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List of Go games

Throughout history, a number of notable Go games have taken place.

Blood-vomiting game edit

The blood-vomiting game (Japanese: 吐血の一局) was played during the Edo period of Japan, on June 27, 1835, between Honinbo Jowa (white) and Intetsu Akaboshi (black). It is noted for three brilliant moves played by Jowa, and for the premature death of the Go prodigy Intetsu Akaboshi, who died after coughing up blood onto the board after the game.

Ear-reddening game edit

Kifu of the whole match

The ear-reddening game (Japanese: 耳赤の一局) was played during the Edo period of Japan, in 1846 between Honinbo Shusaku (black) and Inoue Gennan Inseki (white). The game contains the "ear reddening move" (move 127), so named when a doctor who had been watching the game took note of Gennan as his ears flushed red when Shusaku played the move, indicating he had become upset.

The Game of the Century edit

Honinbo Shusai (left), last head of house Honinbo, plays against then-up-and-coming Go Seigen in the game of the century.
Kifu of the whole match

The game of the century refers to a famous game of go between Honinbo Shusai (white) and Go Seigen (black) that was played to celebrate the 60th birthday of Honinbo Shusai. The game began on October 16, 1933, and finished on January 29, 1934. Each player was given twenty-four hours of thinking time. Shusai was the doyen of the Go world, as he was the head of the famous Honinbo Go school, the most prestigious of the schools founded at the behest of Shōgun Tokugawa Ieyasu at the start of the 17th century. Go Seigen was famed as a prodigy, first among a generation of young new brilliant players, and would go on to become one of the most celebrated players of the 20th century. This led newspapers to dub the match the game of the century.

The tradition at the time dictated whoever played White had the right to adjourn the game at any time, and there was no sealing of moves. This meant that Shusai, being the nominally stronger player and thus holding White, could adjourn the game whenever it was his turn to play and continue deliberating at his leisure during the adjournment. Shusai called adjournments some 13 times, all at the start of his turn to move, thus prolonging the match to a period of three months (16 October 1933 – 19 January 1934). For instance, on the eighth day of the match, Shusai played first and Go Seigen replied within two minutes. Shusai then thought for three and a half hours but only to adjourn the game. During these adjournments, Shusai would retreat home to study the game with his students.

At the start of the game, Go Seigen played what at the time was considered a shocking series of moves at the three-three, star and center points.[1] Such unusual and innovative moves were considered by Shusai's supporters to be an insult to the Honinbo.[citation needed]

Shusai trailed throughout the game until, on the 13th day of the match, he made a brilliant move at W160, now celebrated, leading to his victory with a 2 point difference. It was rumored that it was not Shusai but one of his students, Maeda Nobuaki, who was the author of this ingenious move. Segoe Kensaku told a reporter this, in what he thought was an off-the-record interview.[2] Maeda himself even hinted as much. When presented with the opportunities to debunk these rumors, Maeda neither denied nor confirmed them.[3]

Atomic bomb game edit

The atomic bomb Go game is a celebrated game of Go that was in progress when the atomic bomb was dropped on Hiroshima, Japan, on August 6, 1945. The venue of the game was in the suburbs of Hiroshima, about 5 kilometers (3.1 mi) from ground zero.[4]

The game was about to enter its third and final day of play when the bomb dropped at 8:15 am. The players—Utaro Hashimoto, who was the Honinbo title holder, and Kaoru Iwamoto, who was the challenger—had replayed the game to the adjourned position but had not yet started to play on. The explosion caused disruption to the game, damage to the building, and some injuries to those attending the match. Play was resumed after the lunch break, and the game was played to a conclusion that evening. Hashimoto, holding White, won by five points.

Game 1 of the match had been played from July 23 to 25 in the centre of Hiroshima. The move to further out of the city area was recommended by the police, after a drop of propaganda leaflets.[5]

The match was continued after the war, ending in a 3–3 draw. A three-game playoff was held in 1946, won by Iwamoto in two straight games to claim the Honinbo title (becoming Honinbo Kunwa). Utaro went on to reclaim the title in 1950.[6]

Atomic Bomb Go Game at play 106, when the bomb exploded on Hiroshima.[7]

Lee's broken ladder game edit

This was a match between Lee Se-dol and Hong Chang-sik during the 2003 KAT cup. This game is notable for Lee's use of a broken ladder formation.

