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MUSHA

MUSHA[a] is a vertically scrolling shooter developed by Compile and released for the Sega Genesis in 1990. An entry in Compile's shooter series, Aleste, MUSHA places the player in the role of a flying mecha pilot who must destroy a large super intelligent computer threatening planet Earth. The game had a working title of Aleste 2 and originally featured a style similar to the first game, but this was changed to a more original Japanese aesthetic and speed metal soundtrack.

MUSHA
Developer(s)Compile
Publisher(s)
Naxat Soft (Wii)[3]
Producer(s)Masamitsu Niitani[4]
Designer(s)Kazuyuki Nakashima[5]
Programmer(s)Yuichi Toyama[5]
Composer(s)Toshiaki Sakoda[4]
SeriesAleste
Platform(s)Genesis
Release
Genre(s)Scrolling shooter
Mode(s)Single-player

Initial reception for MUSHA was mixed. Critics generally agreed the game was enjoyable with great graphics, but found themselves overwhelmed by the number of scrolling shooters on the Genesis and felt the title was unremarkable and lacked challenge. The game was re-released on the Wii Virtual Console in Japan in 2008 and the West in 2009. It was re-released again on the Nintendo Switch Online + Expansion Pack in 2021.[7] MUSHA has been more well-received in retrospective reviews, where it is cited for its challenging gameplay, strong soundtrack, and graphics that were ahead of its time.

Gameplay

 
MUSHA features a Japanese aesthetic, including this boss character with a Noh mask.

MUSHA is a vertically scrolling shooter.[8] The player takes on the role of Terri,[b] a pilot who flies a specially designed mecha vehicle with advanced weaponry called a MUSHA. She is sent to fight the human-built Dire 51[c] supercomputer that has begun attacking Earth from space in the year 2290.[6]: 6  The gameplay conventions are largely retained from earlier Aleste titles.[8] The player has a main gun that can be powered up by collecting "Power Chips". There are also three different special weapons that can be picked up: piercing lasers, fire-based explosives and rotating shields. They can be upgraded if the same weapon is picked up that is currently being used. If hit while a special weapon is equipped, the player will lose the special weapon but remain alive. Getting hit without a special weapon will result in losing a life.[6]: 14–15  For every three Power Chips collected, the player obtains a drone similar to those in the Gradius series. Only two drones can be equipped at any one moment; extras are stored. These drones can be set to one of six attack modes, such as aiming forward, behind, or rotating around the player.[8][6]: 17 

Development

A young team at Compile developed MUSHA in less than a year. They originally made a prototype for a new game in the Aleste series called "Aleste 2" for the Sega Genesis, but postponed the project. The team was still feeling pressure to create a game, and also wanted to change the direction of the Aleste series. Designer Kazuyuki Nakashima came up with a design that ignored most of the style of previous Aleste games and instead went with a Japanese aesthetic, including a character with a Noh mask. This change in direction motivated the team to pick up remnants of "Aleste 2" and push it into a new direction.[5]

The valley stage in MUSHA utilizes the Genesis's vertical parallax scrolling capabilities, which was later highlighted by critics as one of the game's most impressive technical features.[5][9][10] The stage was programmed by Yuichi Toyama, who also programmed the enemies that move in and out of the depths of the valley, and tiles that fall into the screen in other stages. Toyama worked with the sound effects programmer Masanobu Tsukamoto to modulate the frequency of the sound effects when objects moved in and out of the screen to simulate the Doppler effect.[5]

Music

For MUSHA's soundtrack, Nakashima originally presented an idea for what he called "Edo Metal" music to composer Toshiaki Sakoda. They eventually agreed on creating a speed metal soundtrack which would match the fast scrolling action of the game. At the time MUSHA was developed, Sakoda felt most shooting game soundtracks were primarily fusion and mechanically sounding games that lacked a cohesive theme. He wanted this soundtrack to be the first heavy metal game soundtrack, or how he called it, a "heady metal suite" or "heavy metal rhapsody".[5]

To compose the music, Sakoda used real instruments, then notated the music on an MSX computer and converted it onto a PC-9800. Since he did not like mechanical sounds, he programmed the virtual instruments to sound like they were played by humans. Sakoda worked closely with sound effects programmer Masanobu Tsukamoto. Since the game had limited sound channels, or tracks, he exercised caution not to create too many simultaneous sounds so the sound effects would not cut out the music. Sakoda only had four channels to use in any given song, one of which was always fixed on drums. After the soundtrack was nearly finished, Compile leadership told Sakoda to change the music to something which fit the Japanese aesthetic. After hearing a new soundtrack with plucky Japanese instruments, leadership told Sakoda to revert to his original music.[5]

