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Interaction model

In the context of e-learning, interactivity is defined as "the function of input required by the learner while responding to the computer, the analysis of those responses by the computer, and the nature of the action by the computer."[1]

Variables of interactivity edit

There are two variables describing the interactivity of a given lesson: technology affordance and user freedom. Technology affordance, also known as manual operators,[2] is the richness of the communication between the student and the instructor, usually expressed in terms of the input and output channels.[3] User freedom, on the other hand, is a function of the degree of freedom the learning system grants the student in influencing the presentation of the lesson.

Technology affordance edit

Technology affordance in the e-Learning is a function of the capabilities of available computer I/O devices, having a tendency to evolve as new input and output devices become obtainable.[4] There are five levels of technology affordance interactivity:

  1. Immersion: full sensory immersion commonly called virtual reality.[5] Video games are the closest approximation we have to immersion today.
  2. Text: allowing the student to communicate through arbitrary textual input and output. A Google search box or a discussion board interaction are examples of text level interactivity.
  3. Voice: the same as text, except emotion and body language are used as communication channels. A phone conversation is an example of voice level interactivity.
  4. Menu select: providing the learner the capability to "select an answer among multiple choice questions [or] pulling down a menu and selecting a menu item".[6] Clicking on a hyperlink in a web page is an example of menu-select interactivity.
  5. Toggle select: the ability to "click a button or press a key".[7] A pinball machine, for example, exhibits toggle-select interactivity.

Notes edit

  1. ^ Sims, R. (1997), "Interactivity: A forgotten art?" in Computers in Human Behavior
  2. ^ Chen, M. (1995), "A methodology for characterizing computer-based learning environments" in Instructional Science
  3. ^ Helfrich, J.; Moulton, S. (2009), "Leveraging interactivity to increase e-learning effectiveness" in Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009
  4. ^ Jonassen, D. (1988), Instructional Designs for Microcomputer Courseware
  5. ^ Sims, 1997
  6. ^ Schwier, 1992
  7. ^ Schwier, R.A. (1992), "A taxonomy of interaction for instructional multimedia" in Annual Conference of the Association for Media and Technology in Education in Canada

interaction, model, context, learning, interactivity, defined, function, input, required, learner, while, responding, computer, analysis, those, responses, computer, nature, action, computer, variables, interactivity, editthere, variables, describing, interact. In the context of e learning interactivity is defined as the function of input required by the learner while responding to the computer the analysis of those responses by the computer and the nature of the action by the computer 1 Variables of interactivity editThere are two variables describing the interactivity of a given lesson technology affordance and user freedom Technology affordance also known as manual operators 2 is the richness of the communication between the student and the instructor usually expressed in terms of the input and output channels 3 User freedom on the other hand is a function of the degree of freedom the learning system grants the student in influencing the presentation of the lesson Technology affordance edit Technology affordance in the e Learning is a function of the capabilities of available computer I O devices having a tendency to evolve as new input and output devices become obtainable 4 There are five levels of technology affordance interactivity Immersion full sensory immersion commonly called virtual reality 5 Video games are the closest approximation we have to immersion today Text allowing the student to communicate through arbitrary textual input and output A Google search box or a discussion board interaction are examples of text level interactivity Voice the same as text except emotion and body language are used as communication channels A phone conversation is an example of voice level interactivity Menu select providing the learner the capability to select an answer among multiple choice questions or pulling down a menu and selecting a menu item 6 Clicking on a hyperlink in a web page is an example of menu select interactivity Toggle select the ability to click a button or press a key 7 A pinball machine for example exhibits toggle select interactivity Notes edit Sims R 1997 Interactivity A forgotten art in Computers in Human Behavior Chen M 1995 A methodology for characterizing computer based learning environments in Instructional Science Helfrich J Moulton S 2009 Leveraging interactivity to increase e learning effectiveness in Proceedings of World Conference on E Learning in Corporate Government Healthcare and Higher Education 2009 Jonassen D 1988 Instructional Designs for Microcomputer Courseware Sims 1997 Schwier 1992 Schwier R A 1992 A taxonomy of interaction for instructional multimedia in Annual Conference of the Association for Media and Technology in Education in Canada Retrieved from https en wikipedia org w index php title Interaction model amp oldid 1013541601, wikipedia, wiki, book, books, library,

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