Normally playing out a broken ladder is a bad mistake, a pitfall associated with bad beginner play; the chasing stones are left appallingly weak. Between experts it should be decisive, leading to a lost game. Lee, playing black, defied the conventional wisdom, pushing development of the ladder to capture a large group of Hong's stones in the lower-right side of the board. Although Black could not capture the stones in the ladder, White ultimately resigned.[8]

Moves 67 to 74 (Black: Lee Se-dol; White: Hong Chang-sik)
Moves 89 to 97 (Black wins when White resigns at move 211)

AlphaGo vs Fan Hui edit

In October 2015, the computer program AlphaGo became the first artificial intelligence program to defeat a professional Go player on a full size board and on equal terms (without handicap),[9] when it won 5–0 against 2 dan European Champion Fan Hui.[10] The news was announced on 27 January 2016 in order to allow publication of a scientific paper describing the algorithms used for AlphaGo.[11] The victory gained very wide attention since this was a landmark not believed accessible to current technology, given the complexity and intuitive nature of the game, and its lack of suitability for conventional tree searches and position-evaluation based methods which had led to success in games such as chess. However it was generally believed that AlphaGo, while remarkable for a computer player, had made mistakes and would probably be unable to hold its own against a world-ranking player.[12]

AlphaGo vs Lee Sedol edit

Five months after defeating Fan Hui, AlphaGo played a series of five matches against 9 dan Lee Sedol, a South Korean professional widely considered one of the strongest and most creative players in the world. Prior to the game, in February 2016, Lee Sedol expressed confidence in winning, although acknowledging AlphaGo as a "strong player",[13] and discussion on website GoGameGuru reported that at the time that "the majority of the world’s top players had thought [AlphaGo winning a game against Lee] to be practically impossible".[14] The game conditions were: Chinese rules, komi (compensation points for playing second) of 7.5, 2 hours time and three 60-second byoyomi (limited time after their initial time is used).[15] As with its previous games against Fan Hui, the tournament was on a full size board and on an equal basis. The computer won the first three games of five, Lee won the fourth, and the computer won the fifth and last game, leading to a final score of 4–1. Each of the five games played has been widely followed and analyzed. This marked the first time a computer had competed, much less won, at the highest level of the game, and each game gained worldwide coverage.

