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Last Armageddon

Last Armageddon (ラストハルマゲドン, Rasuto Harumagedon) is a 1988 post-apocalyptic role-playing video game for the NEC PC-8801,[4] MSX, Sharp X68000, MS-DOS, PC Engine CD-ROM², and Nintendo Family Computer. The game was exclusively in the Japanese language until an English translation patch was created for the Nintendo Famicom.[5]

Last Armageddon
Cover art (Famicom)
Developer(s)Family Computer: Advance Communication Company[3]
MSX: Braingrey.Mind[1]
Publisher(s)Yutaka[3] (Famicom)
Composer(s)Michiharu Hasuya, Osamu Kasai, Masaaki Harada, Hiroyasu Nishiyama (Famicom)
Hiroharu Hayama
Platform(s)NEC PC-8801, MSX, Sharp X68000, PC Engine CD-ROM²,[2] NES,[3] MS-DOS, FM Towns
ReleasePC-8801 & MSX:
PC Engine CD:
Family Computer:
Genre(s)Role-playing game[3][1]
Mode(s)Single-player

Described to be the antithesis of the Dragon Quest series, the introductory story deals with life after all organisms (humans and animals) have been wiped out by a mysterious force. All of the music in this game is considered to be representative of Hiroharu Hayama's early works; he was a composer for Japanese video games during the late 1980s and early 1990s. Hayama often used his music to make games feel spooky and dark.

The game had a sequel, After Armageddon Gaiden, released for the Sega CD in 1994.[6] Working Designs planned to release the game in North America as A Side Story of Armageddon in 1995, but the localization was cancelled due to the demise of the Sega CD system.[7]

Plot

 
A skeleton and a Minotaur are pondering the fate of the devastated planet.

The humans, who breathed the toxin-filled air on Earth's surface, became one with the Earth and kept dissolving. The history of humanity ended and dominion of the planet returned to the demons.[8] These mutant creatures did not depend on oxygen to survive.[8] Therefore, they were able to breathe the air and use the land.[8] Meanwhile, an army of robots wage World War IV against the demons in order to conquer what is now known as Makai - the Demon World.[8] These robots came to the planet on a wave of energy that created an explosion that turned the world into a wasteland.[8] Much later in the game, concurrent themes including Adolf Hitler,[9] war,[9] creating a perfect race of people,[9] and the destruction of humanity in the year 1999 are revealed to the player inside one of the robot's main bases.[9]

Can the demons gain dominion on the humans' old planet or will robots impose a millennium of logic and dictatorial force throughout Makai? Playing as the robots is not an option open to the player. Therefore, the player must take advantage of their mutant army and crush the robot invaders. The game builds on the theme of an impending world domination through machines, as popularized famously in the Terminator series. The gameplay is similar to Final Fantasy featuring turn-based fights viewed from a third-person perspective.[8]

Gameplay

Both the demon soldiers and their enemies may cast magic spells or physical attacks.[8] Some magic attacks have the ability to inflict poison damage on any of the player's creatures. If a creature is poisoned, the player must spare some of their creature's magic points in order to cure the affected monster through the "Kuizzu" (キーウッズ) spell. Letting the creature remain poisoned for a certain amount of time will eventually lead to its death.

The game plays like a role-playing video game and graves of fallen demons by the home base remind the player of the situation of the game. When a player first starts the game, they should not go to the right, as experienced monsters lie there in a stadium-shaped power station that is in the southeastern corner of the map. It will take a foursome of level 5-10 characters in order to defeat the robots inside the dome. As characters advance in level, the monster images change slightly.[8] By the time the characters advance to levels 17 through 34 (the maximum possible levels), the monsters will look completely slimy and the fusion of the cells will get ugly.

There are two groups of four monsters that the player controls; a "daytime" group and a "nighttime" group. After it becomes night in the game, the daytime group becomes inactive and the nighttime group takes over. However, there is no HP/MP replenishment when a group becomes inactive until the next morning or night phase. Although monsters can use their healing spells to cure conditions like poisoning, there is no known way to cure HP in the game other than via items spread throughout the dungeons in the game, or by using the magic spell "Shell Key" (シェル・シェルキー).

