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Hebereke's Popoon

Hebereke's Popoon[b] is a two player puzzle video game developed and published by Sunsoft. It is based on the Hebereke series. Hebereke means drunk or untrustworthy. Popoon is an onomatopoeia for the sound made by the game pieces when they explode.

Hebereke's Popoon
European SNES box art
Developer(s)Sunsoft
Publisher(s)Sunsoft
Designer(s)Uchimich Ryoji
Platform(s)Super Nintendo Entertainment System, Arcade, Windows
ReleaseSuper Nintendo Entertainment System
  • JP: December 22, 1993
  • EU: Late 1994[a]
Arcade
  • JP: June 1994
Genre(s)Puzzle game
Mode(s)One player, Two player

The game is a Puyo Puyo clone. Players align Popoons with others to make them explode.

Availability Edit

According to the Video Arcade Preservation Society, via their website Killer List of Video Games, the arcade machine itself is very rare, if it still exists in cabinet form at all.[1]

Gameplay Edit

 
A screenshot of the first stage, showing Hebe fighting against Oh-Chan.

Hebereke's Popoon is a block-grouping game. There are four playable characters, each having different abilities. In story mode, the player is forced to play as Hebe and must battle certain characters.[2] A defeated player may elect to resume play by using a continue.[3] In versus mode, every playable character are immediately available to either player. Players can also select a handicap level (from 1 - 5) to increase or decrease the difficulty of the game.[4]

In each round, pairs of Popoons of various colors (the set of colors varying with the character(s) chosen by the player(s)) descend from the top of the screen.[5] These can be rotated and placed by the player. The immediate aim is to create groups of three blocks of the same color arranged either horizontally, vertically, or diagonally.[5] When such a group is created, the member blobs blow up, disappearing from the screen.[5] Any blobs above the disappearing group then drop to fill any resulting empty space.

Each time a player successfully creates a group, a Poro-poro will drop on the other player's screen in a random position.[6] These poro-porous can be removed by the other player by placing a blob of the same color as the head such that it touches the head either horizontally or vertically.[7] Both the head and the blob will disappear from the screen, in much the same manner as group of blobs, though no head will appear on the first player's screen as a result.

A player can sometimes cause multiple groups to disappear. This can happen simultaneously if the placement of a pair of blobs immediately causes two groups of blobs (or heads) to form or it can happen in a chain reaction, as the formation and disappearance of one group causes the dropping of any pieces above it, which can result in the formation of another group, and so on. If the groups in either process are of different colors then this is said to be a combination or "combo". The colors in a combo (or even a group) appear as small tiles in the lower of two panes in the middle of the screen and above the score-box.

While a combo of one color (simply an ordinary group) causes a single head to appear on the opponent's screen, a combo of two colors causes a full row of poro-porous to appear on the opponent's screen. Combos of three and four colors are much more dramatic, the precise effect depending on the player's character. Upcoming heads or special effects are kept track of by symbols placed by the players' characters in the upper of two panels in the middle of the screen.

A notable feature in Hebereke's Popoon is the constant bevy of sound effects as each player's character celebrates each group or combo by making nonsense sounds or yelling Japanese phrases.

Characters' combo abilities Edit

When the player makes a combo of three or four colors different effects occur depending on the player's character:

Hebereke

  • Head Color: Blue
  • 3 colors: Head flies towards opponents screen attached to body via a tether. A double row of heads then drops onto the opponent's screen.
  • 4 colors: Flies off the screen on fire. The player's pieces are removed and a proportionate number of heads are dropped on the opponent's screen.

Oh-Chan

  • Head Color: Orange
  • 3 colors: Uses magic electricity to turn pieces on opponent's screen into "frozen blocks" that can never be removed.
  • 4 colors: Whisks away the bottom few rows of the player's pieces. A proportionate number of heads are dropped on the opponent's screen.

Sukezaemon

  • Head Color: Pink
  • 3 colors: A giant hammer smashes through the player's pieces, removing them from the screen. A proportionate number of heads is dropped on the opponent's screen.
  • 4 colors: Hammers himself in the head popping his eyeballs out. Turns some of the opponent's pieces into heads.

