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MechWarrior: Living Legends

Mechwarrior: Living Legends (also known as MW:LL or MWLL) is a free, fan-created multiplayer-only game based in the BattleTech universe - originally a total-conversion mod for Crysis, it's since become stand-alone - running on Crysis Wars, and using CryEngine 2 as its engine. It's one of the few mods based on the BattleTech universe (and its supporting Intellectual property) to have been sanctioned by Microsoft—who currently (as of 2011) owns the rights to the Mechwarrior video-game franchise—and additionally received pre-SDK support and sanctioning directly from Crytek, producers of the games' engine.[1][2] On December 26, 2009, an open beta (version 0.1.0) was released via BitTorrent and other distribution methods.[3] Because the project changes the play-style and feel of the game it is originally based on (Crysis and Crysis Warhead) so completely as to be unrecognizable in comparison, it is billed as a "full-conversion" mod, since little to no trace of the original game's art or play-style (besides the most basic menus seen when first loading the game) exists any longer within MW:LL.[4][5] It was created by American developer Wandering Samurai Studios.

MechWarrior: Living Legends
Developer(s)Wandering Samurai Studios
SeriesMechWarrior
EngineCryEngine 2
Platform(s)Microsoft Windows
Release2009
Genre(s)Vehicle simulation
Mode(s)Multiplayer

History edit

Mechwarrior: Living Legends is based in the BattleTech universe and began as a mod for Quake Wars. However, for a number of reasons, the team decided to switch to Crysis and continue development on the CryEngine 2. Not long after the switch, German Crysis developer Crytek announced that the team would be one of only four to receive the Crysis Software Development Kit (SDK) in advance.

On Friday October 28, 2016 a new development team, unaffiliated with Wandering Samurai,[6] released a 0.8.0 version of the game.[7][8][9]

Since the community team took over development, Mechwarrior: Living Legends has received a number of new playable mechs, vehicles and aircraft as well as maps, in addition to significant gameplay and balance changes. As of August 2022, the game is in version 0.15.3.

Gameplay edit

MW:LL is a multiplayer-only game with no single-player mode. As such, it has no specific story and does not seek to establish canon. However, it is loosely set during the Clan Invasion of 3050-3061, with the playable teams being the Inner Sphere and the invading Clans. With some exceptions, the majority of playable assets are from this era in BattleTech canon.

The game is limited strictly to the first person point of view, and focuses largely on vehicular combat, including the franchise hallmark BattleMech. Additionally, it is the first game in the MechWarrior series to allow players to operate a wide range of vehicles in addition to 'Mechs; Battle-Armor, tanks, hovercraft, VTOLs, and aerospace fighters.

Each 'Mech, ground vehicle and aircraft chassis (asset) has multiple variants to choose from, sporting different weapon and equipment loadouts - determining their combat roles, effectiveness and capabilities in a given scenario.

Players must manage their asset's heat, ammo and damage in combat. Most energy weapons (lasers) are hit-scan and tend to build the most heat, but do not require ammunition - while Ballistic and Missile weapons fire projectiles, with a limited ammunition pool and generally producing less heat per damage, with some notable exceptions. Overheating can cause an automatic shutdown, which can be overridden at risk of causing severe damage or outright destruction to the asset. Maps have different ambient temperatures, as well as environmental features such as bodies of water or lava, all of which can effect an asset's cooling.

Each asset is divided into several different hitboxes - For mechs; the Center, Rear, Left and Right torsos, Left and Right legs, Head, and any external pods. Tanks have front, back and side panels, as well as their turret and internals. Aircraft have the body, wings, tail and engine. Arms and external pods on mechs, as well as wings on VTOLs and Aerospace fighters can be destroyed, along with any weapons carried in them - these are not replaceable through repairs. Mech side-torsos can also contain weapons, but if destroyed they can be fully restored. Destruction of the turret on tanks and hovercraft reduces its turn rate, but does not disable its weapons. The rear torso on mechs, and rear panel on tanks, contains the asset's engine - severe damage to these will reduce their top speed. Mechs can be mobility-killed by destroying one leg, or by severely damaging both legs. Destruction of the center torso for mechs, internals for tanks and hovercraft, or body for aircraft will destroy the asset.

