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Jigsaw (video game)

Jigsaw is an interactive fiction (IF) game,[b][c] written by Graham Nelson in 1995.[d]

The game begins on New Year's Eve of 1999, with the player discovering a time machine enabling them to travel throughout the twentieth century (including voyage of The Titanic, discovery of penicillin, codebreaking of the enigma machine during World War II,[1] opening of the Suez Canal, and the recording of Abbey Road) to ensure history unfolds 'correctly' despite the activities of 'Black', a character who starts out as an antagonist but becomes the player's love interest. 'Black' has no explicitly stated gender, allowing players to choose that for themselves.[2]

Jigsaw contains references to other interactive fiction games, including Trinity.[e] Features of the game include attention to detail,[f] and a romantic relationship between the player's character and another central character whose gender is never revealed[2] (allowing the player to project the gender of their choice onto both).

Jigsaw has been described as "acclaimed,"[3] "epic...notable,"[1] and as "[perhaps] one of the most fun educational games in existence".[2] The gameplay is challenging.[2][d]

See also edit

Notes edit

  1. ^ a b "Jigsaw"an online version of the game which can be played in a web browser{{cite web}}: CS1 maint: postscript (link)
  2. ^ Laurel Halbany. "XYZZYnews Game Reviews: Jigsaw, release 1". Archived from the original on 2013-07-18. Retrieved 2015-07-13.
  3. ^ Christopher E. Forman (February 5, 1996). "Society for the Promotion of Adventure Games: Game Reviews -- Jigsaw".
  4. ^ a b "The Interactive Fiction Database: Jigsaw by Graham Nelson". Forgiveness Rating: Cruel
  5. ^ a b Nelson, Graham. . XYZZY News. Eileen Mullin. Archived from the original on 2008-05-24. Retrieved 2008-10-30.
  6. ^ Paul O'Brian (November 2002). . Archived from the original on 2008-06-08. Retrieved 2015-07-13. ...attention to scholarly detail [in Nelson's 1997 interactive fiction videogame The Tempest] recalls some of the finer moments of Nelson's epics, especially Jigsaw.

References edit

  1. ^ a b c Dennis G. Jerz (2000-02-07). "Tasking Ariel in Graham Nelson's The Tempest". Seton Hill University website, also published in SPAG#24 newsletter by the Society for the Promotion of Adventure Games. Nelson -- who created the IF programming language Inform, and also some of the best IF of the 90s, is Marlowe (of the 'mighty line') and Shakespeare rolled into one. (His online persona also shares elements of Dr. Johnson, Lewis Carroll, and, of late, J.D. Salinger.) His epic works Curses (a delirious mythological and genealogical romp, 1993) and Jigsaw (a time-travel romance, 1995), did much to rekindle interest in 'serious' IF. While Nelson's IF stories are in and of themselves notable, even more remarkable is Nelson's creation of the programming language Inform, an authoring system for IF, which he has generously donated to the worldwide gaming community. ...the plots of most IF works are tightly constrained, such that the story does not advance until the player-reader has solved certain puzzles. The puzzles can range from uttering a magic word, to finding the right key, to successfully mastering a complex simulation of a World War II 'enigma machine' (from an extremely challenging chapter in Graham Nelson's Jigsaw); but owing to the technical difficulty of coding such puzzles, and the aesthetic difficulty of integrating such puzzles into the fabric of the story, the plots of most IF works are tightly constrained.
  2. ^ a b c d e f Andy Hughes (February 16, 2011). . Topless Robot of Village Voice Media. Archived from the original on 2011-02-20. Retrieved 2015-08-16. ...sort of a sprawling, mystical version of Carmen Sandiego. It is New Year's Eve 1999, and as the celebration culminates you find yourself wandering away from the party and into a mysterious chamber outfitted with a long table and an Ormulu clock. Your nemesis/love interest is a sinister yet attractive character named Black (cleverly written so as to be whatever gender you prefer), and it becomes your goal to Gump your way through the highlights of the twentieth century and ensure history unfolds correctly. ...be prepared to save and restore often....
  3. ^ Edward Rothstein (1998-04-06). "TECHNOLOGY: CONNECTIONS; In the intricacy of a text game, no object is superfluous, no formulation too strange". New York Times. from the original on 2012-11-08. Retrieved 2008-11-13. [in the videogame Colossal Cave Adventure the command-word] XYZZY was a spell that could instantly transport a spelunking nerd from one part of the cave to another. ...Mr. Nelson is a British mathematician who played Advent as a child in the 1970's, created his own text game programming language, and in the last few years, has written two acclaimed games -- Curses and Jigsaw (http://www.pond.com/russotto/zpletx/jigsaw.html) -- each freely available on the Internet. He is also one of the more ornately literate creators of interactive fiction. His guide begins with an invocation of Tom Stoppard. The epigram for Jigsaw is from T. S. Eliot. And any player who manages to solve its problems will find untranslated Latin mottos and puzzles involving Proust and Lenin. Mr. Nelson seems to love the intricate machinery of a text game, the way no object is superfluous to its unfolding and nothing required is missing. It is a mathematician's construction, a tightly knit universe of text and symbol. But he also has high ambitions -- that in this weird, stilted form of prose broken by puzzle, there may also be a sense of something more powerful and as-yet rarely realized in interactive fiction, the powers of language to magically transport or transform. Something like XYZZY. {{cite web}}: External link in |quote= (help)

