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Harvey Smith (game designer)

Harvey Smith (born 1966) is an American video game designer and writer, working at Arkane Studios.

Harvey Smith
Smith in Seoul, 2006
Born1966 (age 57–58)
Other namesWitchboy
Occupation(s)Video game designer, writer
Years active1993-present
EmployerArkane Studios
Known for

Smith has lectured in various places around the world on topics such as level design, emergent gameplay, leadership, game unit differentiation,[1] future trends and interactive narrative.[citation needed] At the Game Developers Conference in 2006, Smith won the Game Designer's Challenge: Nobel Peace Prize, for his design featuring a mobile video game that facilitates political social action.[2]

Early life edit

Smith was born and raised on the Texas Gulf Coast.[3] He grew up playing games like Pong[4] as well as Dungeons & Dragons.[5] He read books by Ursula K. Le Guin, William Faulkner, Vladimir Nabokov and Roger Zelazny, among others.[6] He served six years in the U.S. Air Force, including tours in Germany and Saudi Arabia.[3] Smith moved to Austin at the behest of a friend to try his hand at video game design.[7]

Career edit

Early in his career, Smith worked in quality assurance (QA) at the Austin-based Origin Systems, where he became the QA lead for games including Super Wing Commander and System Shock.[8] In 1995, Smith became an associate producer for Ultima VIII, working with co-founder of Origin, Richard Garriott. Smith then pitched his own game, Technosaur, a real time strategy game inspired by Dune that would have featured "cybernetically augmented velociraptors". The project was canceled by publisher Electronic Arts after 18 months of work.[9]

After leaving Origin in 1996, Harvey Smith went to work at Multitude where they released FireTeam.[10]

After Multitude, Smith's game development career continued in Austin, Texas working with Warren Spector at Ion Storm as lead designer on Deus Ex as well as its sequel, Deus Ex: Invisible War.[11] After this he unsuccessfully pitched a further game in the Thief series, to be called Thief: Modern, in which central character Garrett lived in modern-day New York.[11]

Smith then left Ion Storm to work at Midway Games, originally to work on a title called Criminal with "immersive sim values" inspired by Michael Mann's 1995 crime film Heat, but shifting ultimately to work as lead designer on BlackSite: Area 51.[11][10][8] On November 29, 2007, Smith came out publicly to announce how unrealistic the BlackSite: Area 51's development schedule was and through mutual agreement left Midway a day later. He claimed the schedule caused the low reviews due to the fact they were not able to test the game properly.[12]

In 2008, Smith became partner and co-creative director of Arkane Studios in Austin alongside the company's president, Raphaël Colantonio.[10] They went on to release the stealth-action game Dishonored in 2012, which won many Game of the Year and Best Action/Adventure accolades including the 2013 BAFTA award for Best Game[13] and 2012 SPIKE VGA for Best Action/Adventure Game.[14] Smith also co-directed the sequel Dishonored 2 and its standalone expansion Dishonored: Death of the Outsider.[15] Smith is co-director on Arkane Austin's Redfall, an open-world first person shooter, due for release in May 2023.[11][16]

Smith's semi-autobiographical novel, Big Jack is Dead, was released on April 2, 2013, by CreateSpace Independent Publishing Platform.[17] That same year it was on Kirkus Review's list of "Best Indie General Fiction".[18]

Works edit

Video games edit

Year Title Role
1994 Super Wing Commander Quality assurance
System Shock
1995 Ultima VIII: Pagan (CD-ROM version)[19]
BioForge
CyberMage: Darklight Awakening Producer, designer, writer, voice actor
Technosaur (cancelled)[20]
1998 FireTeam Designer
2000 Deus Ex Lead designer
2003 Deus Ex: Invisible War Director
2004 Thief: Deadly Shadows Designer
2005 Area 51 Designer, writer
2007 BlackSite: Area 51 Executive creative director
2009 Spider: The Secret of Bryce Manor Quality assurance
KarmaStar
2012 Dishonored Creative director, designer, writer
2013 The Novelist Quality assurance
2016 Dishonored 2 Creative director
2017 Prey Quality assurance
Dishonored: Death of the Outsider Creative director
2023 Redfall Studio director

Book edit

Year Title Category Publisher ISBN
2013 "Big Jack is Dead" Fiction CreateSpace Independent Publishing Platform ISBN 1482563657