Gamemodes edit

Mechwarrior: Living Legends offers five game modes. In each, the player will spawn as Infantry equipped with Battle Armor (BA), and is able to purchase an asset if they spawn at a factory - or weapons for their BA at these and all other spawnpoints - using the C-Bills they spawn with. By dealing damage, destroying enemy assets, capturing control points and using certain electronics systems, players earn more C-Bills in their current life - and progress towards the next rank, enabling them to respawn with more C-Bills. Team-based modes can be played in "PureTech" mode - restricting players on the Inner Sphere and Clan teams to their respective faction's assets.

Terrain Control edit

In Terrain Control (TC), similar to the Battlefield series' Conquest mode, the objective for each team is to capture and maintain control of several capture points spread across the map, in order to drain the opposing team of their Tickets. Each team starts with 625 Tickets, and each player starts off with 43,000 C-Bills - enough to choose from a small selection of light mechs and vehicles. Player deaths, the destruction of enemy assets, and controlling a majority of capture points, will bleed the opposing team's tickets. Some capture points may feature factories, from which players can buy mechs and vehicles, while others may be worth more in terms of their effect on ticket bleed.

Each asset has a specific ticket value, with heavier mechs and vehicles costing more upon destruction. Upon a team reaching 0 tickets, dead players will be unable to respawn, and a 3-minute timer begins. If both teams reach 0 tickets, the team with the most players alive at the end of the 3 minutes wins. If the round timer runs out before either team reaches 0 tickets, the team with the most tickets remaining wins.

Solaris Arena edit

Solaris Arena (SA) is a free-for-all deathmatch mode, with most maps being set on Solaris VII - A planet famous for its gladiatiorial Solaris games. George Ledoux reprises his role from Mechwarrior 4: Mercenaries as Duncan Fisher, a Solaris announcer, providing commentary during gameplay.

Team Solaris Arena edit

Team Solaris Arena (TSA) is a team-based deathmatch mode, and can be played on most TC maps. The objective for each team is to destroy as many tickets' worth of enemy assets as possible.

Test of Strength edit

Test of Strength is similar to TSA, however players start with a finite number of C-Bills, and have no way of earning more.

Practice edit

In practice mode, players spawn with a large amount of C-Bills and can give themselves as much as they require, in order to test out all the game's playable assets.

Reception edit

In 2010, MechWarrior: Living Legends was declared the winner of Mod DB's 2009 Players' Choice - Mod of the Year contest.[10] As of August 2022, MW:LL is rated 9.5/10 based on 528 reviews.[11]

In 2014, it was named by PCGamer among the "Ten top fan remade classics you can play for free right now".[12]

Sequel edit

In 2021 it was announced that a sequel titled 'Living Legends 2: Armored Combat' was in production, dropping the "MechWarrior" title. Living Legends 2 is being developed as a standalone title on Unreal Engine 5.[13]

References edit

  1. ^ Chris Faylor (24 September 2007). "MechWarrior Crysis Mod Given Legal Clearance". webcitation.org: Shacknews.com. from the original on 14 June 2011. Retrieved 17 November 2009.
  2. ^ Cry-Alex. . Crymod.com: CryTek. Archived from the original on 4 November 2008. Retrieved 3 April 2011.
  3. ^ . webcitation.org: shacknews.com. Archived from the original on 14 June 2011. Retrieved 3 April 2011.
  4. ^ "MechWarrior: Living Legends mod gives Crysis Nanosuit a run for its money". webcitation.org: Joystiq.com. from the original on 4 June 2011. Retrieved 3 April 2011.
  5. ^ "15 Modders who changed PC gaming". gamingbolt.com. from the original on 10 August 2011. Retrieved 3 April 2011.
  6. ^ "MechWarrior: Living Legends | official website".
  7. ^ "MechWarrior: Living Legends - Lebenszeichen der eingestellten CryEngine-Mod".
  8. ^ "Fans Are Keeping a Mechwarrior Mod Alive". 2 November 2016.
  9. ^ O'Connor, Alice (2 November 2016). "MechWarrior: Living Legends Revived by Players". Rock, Paper, Shotgun.
  10. ^ "Players Choice - Mod of the Year feature - MechWarrior: Living Legends mod for Crysis Wars". Mod DB. 23 December 2009. Retrieved 2022-08-03.
  11. ^ "Reviews - MechWarrior: Living Legends mod for Crysis Wars". Mod DB. 23 December 2009. Retrieved 2022-08-03.
  12. ^ Craig Pearson (2014-01-01). "Ten top fan-remade classics you can play for free right now". PC Gamer.
  13. ^ "Summer 2021 Development Update news - Living Legends 2: Armored Combat". Mod DB. 6 October 2021. Retrieved 2021-12-01.