Version differences

The Nintendo Family Computer version lacks the monster encyclopedia that exists in the other versions of the game. None of the background music in the game resembles that of the PC Engine or the FM Towns version. This was most likely because the Famicom version was not only developed by a different company, but also because four different people worked on the soundtrack.

Two versions existed for the FM Towns version; a "large memory version" with normal levels of animation and the "small memory version" with slightly reduced levels of animation. The FM Towns version also comes in a series of three CD-ROMs and requires 1 megabyte of RAM (for the low memory version) and 2 megabytes of RAM (for the high memory version). Only one character can be equipped with the most powerful sword (Azotto) and this person is pre-determined by the game itself. A 3.5" floppy disk is needed to save the game; which had to be purchased separately from the game.

In the PC Engine version, all the 3D maps are shown as flat two-dimensional dungeons. Only goblins and orcs can be equipped with swords, unlike in the other versions. Transition time between "daytime" and "nighttime" characters has been eliminated in the PC Engine version, leading to an immediate swap of characters.

Reception

The PC Engine version was rated 25.26 out of 30 by PC Engine Fan magazine.[10]

References

  1. ^ a b c "Release information (MSX)". GameFAQs. Retrieved 2008-05-24.
  2. ^ a b "Release information (TurboGrafx-CD)". GameFAQs. Retrieved 2008-05-15.
  3. ^ a b c d e "Release information (NES)". GameFAQs. Retrieved 2008-04-28.
  4. ^ Last Armageddon (Translation), 4Gamer.net
  5. ^ "English translation patch (NES) at Romhacking.net -".
  6. ^ . RPGamer. Archived from the original on 13 August 2017. Retrieved 29 January 2012.
  7. ^ Pettus, Sam (July 15, 2004). . Sega-16. Archived from the original on January 14, 2010. Retrieved 2009-12-17.
  8. ^ a b c d e f g h "Summary". MobyGames. Retrieved 2008-04-28.
  9. ^ a b c d "Game content". Moemoe. Retrieved 2008-04-28.
  10. ^ "ROLEPLAYING GAME". PC Engine Fan (in Japanese) (PC Engine All Catalog '92: PC Engine Fan Appendix): 33-48 (48). August 1992.