External links edit

  • . Archived from the original on 2012-05-11. Retrieved 2015-07-13.
  • "Jigsaw" at the IFDB

jigsaw, video, game, jigsaw, interactive, fiction, game, written, graham, nelson, 1995, jigsawjigsaw, online, version, developer, graham, nelsonpublisher, self, publisheddesigner, graham, nelsonprogrammer, graham, nelsonenginez, machineplatform, machine, plus,. Jigsaw is an interactive fiction IF game b c written by Graham Nelson in 1995 d JigsawJigsaw online version a Developer s Graham NelsonPublisher s Self publishedDesigner s Graham NelsonProgrammer s Graham NelsonEngineZ machinePlatform s Z machine for PCs plus later when browser a Release1995Genre s time travel romance 1 Interactive Fiction AdventureMode s Single playerThe game begins on New Year s Eve of 1999 with the player discovering a time machine enabling them to travel throughout the twentieth century including voyage of The Titanic discovery of penicillin codebreaking of the enigma machine during World War II 1 opening of the Suez Canal and the recording of Abbey Road to ensure history unfolds correctly despite the activities of Black a character who starts out as an antagonist but becomes the player s love interest Black has no explicitly stated gender allowing players to choose that for themselves 2 Jigsaw contains references to other interactive fiction games including Trinity e Features of the game include attention to detail f and a romantic relationship between the player s character and another central character whose gender is never revealed 2 allowing the player to project the gender of their choice onto both Jigsaw has been described as acclaimed 3 epic notable 1 and as perhaps one of the most fun educational games in existence 2 The gameplay is challenging 2 d See also editCarmen Sandiego 2 1985 educational videogame series Trinity video game 1986 game by Infocom that is referenced e in Jigsaw Curses video game 1993 game by Nelson which has some linkage vague to Jigsaw Forrest Gump 2 1994 movie where the protagonist appears at the scene of many major historical events Notes edit a b Jigsaw an online version of the game which can be played in a web browser a href Template Cite web html title Template Cite web cite web a CS1 maint postscript link Laurel Halbany XYZZYnews Game Reviews Jigsaw release 1 Archived from the original on 2013 07 18 Retrieved 2015 07 13 Christopher E Forman February 5 1996 Society for the Promotion of Adventure Games Game Reviews Jigsaw a b The Interactive Fiction Database Jigsaw by Graham Nelson Forgiveness Rating Cruel a b Nelson Graham On Jigsaw and I XYZZY News Eileen Mullin Archived from the original on 2008 05 24 Retrieved 2008 10 30 Paul O Brian November 2002 THE TEMPEST by Graham Nelson as William Shakespeare Archived from the original on 2008 06 08 Retrieved 2015 07 13 attention to scholarly detail in Nelson s 1997 interactive fiction videogame The Tempest recalls some of the finer moments of Nelson s epics especially Jigsaw References edit a b c Dennis G Jerz 2000 02 07 Tasking Ariel in Graham Nelson s The Tempest Seton Hill University website also published in SPAG 24 newsletter by the Society for the Promotion of Adventure Games Nelson who created the IF programming language Inform and also some of the best IF of the 90s is Marlowe of the mighty line and Shakespeare rolled into one His online persona also shares elements of Dr Johnson Lewis Carroll and of late J D Salinger His epic works Curses a delirious mythological and genealogical romp 