References edit

  1. ^ "Harvey Smith's GDC presentation on Orthogonal Unit Differentiation".
  2. ^ "GDC: The Game Design Challenge: The Nobel Peace Prize". Gamasutra.
  3. ^ a b "Harvey Smith". www.amazon.com. Retrieved May 11, 2021.
  4. ^ "Gamasutra - The Subversion Game: An Interview With Harvey Smith". www.gamasutra.com. October 5, 2007. Retrieved May 11, 2021.
  5. ^ "Building a World with Dishonored 2's Harvey Smith". pastemagazine.com. December 21, 2016. Retrieved May 11, 2021.
  6. ^ "Dishonored 2". Game Informer. Minneapolis: GameStop. June 1, 2016.
  7. ^ Grayson, Nathan (October 17, 2012). "Interview: Unmasking Dishonored's Harvey Smith | Rock Paper Shotgun". Rock, Paper, Shotgun.
  8. ^ a b Lane, Rick (September 21, 2022). "Harvey Smith is in uncharted territory". NME. Retrieved January 13, 2023.
  9. ^ McKeand, Kirk (2022). The History of the Stealth Game. Barnsley, South Yorkshire: White Owl. p. 74. ISBN 9781399096911.
  10. ^ a b c "The mirror men of Arkane". Polygon. September 28, 2012.
  11. ^ a b c d Peel, Jeremy (March 2023). "Collected Works: Harvey Smith". Edge. No. 38. Future Publishing. pp. 70–79.
  12. ^ . 1up.com. November 30, 2007. Archived from the original on May 22, 2011.
  13. ^ "BAFTA Awards Gaming 2013". BAFTA.
  14. ^ "Around the Web: Award Season". The Bethesda Blog.
  15. ^ McKeand, Kirk (September 5, 2017). "Why Dishonored: Death of the Outsider needed new writers, according to Harvey Smith". PCGamesN. Retrieved March 18, 2023.
  16. ^ Makuch, Eddie (January 25, 2023). "Redfall Release Date Confirmed For May 2, As Lots Of New Gameplay Footage Debuts". GameSpot. Retrieved March 18, 2023.
  17. ^ Futter, Mike (May 29, 2013). "Get Big Jack Is Dead By Dishonored's Harvey Smith For Free". Game Informer. Retrieved March 18, 2023.
  18. ^ "Best in Indie Books 2013". Kirkus Review.
  19. ^ Gillen, Kieron (November 23, 2007). "The Making Of: Harvey Smith". Rock, Paper, Shotgun. Gamer Network. Retrieved April 17, 2020.
  20. ^ "Technosaur [PC – Cancelled]". Unseen64. April 7, 2008. Retrieved April 17, 2020.

External links edit

  • witchboy.net, Smith's personal website
  • Harvey Smith at Twitter
  • Harvey Smith's profile at MobyGames
  • at DPerry.com