  • Games 1 and 2: AlphaGo's first game victory was seen as a possible reflection on the stress facing Lee Sedol, and possible resulting mistakes he might have made. Lee Sedol had attempted to test its skill in the opening game. After AlphaGo's second victory, for which Lee played far more of a cautious "waiting" game, intended to give away few weaknesses,[14] Lee was reported as saying "Yesterday I was surprised but today it's more than that, I am quite speechless. Today I feel like AlphaGo played a nearly perfect game.[16]
  • Game 3: After the second game, there were still strong doubts among players whether AlphaGo was truly a strong player in the sense that a human might be. The third game was described as removing that doubt; with analysts commenting that "AlphaGo won so convincingly as to remove all doubt about its strength from the minds of experienced players. In fact, it played so well that it was almost scary ... In forcing AlphaGo to withstand a very severe, one-sided attack, Lee revealed its hitherto undetected power. ... Lee wasn’t gaining enough profit from his attack. ... One of the greatest virtuosos of the middle game had just been upstaged in black and white clarity."[17]
  • Game 4: Lee played a type of extreme play, an amashi strategy, in response to AlphaGo's apparent preference for Souba Go (attempting to win by many small gains when the opportunity arises), taking territory at the perimeter rather than the center.[18] By doing so his apparent aim was to force an "all or nothing" style of situation—a possible weakness for an opponent strong at negotiation types of play, and one which might make AlphaGo's capability of deciding slim advantages largely irrelevant.[18] This strategy unfolded around 47, but by around 69 to 76 commentators had begun to feel Lee's play was a lost cause. However a play at White 78 was described as "a brilliant tesuji", and by
list, games, part, series, ongogame, specificsrules, handicaps, professional, proverbs, list, terms, strategy, tactics, opening, theory, strategy, fuseki, whole, board, openings, joseki, corner, based, openings, life, death, tsumego, puzzles, history, cultureh. Part of a series onGoGame specificsRules Handicaps professional Proverbs List of terms Strategy and tactics Opening theory strategy Fuseki whole board openings Joseki corner based openings Life and death Tsumego Go puzzles History and cultureHistory Equipment Variants Four go houses List of gamesPlayers and organizationsPlayers European Female Ranks and ratings Professionals Organizations CompetitionsComputers and mathematicsGo and mathematics Computer Go Go software Internet Go servers AlphaGo versus Lee Sedolvte This list is incomplete you can help by adding missing items February 2011 Throughout history a number of notable Go games have taken place Contents 1 Blood vomiting game 2 Ear reddening game 3 The Game of the Century 4 Atomic bomb game 5 Lee s broken ladder game 6 AlphaGo vs Fan Hui 7 AlphaGo vs Lee Sedol 8 References 9 External links Blood vomiting game edit Main article Blood vomiting game The blood vomiting game Japanese 吐血の一局 was played during the Edo period of Japan on June 27 1835 between Honinbo Jowa white and Intetsu Akaboshi black It is noted for three brilliant moves played by Jowa and for the premature death of the Go prodigy Intetsu Akaboshi who died after coughing up blood onto the board after the game Ear reddening game edit Main article Ear reddening game Kifu of the whole match The ear reddening game Japanese 耳赤の一局 was played during the Edo period of Japan in 1846 between Honinbo Shusaku black and Inoue Gennan Inseki white The game contains the ear reddening move move 127 so named when a doctor who had been watching the game took note of Gennan as his ears flushed red when Shusaku played the move indicating he had become upset The Game of the Century edit Honinbo Shusai left last head of house Honinbo plays against then up and coming Go Seigen in the game of the century Kifu of the whole match The game of the century refers to a famous game of go between Honinbo Shusai white and Go Seigen black that was played to celebrate the 60th birthday of Honinbo Shusai The game began on October 16 1933 and finished on January 29 1934 Each player was given twenty four hours of thinking time Shusai was the doyen of the Go world as he was the head of the famous Honinbo Go school the most prestigious of the schools founded at the behest of Shōgun Tokugawa Ieyasu at the start of the 17th century Go Seigen was famed as a prodigy first among a generation of young new brilliant players and would go on to become one of the most celebrated players of the 20th century This led newspapers to dub the match the game of the century The tradition at the time dictated whoever played White had the right to adjourn the game at any time and there was no sealing of moves This meant that Shusai being the nominally stronger player and thus holding White could adjourn the game whenever it was his turn to play and continue deliberating at his leisure during the adjournment Shusai called adjournments some 13 times all at the start of his turn to move thus prolonging the match to a period of three months 16 October 1933 19 January 1934 For instance on the eighth day of the match Shusai played first and Go Seigen replied within two minutes Shusai then thought for three and a half hours but only to adjourn the game During these adjournments Shusai would retreat home to study the game with his students At the start of the game Go Seigen played what at the time was considered a shocking series of moves at the three three star and center points 91 1 93 Such unusual and innovative moves were considered by Shusai s supporters to be an insult to the Honinbo 91 citation needed 93 Shusai trailed throughout the game until on the 13th day of the match he made a brilliant move at W160 now celebrated leading to his victory with a 2 point difference It was rumored that it was not Shusai but one of his students Maeda Nobuaki who was the author of this ingenious move Segoe Kensaku told a reporter this in what he thought was an off the record interview 91 2 93 Maeda himself even hinted as much When presented with the opportunities to debunk these