Jennifer

  • Head Color: Green
  • 3 colors: Causes opponent's screen to freeze up for 10 seconds. All the heads from all the groups the player made are dropped at once on the opponent's screen at the end of this time.
  • 4 colors: Pukes up an iridescent blob which descends from the top of the player's screen. Wherever this blob is placed, several rows disappear and a proportionate number of heads are dropped on the opponent's screen.

Bobodori

  • Head Color: Light Purple
  • 3 colors: Appears on the opponent's screen and turns it into an elevator which rises up and away. The opponent's screen then returns with many blobs having been turned into heads.
  • 4 colors: A dragonfly flies from the top of her hat to the top of the opponent's screen. The beating wings of the dragonfly force all the opponent's pieces to drop at the maximum rate.

Utsujin

  • Head Color: Yellow
  • 3 colors: Appears in a spaceship on the opponent's screen and drops several small copies of himself which proceed to walk around for a moment. Opponent's controls switch "left" and "right" for 10 seconds.
  • 4 colors: Takes out a laser gun and fires a blast into the opponent's screen. The laser blast ricochets around several times, turning many blobs into heads.

Pen-Chan

  • Head Color: Purple
  • 3 colors: For 10 seconds the opponent's screen is filled with an image of the crying child which obscures the opponent's vision.
  • 4 colors: Sings and dances on the opponent's screen for 10 seconds, randomly permuting all the blobs and heads.

Unyohn

  • Head Color: Grey
  • 3 colors: Surrounds himself with a shield on the player's screen, preventing the player from doing anything. While this is happening, any heads that would have dropped on the player's screen drop on the opponent's screen instead.
  • 4 colors: Shoots a rocket from his hat which blows up all the pieces on the opponent's screen and replaces them with a proportionate number of heads.

Reception Edit

Hebereke's Popoon garnered generally favorable reception from critics.[20][21][22][23] Computer and Video Games's Ed Lawrence and Mark Patterson praised the game's graphics, sound, and playability. While reckoning that the single-player mode was tame, both Automatic and Patterson were fond of its head-to-head mode, noting the use of special attacks and fast speed on higher levels.[8] Video Games' Dirk Sauer felt mixed regarding the visuals and sound effects, but found both its music and gameplay to be addictive, the latter of which he noted for being initially difficult.[15] Nintendo Magazine System's Paul Davies and Andy McVittie lauded its stylish and colorful imagery, audio, and compelling playability, but both felt that the game was less fun in single-player.[11] Superjuegos' Javier Iturrioz commended the diverse music, and quality of the characters' voices. However, Iturrioz felt that it did not offer any novelty compared to Puyo Puyo and stated that its graphics, while colorful, were limited by the game's nature.[12] Total!'s Josse and Atko gave positive remarks to the audiovisual presentation, gameplay, and overall longevity, finding it to be more fun than Super Puyo Puyo. Writing for the German edition, Michael Anton criticized its lack of depth but praised it for being a nice alternative to Tetris with usual gaudy Japanese graphics.[13][14]

Games World's four reviewers compared the gameplay with Dr Robotnik's Mean Bean Machine. Nevertheless, they gave it an overall positive outlook.[16] MAN!AC's Martin Gaksch regarded it to be a fun Columns clone, commending its different game modes but was annoyed at the lack of multiplayer variants.[9] In contrast to the other critics, Mega Fun's Götz Schmiedehause faulted the game for is visuals and audio.[10] Play Time's Ulf Schneider noted its difficulty level and limited options.[17] Super Gamer's three reviewers wrote that "Hebereke's Popoon relies more on chance than Super Puyo Puyo, which makes it just that crucial bit less satisfying."[18] In 1995, Total! ranked the game as number 55 on its list of the top 100 SNES games, stating that it was "A bit like Kirby's Avalanche. If you like these puzzlers then it’s an absolute must."[19] Hardcore Gaming 101's Federico Tiraboschi concurred with both Sauer and Schneider about the game's difficulty.[24]

See also Edit

Notes Edit

  1. ^ Some sources state that game came out in either November 1994 or January 1995.
  2. ^ Japanese: へべれけのぽぷーん, Hepburn: Hebereke no Popūn

