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Klonoa: Moonlight Museum

Klonoa: Moonlight Museum[a] is a video game developed by Namco and published by Bandai, released in Japan for the WonderSwan in 1999. It is the first handheld game in the Klonoa series to place him in a fully two-dimensional world, and established the system that the Game Boy Advance titles later used.

Klonoa: Moonlight Museum
Developer(s)Namco
Publisher(s)Namco
Director(s)Hideo Yoshizawa
SeriesKlonoa
Platform(s)WonderSwan
Release
  • JP: May 20, 1999
Genre(s)Platform
Mode(s)Single-player

Gameplay edit

 
Klonoa holding an enemy in a level

The player controls Klonoa as he runs, jumps, and fights his way across several worlds, solving small puzzles in the process.[1] Klonoa defeats enemies by picking them up using a special weapon called the "wind bullet", a ring-shaped object inlaid with a small blue jewel that can fire a small burst of wind straight forward and draw in an enemy, allowing for Klonoa to pick them up over his head. Once he has them, Klonoa can either throw them straight forward, taking out any enemies they happen to hit,[1] or use them to perform a double jump, giving him access to places he otherwise could not reach. Also, by holding the jump button, Klonoa can hover in midair for a short duration by flapping his large ears, which also slightly increases his jump distance.[2]

The game itself is divided into five worlds, each of which is split into six stages called "visions". At the end of each stage, Klonoa must find a door which is unlocked by finding all 3 stars within the vision itself. There are also 30 crystals (or "dream stones") in each vision, collecting all these to finish the part of the picture shown at the end of the vision (one picture per world). In addition, Klonoa can also find hearts that can replenish his health, as well as 1-up items that look like Klonoa's hat.

Story edit

Klonoa: Moonlight Museum stars Klonoa and his friend Huepow as they come across a young crying girl who tells them that the moon has been divided into fragments and stolen by a mysterious group of artists that reside in the nearby Moonlight Museum. Determined to help, the duo rush off to the Museum's entrance, and once they come inside, they are greeted by a painter named Picoo who traps them inside a piece of artwork. Klonoa and Huepow must fight their way through five worlds within the Museum itself before finding the source of all their troubles and restoring the moon to the sky.

Development edit

Moonlight Museum was announced a month before its release in April 1999 as a side-story to the original Klonoa: Door to Phantomile for the PlayStation.[3] The game was in development simultaneously with Klonoa 2: Lunatea's Veil for the PlayStation 2, with the production of both games headed by Hideo Yoshizawa. While the Klonoa 2 team focused more on "action", Moonlight Museum's crew was instructed to focus on the "puzzle" aspect, a trend that would continue for subsequent handheld games in the series.[4]

Reception edit

Klonoa: Moonlight Museum entered the Japanese sales charts as the 10th best-selling game during its debut week.[7] In a review of an import version in 2000, IGN called the title "a WonderSwan platformer that's cute, cuddly... and painfully average" finding the level design to be "decent (if not a little dull)" and visuals that didn't push the limits of the handheld. The website remarked that the title could be played equally well on the WonderSwan's horizontal or vertical display modes, and the audio was "decidedly above-average" despite limited background music.[6] Famitsu found the game simplistic and fun, but not as good as its PlayStation predecessor.[5] Staff at Retro Gamer listed it among the best WonderSwan games for its cute character designs and replay value.[1]

Notes edit

  1. ^ Japanese: 風のクロノア ムーンライトミュージアム, Hepburn: Kaze no Kuronoa Mūnraito Myūjiamu, Klonoa of the Wind: Moonlight Museum

References edit

  1. ^ a b c Retro Gamer Staff (January 27, 2014). . Retro Gamer. Imagine Publishing. Archived from the original on November 12, 2020. Retrieved February 26, 2021.
  2. ^ "Dossier Klonoa - Kaze no Klonoa: Moonlight Museum" (in Spanish). No. 9. Loading Team. Revista Gametype. 2002. p. 63. Retrieved February 26, 2021.
  3. ^ Mielke, James (1999-04-08). "Klonoa: Moonlight Museum". GameSpot. Retrieved 2013-04-27.
  4. ^ Parish, Jeremy (2012-09-20). . 1UP.com. Archived from the original on 2013-02-23. Retrieved 2013-03-27.
  5. ^ a b "Weekly Cross Review - 風のクロノア ムーンライトミュージアム" (in Japanese). No. 545. Enterbrain. Famitsu. May 1999.
  6. ^ a b Williamson, Colin (2000-04-13). "Klonoa: Moonlight Museum (Import)". IGN. Retrieved 2008-11-04.
  7. ^ Carless, Simon (1999-06-11). . Gamasutra. Archived from the original on 2008-06-24. Retrieved 2008-10-31.

