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Mana Khemia: Alchemists of Al-Revis

Mana Khemia: Alchemists of Al-Revis[a] is a role-playing video game developed by Gust Co. Ltd. in 2007 for the PlayStation 2. The game is the ninth entry to Gust's Atelier series, and incorporates elements of standard turn-based combat and alchemy. A PlayStation Portable version was released which included additional features.

Mana Khemia: Alchemists of Al-Revis
Developer(s)Gust Co. Ltd.
Publisher(s)
Composer(s)Ken Nakagawa, Daisuke Achiwa
SeriesAtelier
Platform(s)PlayStation 2, PlayStation Portable
ReleasePlayStation 2
  • JP: June 21, 2007
  • NA: March 31, 2008
  • EU: March 27, 2009
PlayStation Portable
  • JP: September 25, 2008
  • NA: March 10, 2009
  • EU: March 27, 2009
Genre(s)Role-playing
Mode(s)Single-player

Gameplay edit

Mana Khemia shares many common elements with its predecessors, the Atelier Iris trilogy.

At the core of the game is alchemy through which the player can create weapons, armor, usable items, and complex ingredients for these recipes. The player is required to gather core materials through field exploration, spoils of combat, or by purchasing them in the shops. Each item carries fundamental properties that include elemental and special abilities, and character stat improvements, that can be infused into equipment. Through the creation of new items, these properties can transfer over into the new item. A new "alchemy wheel" allows the player to adjust the quality of each ingredient as it is added to the mix, for better or worse, in order to alter the final item's properties as well. Recipes for items are learned over the course of the game by finding or buying recipe books, conversing with characters, or can be extrapolated from existing recipes by altering the ingredients list.

When in the field, the player can opt to avoid encounters with monsters by running and jumping over them, but also may attempt to strike first to go into battle. Mana Khemia uses a turn-based system similar to previous Atelier Iris games. Once the player has more than three characters in the party, he or she can then have up to three characters in reserve; these characters can switch in during a normal turn, or be called in at the end of one character's attack to provide an additional blow, or be called in to replace a character about to be attacked. The swapped out characters require a number of turns to recover before being called in again. As the player becomes able to inflict more damage, they can activate "Burst Mode" that temporarily increases the damage from each attack; this mode rewards the player with a large number of hits. Additionally, about mid-game, Burst Mode can lead to a "Finishing Burst" that requires the player to meet a certain condition while Burst Mode is activated, such as striking with each team member, or healing a certain amount of damage; this allows for a special powerful finishing move to be unleashed by one of the characters.

Both alchemy and combat are necessary to grow the characters. Unlike typical role-playing games, there are no experience points or characters levels. Instead, through combat, characters earn "action points" which are used in the character-specific "grow book" to unlock new skills, and character bonuses such as additional health or mana points. However, these bonuses are tied to completing the recipes for specific items in that book. The grow book is presented as a graph of synthesizable items. The bonuses for an item cannot be acquired using action points until an adjacent item on the graph, and the item itself, has been made.

The game is presented as a series of terms at a school. Each term is made up of several weeks, typically starting and ending with an event, ultimately leading to a key battle to be won. In between, the player is generally required to complete two or three courses, earning a grade depending on how well the course was completed. This is then followed by two or three days of free time. If the player should fail to make a decent cumulative grade by the end of courses, they will need to spend one day of free time in detention, doing required tasks. Once in free time, the player is free to take odd jobs, talk with characters, and perform side quests related to the other members of the party.

Plot edit

The game's main focus is on the lead protagonist, Vayne Aurelius, the son of a legendary alchemist named Theofratus who had disappeared sometime after Vayne's birth. Since then, Vayne has led the life of a hermit, his only companion being a Mana in cat form named Sulpher. Vayne is invited to the Al-Revis Academy for alchemy training by Zeppel, one of the professors. He is quickly indoctrinated into the school by becoming part of an atelier led by Flay Gunnar (an older student who is known as The Defender of Justice) along with two other students, Jess (a clumsy girl who is nevertheless adept at alchemy), and Nikki (an impulsive beastgirl). They are soon joined by Pamela (the school's resident ghost), Anna (an 11-year-old master swordsman), Roxis (the son of a famous family of alchemists who is quickly forced to join the workshop by Flay), and Muppy (an alien the group discovers on an assignment). The eight of them are able to succeed at completing assignments, learn the skills of alchemy, and allow the workshop to prosper.