rumors Maeda neither denied nor confirmed them 91 3 93 Atomic bomb game edit The atomic bomb Go game is a celebrated game of Go that was in progress when the atomic bomb was dropped on Hiroshima Japan on August 6 1945 The venue of the game was in the suburbs of Hiroshima about 5 kilometers 3 1 160 mi from ground zero 91 4 93 The game was about to enter its third and final day of play when the bomb dropped at 8 15 am The players Utaro Hashimoto who was the Honinbo title holder and Kaoru Iwamoto who was the challenger had replayed the game to the adjourned position but had not yet started to play on The explosion caused disruption to the game damage to the building and some injuries to those attending the match Play was resumed after the lunch break and the game was played to a conclusion that evening Hashimoto holding White won by five points Game 1 of the match had been played from July 23 to 25 in the centre of Hiroshima The move to further out of the city area was recommended by the police after a drop of propaganda leaflets 91 5 93 The match was continued after the war ending in a 3 3 draw A three game playoff was held in 1946 won by Iwamoto in two straight games to claim the Honinbo title becoming Honinbo Kunwa Utaro went on to reclaim the title in 1950 91 6 93 Atomic Bomb Go Game at play 106 when the bomb exploded on Hiroshima 91 7 93 Lee s broken ladder game edit This was a match between Lee Se dol and Hong Chang sik during the 2003 KAT cup This game is notable for Lee s use of a broken ladder formation Normally playing out a broken ladder is a bad mistake a pitfall associated with bad beginner play the chasing stones are left appallingly weak Between experts it should be decisive leading to a lost game Lee playing black defied the conventional wisdom pushing development of the ladder to capture a large group of Hong s stones in the lower right side of the board Although Black could not capture the stones in the ladder White ultimately resigned 91 8 93 Moves 67 to 74 Black Lee Se dol White Hong Chang sik Moves 89 to 97 Black wins when White resigns at move 211 AlphaGo vs Fan Hui edit Main article AlphaGo versus Fan Hui In October 2015 the computer program AlphaGo became the first artificial intelligence program to defeat a professional Go player on a full size board and on equal terms without handicap 91 9 93 when it won 5 0 against 2 dan European Champion Fan Hui 91 10 93 The news was announced on 27 January 2016 in order to allow publication of a scientific paper describing the algorithms used for AlphaGo 91 11 93 The victory gained very wide attention since this was a landmark not believed accessible to current technology given the complexity and intuitive nature of the game and its lack of suitability for conventional tree searches and position evaluation based methods which had led to success in games such as chess However it was generally believed that AlphaGo while remarkable for a computer player had made mistakes and would probably be unable to hold its own against a world ranking player 91 12 93 AlphaGo vs Lee Sedol edit Main article AlphaGo versus Lee Sedol Five months after defeating Fan Hui AlphaGo played a series of five matches against 9 dan Lee Sedol a South Korean professional widely considered one of the strongest and most creative players in the world Prior to the game in February 2016 Lee Sedol expressed confidence in winning although acknowledging AlphaGo as a strong player 91 13 93 and discussion on website GoGameGuru reported that at the time that the majority of the world s top players had thought AlphaGo winning a game against Lee to be practically impossible 91 14 93 The game conditions were Chinese rules komi compensation points for playing second of 7 5 2 hours time and three 60 second byoyomi limited time after their initial time is used 91 15 93 As with its previous games against Fan Hui the tournament was on a full size board and on an equal basis The computer won the first three games of five Lee won the fourth and the computer won the fifth and last game leading to a final score of 4 1 Each of the five games played has been widely followed and analyzed This marked the first time a computer had competed much less won at the highest level of the game and each game gained worldwide coverage Games 1 and 2 AlphaGo s first game victory was seen as a possible reflection on the stress facing Lee Sedol and possible resulting mistakes he might have made Lee Sedol had attempted to test its skill in the opening game After AlphaGo s second victory for which Lee played far more of a cautious waiting game intended to give away few weaknesses 91 14 93 Lee was reported as saying Yesterday I was surprised but today it s more than that I am quite speechless Today I feel like AlphaGo played a nearly perfect game 91 16 93 Game 3 After the second game there were still strong doubts among players whether AlphaGo was truly a strong player in the sense that a human might be The third game was described as removing that doubt with analysts commenting that AlphaGo won so convincingly as to remove all doubt about its strength from the minds of experienced players In fact it played so well that it was almost scary In forcing AlphaGo to withstand a very severe one sided attack Lee revealed its hitherto undetected power Lee wasn t gaining enough profit from his attack One of the greatest virtuosos of the middle game had just been upstaged in black and white clarity 91 17 93 Game 4 Lee played a type of extreme play an amashi strategy in response to AlphaGo s apparent preference for Souba Go attempting to win by many small gains when the opportunity arises taking territory at the perimeter rather than the center 91 18 93 By doing so his apparent aim was to force an all or nothing style of situation a possible weakness for an opponent strong at negotiation types of play and one which might make AlphaGo s capability of deciding slim advantages largely irrelevant 91 18 93 This strategy unfolded around 47 but by around 69 to 76 commentators had begun to feel Lee s play was a lost cause However a play at White 78 was described as a brilliant tesuji and by a, wikipedia, wiki, book, books, library,

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