External links edit

  • Official website
  • Klonoa: Moonlight Museum at MobyGames

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Klonoa Moonlight Museum a is a video game developed by Namco and published by Bandai released in Japan for the WonderSwan in 1999 It is the first handheld game in the Klonoa series to place him in a fully two dimensional world and established the system that the Game Boy Advance titles later used Klonoa Moonlight MuseumDeveloper s NamcoPublisher s NamcoDirector s Hideo YoshizawaSeriesKlonoaPlatform s WonderSwanReleaseJP May 20 1999Genre s PlatformMode s Single player Contents 1 Gameplay 2 Story 3 Development 4 Reception 5 Notes 6 References 7 External linksGameplay edit nbsp Klonoa holding an enemy in a level The player controls Klonoa as he runs jumps and fights his way across several worlds solving small puzzles in the process 1 Klonoa defeats enemies by picking them up using a special weapon called the wind bullet a ring shaped object inlaid with a small blue jewel that can fire a small burst of wind straight forward and draw in an enemy allowing for Klonoa to pick them up over his head Once he has them Klonoa can either throw them straight forward taking out any enemies they happen to hit 1 or use them to perform a double jump giving him access to places he otherwise could not reach Also by holding the jump button Klonoa can hover in midair for a short duration by flapping his large ears which also slightly increases his jump distance 2 The game itself is divided into five worlds each of which is split into six stages called visions At the end of each stage Klonoa must find a door which is unlocked by finding all 3 stars within the vision itself There are also 30 crystals or dream stones in each vision collecting all these to finish the part of the picture shown at the end of the vision one picture per world In addition Klonoa can also find hearts that can replenish his health as well as 1 up items that look like Klonoa s hat Story editKlonoa Moonlight Museum stars Klonoa and his friend Huepow as they come across a young crying girl who tells them that the moon has been divided into fragments and stolen by a mysterious group of artists that reside in the nearby Moonlight Museum Determined to help the duo rush off to the Museum s entrance and once they come inside they are greeted by a painter named Picoo who traps them inside a piece of artwork Klonoa and Huepow must fight their way through five worlds within the Museum itself before finding the source of all their troubles and restoring the moon to the sky Development editMoonlight Museum was announced a month before its release in April 1999 as a side story to the original Klonoa Door to Phantomile for the PlayStation 3 The game was in development simultaneously with Klonoa 2 Lunatea s Veil for the PlayStation 2 with the production of both games headed by Hideo Yoshizawa While the Klonoa 2 team focused more on action Moonlight Museum s crew was instructed to focus on the puzzle aspect a trend that would continue for subsequent handheld games in the series 4 Reception editReceptionReview scoresPublicationScoreFamitsu28 40 5 IGN6 10 6 Klonoa Moonlight Museum entered the Japanese sales charts as the 10th best selling game during its debut week 7 In a review of an import version in 2000 IGN called the title a WonderSwan platformer that s cute cuddly and painfully average finding the level design to be decent if not a little dull and visuals that didn t push the limits of the handheld The website remarked that the title could be played equally well on the WonderSwan s horizontal or vertical display modes and the audio was decidedly above average despite limited background music 6 Famitsu found the game simplistic and fun but not as good as its PlayStation predecessor 5 Staff at Retro Gamer listed it among the best WonderSwan games for its cute character designs and replay value 1 Notes edit Japanese 風のクロノア ムーンライトミュージアム Hepburn Kaze no Kuronoa Munraito Myujiamu Klonoa of the Wind Moonlight MuseumReferences edit a b c Retro Gamer Staff January 27 2014 Top Ten WonderSwan Retro Gamer Imagine Publishing Archived from the original on November 12 2020 Retrieved February 26 2021 Dossier Klonoa Kaze no Klonoa Moonlight Museum in Spanish No 9 Loading Team Revista Gametype 2002 p 63 Retrieved February 26 2021 Mielke James 1999 04 08 Klonoa Moonlight Museum GameSpot Retrieved 2013 04 27 Parish Jeremy 2012 09 20 Champion of Dreams An Interview with Hideo Yoshizawa 1UP com Archived from the original on 2013 02 23 Retrieved 2013 03 27 a b Weekly Cross Review 風のクロノア ムーンライトミュージアム in Japanese No 545 Enterbrain Famitsu May 1999 a b Williamson Colin 2000 04 13 Klonoa Moonlight Museum Import IGN Retrieved 2008 11 04 Carless Simon 1999 06 11 Dreamcast Desperation Gamasutra Archived from the original on 2008 06 24 Retrieved 2008 10 31 External links editOfficial website Klonoa Moonlight Museum at MobyGames Retrieved from https en wikipedia org w index php title Klonoa Moonlight Museum amp oldid 1204132296, wikipedia, wiki, book, books, library,

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