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Magic: The Gathering – Battlegrounds

Magic: The Gathering – Battlegrounds is a real time strategy video game developed by Secret Level and published by Atari It is based on Magic: The Gathering collectible card game, with many fundamental differences. The game is based on the creation of heroes and mages that summon forth powerful monsters, spells, and abilities to defeat the enemy duelist. Duelists learn new magical spells by completing the campaign, with more and more spell books becoming available as the player progresses. Each spell is separated into one of 5 colors, each with their own strengths and weaknesses.

Magic: The Gathering – Battlegrounds
Developer(s)Secret Level
Publisher(s)Atari
Director(s)Jeffrey Tseng
Designer(s)Peter Clark
Programmer(s)Josh Adams
Artist(s)Christopher Bretz
Composer(s)Stephen Geering
EngineUnreal Engine 2.0
Platform(s)Windows, Xbox
Release
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Overview edit

The overall design of Battlegrounds differs significantly from that of the original card game source material. Battlegrounds consists entirely of real time combat, where duelists bring pre-meditated spellbooks to the table to duke it out. Beyond mastering some basic skills, victory is determined almost entirely in the metagame. Each player is represented by a duelist; the nature of duelists, dueling, magic, etc. is not addressed. The objective is to reduce the enemy duelist's life to 0; each player starts with 20 life. In the Arcade Duel mode, there is a ten-minute time limit for each duel, at which point the current leader is crowned victor. (The only alternate win condition is provided by the white enchantment Test of Endurance.) Before dueling, players can edit the spellbook they will bring to battle in an editor mode where the spells are represented by icons that the player rearranges. At the top of the screen, the current life totals and mana of the duelists is visible. A duelist can unleash a physical attack once per second to attack a creature or player directly in front of him/herself. This attack is apparently more effective when running forward. They can also summon a shield when not preoccupied with some other action to reduce damage to the duelist by half. The shield can be summoned indefinitely but drains the user's mana at a significant rate. Rounding seems to vary based on the source of damage. A variety of arenas from the Magic: the Gathering multiverse are selectable, but vary only aesthetically. Each arena is separated into halves, one for each duelist, that are separated by a glowing line. While in enemy territory, a duelist can wreak some havoc, namely the physical attack and stealing mana crystals and shards, but the trespasser is unable to cast spells or shields. After spending more than a moment across the center line, a duelist suffers a loss of two life every few seconds. Several of the duelist avatars, as well as all of the spells, are loosely transferred from the Magic: The Gathering trading card game and story. There are some discrepancies; for example, the costs of several spells are changed, presumably to balance gameplay and the relationship between the five colors, and the characters present from the Magic storyline did not all coexist (or even anything remotely similar) at any point in the story.

Mana edit

Mana is magical energy used to cast spells. A duelist gains mana by collecting Mana crystals that appear over the battlefield at timed intervals. This is an attempt to represent drawing mana from increasing numbers of tapped and untapped lands in the card game. Crystals become permanent additions that appear under your health bar and slowly fill with Mana. The more mana you let the bar fill up, the faster it will regenerate. Players can collect mana shards that litter the ground to faster fill their mana bar. When a creature is destroyed, a number of mana shards equal to the number of full mana required to cast the creature falls to the ground, where either duelist can claim them simply by stepping on or near them. Each shard restores approximately half of one mana instantaneously. The only source of mana shards beyond creature destructions are those produced every five seconds by the green creatures Llanowar Elves and Priest of Titania. Maintaining a mana advantage is more significant in Battlegrounds than in the card game, because there are no actual cards, and a given spell can be cast an indefinite number of times.

Magic edit

Almost everything a duelist can do in Battlegrounds is some type of spell (hence, even creatures are affected by Spelljack and Counterspell because they are creature spells). Players access spells by way of a customizable spellbook. During a duel, this is represented by menus-within-a-menu. The spellbook is organized into pages of three spells apiece, which can be toggled with the black or white button. A spellbook may contain no more than ten spells of no more than two colors. Any spell can be cast at any time, and an indefinite number of times, provided sufficient mana is available and spent. More expensive spells take longer to cast. While casting a spell a duelist can move freely, but if you cross the center line between your territory and the enemy's, your spell is countered. There are three types of spells, namely sorcery, creature and enchantment.

Mixing Spellbooks edit

Like the original cardgame, Battlegrounds allows players to mix decks, or spellbooks to mix spell, creatures, and enchantments to - theoretically - make stronger spellbooks. However, also in keeping with the original cardgame, this makes attaining the mana to successfully implement this grand strategy much more difficult, as the caster must obtain mana crystals of two colours instead of just one.

Reviews edit

See also edit

References edit

  1. ^ "What's New?". Eurogamer.net. 2003-11-21. Retrieved 2023-05-30.
  2. ^ . 2003-12-13. Archived from the original on 2003-12-13. Retrieved 2023-05-30.
  3. ^ . 2003-12-16. Archived from the original on 2003-12-16. Retrieved 2023-05-30.

