DLC packages titled "Heavy Elements" and "Rare Earth Elements". The game was praised for its visual style and level designs but was criticized for being too easy and lacking features from its predecessors.

Gameplay Edit

 
The HUD consists of two bars (left) to measure Par time and amount of remaining mercury while, the Roll (top) and Tilt (right) bar measure how much the stage is being tilted.

Mercury Hg is a puzzle-platform game. Similar to its predecessors Archer Maclean's Mercury and Mercury Meltdown, the goal is to navigate a blob of Mercury towards the goalpost by tilting the stage. Players can tilt the stage using the left analog stick in all versions in addition with Sixaxis motion controls for the PlayStation 3 version.[1] The camera position can be moved using the right analog stick and music tracks can be changed using the D-pad.[2]

The mercury blob can be split up into multiple blobs using sharp corners of the stages and can be remerged by making contact with each other or remerge instantly with a press of a button, however, using the latter method will cost players a few seconds.[3] The blob of mercury can change color by moving under Paintshops or merging with other blobs of mercury of different colors. Stages feature color-dependent tiles that activate pathways toward goalpost and tiles are blocked by invisible barriers unless the mercury is a specific color.[4]

Across the base game and DLC, there are a total of 120 levels named after chemical elements and organized on a periodic table with the last two being fictional elements due to the periodic table ending at 118.[5] Each level has achievements for completing the stage within the time limit, obtaining all atoms, and completing with 100% of mercury remaining. All achievements can be obtained individually via multiple playthroughs. Collecting achievements allows players to unlock bonus levels and challenge levels. In bonus levels, players start off with an insufficient amount of mercury and must collect mercury vials scattered across the stage in order to obtain 100% mercury and complete the level. In challenge levels, players have a set group of levels that must be completed in succession and meet a specific set of goals that vary between Challenge levels. The objectives range from completing set levels within a time limit, a certain amount of mercury, or obtaining a certain amount of collectibles.[2]

Mercury Hg has online leaderboards, the ability to insert music to be played during levels, ghost racing, and the ability to share replays.[1]

Development and release Edit

 
Booth of UTV Ignition Games in E3 2011.

Mercury Hg was developed by a five-man team known collectively as Eiconic Games for the Xbox 360 and PlayStation 3. It was announced in E3 2011.[6] Dave Pollard served as co-producer alongside James Boulton, and co-directed the game with Simon Credland. Neal Jones and Graeme Monk served as designers.[7] The music was created by two independent artists: Jilk and Sugar Jesus.[5] UTV Ignition Games approached Eiconic Games based on Graeme Monk's previous involvement with Archer Maclean's Mercury and due to previous development team, Ignition Banbury, no longer existing. UTV Ignition Games requested the game to be a modernized version of the series and appeal to a wider audience.[8] Credland created the art style, which was inspired by Portal and Wipeout.[5] Developing the game for PlayStation 3 and Xbox 360 allowed Eiconic Games to make the mercury more accurate and behave with better physics.[8] The title is a play on words for Mercury HD.[9][10] Eiconic Games tailored the levels to never take more than two minutes to complete, in order to reduce the frustration of players of losing a level.[5]

UTV Ignition Games released the game on PlayStation 3 via PlayStation Network on September 27, 2011, in North America, and in Europe the following day.[11] The Xbox 360 version was planned to be released via Xbox Live Arcade worldwide on the same day as the PS3's European release but was delayed and released on October 19, 2011.[12] Two downloadable content (DLC) packages were released for the game. The first DLC titled "Heavy Elements" was released in North America on the same day as the base game for PS3 and Xbox 360, and contains 45 levels, 10 of them bonus and five challenge.[13] It was later released in Europe on October 19, 2011 for both PS3 and Xbox 360.[14] The second DLC titled "Rare Earth Elements" contains the same number of levels as the first DLC, and was released in North America on November 29, 2011, for PS3.[12] The PS3 version was later released in European regions the following day alongside the Xbox 360 version for both North America and Europe.[14]

Reception Edit

Mercury Hg was well received, holding an aggregated score of 74 out of 100 on Metacritic based on 14 reviews.[15][16] IGN praised the game as fun and satisfying, particularly appreciating its replay value.[9] GamePro applauded the puzzles for being engaging and calling the game a "fun and breezy diversion".[17] GameSpot highlighted the visual style and periodic table theme as standout elements.[2] PlayStation Official Magazine also gave praise to the theme and design of the game, which they felt gave it a "Truly distinctive feel."[22] Machinima and GamesRadar+ complimented the music customization feature.[10][18] Official Xbox Magazine noted the game would be more appealing to speedrunners.[20] GameZone highlighted the accuracy of the mercury physics stating that it reacts like a real liquid would and that it breaks apart convincingly.[19]