Release

MUSHA was first released in Japan on December 21, 1990.[2] It was released in North America the following year.[1]

Reception

MUSHA received mixed reviews at release.[9][12][11][13][14] Critics found themselves overwhelmed by the number of shoot 'em ups on the Sega Genesis, and considered MUSHA to be another standard shooter offering.[9][12][14] Many wrote about the graphics in positive light.[9][12][13][14] Richard Leadbetter from Computer and Video Games found the visuals to be smooth and highlighted the parallax scrolling effect in the canyon level.[9] Frank Martinez Jr. from GameFan also praised the parallax scrolling in addition to the enemy and character sprite detail.[10] The writers at Raze positively noted the game's oriental design and explosion effects.[12] The game's difficulty was a common point of criticism. Many noted MUSHA to be too easy and too short.[9][11][13] Some wrote that it may be fun for shooter novices, but more experienced players would find it unchallenging.[11][13] The music also received mixed comments.[12][14] Leadbetter concluded that "MUSHA is a smooth playable blast, but it's a shame it's so unoriginal and unchallenging".[9]

Retrospective reviews for the re-release of MUSHA on the Wii's Virtual Console in 2009 were much more positive. Both Lucas M. Thomas of IGN and Damien McFarren of Nintendo Life praised the title's detailed graphics, fast-paced soundtrack, and tough difficulty. Since the original cartridges have become rare and expensive, both reviewers also commended the release for providing players an accessible way to play it.[15][8] McFarren concluded by calling it one of the best shoot 'em ups on the Sega Genesis and the 16-bit era overall.[15] Thomas called it one of the best "classic shooters".[8] Levi Buchanan of IGN placed MUSHA at number five on his "Top 10 Classic Shoot 'Em Ups" list, dubbing it Compile's greatest shooter and one of the best shooters on the Genesis.[16]

Notes

  1. ^ In western releases, MUSHA, sometimes written as M.U.S.H.A., is a backronym for "Metallic Uniframe Super Hybrid Armor".[6] In Japanese, "musha" (武者) means "warrior". The game is known in Japan as Musha Aleste (武者アレスタ, lit. "Aleste Warrior"), although the title screen provides a longer name of Musha Aleste: Fullmetal Fighter Ellinor (武者アレスタ FULLMETAL FIGHTER ELLINOR).
  2. ^ In Japanese: エリノア (Erinoa, lit. "Ellinor")
  3. ^ In Japanese: 大亜 (Daia, lit. "Great Asia")

References

  1. ^ a b Doctor Dave (March 1991). "Genesis Proview: MUSHA". GamePro. Vol. 3, no. 3. p. 78.
  2. ^ a b c "武者アレスタ [メガドライブ] / ファミ通.com". Famitsu. from the original on March 16, 2016. Retrieved December 25, 2016.
  3. ^ "MUSHA for Wii". Nintendo. from the original on November 25, 2015. Retrieved November 24, 2015.
  4. ^ a b MUSHA credits, Sega Genesis, 1990.
  5. ^ a b c d e f g ナグザット シューティングコレクション (in Japanese). November 2012. ("Translation". from the original on August 11, 2017.)
  6. ^ a b c d MUSHA instruction manual, North America (1990, Sega Genesis)
  7. ^ Stedman, Alex (September 30, 2021). "Nintendo Switch Online Expanding With N64 and Sega Genesis Games in New Membership". IGN. Retrieved December 24, 2021.{{cite web}}: CS1 maint: url-status (link)
  8. ^ a b c d e Thomas, Lucas M. (January 20, 2009). "M.U.S.H.A. Review – IGN". IGN. Retrieved December 22, 2013.
  9. ^ a b c d e f g h Leadbetter, Richard (February 1991). "Megadrive Review: MUSHA". Computer and Video Games. No. 111. p. 39.
  10. ^ a b Martinez Jr., Frank (October 1993). "MUSHA". GameFan. No. 11. p. 120.
  11. ^ a b c d "MUSHA". MegaTech. No. 1. December 1991. p. 79.
  12. ^ a b c d e f "Musha Aleste". Raze. No. 7. May 1991. p. 66.
  13. ^ a b c d e "Aleste". Sega Pro. No. 1. November 1991. p. 18.
  14. ^ a b c d e "MUSHA". Sega Force. No. 10. October 1992. pp. 68–69.
  15. ^ a b McFerran, Daniel (January 20, 2009). "MUSHA (Wii Virtual Console / Mega Drive) Review". Nintendo Life. from the original on December 24, 2013. Retrieved December 22, 2013.
  16. ^ Buchanan, Levi (April 8, 2008). "Top 10 Classic Shoot 'Em Ups – IGN". IGN. from the original on February 28, 2016. Retrieved December 22, 2013.