References Edit

  1. ^ "Hebereke no Popoon - Videogame by Sunsoft/Atlus". Killer List of Videogames. Retrieved May 28, 2021.
  2. ^ Hebereke's Popoon Instruction Booklet. Europe: Sunsoft. 1994. p. 9. You will only operate the main character Hebe, I mean me, in this play mode.
  3. ^ Hebereke's Popoon Instruction Booklet. Europe: Sunsoft. 1994. p. 9. To continue from the previous march, press the Start button before the count reaches 0.
  4. ^ Hebereke's Popoon Instruction Booklet. Europe: Sunsoft. 1994. p. 6. There are five handicap levels, and you can play against the same character if you want.
  5. ^ a b c Hebereke's Popoon Instruction Booklet. Europe: Sunsoft. 1994. p. 7. Basic Popoon blocks fall in sets of two Popoons from the top of the screen. Combine three or more Popoons of the same color vertically, horizontally or diagonally by piling them up or putting them side by side. When three or more Popoons of the same color are combined, they will be eliminated.
  6. ^ Hebereke's Popoon Instruction Booklet. Europe: Sunsoft. 1994. p. 7. This is a block with the character's face on it. When eliminating Popoons, you can scatter them into the opponent's field.
  7. ^ Hebereke's Popoon Instruction Booklet. Europe: Sunsoft. 1994. p. 7. Match a Popoon vertically or horizontally to a PoroPoro of the same color to eliminate both.
  8. ^ a b Lawrence, Eddy; Patterson, Mark (December 1994). "CVG Review - Super NES: Hebereke's Popoon". Computer and Video Games. No. 157. EMAP. pp. 108–109.
  9. ^ a b Gaksch, Martin (February 1995). "Spiele-Tests: Hebereke's Popoon (SN)". MAN!AC [de] (in German). No. 16. Cybermedia. p. 68. (Transcription by MANIAC.de. 2019-04-30 at the Wayback Machine).
  10. ^ a b Schmiedehause, Götz (February 1995). "Test Super Nintendo: Hebereke's Popoon - Tetris Goes Japan oder: Warum ich dankbar bin, daß das Original aus Rußland kommt..." Mega Fun [de] (in German). No. 29. Computec. p. 94.
  11. ^ a b Davies, Paul; McVittie, Andy (December 1994). "Review - Super Nintendo Entertainment System: Hebereke's Popoon". Nintendo Magazine System. No. 27. EMAP. pp. 38–39.
  12. ^ a b Iturrioz, Javier (January 1995). "Super Nintendo Review: Dejate Caer — Hebereke's Popoon". Superjuegos [es] (in Spanish). No. 33. Grupo Zeta. pp. 88–89.
  13. ^ a b Josse; Atko (January 1995). "Total! Super Review: Hebereke's Popoon". Total!. No. 37. Future Publishing. pp. 46–47.
  14. ^ a b Anton, Michael (January 1995). "Test - SNES: Hebereke's Popoon". Total! (in German). No. 20. X-Plain-Verlag.
  15. ^ a b Sauer, Dirk (December 1994). "Reviews - Super Nintendo: Asiatisch gut - Heberekes Popoon". Video Games [de] (in German). No. 37. Magna Media. p. 130.
  16. ^ a b Perry, Dave; Walkland, Nick; Roberts, Nick; Price, Adrian (February 1995). "Reviews - SNES: Hebereke's Popoon". Games World. No. 8. Paragon Publishing. p. 17.
  17. ^ a b Schneider, Ulf (February 1995). "SNES Review: Hebereke's Popoon". Play Time [de] (in German). No. 44. Computec. p. 115.
  18. ^ a b McDermott, Andy; Pullin, Keith; Butt, Ryan (February 1995). "Super NES Review: Hebereke's Popoon - It's a quacker!". Super Gamer. No. 11. Paragon Publishing. pp. 60–61.
  19. ^ a b "Top 100 SNES Games". Total!. No. 43. Future Publishing. July 1995. pp. 38–48.
  20. ^ "NEW GAMES CROSS REVIEW: へべれけのぽぷーん (スーパーファミコン)". Famitsu (in Japanese). No. 263. ASCII Corporation. December 31, 1993. (Transcription by Famitsu.com).
  21. ^ Kirrane, Simon (January 1995). "Reviews (SNES) - Hebereke's Popoon". GamesMaster. No. 25. Future Publishing. pp. 84–85.
  22. ^ Leach, James (January 1995). "Import Review: Hebereke's Popoon". Super Play. No. 27. Future Publishing. p. 50.
  23. ^ Cox, Simon (January 1996). "UK Review: Hebereke's Popoon". Super Play. No. 39. Future Publishing. p. 49.
  24. ^ Tiraboschi, Federico (July 3, 2016). "Hebereke's Popoon". Hardcore Gaming 101. from the original on 2018-12-16. Retrieved 2022-12-24.