Common criticism among reviewers was the game being too easy and the lack of additional content. Both GameSpot and Official Xbox Magazine criticized the game for lacking the party games from its predecessor, Mercury Meltdown.[2][20] GamePro was disappointed in the lack of multiplayer and felt the game was more suited to an iOS release.[17] GamesRadar+ criticized the game for not taking full advantage of the game's premise of controlling mercury, and for the imprecise motion controls of the PS3's DualShock 3 controller.[18] GameZone was also critical of the Sixaxis motion controls and disappointed in the lack of a level creator feature.[19]

References Edit

  1. ^ a b "Before Ignition Licensed Japanese Games They Made Mercury". Siliconera. September 27, 2011. from the original on June 27, 2019. Retrieved June 27, 2019.
  2. ^ a b c d e Briton Peele (October 4, 2011). "Mercury Hg Review". GameSpot. from the original on May 30, 2015. Retrieved August 25, 2019.
  3. ^ John Leo (June 9, 2011). "E3 2011: Mercury Hg Hands-On Preview". GameSpot. from the original on August 29, 2019. Retrieved August 30, 2019.
  4. ^ Matthew Keast (July 26, 2011). "Mercury Hands-On Preview". from the original on September 28, 2016. Retrieved August 29, 2019.
  5. ^ a b c d Graeme Monk (September 22, 2011). "Mercury Hg Slides onto PSN This Tuesday". PlayStation.Blog. from the original on February 2, 2012. Retrieved August 29, 2019.
  6. ^ "E3 2011: UTV Ignition Games Announces Mercury Meltdown and Mercury Hg". IGN. June 28, 2011. from the original on September 5, 2013. Retrieved August 8, 2019.
  7. ^ "Mercury Hg". Eiconic games. from the original on March 27, 2019. Retrieved June 20, 2019.
  8. ^ a b "TA Interview: Eiconic Games". TrueAchievements.com. 2011. from the original on August 25, 2019. Retrieved August 25, 2019.
  9. ^ a b c Colin Moriarty (October 3, 2011). "Mercury Hg Review: Prepare to test your mettle. Pardon the pun". IGN. from the original on September 30, 2013. Retrieved August 25, 2019.
  10. ^ a b c Jason Jasicki (October 17, 2011). . Machinima. Archived from the original on October 20, 2011. Retrieved August 26, 2019.
  11. ^ "Mercury Hg Released". Eiconic Games. September 27, 2011. from the original on July 29, 2016. Retrieved June 20, 2019.
  12. ^ a b "Mercury Hg Now Available for Xbox LIVE Arcade and PlayStation®Network". Gamasutra. October 19, 2011. from the original on August 29, 2019. Retrieved August 29, 2019.
  13. ^ Victoria Medina (October 19, 2011). "Get your science on with Mercury Hg". Destructoid. from the original on September 23, 2015. Retrieved June 27, 2019.
  14. ^ a b "MERCURY Hg DLC PACKS - PACK Heavy Elements out". Gamasutra. October 19, 2011. from the original on August 30, 2019. Retrieved August 29, 2019.
  15. ^ a b "Mercury Hg for PlayStation 3 reviews". Metacritic. from the original on January 6, 2014. Retrieved June 19, 2019.
  16. ^ a b "Mercury Hg for Xbox 360 reviews". Metacritic. from the original on November 19, 2015. Retrieved June 19, 2019.
  17. ^ a b c Terry Terrones (October 3, 2011). . GamePro. Archived from the original on October 6, 2011. Retrieved August 25, 2019.
  18. ^ a b c Matthew Keast (September 29, 2011). . GamesRadar+. Archived from the original on August 25, 2019. Retrieved August 25, 2019.
  19. ^ a b c Robert Workman (September 29, 2011). "Mercury HG Review". GameZone. from the original on November 10, 2011. Retrieved August 29, 2019.
  20. ^ a b c Lewis, Cameron (November 2011). "Mercury Hg: Back to Basics". Official Xbox Magazine. No. 128. Future plc. p. 74. Retrieved August 25, 2019.
  21. ^ Matt Sainsbury (September 30, 2011). "Review: Mercury Hg (PS3)". DigitallyDownloaded.net. from the original on April 11, 2016. Retrieved January 14, 2021.
  22. ^ "Mercury Hg Review". PlayStation: The Official Magazine. Future plc. November 2011. p. 84.