1993 and Jigsaw a time travel romance 1995 did much to rekindle interest in serious IF While Nelson s IF stories are in and of themselves notable even more remarkable is Nelson s creation of the programming language Inform an authoring system for IF which he has generously donated to the worldwide gaming community the plots of most IF works are tightly constrained such that the story does not advance until the player reader has solved certain puzzles The puzzles can range from uttering a magic word to finding the right key to successfully mastering a complex simulation of a World War II enigma machine from an extremely challenging chapter in Graham Nelson s Jigsaw but owing to the technical difficulty of coding such puzzles and the aesthetic difficulty of integrating such puzzles into the fabric of the story the plots of most IF works are tightly constrained a b c d e f Andy Hughes February 16 2011 The 10 Best Time Travel Videogames Jigsaw 3 of 10 Topless Robot of Village Voice Media Archived from the original on 2011 02 20 Retrieved 2015 08 16 sort of a sprawling mystical version of Carmen Sandiego It is New Year s Eve 1999 and as the celebration culminates you find yourself wandering away from the party and into a mysterious chamber outfitted with a long table and an Ormulu clock Your nemesis love interest is a sinister yet attractive character named Black cleverly written so as to be whatever gender you prefer and it becomes your goal to Gump your way through the highlights of the twentieth century and ensure history unfolds correctly be prepared to save and restore often Edward Rothstein 1998 04 06 TECHNOLOGY CONNECTIONS In the intricacy of a text game no object is superfluous no formulation too strange New York Times Archived from the original on 2012 11 08 Retrieved 2008 11 13 in the videogame Colossal Cave Adventure the command word XYZZY was a spell that could instantly transport a spelunking nerd from one part of the cave to another Mr Nelson is a British mathematician who played Advent as a child in the 1970 s created his own text game programming language and in the last few years has written two acclaimed games Curses and Jigsaw http www pond com russotto zpletx jigsaw html each freely available on the Internet He is also one of the more ornately literate creators of interactive fiction His guide begins with an invocation of Tom Stoppard The epigram for Jigsaw is from T S Eliot And any player who manages to solve its problems will find untranslated Latin mottos and puzzles involving Proust and Lenin Mr Nelson seems to love the intricate machinery of a text game the way no object is superfluous to its unfolding and nothing required is missing It is a mathematician s construction a tightly knit universe of text and symbol But he also has high ambitions that in this weird stilted form of prose broken by puzzle there may also be a sense of something more powerful and as yet rarely realized in interactive fiction the powers of language to magically transport or transform Something like XYZZY a href Template Cite web html title Template Cite web cite web a External link in code class cs1 code quote code help External links edit Entry for Jigsaw at Baf s Guide to the Interactive Fiction Archive Archived from the original on 2012 05 11 Retrieved 2015 07 13 Jigsaw at the IFDB Retrieved from https en wikipedia org w index php title Jigsaw video game amp oldid 1185931972, wikipedia, wiki, book, books, library,

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