External links

last, armageddon, ラストハルマゲドン, rasuto, harumagedon, 1988, post, apocalyptic, role, playing, video, game, 8801, sharp, x68000, engine, nintendo, family, computer, game, exclusively, japanese, language, until, english, translation, patch, created, nintendo, famico. Last Armageddon ラストハルマゲドン Rasuto Harumagedon is a 1988 post apocalyptic role playing video game for the NEC PC 8801 4 MSX Sharp X68000 MS DOS PC Engine CD ROM and Nintendo Family Computer The game was exclusively in the Japanese language until an English translation patch was created for the Nintendo Famicom 5 Last ArmageddonCover art Famicom Developer s Family Computer Advance Communication Company 3 MSX Braingrey Mind 1 Publisher s Yutaka 3 Famicom Composer s Michiharu Hasuya Osamu Kasai Masaaki Harada Hiroyasu Nishiyama Famicom Hiroharu HayamaPlatform s NEC PC 8801 MSX Sharp X68000 PC Engine CD ROM 2 NES 3 MS DOS FM TownsReleasePC 8801 amp MSX JP 1988 1 PC Engine CD JP August 30 1990 2 Family Computer JP November 10 1990 3 Genre s Role playing game 3 1 Mode s Single playerDescribed to be the antithesis of the Dragon Quest series the introductory story deals with life after all organisms humans and animals have been wiped out by a mysterious force All of the music in this game is considered to be representative of Hiroharu Hayama s early works he was a composer for Japanese video games during the late 1980s and early 1990s Hayama often used his music to make games feel spooky and dark The game had a sequel After Armageddon Gaiden released for the Sega CD in 1994 6 Working Designs planned to release the game in North America as A Side Story of Armageddon in 1995 but the localization was cancelled due to the demise of the Sega CD system 7 Contents 1 Plot 2 Gameplay 3 Version differences 4 Reception 5 References 6 External linksPlot Edit A skeleton and a Minotaur are pondering the fate of the devastated planet The humans who breathed the toxin filled air on Earth s surface became one with the Earth and kept dissolving The history of humanity ended and dominion of the planet returned to the demons 8 These mutant creatures did not depend on oxygen to survive 8 Therefore they were able to breathe the air and use the land 8 Meanwhile an army of robots wage World War IV against the demons in order to conquer what is now known as Makai the Demon World 8 These robots came to the planet on a wave of energy that created an explosion that turned the world into a wasteland 8 Much later in the game concurrent themes including Adolf Hitler 9 war 9 creating a perfect race of people 9 and the destruction of humanity in the year 1999 are revealed to the player inside one of the robot s main bases 9 Can the demons gain dominion on the humans old planet or will robots impose a millennium of logic and dictatorial force throughout Makai Playing as the robots is not an option open to the player Therefore the player must take advantage of their mutant army and crush the robot invaders The game builds on the theme of an impending world domination through machines as popularized famously in the Terminator series The gameplay is similar to Final Fantasy featuring turn based fights viewed from a third person perspective 8 Gameplay EditBoth the demon soldiers and their enemies may cast magic spells or physical attacks 8 Some magic attacks have the ability to inflict poison damage on any of the player s creatures If a creature is poisoned the player must spare some of their creature s magic points in order to cure the affected monster through the Kuizzu キーウッズ spell Letting the creature remain poisoned for a certain amount of time will eventually lead to its death The game plays like a role playing video game and graves of fallen demons by the home base remind the player of the situation of the game When a player first starts the game they should not go to the right as experienced monsters lie there in a stadium shaped power station that is in the southeastern corner of the map It will take a foursome of level 5 10 characters in order to defeat the robots inside the dome As characters advance in level the monster images change slightly 8 By the time the characters advance to levels 17 through 34 the maximum possible levels the monsters will look completely slimy and the fusion of the cells will get ugly There are two groups of four monsters that the player controls a daytime group and a nighttime group After it becomes night in the game the daytime group becomes inactive and the nighttime group takes over However there is no HP MP replenishment when a group becomes inactive until the next morning or night phase Although monsters can use their healing spells to cure conditions like poisoning there is no known way to cure HP in the game other than via items spread throughout the dungeons in the game or by using the magic spell Shell Key シェル シェルキー Version differences EditThe Nintendo Family Computer version lacks the monster encyclopedia that exists in the other versions of the game None of the background music in the game resembles that of the PC Engine or the FM Towns version This was most likely because the Famicom version was not only developed by a different company but also because four different people worked on the soundtrack Two versions existed for the FM Towns version a large memory version with normal levels of animation and the small memory version with slightly reduced levels of animation The FM Towns version also comes in a series of three CD ROMs and requires 1 megabyte of RAM for the low memory version and 2 megabytes of RAM for the high memory version Only one character can be equipped with the most powerful sword Azotto and this person is pre determined by the game itself A 3 5 floppy disk is needed to save the game which had to be purchased separately from the game In the PC Engine version all the 3D maps are shown as flat two dimensional dungeons Only goblins and orcs can be equipped with swords unlike in the other versions Transition time between daytime and nighttime characters has been eliminated in the PC Engine version leading to an immediate swap of characters Reception EditThe PC Engine version was rated 25 26 out of 30 by PC Engine Fan magazine 10 References Edit a b c Release information MSX GameFAQs Retrieved 2008 05 24 a b Release information TurboGrafx CD GameFAQs Retrieved 2008 05 15 a b c d e Release information NES GameFAQs Retrieved 2008 04 28 Last Armageddon Translation 4Gamer net English translation patch NES at Romhacking net After Armageddon Gaiden RPGamer Archived from the original on 13 August 2017 Retrieved 29 January 2012 Pettus Sam July 15 2004 Sega CD A Console too Soon Sega 16 Archived from the original on January 14 2010 Retrieved 2009 12 17 a b c d e f g h Summary MobyGames Retrieved 2008 04 28 a b c d Game content Moemoe Retrieved 2008 04 28 ROLEPLAYING GAME PC Engine Fan in Japanese PC Engine All Catalog 92 PC Engine Fan Appendix 33 48 48 August 1992 External links EditLast Armageddon at MobyGames Retrieved from https en wikipedia org w index php title Last Armageddon amp oldid 1124573716, wikipedia, wiki, book, books, library,

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