mercury, this, article, about, video, game, chemical, element, mercury, element, puzzle, platform, game, developed, british, studio, eiconic, games, published, ignition, games, third, entry, mercury, series, goal, navigate, blob, mercury, goalpost, tilting, st. This article is about the video game For the chemical element see Mercury element Mercury Hg is a puzzle platform game developed by British studio Eiconic Games and published by UTV Ignition Games It is the third entry in the Mercury series The goal is to navigate a blob of mercury to a goalpost by tilting the stage without losing all of the mercury The mercury can be split apart into multiple blobs change colors using Paintshops and be remerged into a new color In addition the game utilizes an online leaderboard ghost sharing and the ability to insert music into the levels Mercury HgDeveloper s Eiconic GamesPublisher s UTV Ignition GamesDirector s Dave PollardSimon CredlandProducer s Dave PollardJames BoultonDesigner s Neal JonesGraeme MonkSeriesMercuryPlatform s PlayStation 3 Xbox 360ReleasePlayStation 3NA September 27 2011EU September 28 2011 Xbox 360WW October 19 2011Genre s Puzzle platformMode s Single playerThe game was released in North America on September 27 2011 on PlayStation 3 via PlayStation Network and in Europe the following day The Xbox 360 version was released via Xbox Live Arcade internationally on October 19 2011 In addition the game received two DLC packages titled Heavy Elements and Rare Earth Elements The game was praised for its visual style and level designs but was criticized for being too easy and lacking features from its predecessors Contents 1 Gameplay 2 Development and release 3 Reception 4 ReferencesGameplay Edit The HUD consists of two bars left to measure Par time and amount of remaining mercury while the Roll top and Tilt right bar measure how much the stage is being tilted Mercury Hg is a puzzle platform game Similar to its predecessors Archer Maclean s Mercury and Mercury Meltdown the goal is to navigate a blob of Mercury towards the goalpost by tilting the stage Players can tilt the stage using the left analog stick in all versions in addition with Sixaxis motion controls for the PlayStation 3 version 1 The camera position can be moved using the right analog stick and music tracks can be changed using the D pad 2 The mercury blob can be split up into multiple blobs using sharp corners of the stages and can be remerged by making contact with each other or remerge instantly with a press of a button however using the latter method will cost players a few seconds 3 The blob of mercury can change color by moving under Paintshops or merging with other blobs of mercury of different colors Stages feature color dependent tiles that activate pathways toward goalpost and tiles are blocked by invisible barriers unless the mercury is a specific color 4 Across the base game and DLC there are a total of 120 levels named after chemical elements and organized on a periodic table with the last two being fictional elements due to the periodic table ending at 118 5 Each level has achievements for completing the stage within the time limit obtaining all atoms and completing with 100 of mercury remaining All achievements can be obtained individually via multiple playthroughs Collecting achievements allows players to unlock bonus levels and challenge levels In bonus levels players start off with an insufficient amount of mercury and must collect mercury vials scattered across the stage in order to obtain 100 mercury and complete the level In challenge levels players have a set group of levels that must be completed in succession and meet a specific set of goals that vary between Challenge levels The objectives range from completing set levels within a time limit a certain amount of mercury or obtaining a certain amount of collectibles 2 Mercury Hg has online leaderboards the ability to insert music to be played during levels ghost racing and the ability to share replays 1 Development and release Edit Booth of UTV Ignition Games in E3 2011 Mercury Hg was developed by a five man team known collectively as Eiconic Games for the Xbox 360 and PlayStation 3 It was announced in E3 2011 6 Dave Pollard served as co producer alongside James Boulton and co directed the game with Simon Credland Neal Jones and Graeme Monk served as designers 7 The music was created by two independent artists Jilk and Sugar Jesus 5 UTV Ignition Games approached Eiconic Games based on Graeme Monk s previous involvement with Archer Maclean s Mercury and due to previous development team Ignition Banbury no longer existing UTV Ignition Games requested the game to be a modernized version of the series and appeal to a wider audience 8 Credland created the art style which was inspired by Portal and Wipeout 5 Developing the game for PlayStation 3 and Xbox 360 allowed Eiconic Games to make the mercury more accurate and behave with better physics 8 The title is a play on words for Mercury HD 9 10 Eiconic Games tailored the levels to never take more than two minutes to complete in order to reduce the frustration of players of losing a level 5 UTV Ignition Games released the game on PlayStation 3 via PlayStation Network on September 27 2011 in North America and in Europe the following day 11 The Xbox 360 version was planned to be released via Xbox Live Arcade worldwide on the same day as the PS3 s European release but was delayed and released on October 19 2011 12 Two downloadable content DLC packages were