External links Edit

  • Hebereke no Popoon at Arcade-History.com

hebereke, popoon, player, puzzle, video, game, developed, published, sunsoft, based, hebereke, series, hebereke, means, drunk, untrustworthy, popoon, onomatopoeia, sound, made, game, pieces, when, they, explode, european, snes, artdeveloper, sunsoftpublisher, . Hebereke s Popoon b is a two player puzzle video game developed and published by Sunsoft It is based on the Hebereke series Hebereke means drunk or untrustworthy Popoon is an onomatopoeia for the sound made by the game pieces when they explode Hebereke s PopoonEuropean SNES box artDeveloper s SunsoftPublisher s SunsoftDesigner s Uchimich RyojiPlatform s Super Nintendo Entertainment System Arcade WindowsReleaseSuper Nintendo Entertainment SystemJP December 22 1993EU Late 1994 a ArcadeJP June 1994Genre s Puzzle gameMode s One player Two playerThe game is a Puyo Puyo clone Players align Popoons with others to make them explode Contents 1 Availability 2 Gameplay 3 Characters combo abilities 4 Reception 5 See also 6 Notes 7 References 8 External linksAvailability EditAccording to the Video Arcade Preservation Society via their website Killer List of Video Games the arcade machine itself is very rare if it still exists in cabinet form at all 1 Gameplay Edit nbsp A screenshot of the first stage showing Hebe fighting against Oh Chan Hebereke s Popoon is a block grouping game There are four playable characters each having different abilities In story mode the player is forced to play as Hebe and must battle certain characters 2 A defeated player may elect to resume play by using a continue 3 In versus mode every playable character are immediately available to either player Players can also select a handicap level from 1 5 to increase or decrease the difficulty of the game 4 In each round pairs of Popoons of various colors the set of colors varying with the character s chosen by the player s descend from the top of the screen 5 These can be rotated and placed by the player The immediate aim is to create groups of three blocks of the same color arranged either horizontally vertically or diagonally 5 When such a group is created the member blobs blow up disappearing from the screen 5 Any blobs above the disappearing group then drop to fill any resulting empty space Each time a player successfully creates a group a Poro poro will drop on the other player s screen in a random position 6 These poro porous can be removed by the other player by placing a blob of the same color as the head such that it touches the head either horizontally or vertically 7 Both the head and the blob will disappear from the screen in much the same manner as group of blobs though no head will appear on the first player s screen as a result A player can sometimes cause multiple groups to disappear This can happen simultaneously if the placement of a pair of blobs immediately causes two groups of blobs or heads to form or it can happen in a chain reaction as the formation and disappearance of one group causes the dropping of any pieces above it which can result in the formation of another group and so on If the groups in either process are of different colors then this is said to be a combination or combo The colors in a combo or even a group appear as small tiles in the lower of two panes in the middle of the screen and above the score box While a combo of one color simply an ordinary group causes a single head to appear on the opponent s screen a combo of two colors causes a full row of poro porous to appear on the opponent s screen Combos of three and four colors are much more dramatic the precise effect depending on the player s character Upcoming heads or special effects are kept track of by symbols placed by the players characters in the upper of two panels in the middle of the screen A notable feature in Hebereke s Popoon is the constant bevy of sound effects as each player s character celebrates each group or combo by making nonsense sounds or yelling Japanese phrases Characters combo abilities EditWhen the player makes a combo of three or four colors different effects occur depending on the player s character Hebereke Head Color Blue 3 colors Head flies towards opponents screen attached to body via a tether A double row of heads then drops onto the opponent s screen 4 colors Flies off the screen on fire The player s pieces are removed and a proportionate number of