External links edit

  • Official website

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Mechwarrior Living Legends also known as MW LL or MWLL is a free fan created multiplayer only game based in the BattleTech universe originally a total conversion mod for Crysis it s since become stand alone running on Crysis Wars and using CryEngine 2 as its engine It s one of the few mods based on the BattleTech universe and its supporting Intellectual property to have been sanctioned by Microsoft who currently as of 2011 owns the rights to the Mechwarrior video game franchise and additionally received pre SDK support and sanctioning directly from Crytek producers of the games engine 1 2 On December 26 2009 an open beta version 0 1 0 was released via BitTorrent and other distribution methods 3 Because the project changes the play style and feel of the game it is originally based on Crysis and Crysis Warhead so completely as to be unrecognizable in comparison it is billed as a full conversion mod since little to no trace of the original game s art or play style besides the most basic menus seen when first loading the game exists any longer within MW LL 4 5 It was created by American developer Wandering Samurai Studios MechWarrior Living LegendsDeveloper s Wandering Samurai StudiosSeriesMechWarriorEngineCryEngine 2Platform s Microsoft WindowsRelease2009Genre s Vehicle simulationMode s Multiplayer Contents 1 History 2 Gameplay 2 1 Gamemodes 2 1 1 Terrain Control 2 1 2 Solaris Arena 2 1 3 Team Solaris Arena 2 1 4 Test of Strength 2 1 5 Practice 3 Reception 4 Sequel 5 References 6 External linksHistory editMechwarrior Living Legends is based in the BattleTech universe and began as a mod for Quake Wars However for a number of reasons the team decided to switch to Crysis and continue development on the CryEngine 2 Not long after the switch German Crysis developer Crytek announced that the team would be one of only four to receive the Crysis Software Development Kit SDK in advance On Friday October 28 2016 a new development team unaffiliated with Wandering Samurai 6 released a 0 8 0 version of the game 7 8 9 Since the community team took over development Mechwarrior Living Legends has received a number of new playable mechs vehicles and aircraft as well as maps in addition to significant gameplay and balance changes As of August 2022 the game is in version 0 15 3 Gameplay editMW LL is a multiplayer only game with no single player mode As such it has no specific story and does not seek to establish canon However it is loosely set during the Clan Invasion of 3050 3061 with the playable teams being the Inner Sphere and the invading Clans With some exceptions the majority of playable assets are from this era in BattleTech canon The game is limited strictly to the first person point of view and focuses largely on vehicular combat including the franchise hallmark BattleMech Additionally it is the first game in the MechWarrior series to allow players to operate a wide range of vehicles in addition to Mechs Battle Armor tanks hovercraft VTOLs and aerospace fighters Each Mech ground vehicle and aircraft chassis asset has multiple variants to choose from sporting different weapon and equipment loadouts determining their combat roles effectiveness and capabilities in a given scenario Players must manage their asset s heat ammo and damage in combat Most energy weapons lasers are hit scan and tend to build the most heat but do not require ammunition while Ballistic and Missile weapons fire projectiles with a limited ammunition pool and generally producing less heat per damage with some notable exceptions Overheating can cause an automatic shutdown which can be overridden at risk of causing severe damage or outright destruction to the asset Maps have different ambient temperatures as well as environmental features such as bodies of water or lava all of which can effect an asset s cooling Each asset is divided into several different hitboxes For mechs the Center Rear Left and Right torsos Left and Right legs Head and any external pods Tanks have front back and side panels as well as their turret and internals Aircraft have the body wings tail and engine Arms and external pods on mechs as well as wings on VTOLs and Aerospace fighters can be destroyed along with any weapons carried in them these are not replaceable through repairs Mech side torsos can also contain weapons but if destroyed they can be fully restored Destruction of the turret on tanks and hovercraft reduces its turn rate but does not disable its weapons The rear torso on mechs and rear panel on tanks contains the asset s engine severe damage to these will reduce their top speed Mechs can be mobility killed by destroying one leg or by severely damaging both legs Destruction of the center torso for mechs internals for tanks and hovercraft