released for the game The first DLC titled Heavy Elements was released in North America on the same day as the base game for PS3 and Xbox 360 and contains 45 levels 10 of them bonus and five challenge 13 It was later released in Europe on October 19 2011 for both PS3 and Xbox 360 14 The second DLC titled Rare Earth Elements contains the same number of levels as the first DLC and was released in North America on November 29 2011 for PS3 12 The PS3 version was later released in European regions the following day alongside the Xbox 360 version for both North America and Europe 14 Reception EditMercury HgAggregate scoreAggregatorScoreMetacritic74 100 15 16 Review scoresPublicationScoreGamePro8 10 17 GameSpot7 10 2 GamesRadar 18 GameZone7 5 10 19 IGN8 10 9 Official Xbox Magazine US 6 5 10 20 Machinima8 10 10 DigitallyDownloaded net 21 Mercury Hg was well received holding an aggregated score of 74 out of 100 on Metacritic based on 14 reviews 15 16 IGN praised the game as fun and satisfying particularly appreciating its replay value 9 GamePro applauded the puzzles for being engaging and calling the game a fun and breezy diversion 17 GameSpot highlighted the visual style and periodic table theme as standout elements 2 PlayStation Official Magazine also gave praise to the theme and design of the game which they felt gave it a Truly distinctive feel 22 Machinima and GamesRadar complimented the music customization feature 10 18 Official Xbox Magazine noted the game would be more appealing to speedrunners 20 GameZone highlighted the accuracy of the mercury physics stating that it reacts like a real liquid would and that it breaks apart convincingly 19 Common criticism among reviewers was the game being too easy and the lack of additional content Both GameSpot and Official Xbox Magazine criticized the game for lacking the party games from its predecessor Mercury Meltdown 2 20 GamePro was disappointed in the lack of multiplayer and felt the game was more suited to an iOS release 17 GamesRadar criticized the game for not taking full advantage of the game s premise of controlling mercury and for the imprecise motion controls of the PS3 s DualShock 3 controller 18 GameZone was also critical of the Sixaxis motion controls and disappointed in the lack of a level creator feature 19 References Edit a b Before Ignition Licensed Japanese Games They Made Mercury Siliconera September 27 2011 Archived from the original on June 27 2019 Retrieved June 27 2019 a b c d e Briton Peele October 4 2011 Mercury Hg Review GameSpot Archived from the original on May 30 2015 Retrieved August 25 2019 John Leo June 9 2011 E3 2011 Mercury Hg Hands On Preview GameSpot Archived from the original on August 29 2019 Retrieved August 30 2019 Matthew Keast July 26 2011 Mercury Hands On Preview Archived from the original on September 28 2016 Retrieved August 29 2019 a b c d Graeme Monk September 22 2011 Mercury Hg Slides onto PSN This Tuesday PlayStation Blog Archived from the original on February 2 2012 Retrieved August 29 2019 E3 2011 UTV Ignition Games Announces Mercury Meltdown and Mercury Hg IGN June 28 2011 Archived from the original on September 5 2013 Retrieved August 8 2019 Mercury Hg Eiconic games Archived from the original on March 27 2019 Retrieved June 20 2019 a b TA Interview Eiconic Games TrueAchievements com 2011 Archived from the original on August 25 2019 Retrieved August 25 2019 a b c Colin Moriarty October 3 2011 Mercury Hg Review Prepare to test your mettle Pardon the pun IGN Archived from the original on September 30 2013 Retrieved August 25 2019 a b c Jason Jasicki October 17 2011 Review Mercury Hg PS3 360 Machinima Archived from the original on October 20 2011 Retrieved August 26 2019 Mercury Hg Released Eiconic Games September 27 2011 Archived from the original on July 29 2016 Retrieved June 20 2019 a b Mercury Hg Now Available for Xbox LIVE Arcade and PlayStation Network Gamasutra October 19 2011 Archived from the original on August 29 2019 Retrieved August 29 2019 Victoria Medina October 19 2011 Get your science on with Mercury Hg Destructoid Archived from the original on September 23 2015 Retrieved June 27 2019 a b MERCURY Hg DLC PACKS PACK Heavy Elements out Gamasutra October 19 2011 Archived from the original on August 30 2019 Retrieved August 29 2019 a b Mercury Hg for PlayStation 3 reviews Metacritic Archived from the original on January 6 2014 Retrieved June 19 2019 a b Mercury Hg for Xbox 360 reviews Metacritic Archived from the original on November 19 2015 Retrieved June 19 2019 a b c Terry Terrones October 3 2011 Review Mercury Hg PS3 360 GamePro Archived from the original on October 6 2011 Retrieved August 25 2019 a b c Matthew Keast September 29 2011 Mercury Hg Review The periodic table is finally fun GamesRadar Archived from the original on August 25 2019 Retrieved August 25 2019 a b c Robert Workman September 29 2011 Mercury HG Review GameZone Archived from the original on November 10 2011 Retrieved August 29 2019 a b c Lewis Cameron November 2011 Mercury Hg Back to Basics Official Xbox Magazine No 128 Future plc p 74 Retrieved August 25 2019 Matt Sainsbury September 30 2011 Review Mercury Hg PS3 DigitallyDownloaded net Archived from the original on April 11 2016 Retrieved January 14 2021 Mercury Hg Review PlayStation The Official Magazine Future plc November 2011 p 84 Retrieved from https en wikipedia org w index php title Mercury Hg amp oldid 1171427943, wikipedia, wiki, book, books, library,

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