External links edit

  • (press release)
  • The Perfect 10 by Daniel Stahl

magic, gathering, battlegrounds, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, needs, additional, citations, verification, please, help, improve, this,. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Magic The Gathering Battlegrounds news newspapers books scholar JSTOR July 2021 Learn how and when to remove this template message This article includes a list of general references but it lacks sufficient corresponding inline citations Please help to improve this article by introducing more precise citations July 2021 Learn how and when to remove this template message Learn how and when to remove this template message Magic The Gathering Battlegrounds is a real time strategy video game developed by Secret Level and published by Atari It is based on Magic The Gathering collectible card game with many fundamental differences The game is based on the creation of heroes and mages that summon forth powerful monsters spells and abilities to defeat the enemy duelist Duelists learn new magical spells by completing the campaign with more and more spell books becoming available as the player progresses Each spell is separated into one of 5 colors each with their own strengths and weaknesses Magic The Gathering BattlegroundsDeveloper s Secret LevelPublisher s AtariDirector s Jeffrey TsengDesigner s Peter ClarkProgrammer s Josh AdamsArtist s Christopher BretzComposer s Stephen GeeringEngineUnreal Engine 2 0Platform s Windows XboxReleaseNA November 18 2003 2 3 EU November 21 2003 1 Genre s FightingMode s Single player multiplayer Contents 1 Overview 2 Mana 3 Magic 3 1 Mixing Spellbooks 4 Reviews 5 See also 6 References 7 External linksOverview editThe overall design of Battlegrounds differs significantly from that of the original card game source material Battlegrounds consists entirely of real time combat where duelists bring pre meditated spellbooks to the table to duke it out Beyond mastering some basic skills victory is determined almost entirely in the metagame Each player is represented by a duelist the nature of duelists dueling magic etc is not addressed The objective is to reduce the enemy duelist s life to 0 each player starts with 20 life In the Arcade Duel mode there is a ten minute time limit for each duel at which point the current leader is crowned victor The only alternate win condition is provided by the white enchantment Test of Endurance Before dueling players can edit the spellbook they will bring to battle in an editor mode where the spells are represented by icons that the player rearranges At the top of the screen the current life totals and mana of the duelists is visible A duelist can unleash a physical attack once per second to attack a creature or player directly in front of him herself This attack is apparently more effective when running forward They can also summon a shield when not preoccupied with some other action to reduce damage to the duelist by half The shield can be summoned indefinitely but drains the user s mana at a significant rate Rounding seems to vary based on the source of damage A variety of arenas from the Magic the Gathering multiverse are selectable but vary only aesthetically Each arena is separated into halves one for each duelist that are separated by a glowing line While in enemy territory a duelist can wreak some havoc namely the physical attack and stealing mana crystals and shards but the trespasser is unable to cast spells or shields After spending more than a moment across the center line a duelist suffers a loss of two life every few seconds Several of the duelist avatars as well as all of the spells are loosely transferred from the Magic The Gathering trading card game and story There are some discrepancies for example the costs of several spells are changed presumably to balance gameplay and the relationship between the five colors and the characters present from the Magic storyline did not all coexist or even anything remotely similar at any point in the story Mana editMana is magical energy used to cast spells A duelist gains mana by collecting Mana crystals that appear over the battlefield at timed intervals This is an attempt to represent drawing mana from increasing numbers of tapped and untapped lands in the card game Crystals become permanent additions that appear under your health bar and slowly fill with Mana The more mana you let the bar fill up the faster it will regenerate Players can collect mana shards that litter the ground to faster fill their mana bar When a creature is destroyed a number of mana shards equal to the number of full mana required to cast the creature falls to the ground where either duelist can claim them simply by stepping on or near them Each shard restores approximately half of one mana instantaneously The only source of mana shards beyond creature destructions are those produced every five seconds by the green creatures Llanowar Elves and Priest of Titania Maintaining a mana advantage is more significant in Battlegrounds than in the card game because there are no actual cards and a given spell can be cast an indefinite number of times Magic editAlmost everything a duelist can do in Battlegrounds is some type of spell hence even creatures are affected by Spelljack and Counterspell because they are creature spells Players access spells by way of a customizable spellbook During a duel this is represented by menus within a menu The spellbook is organized into pages of three spells apiece which can be toggled with the black or white button A spellbook may contain no more than ten spells of no more than two colors Any spell can be cast at any time and an indefinite number of times provided sufficient mana is available and spent More expensive spells take longer to cast While casting a spell a duelist can move freely but if you cross the center line between your territory and the enemy s your spell is countered There are three types of spells namely sorcery creature and enchantment Mixing Spellbooks edit Like the original cardgame Battlegrounds allows players to mix decks or spellbooks to mix spell creatures and enchantments to theoretically make stronger spellbooks However also in keeping with the original cardgame this makes attaining the mana to successfully implement this grand strategy much more difficult as the caster must obtain mana crystals of two colours instead of just one Reviews editReview in Scrye 68See also editMagic The Gathering video gamesReferences edit What s New Eurogamer net 2003 11 21 Retrieved 2023 05 30 Magic The Gathering Battlegrounds for Xbox at GameSpot 2003 12 13 Archived from the original on 2003 12 13 Retrieved 2023 05 30 Magic The Gathering Battlegrounds for PC at GameSpot 2003 12 16 Archived from the original on 2003 12 16 Retrieved 2023 05 30 External links editAtari Introduces Magic The Gathering BattleGrounds for Xbox and PC press release The Perfect 10 by Daniel Stahl Retrieved from https en wikipedia org w index php title Magic The Gathering Battlegrounds amp oldid 1163199159, wikipedia, wiki, book, books, library,

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