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Jagged Alliance: Deadly Games

Jagged Alliance: Deadly Games is a 1996 tactical role-playing game developed and published by Sir-Tech and a sequel to Jagged Alliance.

Jagged Alliance: Deadly Games
Developer(s)Sir-Tech
Publisher(s)
Producer(s)Ian Currie
Designer(s)Ian Currie
Linda Currie
Shaun Lyng
Alex Meduna
Programmer(s)Ian Currie
Alex Meduna
Artist(s)Jennifer Hamilton
Writer(s)Shaun Lyng
Composer(s)Guido Henkel
Steve Wener
SeriesJagged Alliance
Platform(s)DOS
ReleaseSeptember 1996
Genre(s)Tactical role-playing,
turn-based tactics
Mode(s)Single-player, multiplayer

Gameplay

In Deadly Games, the player takes a group of mercenaries through a series of missions. The missions are linked chronologically, removing the need for micro-management on a strategic map. The scenario branches somewhat depending on the player's successes and failures. There are multiple terrain types, the mercenaries are hired and fired between missions, and Micky, the first equipment trader of the series, offers his services; for example, he may occasionally sell the player junk equipment, thereby prompting the mercs to voice their displeasure with the deal. The game features the same engine and top-down perspective as the original game. The scenario missions place the player under orders of soldier of fortune Gus Turnballs. Initially, they do not appear connected, however, the ultimate objective is to annihilate the DfK, an organisation attempting to launch satellites in space for destructive use. Non-scenario missions are also under the orders of Tarballs.

The most innovative aspects of Deadly Games include a wide variety of special ops mission types like hostage rescues, demolition and infiltration missions. It featured turn limits and a boosted artificial intelligence (AI) as well as networked multiplayer capabilities. The integrated scenario and campaign editors allow for the creation of custom strategic scenarios, adding to the replay value. Mercenary weapons can be modified by adding scopes, Suppressors and barrel extenders. Heavier equipment such as Grenade launchers and mortars are available as well.

Development

In July 1996, Sir-Tech announced that Deadly Games would appear on the Total Entertainment Network multiplayer service.[1]

GOG.com released an emulated version for Microsoft Windows in 2008.[2]

Reception

Like its predecessor, Deadly Games was a commercial success. William R. Trotter of PC Gamer US wrote that it "sold very well", while Jagged Alliance designer Ian Currie called it "hugely successful".[8]

Deadly Games was a runner-up for Computer Game Entertainment's 1996 "Best Strategy Game" prize, which ultimately went to Civilization II. The editors called Deadly Games "an excellent expansion pack".[9]

References

  1. ^ Staff (July 30, 1996). . Computer Games Strategy Plus. Archived from the original on January 1, 1997. Retrieved January 29, 2020.
  2. ^ "New release: Jagged Alliance: Deadly Games". GOG.com. CD Projekt. November 11, 2008. Retrieved February 20, 2020.
  3. ^ Case, Loyd (December 1996). "Jagged Alliance, Part Deux". Computer Gaming World. No. 149. pp. 396, 398.
  4. ^ Brooker, Charlie (February 1997). "Pick n Mix; Jagged Alliance II: Deadly Games". PC Zone (47): 85.
  5. ^ Mooney, Shane (December 3, 1996). "After Hours; The Mercs Are Back". PC Magazine. 15 (21): 506.
  6. ^ Mayer, Robert (1996). . Computer Games Strategy Plus. Archived from the original on April 18, 2005. Retrieved January 29, 2020.
  7. ^ Olafson, Peter. . PC Games. Archived from the original on May 25, 1997. Retrieved January 29, 2020.
  8. ^ Trotter, William R. (November 1997). "SCOOP!; Jagged Alliance 2: Feeding Grounds". PC Gamer US. 4 (11): 56–58.
  9. ^ Staff (July 1997). "The Computer Game Entertainment Awards 1996". Computer Game Entertainment (1): 54–58.