heads are dropped on the opponent s screen Oh Chan Head Color Orange 3 colors Uses magic electricity to turn pieces on opponent s screen into frozen blocks that can never be removed 4 colors Whisks away the bottom few rows of the player s pieces A proportionate number of heads are dropped on the opponent s screen Sukezaemon Head Color Pink 3 colors A giant hammer smashes through the player s pieces removing them from the screen A proportionate number of heads is dropped on the opponent s screen 4 colors Hammers himself in the head popping his eyeballs out Turns some of the opponent s pieces into heads Jennifer Head Color Green 3 colors Causes opponent s screen to freeze up for 10 seconds All the heads from all the groups the player made are dropped at once on the opponent s screen at the end of this time 4 colors Pukes up an iridescent blob which descends from the top of the player s screen Wherever this blob is placed several rows disappear and a proportionate number of heads are dropped on the opponent s screen Bobodori Head Color Light Purple 3 colors Appears on the opponent s screen and turns it into an elevator which rises up and away The opponent s screen then returns with many blobs having been turned into heads 4 colors A dragonfly flies from the top of her hat to the top of the opponent s screen The beating wings of the dragonfly force all the opponent s pieces to drop at the maximum rate Utsujin Head Color Yellow 3 colors Appears in a spaceship on the opponent s screen and drops several small copies of himself which proceed to walk around for a moment Opponent s controls switch left and right for 10 seconds 4 colors Takes out a laser gun and fires a blast into the opponent s screen The laser blast ricochets around several times turning many blobs into heads Pen Chan Head Color Purple 3 colors For 10 seconds the opponent s screen is filled with an image of the crying child which obscures the opponent s vision 4 colors Sings and dances on the opponent s screen for 10 seconds randomly permuting all the blobs and heads Unyohn Head Color Grey 3 colors Surrounds himself with a shield on the player s screen preventing the player from doing anything While this is happening any heads that would have dropped on the player s screen drop on the opponent s screen instead 4 colors Shoots a rocket from his hat which blows up all the pieces on the opponent s screen and replaces them with a proportionate number of heads Reception EditReceptionReview scoresPublicationScoreComputer and Video Games91 100 8 M Games63 9 Mega Fun47 10 Official Nintendo Magazine90 100 11 Superjuegos81 100 12 Total 90 100 UK 13 3 DE 14 Video Games DE 84 SNES 15 Games World84 100 SNES 16 Play Time71 SNES 17 Super Gamer88 100 SNES 18 AwardPublicationAwardTotal 1995 55 Top 100 SNES Games 19 Hebereke s Popoon garnered generally favorable reception from critics 20 21 22 23 Computer and Video Games s Ed Lawrence and Mark Patterson praised the game s graphics sound and playability While reckoning that the single player mode was tame both Automatic and Patterson were fond of its head to head mode noting the use of special attacks and fast speed on higher levels 8 Video Games Dirk Sauer felt mixed regarding the visuals and sound effects but found both its music and gameplay to be addictive the latter of which he noted for being initially difficult 15 Nintendo Magazine System s Paul Davies and Andy McVittie lauded its stylish and colorful imagery audio and compelling playability but both felt that the game was less fun in single player 11 Superjuegos Javier Iturrioz commended the diverse music and quality of the characters voices However Iturrioz felt that it did not offer any novelty compared to Puyo Puyo and stated that its graphics while colorful were limited by the game s nature 12 Total s Josse and Atko gave positive remarks to the audiovisual presentation gameplay and overall longevity finding it to be more fun than Super Puyo Puyo Writing for the German edition Michael Anton criticized its lack of depth but praised it for being a nice alternative to Tetris with usual gaudy Japanese graphics 13 14 Games World s four reviewers compared the gameplay with Dr Robotnik s Mean Bean Machine Nevertheless they gave it an overall positive outlook 16 MAN AC s Martin Gaksch regarded it to be a fun Columns clone commending its different game modes but was annoyed at the lack of multiplayer variants 9 In contrast