Soundtrack edit

The soundtrack was composed by Ken Nakagawa and Daisuke Achiwa and includes opening song "Run For Your Life"' by Haruka Shimotsuki and ending song "TOGGLE" by Yuuki Mizusawa. It was released May 30, 2007 in Japan by Team Entertainment.

Disc 1, Tracks:
1. "Run for your Life" (also on Japanese release)
2. "Nostalgic School House" ( なつかしき学び舎よ )
3. "The Dream of the Black Cat" ( 黒猫の見た夢 )
4. "A Boy's Worries" ( 少年の悩み )
5. "To the Future of Dreams" (Chorus Version) ( 夢の未来へ~合唱版~ )
6. "The Day We Met, the Moment We Parted" ( 出会いの日、別れの刻 )
7. "Welcome to the Magic Workshop" ( ようこそ魔法の工房へ )
8. "The Ally of Justice Has Arrived" ( 正義の味方がやってきた )
9. "Homeroom" ( ホームルーム )
10. "Town of Clear Skies" ( 晴天の街 )
11. "Pulse" ( 鼓動 )
12. "Splendid Force" (also on Japanese release)
13. "Victorious High Touch" ( 勝利のハイタッチ )
14. "Nice Work" ( おつかれさ~ん )
15. "Result Announcement" ( 結果発表 )
16. "Vayne and His Pleasant Friends" ( ヴェインと愉快な仲間たち )
17. "Whistling Girl" ( 口笛少女 )
18. "Welcome to the Magic Workshop" ( ようこそ魔法の工房へ~ほのぼのアレンジ )
19. "The Store Lady & Old Man Medley" ( 購買部のおねいさん&おぢさんメドレー )
20. "Wind Banquet" ( 風の宴 )
21. "Pitch Black" ( 漆黒 )
22. "Hurry Up!" (also on Japanese release)
23. "The Menace" (also on Japanese release)
24. "Takedown of Defeat" ( 敗北のテイクダウン )
25. "Taking the Unknown Route" ( 知らない道を行こう )
26. "Ah, Discipline Committee of Youth" ( 嗚呼、青春の風紀委員 )
27. "Stupid Hair Saga" ( アホ毛サーガ )
28. "Legend of Feigned Ignorance" ( オトボケ伝説 )
29. "Let's Try Even Harder" ( もっとがんばりましょう )
30. "Tick Away! Rhythm of Time" ( 刻め!時のリズム )
31. "Sailbird" (also on Japanese release)
32. "Hallucinate Bell" (also on Japanese release)
33. "Today's the School Festival" ( 今日は学園祭 )
34. "A Friend's Hand" ( 友達の手 )
35. "To the Future of Dreams" ( 夢の未来へ )
36. "Sirius" ( シリウス ) by Marie

Disc Length: 66 mins 30 sec

Disc 2, Tracks

1. "Nee" ( ねぇ) by Marie
2. "Onto the Next Step Part 1" ( 次なるステップへ その1 )
3. "Grasshopper" (also on Japanese release)
4. "Absorbed by the Glasses" ( メガネが耽る )
5. "Crystalized" (also on Japanese release)
6. "Together with New Friends" ( 新たな仲間と共に )
7. "A Rusted Neigh" ( 錆びついた嘶き )
8. "Looming Conspiracy" ( 迫り来る陰謀 )
9. "Running Shadow" ( 奔る影 )
10. "Riding on the Winds Crossing over the Hills" ( 丘を越える風に乗って )
11. "Mansion of Slumbering Wisdom" ( 叡智眠りし館 )
12. "Hateful Mana-Khemialchemy" ( ウラメシマナケミアルケミー )
13. "Ghost Girl for Mana-Khemia" ( 幽霊少女 for マナケミア )
14. "Repulsion" (also on Japanese release)
15. "Gavotte" ( がぼっと )
16. "Memorial of Time" ( 刻の碑
17. "A Treasure Obtained" ( 手に入れた財宝 )
18. "The Life of Paon" ( パオーン列伝 )
19. "Rectangular Wave of Love" ( 愛の矩形波 )
20. "Memories of the Great Tree" ( 巨樹の記憶 )
21. "Disrupter" (also on Japanese release)
22. "Sunset" ( 夕茜 )
23. "Onto the Next Step Part 2" ( 次なるステップへ その2 )
24. "Flowers Blooming in the Empty Sky" ( 虚空に咲く花 )
25. "A Smile of Ice" ( 氷の微笑 )
26. "Nefertiti" (also on Japanese release)
27. "Silent Queasiness" ( 静かな眩暈 0
28. "Laments of the Rain" ( 雨の慟哭 )
29. "The Voice of Darkness that Comes from the Abyss" ( 闇の声、深淵より )
30. "One More Demise" ( もう一つの終焉 )
31. "A Gap to the Darkness" ( 闇への間隙 )
32. "With Power and Light in my Hands" ( この手に光と力を )
33. "STIGMATA" by Noriko Mitose (also on Japanese release)
34. "At the Side of an Illusion" ( 幻想の畔 )
35. "TOGGLE" (also on Japanese release)