or body for aircraft will destroy the asset Gamemodes edit Mechwarrior Living Legends offers five game modes In each the player will spawn as Infantry equipped with Battle Armor BA and is able to purchase an asset if they spawn at a factory or weapons for their BA at these and all other spawnpoints using the C Bills they spawn with By dealing damage destroying enemy assets capturing control points and using certain electronics systems players earn more C Bills in their current life and progress towards the next rank enabling them to respawn with more C Bills Team based modes can be played in PureTech mode restricting players on the Inner Sphere and Clan teams to their respective faction s assets Terrain Control edit In Terrain Control TC similar to the Battlefield series Conquest mode the objective for each team is to capture and maintain control of several capture points spread across the map in order to drain the opposing team of their Tickets Each team starts with 625 Tickets and each player starts off with 43 000 C Bills enough to choose from a small selection of light mechs and vehicles Player deaths the destruction of enemy assets and controlling a majority of capture points will bleed the opposing team s tickets Some capture points may feature factories from which players can buy mechs and vehicles while others may be worth more in terms of their effect on ticket bleed Each asset has a specific ticket value with heavier mechs and vehicles costing more upon destruction Upon a team reaching 0 tickets dead players will be unable to respawn and a 3 minute timer begins If both teams reach 0 tickets the team with the most players alive at the end of the 3 minutes wins If the round timer runs out before either team reaches 0 tickets the team with the most tickets remaining wins Solaris Arena edit Solaris Arena SA is a free for all deathmatch mode with most maps being set on Solaris VII A planet famous for its gladiatiorial Solaris games George Ledoux reprises his role from Mechwarrior 4 Mercenaries as Duncan Fisher a Solaris announcer providing commentary during gameplay Team Solaris Arena edit Team Solaris Arena TSA is a team based deathmatch mode and can be played on most TC maps The objective for each team is to destroy as many tickets worth of enemy assets as possible Test of Strength edit Test of Strength is similar to TSA however players start with a finite number of C Bills and have no way of earning more Practice edit In practice mode players spawn with a large amount of C Bills and can give themselves as much as they require in order to test out all the game s playable assets Reception editIn 2010 MechWarrior Living Legends was declared the winner of Mod DB s 2009 Players Choice Mod of the Year contest 10 As of August 2022 MW LL is rated 9 5 10 based on 528 reviews 11 In 2014 it was named by PCGamer among the Ten top fan remade classics you can play for free right now 12 Sequel editIn 2021 it was announced that a sequel titled Living Legends 2 Armored Combat was in production dropping the MechWarrior title Living Legends 2 is being developed as a standalone title on Unreal Engine 5 13 References edit Chris Faylor 24 September 2007 MechWarrior Crysis Mod Given Legal Clearance webcitation org Shacknews com Archived from the original on 14 June 2011 Retrieved 17 November 2009 Cry Alex New Crysis pre SDK Mod MechWarrior Living Legends Crymod com CryTek Archived from the original on 4 November 2008 Retrieved 3 April 2011 MechWarrior Living Legends Crysis mod stomps out webcitation org shacknews com Archived from the original on 14 June 2011 Retrieved 3 April 2011 MechWarrior Living Legends mod gives Crysis Nanosuit a run for its money webcitation org Joystiq com Archived from the original on 4 June 2011 Retrieved 3 April 2011 15 Modders who changed PC gaming gamingbolt com Archived from the original on 10 August 2011 Retrieved 3 April 2011 MechWarrior Living Legends official website MechWarrior Living Legends Lebenszeichen der eingestellten CryEngine Mod Fans Are Keeping a Mechwarrior Mod Alive 2 November 2016 O Connor Alice 2 November 2016 MechWarrior Living Legends Revived by Players Rock Paper Shotgun Players Choice Mod of the Year feature MechWarrior Living Legends mod for Crysis Wars Mod DB 23 December 2009 Retrieved 2022 08 03 Reviews MechWarrior Living Legends mod for Crysis Wars Mod DB 23 December 2009 Retrieved 2022 08 03 Craig Pearson 2014 01 01 Ten top fan remade classics you can play for free right now PC Gamer Summer 2021 Development Update news Living Legends 2 Armored Combat Mod DB 6 October 2021 Retrieved 2021 12 01 External links editOfficial website Retrieved from https en wikipedia org w index php title MechWarrior Living Legends amp oldid 1169222485, wikipedia, wiki, book, books, library,

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