to the other critics Mega Fun s Gotz Schmiedehause faulted the game for is visuals and audio 10 Play Time s Ulf Schneider noted its difficulty level and limited options 17 Super Gamer s three reviewers wrote that Hebereke s Popoon relies more on chance than Super Puyo Puyo which makes it just that crucial bit less satisfying 18 In 1995 Total ranked the game as number 55 on its list of the top 100 SNES games stating that it was A bit like Kirby s Avalanche If you like these puzzlers then it s an absolute must 19 Hardcore Gaming 101 s Federico Tiraboschi concurred with both Sauer and Schneider about the game s difficulty 24 See also EditHebereke seriesNotes Edit Some sources state that game came out in either November 1994 or January 1995 Japanese へべれけのぽぷーん Hepburn Hebereke no PopunReferences Edit Hebereke no Popoon Videogame by Sunsoft Atlus Killer List of Videogames Retrieved May 28 2021 Hebereke s Popoon Instruction Booklet Europe Sunsoft 1994 p 9 You will only operate the main character Hebe I mean me in this play mode Hebereke s Popoon Instruction Booklet Europe Sunsoft 1994 p 9 To continue from the previous march press the Start button before the count reaches 0 Hebereke s Popoon Instruction Booklet Europe Sunsoft 1994 p 6 There are five handicap levels and you can play against the same character if you want a b c Hebereke s Popoon Instruction Booklet Europe Sunsoft 1994 p 7 Basic Popoon blocks fall in sets of two Popoons from the top of the screen Combine three or more Popoons of the same color vertically horizontally or diagonally by piling them up or putting them side by side When three or more Popoons of the same color are combined they will be eliminated Hebereke s Popoon Instruction Booklet Europe Sunsoft 1994 p 7 This is a block with the character s face on it When eliminating Popoons you can scatter them into the opponent s field Hebereke s Popoon Instruction Booklet Europe Sunsoft 1994 p 7 Match a Popoon vertically or horizontally to a PoroPoro of the same color to eliminate both a b Lawrence Eddy Patterson Mark December 1994 CVG Review Super NES Hebereke s Popoon Computer and Video Games No 157 EMAP pp 108 109 a b Gaksch Martin February 1995 Spiele Tests Hebereke s Popoon SN MAN AC de in German No 16 Cybermedia p 68 Transcription by MANIAC de Archived 2019 04 30 at the Wayback Machine a b Schmiedehause Gotz February 1995 Test Super Nintendo Hebereke s Popoon Tetris Goes Japan oder Warum ich dankbar bin dass das Original aus Russland kommt Mega Fun de in German No 29 Computec p 94 a b Davies Paul McVittie Andy December 1994 Review Super Nintendo Entertainment System Hebereke s Popoon Nintendo Magazine System No 27 EMAP pp 38 39 a b Iturrioz Javier January 1995 Super Nintendo Review Dejate Caer Hebereke s Popoon Superjuegos es in Spanish No 33 Grupo Zeta pp 88 89 a b Josse Atko January 1995 Total Super Review Hebereke s Popoon Total No 37 Future Publishing pp 46 47 a b Anton Michael January 1995 Test SNES Hebereke s Popoon Total in German No 20 X Plain Verlag a b Sauer Dirk December 1994 Reviews Super Nintendo Asiatisch gut Heberekes Popoon Video Games de in German No 37 Magna Media p 130 a b Perry Dave Walkland Nick Roberts Nick Price Adrian February 1995 Reviews SNES Hebereke s Popoon Games World No 8 Paragon Publishing p 17 a b Schneider Ulf February 1995 SNES Review Hebereke s Popoon Play Time de in German No 44 Computec p 115 a b McDermott Andy Pullin Keith Butt Ryan February 1995 Super NES Review Hebereke s Popoon It s a quacker Super Gamer No 11 Paragon Publishing pp 60 61 a b Top 100 SNES Games Total No 43 Future Publishing July 1995 pp 38 48 NEW GAMES CROSS REVIEW へべれけのぽぷーん スーパーファミコン Famitsu in Japanese No 263 ASCII Corporation December 31 1993 Transcription by Famitsu com Kirrane Simon January 1995 Reviews SNES Hebereke s Popoon GamesMaster No 25 Future Publishing pp 84 85 Leach James January 1995 Import Review Hebereke s Popoon Super Play No 27 Future Publishing p 50 Cox Simon January 1996 UK Review Hebereke s Popoon Super Play No 39 Future Publishing p 49 Tiraboschi Federico July 3 2016 Hebereke s Popoon Hardcore Gaming 101 Archived from the original on 2018 12 16 Retrieved 2022 12 24 External links EditHebereke no Popoon at Arcade History com Retrieved from https en wikipedia org w index php title Hebereke 27s Popoon amp oldid 1177299851, wikipedia, wiki, book, books, library,

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