Disc Length: 71 mins. 29 secs.

Reception edit

The game received "average" reviews according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it a score of 31 out of 40.[3]

Re-release edit

A port for the PSP system that was released in Japan on September 25, 2008 under the title Mana-Khemia Gakuen no Renkinjutsushi-tachi Portable Plus (マナケミア 〜学園の錬金術士たち〜 ポータブルプラス, Mana Kemia ~Gakuen no Renkinjutsushi-tachi~ Pōtaburu Purasu), and in North America on March 10, 2009, branded under the name Mana Khemia: Student Alliance. There are added features like multiplayer battles, Jump Start function to allow the game to load faster, and more items that can be synthesized. In multiplayer battles, enemies may drop rare items that cannot be found in the main game.

Reception edit

Student Alliance received "unfavorable" reviews, moreso than its PS2 counterpart, according to Metacritic.[13] This was due to its additional loading times, but this can be remedied by playing the download rather than the UMD or using the install function.

Sequel edit

A sequel was released on May 29, 2008 in Japan and in North America on August 25, 2009.[citation needed] Its story is set 15 years after the original game, and the only returning characters are Flay, Tony, and Zeppel.

Notes edit

  1. ^ Japanese: マナケミア ~学園の錬金術士たち~, Hepburn: Mana Kemia ~Gakuen no Renkinjutsushi-tachi~