External links

  • Musha Aleste for Virtual Console (in Japanese)

musha, this, article, about, 1990, video, game, other, uses, musha, vertically, scrolling, shooter, developed, compile, released, sega, genesis, 1990, entry, compile, shooter, series, aleste, places, player, role, flying, mecha, pilot, must, destroy, large, su. This article is about the 1990 video game For other uses see Musha MUSHA a is a vertically scrolling shooter developed by Compile and released for the Sega Genesis in 1990 An entry in Compile s shooter series Aleste MUSHA places the player in the role of a flying mecha pilot who must destroy a large super intelligent computer threatening planet Earth The game had a working title of Aleste 2 and originally featured a style similar to the first game but this was changed to a more original Japanese aesthetic and speed metal soundtrack MUSHADeveloper s CompilePublisher s JP ToaplanNA SeismicNaxat Soft Wii 3 Producer s Masamitsu Niitani 4 Designer s Kazuyuki Nakashima 5 Programmer s Yuichi Toyama 5 Composer s Toshiaki Sakoda 4 SeriesAlestePlatform s GenesisReleaseJP December 21 1990 2 NA March 1991 1 Genre s Scrolling shooterMode s Single playerInitial reception for MUSHA was mixed Critics generally agreed the game was enjoyable with great graphics but found themselves overwhelmed by the number of scrolling shooters on the Genesis and felt the title was unremarkable and lacked challenge The game was re released on the Wii Virtual Console in Japan in 2008 and the West in 2009 It was re released again on the Nintendo Switch Online Expansion Pack in 2021 7 MUSHA has been more well received in retrospective reviews where it is cited for its challenging gameplay strong soundtrack and graphics that were ahead of its time Contents 1 Gameplay 2 Development 2 1 Music 2 2 Release 3 Reception 4 Notes 5 References 6 External linksGameplay Edit MUSHA features a Japanese aesthetic including this boss character with a Noh mask MUSHA is a vertically scrolling shooter 8 The player takes on the role of Terri b a pilot who flies a specially designed mecha vehicle with advanced weaponry called a MUSHA She is sent to fight the human built Dire 51 c supercomputer that has begun attacking Earth from space in the year 2290 6 6 The gameplay conventions are largely retained from earlier Aleste titles 8 The player has a main gun that can be powered up by collecting Power Chips There are also three different special weapons that can be picked up piercing lasers fire based explosives and rotating shields They can be upgraded if the same weapon is picked up that is currently being used If hit while a special weapon is equipped the player will lose the special weapon but remain alive Getting hit without a special weapon will result in losing a life 6 14 15 For every three Power Chips collected the player obtains a drone similar to those in the Gradius series Only two drones can be equipped at any one moment extras are stored These drones can be set to one of six attack modes such as aiming forward behind or rotating around the player 8 6 17 Development EditA young team at Compile developed MUSHA in less than a year They originally made a prototype for a new game in the Aleste series called Aleste 2 for the Sega Genesis but postponed the project The team was still feeling pressure to create a game and also wanted to change the direction of the Aleste series Designer Kazuyuki Nakashima came up with a design that ignored most of the style of previous Aleste games and instead went with a Japanese aesthetic including a character with a Noh mask This change in direction motivated the team to pick up remnants of Aleste 2 and push it into a new direction 5 The valley stage in MUSHA utilizes the Genesis s vertical parallax scrolling capabilities which was later highlighted by critics as one of the game s most impressive technical features 5 9 10 The stage was programmed by Yuichi Toyama who also programmed the enemies that move in and out of the depths of the valley and tiles that fall into the screen in other stages Toyama worked with the sound effects programmer Masanobu Tsukamoto to modulate the frequency of the sound effects when objects moved in and out of the screen to simulate the Doppler effect 5 Music Edit Fullmetal Fighter source source Fullmetal Fighter plays during the game s opening stage The entire soundtrack is heavy metal inspired Problems playing this file See media help For MUSHA s soundtrack Nakashima originally presented an idea for what he called Edo Metal music to composer Toshiaki Sakoda They eventually agreed on creating a speed metal soundtrack which would match the fast scrolling action of the game At the time MUSHA was developed Sakoda felt most shooting game soundtracks were primarily fusion and mechanically sounding games that lacked a cohesive theme He wanted this soundtrack to be the first heavy metal game soundtrack or how he called it a heady metal suite or heavy metal rhapsody 5 To compose the music Sakoda used real