harvey, smith, game, designer, harvey, smith, born, 1966, american, video, game, designer, writer, working, arkane, studios, harvey, smithsmith, seoul, 2006born1966, other, nameswitchboyoccupation, video, game, designer, writeryears, active1993, presentemploye. Harvey Smith born 1966 is an American video game designer and writer working at Arkane Studios Harvey SmithSmith in Seoul 2006Born1966 age 57 58 Other namesWitchboyOccupation s Video game designer writerYears active1993 presentEmployerArkane StudiosKnown forDeus ExDishonoredSmith has lectured in various places around the world on topics such as level design emergent gameplay leadership game unit differentiation 1 future trends and interactive narrative citation needed At the Game Developers Conference in 2006 Smith won the Game Designer s Challenge Nobel Peace Prize for his design featuring a mobile video game that facilitates political social action 2 Contents 1 Early life 2 Career 3 Works 3 1 Video games 3 2 Book 4 References 5 External linksEarly life editSmith was born and raised on the Texas Gulf Coast 3 He grew up playing games like Pong 4 as well as Dungeons amp Dragons 5 He read books by Ursula K Le Guin William Faulkner Vladimir Nabokov and Roger Zelazny among others 6 He served six years in the U S Air Force including tours in Germany and Saudi Arabia 3 Smith moved to Austin at the behest of a friend to try his hand at video game design 7 Career editEarly in his career Smith worked in quality assurance QA at the Austin based Origin Systems where he became the QA lead for games including Super Wing Commander and System Shock 8 In 1995 Smith became an associate producer for Ultima VIII working with co founder of Origin Richard Garriott Smith then pitched his own game Technosaur a real time strategy game inspired by Dune that would have featured cybernetically augmented velociraptors The project was canceled by publisher Electronic Arts after 18 months of work 9 After leaving Origin in 1996 Harvey Smith went to work at Multitude where they released FireTeam 10 After Multitude Smith s game development career continued in Austin Texas working with Warren Spector at Ion Storm as lead designer on Deus Ex as well as its sequel Deus Ex Invisible War 11 After this he unsuccessfully pitched a further game in the Thief series to be called Thief Modern in which central character Garrett lived in modern day New York 11 Smith then left Ion Storm to work at Midway Games originally to work on a title called Criminal with immersive sim values inspired by Michael Mann s 1995 crime film Heat but shifting ultimately to work as lead designer on BlackSite Area 51 11 10 8 On November 29 2007 Smith came out publicly to announce how unrealistic the BlackSite Area 51 s development schedule was and through mutual agreement left Midway a day later He claimed the schedule caused the low reviews due to the fact they were not able to test the game properly 12 In 2008 Smith became partner and co creative director of Arkane Studios in Austin alongside the company s president Raphael Colantonio 10 They went on to release the stealth action game Dishonored in 2012 which won many Game of the Year and Best Action Adventure accolades including the 2013 BAFTA award for Best Game 13 and 2012 SPIKE VGA for Best Action Adventure Game 14 Smith also co directed the sequel Dishonored 2 and its standalone expansion Dishonored Death of the Outsider 15 Smith is co director on Arkane Austin s Redfall an open world first person shooter due for release in May 2023 11 16 Smith s semi autobiographical novel Big Jack is Dead was released on April 2 2013 by CreateSpace Independent Publishing Platform 17 That same year it was on Kirkus Review s list of Best Indie General Fiction 18 Works editVideo games edit Year Title Role1994 Super Wing Commander Quality assuranceSystem Shock1995 Ultima VIII Pagan CD ROM version 19 BioForgeCyberMage Darklight Awakening Producer designer writer voice actorTechnosaur cancelled 20 1998 FireTeam Designer2000 Deus Ex Lead designer2003 Deus Ex Invisible War Director2004 Thief Deadly Shadows Designer2005 Area 51 Designer writer2007 BlackSite Area 51 Executive creative director2009 Spider The Secret of Bryce Manor Quality assuranceKarmaStar 2012 Dishonored Creative director designer writer2013 The Novelist Quality assurance2016 Dishonored 2 Creative director2017 Prey Quality assuranceDishonored Death of the Outsider Creative director2023 Redfall Studio directorBook edit Year Title Category Publisher ISBN2013 Big Jack is Dead Fiction CreateSpace Independent Publishing Platform ISBN 1482563657References edit Harvey Smith s GDC presentation on Orthogonal Unit Differentiation GDC The Game Design Challenge The Nobel Peace Prize Gamasutra a b Harvey Smith www amazon com Retrieved May 11 2021 Gamasutra The Subversion Game An Interview With Harvey Smith www gamasutra com October 5 2007 Retrieved May 11 2021 Building a World with Dishonored 2 s Harvey Smith pastemagazine com December 21 2016 Retrieved May 11 2021 Dishonored 2 Game Informer Minneapolis GameStop June 1 2016 Grayson Nathan October 17 2012 Interview Unmasking Dishonored s Harvey Smith Rock Paper Shotgun Rock Paper Shotgun a b Lane Rick September 21 2022 Harvey Smith is in uncharted territory NME Retrieved January 13 2023 McKeand Kirk 2022 The History of the Stealth Game Barnsley South Yorkshire White Owl p 74 ISBN 9781399096911 a b c The mirror men of Arkane Polygon September 28 2012 a b c d Peel Jeremy March 2023 Collected Works Harvey Smith Edge No 38 Future Publishing pp 70 79 Confirmed Harvey Smith Leaves Midway 1up com November 30 2007 Archived from the original on May 22 2011 BAFTA Awards Gaming 2013 BAFTA Around the Web Award Season The Bethesda Blog McKeand Kirk September 5 2017 Why Dishonored Death of the Outsider needed new writers according to Harvey Smith PCGamesN Retrieved March 18 2023 Makuch Eddie January 25 2023 Redfall Release Date Confirmed For May 2 As Lots Of New Gameplay Footage Debuts GameSpot Retrieved March 18 2023 Futter Mike May 29 2013 Get Big Jack Is Dead By Dishonored s Harvey Smith For Free Game Informer Retrieved March 18 2023 Best in Indie Books 2013 Kirkus Review Gillen Kieron November 23 2007 The Making Of Harvey Smith Rock Paper Shotgun Gamer Network Retrieved April 17 2020 Technosaur PC Cancelled Unseen64 April 7 2008 Retrieved April 17 2020 External links editwitchboy net Smith s personal website Harvey Smith at Twitter Harvey Smith s profile at MobyGames Harvey Smith interview at DPerry com Retrieved from https en wikipedia org w index php title Harvey Smith game designer amp oldid 1188654522, wikipedia, wiki, book, books, library,

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