References edit

  1. ^ a b "Mana Khemia: Alchemists of Al-Revis for PlayStation 2 Reviews". Metacritic. Red Ventures. Retrieved November 28, 2014.
  2. ^ Frechette, Jay (April 1, 2008). . 1Up.com. Ziff Davis. Archived from the original on March 5, 2016. Retrieved October 6, 2021.
  3. ^ a b "マナケミア 〜学園の錬金術士たち〜". Famitsu (in Japanese). Enterbrain. Retrieved October 6, 2021.
  4. ^ "Mana Khemia: Alchemists of Al-Revis". Game Informer. No. 181. GameStop. May 2008. p. 94.
  5. ^ VanOrd, Kevin (May 12, 2008). "Mana Khemia: Alchemists of Al-Revis Review". GameSpot. Red Ventures. Retrieved November 28, 2014.
  6. ^ Elston, Brett (April 1, 2008). "Mana Khemia: Alchemists of Al-Revis review". GamesRadar+. Future plc. Retrieved November 28, 2014.
  7. ^ Bedigian, Louis (April 7, 2008). "Mana Khemia: Alchemists of Al-Revis - PS2 - Review". GameZone. from the original on October 4, 2008. Retrieved October 6, 2021.
  8. ^ Haynes, Jeff (April 1, 2008). "Mana Khemia: Alchemists of Al-Revis Review". IGN. Ziff Davis. Retrieved October 6, 2021.
  9. ^ Lisore (May 5, 2014). "Test: Mana Khemia: Alchemists of Al-Revis". Jeuxvideo.com (in French). Webedia. Retrieved October 6, 2021.
  10. ^ "Review: Mana Khemia: Alchemists of Al-Revis". PlayStation: The Official Magazine. No. 6. Future plc. May 2008. p. 87.
  11. ^ Young, Billy (March 24, 2008). "Mana Khemia: Alchemists of Al-Revis - Staff Review". RPGamer. CraveOnline. Retrieved October 6, 2021.
  12. ^ Gann, Patrick (March 28, 2008). "Mana Khemia: Alchemists of Al-Revis". RPGFan. Emerald Shield Media LLC. Retrieved October 6, 2021.
  13. ^ a b "Mana Khemia: Student Alliance for PSP Reviews". Metacritic. Red Ventures. Retrieved October 6, 2021.
  14. ^ Balistrieri, Emily (March 16, 2009). . GamePro. IDG Entertainment. Archived from the original on March 21, 2009. Retrieved October 6, 2021.
  15. ^ Dodson, Joe (March 20, 2009). "Mana Khemia: Student Alliance Review". GameRevolution. CraveOnline. from the original on March 21, 2009. Retrieved October 6, 2021.
  16. ^ Elston, Brett (April 1, 2009). "Mana Khemia: Student Alliance review". GamesRadar+. Future plc. Retrieved October 6, 2021.
  17. ^ Zacarias, Eduardo (March 19, 2009). "Mana Khemia: Student Alliance - PSP - Review". GameZone. from the original on March 22, 2009. Retrieved October 6, 2021.
  18. ^ Bishop, Sam (March 13, 2009). "Mana Khemia: Student Alliance Review". IGN. Ziff Davis. Retrieved October 6, 2021.
  19. ^ dharn (May 12, 2009). "Test: Mana Khemia: Student Alliance". Jeuxvideo.com (in French). Webedia. Retrieved October 6, 2021.
  20. ^ "Review: Mana Khemia: Student Alliance". PlayStation: The Official Magazine. No. 20. Future plc. June 2009. p. 83.
  21. ^ Reimer, Alex (August 18, 2009). "Mana Khemia: Student Alliance - Staff Review". RPGamer. CraveOnline. Retrieved October 6, 2021.
  22. ^ McCarroll, John (October 31, 2009). "Mana Khemia: Student Alliance (PSN)". RPGFan. Emerald Shield Media. Retrieved October 6, 2021.
  23. ^ McCarroll, John (March 26, 2009). "Mana Khemia: Student Alliance (UMD)". RPGFan. Emerald Shield Media. Retrieved October 6, 2021.