instruments then notated the music on an MSX computer and converted it onto a PC 9800 Since he did not like mechanical sounds he programmed the virtual instruments to sound like they were played by humans Sakoda worked closely with sound effects programmer Masanobu Tsukamoto Since the game had limited sound channels or tracks he exercised caution not to create too many simultaneous sounds so the sound effects would not cut out the music Sakoda only had four channels to use in any given song one of which was always fixed on drums After the soundtrack was nearly finished Compile leadership told Sakoda to change the music to something which fit the Japanese aesthetic After hearing a new soundtrack with plucky Japanese instruments leadership told Sakoda to revert to his original music 5 Release Edit MUSHA was first released in Japan on December 21 1990 2 It was released in North America the following year 1 Reception EditInitial receptionReview scoresPublicationScoreComputer and Video Games70 9 Famitsu27 40 2 MegaTech71 11 Raze80 12 Sega Pro80 13 Sega Force70 14 MUSHA received mixed reviews at release 9 12 11 13 14 Critics found themselves overwhelmed by the number of shoot em ups on the Sega Genesis and considered MUSHA to be another standard shooter offering 9 12 14 Many wrote about the graphics in positive light 9 12 13 14 Richard Leadbetter from Computer and Video Games found the visuals to be smooth and highlighted the parallax scrolling effect in the canyon level 9 Frank Martinez Jr from GameFan also praised the parallax scrolling in addition to the enemy and character sprite detail 10 The writers at Raze positively noted the game s oriental design and explosion effects 12 The game s difficulty was a common point of criticism Many noted MUSHA to be too easy and too short 9 11 13 Some wrote that it may be fun for shooter novices but more experienced players would find it unchallenging 11 13 The music also received mixed comments 12 14 Leadbetter concluded that MUSHA is a smooth playable blast but it s a shame it s so unoriginal and unchallenging 9 Retrospective reviews for the re release of MUSHA on the Wii s Virtual Console in 2009 were much more positive Both Lucas M Thomas of IGN and Damien McFarren of Nintendo Life praised the title s detailed graphics fast paced soundtrack and tough difficulty Since the original cartridges have become rare and expensive both reviewers also commended the release for providing players an accessible way to play it 15 8 McFarren concluded by calling it one of the best shoot em ups on the Sega Genesis and the 16 bit era overall 15 Thomas called it one of the best classic shooters 8 Levi Buchanan of IGN placed MUSHA at number five on his Top 10 Classic Shoot Em Ups list dubbing it Compile s greatest shooter and one of the best shooters on the Genesis 16 Notes Edit In western releases MUSHA sometimes written as M U S H A is a backronym for Metallic Uniframe Super Hybrid Armor 6 In Japanese musha 武者 means warrior The game is known in Japan as Musha Aleste 武者アレスタ lit Aleste Warrior although the title screen provides a longer name of Musha Aleste Fullmetal Fighter Ellinor 武者アレスタ FULLMETAL FIGHTER ELLINOR In Japanese エリノア Erinoa lit Ellinor In Japanese 大亜 Daia lit Great Asia References Edit a b Doctor Dave March 1991 Genesis Proview MUSHA GamePro Vol 3 no 3 p 78 a b c 武者アレスタ メガドライブ ファミ通 com Famitsu Archived from the original on March 16 2016 Retrieved December 25 2016 MUSHA for Wii Nintendo Archived from the original on November 25 2015 Retrieved November 24 2015 a b MUSHA credits Sega Genesis 1990 a b c d e f g ナグザット シューティングコレクション in Japanese November 2012 Translation Archived from the original on August 11 2017 a b c d MUSHA instruction manual North America 1990 Sega Genesis Stedman Alex September 30 2021 Nintendo Switch Online Expanding With N64 and Sega Genesis Games in New Membership IGN Retrieved December 24 2021 a href Template Cite web html title Template Cite web cite web a CS1 maint url status link a b c d e Thomas Lucas M January 20 2009 M U S H A Review IGN IGN Retrieved December 22 2013 a b c d e f g h Leadbetter Richard February 1991 Megadrive Review MUSHA Computer and Video Games No 111 p 39 a b Martinez Jr Frank October 1993 MUSHA GameFan No 11 p 120 a b c d MUSHA MegaTech No 1 December 1991 p 79 a b c d e f Musha Aleste Raze No 7 May 1991 p 66 a b c d e Aleste Sega Pro No 1 November 1991 p 18 a b c d e MUSHA Sega Force No 10 October 1992 pp 68 69 a b McFerran Daniel January 20 2009 MUSHA Wii Virtual Console Mega Drive Review Nintendo Life Archived from the original on December 24 2013 Retrieved December 22 2013 Buchanan Levi April 8 2008 Top 10 Classic Shoot Em Ups IGN IGN Archived from the original on February 28 2016 Retrieved December 22 2013 External links EditMusha Aleste for Virtual Console in Japanese Retrieved from https en wikipedia org w index php title MUSHA amp oldid 1128714254, wikipedia, wiki, book, books, library,

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