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MUD terminology

This is a glossary of terms common in multi-user dungeon (MUD) multiplayer virtual worlds.

A–Z edit

bot
Character controlled by a computer program[1]
consider
con
A command to assess an enemy's relative power[2][3]
dino
A long-standing MUD player[1]
equip
A player's active items[1]
exits
Options for leaving an area[1]
furry
Anthropomorphic animal[1]
god
admin
arch
imp
implementer
The MUD's administrator or owner; see wizard for similar uses[1][4]
guess-the-verb
Situation in which the player intends to perform an action but does not know the proper syntax to communicate it to the game[5]
IC
Behavior "in-character" for the player's assumed role, as opposed to breaking character (OOC/"out-of-character")[1]
haven
A designated place where players cannot be killed[1]
hit points
Numeric representation of a character's life, i.e., when health is depleted, the character dies[1]
immort

See wizard

inv
The player's carried possessions, or inventory[1]
log
A record of activity in the MUD instance[1]
mana
Numeric representation of a character's magic energy[1]
maving
To interact incorrectly, such as using incorrect commands[1]
mob
mobile
An enemy monster[1]
movement
Numeric representation of how far a character can move at once[1]
mudflation
An online game virtual economy phenomenon in which endgame players become rich in currency and drive down the cost of rare items.[6]
multi-boxing
dual-boxing
To play multiple characters simultaneously[7][8]
newbie
A new or inexperienced player[1]
OOC
To break character or act "out of character" from the player's assumed role[1]
PK
player killer
To kill another player or be known as someone who has; also used as a verb (PKing or "player killing")[1]
remort
To undo one's immortal status[9]
rent
Virtual currency paid to preserve the player's inventory in-between play sessions in a persistent world[10]
spamming
To post excessive text, scrolling the screen[1]
stats
score
The player's numerical statistics, such as hit points and experience progression[1]
tinysex
Cybersex through MUD commands or text[1]
wiz
To be promoted to wizard status after completing the game[1]
wizard
immort
immortals
Players with special rights, such as rights to create new MUD content; usually either MUD administrators, players who completed the game, or players appointed by an administrator to assist in its operation[1][9]

See also edit

References edit

  1. ^ a b c d e f g h i j k l m n o p q r s t u v w Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994). Net Games: Your Guide to the Games People Play on the Electronic Highway. Random House. p. 213. ISBN 978-0-679-75592-0.
  2. ^ Benedikt, Claire Lisette; Ciskowski, Dave (1995). MUDs: Exploring Virtual Worlds on the Internet. BradyGames. p. 208. ISBN 1-56686-246-9. consider, con In combat MUDs, usually a command to gauge the relative strength of a monster against yourself. Often used as a verb. "If you had con'd that mob before attacking it, you'd have known it was suicide."
  3. ^ Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet. John Wiley & Sons, Inc. p. 74. ISBN 0-471-11633-5. You should use the consider command as a good way of guessing whether you should attack a mobile. Usually, it will take into account your current equipment and level, but not your status in general (i.e., hp, mana). Often, consider will only compare your level to your opponents. This command is sometimes buggy, so be prepared to flee if you have not fought the mobile before.
  4. ^ The Internet Complete Reference, p. 559.
  5. ^ Douglass, Jeremy (December 2007). Command Lines: Aesthetics and Technique in Interactive Fiction and New Media (PDF) (Ph.D.). University of California, Santa Barbara. p. 83. ProQuest 304880875.
  6. ^ Chester, Chris (May 5, 2008). "Curing mudflation before it starts". Engadget. Retrieved November 27, 2019.
  7. ^ Kücklich, Julian (2014). "Cheats". In Ryan, Marie-Laure; Emerson, Lori; Robertson, Benjamin J. (eds.). The Johns Hopkins Guide to Digital Media. Baltimore: Johns Hopkins University Press. p. 62. ISBN 978-1-4214-1223-8.
  8. ^ Bainbridge, William Sims (2012). The Warcraft Civilization: Social Science in a Virtual World. MIT Press. p. 218. ISBN 978-0-262-28837-8.
  9. ^ a b Yahoo! Wild Web Rides, p. 166.
  10. ^ Yahoo! Wild Web Rides, p. 157: Some MUDs will allow you to simply type quit to log off. That's it. Will you have your stuff when you come back? That depends on the MUD. On some you'll keep your stuff, on others you'll only return with part of it, and on some really painful ones you won't come back with anything. (You'll return with your money, though, so sell the stuff you have before you leave.) Other MUDs may require that you rent at an inn. This will usually allow you to keep your stuff, but if you're a long way from the nearest hotel you could be in trouble. Some rent is free and some will cost you a certain amount of money per item. This can be a pain, but sometimes it's your only choice when you think the MUD is worth it and you want to keep your stuff.

Bibliography edit

  • Hahn, Harley (1996). The Internet Complete Reference (2nd ed.). Osborne McGraw-Hill. ISBN 978-0-07-882138-7.
  • Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet. John Wiley & Sons. ISBN 978-0-471-11633-2.
  • Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996). Yahoo! Wild Web Rides. IDG Books. ISBN 978-0-7645-7003-2.