External links edit

  • Mana Khemia: Alchemists of Al-Revis at MobyGames

mana, khemia, alchemists, revis, role, playing, video, game, developed, gust, 2007, playstation, game, ninth, entry, gust, atelier, series, incorporates, elements, standard, turn, based, combat, alchemy, playstation, portable, version, released, which, include. Mana Khemia Alchemists of Al Revis a is a role playing video game developed by Gust Co Ltd in 2007 for the PlayStation 2 The game is the ninth entry to Gust s Atelier series and incorporates elements of standard turn based combat and alchemy A PlayStation Portable version was released which included additional features Mana Khemia Alchemists of Al RevisDeveloper s Gust Co Ltd Publisher s JP Gust Co Ltd NA NIS AmericaEU NIS EuropeComposer s Ken Nakagawa Daisuke AchiwaSeriesAtelierPlatform s PlayStation 2 PlayStation PortableReleasePlayStation 2JP June 21 2007NA March 31 2008EU March 27 2009PlayStation PortableJP September 25 2008NA March 10 2009EU March 27 2009Genre s Role playingMode s Single player Contents 1 Gameplay 2 Plot 3 Soundtrack 4 Reception 5 Re release 5 1 Reception 6 Sequel 7 Notes 8 References 9 External linksGameplay editMana Khemia shares many common elements with its predecessors the Atelier Iris trilogy At the core of the game is alchemy through which the player can create weapons armor usable items and complex ingredients for these recipes The player is required to gather core materials through field exploration spoils of combat or by purchasing them in the shops Each item carries fundamental properties that include elemental and special abilities and character stat improvements that can be infused into equipment Through the creation of new items these properties can transfer over into the new item A new alchemy wheel allows the player to adjust the quality of each ingredient as it is added to the mix for better or worse in order to alter the final item s properties as well Recipes for items are learned over the course of the game by finding or buying recipe books conversing with characters or can be extrapolated from existing recipes by altering the ingredients list When in the field the player can opt to avoid encounters with monsters by running and jumping over them but also may attempt to strike first to go into battle Mana Khemia uses a turn based system similar to previous Atelier Iris games Once the player has more than three characters in the party he or she can then have up to three characters in reserve these characters can switch in during a normal turn or be called in at the end of one character s attack to provide an additional blow or be called in to replace a character about to be attacked The swapped out characters require a number of turns to recover before being called in again As the player becomes able to inflict more damage they can activate Burst Mode that temporarily increases the damage from each attack this mode rewards the player with a large number of hits Additionally about mid game Burst Mode can lead to a Finishing Burst that requires the player to meet a certain condition while Burst Mode is activated such as striking with each team member or healing a certain amount of damage this allows for a special powerful finishing move to be unleashed by one of the characters Both alchemy and combat are necessary to grow the characters Unlike typical role playing games there are no experience points or characters levels Instead through combat characters earn action points which are used in the character specific grow book to unlock new skills and character bonuses such as additional health or mana points However these bonuses are tied to completing the recipes for specific items in that book The grow book is presented as a graph of synthesizable items The bonuses for an item cannot be acquired using action points until an adjacent item on the graph and the item itself has been made The game is presented as a series of terms at a school Each term is made up of several weeks typically starting and ending with an event ultimately leading to a key battle to be won In between the player is generally required to complete two or three courses earning a grade depending on how well the course was completed This is then followed by two or three days of free time If the player should fail to make a decent cumulative grade by the end of courses they will need to spend one day of free time in detention doing required tasks Once in free time the player