External links

jagged, alliance, deadly, games, 1996, tactical, role, playing, game, developed, published, tech, sequel, jagged, alliance, developer, techpublisher, techeu, virgin, interactiveproducer, curriedesigner, currielinda, currieshaun, lyngalex, medunaprogrammer, cur. Jagged Alliance Deadly Games is a 1996 tactical role playing game developed and published by Sir Tech and a sequel to Jagged Alliance Jagged Alliance Deadly GamesDeveloper s Sir TechPublisher s NA Sir TechEU Virgin InteractiveProducer s Ian CurrieDesigner s Ian CurrieLinda CurrieShaun LyngAlex MedunaProgrammer s Ian CurrieAlex MedunaArtist s Jennifer HamiltonWriter s Shaun LyngComposer s Guido HenkelSteve WenerSeriesJagged AlliancePlatform s DOSReleaseSeptember 1996Genre s Tactical role playing turn based tacticsMode s Single player multiplayer Contents 1 Gameplay 2 Development 3 Reception 4 References 5 External linksGameplay EditIn Deadly Games the player takes a group of mercenaries through a series of missions The missions are linked chronologically removing the need for micro management on a strategic map The scenario branches somewhat depending on the player s successes and failures There are multiple terrain types the mercenaries are hired and fired between missions and Micky the first equipment trader of the series offers his services for example he may occasionally sell the player junk equipment thereby prompting the mercs to voice their displeasure with the deal The game features the same engine and top down perspective as the original game The scenario missions place the player under orders of soldier of fortune Gus Turnballs Initially they do not appear connected however the ultimate objective is to annihilate the DfK an organisation attempting to launch satellites in space for destructive use Non scenario missions are also under the orders of Tarballs The most innovative aspects of Deadly Games include a wide variety of special ops mission types like hostage rescues demolition and infiltration missions It featured turn limits and a boosted artificial intelligence AI as well as networked multiplayer capabilities The integrated scenario and campaign editors allow for the creation of custom strategic scenarios adding to the replay value Mercenary weapons can be modified by adding scopes Suppressors and barrel extenders Heavier equipment such as Grenade launchers and mortars are available as well Development EditIn July 1996 Sir Tech announced that Deadly Games would appear on the Total Entertainment Network multiplayer service 1 GOG com released an emulated version for Microsoft Windows in 2008 2 Reception EditReceptionReview scoresPublicationScoreComputer Gaming World 3 PC Zone79 100 4 PC Magazine 5 Computer Games Strategy Plus 6 PC GamesB 7 Like its predecessor Deadly Games was a commercial success William R Trotter of PC Gamer US wrote that it sold very well while Jagged Alliance designer Ian Currie called it hugely successful 8 Deadly Games was a runner up for Computer Game Entertainment s 1996 Best Strategy Game prize which ultimately went to Civilization II The editors called Deadly Games an excellent expansion pack 9 References Edit Staff July 30 1996 TEN snags another one Computer Games Strategy Plus Archived from the original on January 1 1997 Retrieved January 29 2020 New release Jagged Alliance Deadly Games GOG com CD Projekt November 11 2008 Retrieved February 20 2020 Case Loyd December 1996 Jagged Alliance Part Deux Computer Gaming World No 149 pp 396 398 Brooker Charlie February 1997 Pick n Mix Jagged Alliance II Deadly Games PC Zone 47 85 Mooney Shane December 3 1996 After Hours The Mercs Are Back PC Magazine 15 21 506 Mayer Robert 1996 Jagged Alliance Deadly Games Computer Games Strategy Plus Archived from the original on April 18 2005 Retrieved January 29 2020 Olafson Peter Deadly Games PC Games Archived from the original on May 25 1997 Retrieved January 29 2020 Trotter William R November 1997 SCOOP Jagged Alliance 2 Feeding Grounds PC Gamer US 4 11 56 58 Staff July 1997 The Computer Game Entertainment Awards 1996 Computer Game Entertainment 1 54 58 External links EditJagged Alliance Deadly Games at MobyGames Retrieved from https en wikipedia org w index php title Jagged Alliance Deadly Games amp oldid 1118898976, wikipedia, wiki, book, books, library,

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