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This is a glossary of terms common in multi user dungeon MUD multiplayer virtual worlds Contents 1 A Z 2 See also 3 References 4 BibliographyA Z editbot Character controlled by a computer program 1 consider con A command to assess an enemy s relative power 2 3 dino A long standing MUD player 1 equip A player s active items 1 exits Options for leaving an area 1 furry Anthropomorphic animal 1 god admin arch imp implementer The MUD s administrator or owner see wizard for similar uses 1 4 guess the verb Situation in which the player intends to perform an action but does not know the proper syntax to communicate it to the game 5 IC Behavior in character for the player s assumed role as opposed to breaking character OOC out of character 1 haven A designated place where players cannot be killed 1 hit points Numeric representation of a character s life i e when health is depleted the character dies 1 immort See wizard inv The player s carried possessions or inventory 1 log A record of activity in the MUD instance 1 mana Numeric representation of a character s magic energy 1 maving To interact incorrectly such as using incorrect commands 1 mob mobile An enemy monster 1 movement Numeric representation of how far a character can move at once 1 mudflation An online game virtual economy phenomenon in which endgame players become rich in currency and drive down the cost of rare items 6 multi boxing dual boxing To play multiple characters simultaneously 7 8 newbie A new or inexperienced player 1 OOC To break character or act out of character from the player s assumed role 1 PK player killer To kill another player or be known as someone who has also used as a verb PKing or player killing 1 remort To undo one s immortal status 9 rent Virtual currency paid to preserve the player s inventory in between play sessions in a persistent world 10 spamming To post excessive text scrolling the screen 1 stats score The player s numerical statistics such as hit points and experience progression 1 tinysex Cybersex through MUD commands or text 1 wiz To be promoted to wizard status after completing the game 1 wizard immort immortals Players with special rights such as rights to create new MUD content usually either MUD administrators players who completed the game or players appointed by an administrator to assist in its operation 1 9 See also editGlossary of video game termsReferences edit a b c d e f g h i j k l m n o p q r s t u v w Maloni Kelly Baker Derek Wice Nathaniel 1994 Net Games Your Guide to the Games People Play on the Electronic Highway Random House p 213 ISBN 978 0 679 75592 0 Benedikt Claire Lisette Ciskowski Dave 1995 MUDs Exploring Virtual Worlds on the Internet BradyGames p 208 ISBN 1 56686 246 9 consider con In combat MUDs usually a command to gauge the relative strength of a monster against yourself Often used as a verb If you had con d that mob before attacking it you d have known it was suicide Shah Rawn Romine James 1995 Playing MUDs on the Internet John Wiley amp Sons Inc p 74 ISBN 0 471 11633 5 You should use the consider command as a good way of guessing whether you should attack a mobile Usually it will take into account your current equipment and level but not your status in general i e hp mana Often consider will only compare your level to your opponents This command is sometimes buggy so be prepared to flee if you have not fought the mobile before The Internet Complete Reference p 559 Douglass Jeremy December 2007 Command Lines Aesthetics and Technique in Interactive Fiction and New Media PDF Ph D University of California Santa Barbara p 83 ProQuest 304880875 Chester Chris May 5 2008 Curing mudflation before it starts Engadget Retrieved November 27 2019 Kucklich Julian 2014 Cheats In Ryan Marie Laure Emerson Lori Robertson Benjamin J eds The Johns Hopkins Guide to Digital Media Baltimore Johns Hopkins University Press p 62 ISBN 978 1 4214 1223 8 Bainbridge William Sims 2012 The Warcraft Civilization Social Science in a Virtual World MIT Press p 218 ISBN 978 0 262 28837 8 a b Yahoo Wild Web Rides p 166 Yahoo Wild Web Rides p 157 Some MUDs will allow you to simply type quit to log off That s it Will you have your stuff when you come back That depends on the MUD On some you ll keep your stuff on others you ll only return with part of it and on some really painful ones you won t come back with anything You ll return with your money though so sell the stuff you have before you leave Other MUDs may require that you rent at an inn This will usually allow you to keep your stuff but if you re a long way from the nearest hotel you could be in trouble Some rent is free and some will cost you a certain amount of money per item This can be a pain but sometimes it s your only choice when you think the MUD is worth it and you want to keep your stuff Bibliography editHahn Harley 1996 The Internet Complete Reference 2nd ed Osborne McGraw Hill ISBN 978 0 07 882138 7 Shah Rawn Romine James 1995 Playing MUDs on the Internet John Wiley amp Sons ISBN 978 0 471 11633 2 Towers J Tarin Badertscher Ken Cunningham Wayne Buskirk Laura 1996 Yahoo Wild Web Rides IDG Books ISBN 978 0 7645 7003 2 Retrieved from https en wikipedia org w index php title MUD terminology amp oldid 1212375517, wikipedia, wiki, book, books, library,

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