is free to take odd jobs talk with characters and perform side quests related to the other members of the party Plot editThe game s main focus is on the lead protagonist Vayne Aurelius the son of a legendary alchemist named Theofratus who had disappeared sometime after Vayne s birth Since then Vayne has led the life of a hermit his only companion being a Mana in cat form named Sulpher Vayne is invited to the Al Revis Academy for alchemy training by Zeppel one of the professors He is quickly indoctrinated into the school by becoming part of an atelier led by Flay Gunnar an older student who is known as The Defender of Justice along with two other students Jess a clumsy girl who is nevertheless adept at alchemy and Nikki an impulsive beastgirl They are soon joined by Pamela the school s resident ghost Anna an 11 year old master swordsman Roxis the son of a famous family of alchemists who is quickly forced to join the workshop by Flay and Muppy an alien the group discovers on an assignment The eight of them are able to succeed at completing assignments learn the skills of alchemy and allow the workshop to prosper Soundtrack editThe soundtrack was composed by Ken Nakagawa and Daisuke Achiwa and includes opening song Run For Your Life by Haruka Shimotsuki and ending song TOGGLE by Yuuki Mizusawa It was released May 30 2007 in Japan by Team Entertainment Disc 1 Tracks 1 Run for your Life also on Japanese release 2 Nostalgic School House なつかしき学び舎よ 3 The Dream of the Black Cat 黒猫の見た夢 4 A Boy s Worries 少年の悩み 5 To the Future of Dreams Chorus Version 夢の未来へ 合唱版 6 The Day We Met the Moment We Parted 出会いの日 別れの刻 7 Welcome to the Magic Workshop ようこそ魔法の工房へ 8 The Ally of Justice Has Arrived 正義の味方がやってきた 9 Homeroom ホームルーム 10 Town of Clear Skies 晴天の街 11 Pulse 鼓動 12 Splendid Force also on Japanese release 13 Victorious High Touch 勝利のハイタッチ 14 Nice Work おつかれさ ん 15 Result Announcement 結果発表 16 Vayne and His Pleasant Friends ヴェインと愉快な仲間たち 17 Whistling Girl 口笛少女 18 Welcome to the Magic Workshop ようこそ魔法の工房へ ほのぼのアレンジ 19 The Store Lady amp Old Man Medley 購買部のおねいさん おぢさんメドレー 20 Wind Banquet 風の宴 21 Pitch Black 漆黒 22 Hurry Up also on Japanese release 23 The Menace also on Japanese release 24 Takedown of Defeat 敗北のテイクダウン 25 Taking the Unknown Route 知らない道を行こう 26 Ah Discipline Committee of Youth 嗚呼 青春の風紀委員 27 Stupid Hair Saga アホ毛サーガ 28 Legend of Feigned Ignorance オトボケ伝説 29 Let s Try Even Harder もっとがんばりましょう 30 Tick Away Rhythm of Time 刻め 時のリズム 31 Sailbird also on Japanese release 32 Hallucinate Bell also on Japanese release 33 Today s the School Festival 今日は学園祭 34 A Friend s Hand 友達の手 35 To the Future of Dreams 夢の未来へ 36 Sirius シリウス by MarieDisc Length 66 mins 30 secDisc 2 Tracks1 Nee ねぇ by Marie 2 Onto the Next Step Part 1 次なるステップへ その1 3 Grasshopper also on Japanese release 4 Absorbed by the Glasses メガネが耽る 5 Crystalized also on Japanese release 6 Together with New Friends 新たな仲間と共に 7 A Rusted Neigh 錆びついた嘶き 8 Looming Conspiracy 迫り来る陰謀 9 Running Shadow 奔る影 10 Riding on the Winds Crossing over the Hills 丘を越える風に乗って 11 Mansion of Slumbering Wisdom 叡智眠りし館 12 Hateful Mana Khemialchemy ウラメシマナケミアルケミー 13 Ghost Girl for Mana Khemia 幽霊少女 for マナケミア 14 Repulsion also on Japanese release 15 Gavotte がぼっと 16 Memorial of Time 刻の碑 17 A Treasure Obtained 手に入れた財宝 18 The Life of Paon パオーン列伝 19 Rectangular Wave of Love 愛の矩形波 20 Memories of the Great Tree 巨樹の記憶 21 Disrupter also on Japanese release 22 Sunset 夕茜 23 Onto the Next Step Part 2 次なるステップへ その2 24 Flowers Blooming in the Empty Sky 虚空に咲く花 25 A Smile of Ice 氷の微笑 26 Nefertiti also on Japanese release 27 Silent Queasiness 静かな眩暈 0 28 Laments of the Rain 雨の慟哭 29 The Voice of Darkness that Comes from the Abyss 闇の声 深淵より 30 One More Demise もう一つの終焉 31 A Gap to the Darkness 闇への間隙 32 With Power and Light in my Hands この手に光と力を 33 STIGMATA by Noriko Mitose also on Japanese release 34 At the Side of an Illusion 幻想の畔 35 TOGGLE also on Japanese release Disc Length 71 mins 29 secs Reception editMana Khemia Alchemists of Al RevisAggregate scoreAggregatorScoreMetacritic69 100 1 Review scoresPublicationScore1Up comC 2 Famitsu31 40 3 Game Informer7 10 4 GameSpot7 5 10 5 GamesRadar nbsp nbsp nbsp nbsp nbsp 6 GameZone5 5 10 7 IGN5 7 10 8 Jeuxvideo com17 20 9 PlayStation The Official Magazine nbsp nbsp nbsp nbsp nbsp 10 RPGamer3 5 11 RPGFan90 100 12 The game received average reviews according to the review aggregation website Metacritic 1 In Japan Famitsu gave it a score of 31 out of 40 3 Re release editA port for the PSP system that was released in Japan on September 25 2008 under the title Mana Khemia Gakuen no Renkinjutsushi tachi Portable Plus マナケミア 学園の錬金術士たち ポータブルプラス Mana Kemia Gakuen no Renkinjutsushi tachi Pōtaburu Purasu and in North America on March 10 2009 branded under the name Mana Khemia Student Alliance There are added features like multiplayer battles Jump Start function to allow the game to load faster and more items that can be synthesized In multiplayer battles enemies may drop rare items that cannot be found in the main game Reception edit Mana Khemia Student AllianceAggregate scoreAggregatorScoreMetacritic41 100 13 Review scoresPublicationScoreGamePro nbsp nbsp nbsp nbsp nbsp 14 GameRevolutionC 15 GamesRadar nbsp nbsp nbsp nbsp nbsp 16 GameZone5 5 10 17 IGN2 7 10 18 Jeuxvideo com6 20 19 PlayStation The Official Magazine nbsp nbsp nbsp nbsp nbsp 20 RPGamer1 5 5 21 RPGFan PSN 65 100 22 UMD 43 100 23 Student Alliance received unfavorable reviews moreso than its PS2 counterpart according to Metacritic 13 This was due to its additional loading times but this can be remedied by playing the download rather than the UMD or using the install function Sequel editMain article Mana Khemia 2 Fall of Alchemy A sequel was released on May 29 2008 in Japan and in North America on August 25 2009 citation needed Its story is set 15 years after the original game and the only returning characters are Flay Tony and Zeppel Notes edit Japanese マナケミア 学園の錬金術士たち Hepburn Mana Kemia Gakuen no Renkinjutsushi tachi References edit a b Mana Khemia Alchemists of Al Revis for PlayStation 2 Reviews Metacritic Red Ventures Retrieved November 28 2014 Frechette Jay April 1 2008 Mana Khemia Alchemists of Al Revis 1Up com Ziff Davis Archived from the original on March 5 2016 Retrieved October 6 2021 a b マナケミア 学園の錬金術士たち Famitsu in Japanese Enterbrain Retrieved October 6 2021 Mana Khemia Alchemists of Al Revis Game Informer No 181 GameStop May 2008 p 94 VanOrd Kevin May 12 2008 Mana Khemia Alchemists of Al Revis Review GameSpot Red Ventures Retrieved November 28 2014 Elston Brett April 1 2008 Mana Khemia Alchemists of Al Revis review GamesRadar Future plc Retrieved November 28 2014 Bedigian Louis April 7 2008 Mana Khemia Alchemists of Al Revis PS2 Review GameZone Archived from the original on October 4 2008 Retrieved October 6 2021 Haynes Jeff April 1 2008 Mana Khemia Alchemists of Al Revis Review IGN Ziff Davis Retrieved October 6 2021 Lisore May 5 2014 Test Mana Khemia Alchemists of Al Revis Jeuxvideo com in French Webedia Retrieved October 6 2021 Review Mana Khemia Alchemists of Al Revis PlayStation The Official Magazine No 6 Future plc May 2008 p 87 Young Billy March 24 2008 Mana Khemia Alchemists of Al Revis Staff Review RPGamer CraveOnline Retrieved October 6 2021 Gann Patrick March 28 2008 Mana Khemia Alchemists of Al Revis RPGFan Emerald Shield Media LLC Retrieved October 6 2021 a b Mana Khemia Student Alliance for PSP Reviews Metacritic Red Ventures Retrieved October 6 2021 Balistrieri Emily March 16 2009 Mana Khemia Student Alliance GamePro IDG Entertainment Archived from the original on March 21 2009 Retrieved October 6 2021 Dodson Joe March 20 2009 Mana Khemia Student Alliance Review GameRevolution CraveOnline Archived from the original on March 21 2009 Retrieved October 6 2021 Elston Brett April 1 2009 Mana Khemia Student Alliance review GamesRadar Future plc Retrieved October 6 2021 Zacarias Eduardo March 19 2009 Mana Khemia Student Alliance PSP Review GameZone Archived from the original on March 22 2009 Retrieved October 6 2021 Bishop Sam March 13 2009 Mana Khemia Student Alliance Review IGN Ziff Davis Retrieved October 6 2021 dharn May 12 2009 Test Mana Khemia Student Alliance Jeuxvideo com in French Webedia Retrieved October 6 2021 Review Mana Khemia Student Alliance PlayStation The Official Magazine No 20 Future plc June 2009 p 83 Reimer Alex August 18 2009 Mana Khemia Student Alliance Staff Review RPGamer CraveOnline Retrieved October 6 2021 McCarroll John October 31 2009 Mana Khemia Student Alliance PSN RPGFan Emerald Shield Media Retrieved October 6 2021 McCarroll John March 26 2009 Mana Khemia Student Alliance UMD RPGFan Emerald Shield Media Retrieved October 6 2021 External links editMana Khemia Alchemists of Al Revis at MobyGames Retrieved from https en wikipedia org w index php title Mana Khemia Alchemists of Al Revis amp oldid 1222847078, wikipedia, wiki, book, books, library,

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