fbpx
Wikipedia

Halley's Comet (video game)

Halley's Comet is an arcade video game created by Pacific Manufacturing Ltd and manufactured by its parent company Taito.[1] Receiving a worldwide release in 1986, Halley's Comet is a vertically scrolling shooter where the player defends various planets around the Solar System from a direct collision with Halley's Comet and the various alien swarms which accompany it.

Halley's Comet
Developer(s)Taito
Publisher(s)
  • JP: Taito
  • NA: Coin-it
Designer(s)Fukio Mitsuji
Composer(s)Hisayoshi Ogura
SeriesHalley
Platform(s)Arcade, i-mode, Yahoo Mobile
Release
Genre(s)Scrolling shooter
Mode(s)Single-player, Multiplayer

Gameplay Edit

 
Arcade version

A player who controls an armed space fighter must overcome waves of enemies, intercept a huge oncoming comet that is descending to destroy a planet in which player is assigned to protect, then infiltrate the inside of a comet to destroy it from within.

The game opens with the player above Earth with the message "Defend the Earth from comets!". The player ship must navigate two stages per planet in the solar system (including Pluto, as the game was released well before the re-classification of Pluto in 2006.) As enemy waves spawn at the player, all surviving enemy ships, and in rare cases, shots, will proceed past the player down a mini-map on the right-hand side of the screen and impact the planet. Each impact causes a 1% increase to the planet's damage. If the planet hits 100%, the game is over, regardless of the remaining stock of player lives. Damages done to planets stays as they are and there is no way to reduce them; only increasing damages by survived enemies. Thus letting enemies escape is not acceptable in this game.

The first stage of each planet is divided by a mini-boss fight. This encounter is a large ship that fires large bullets in clusters at the player while standard enemy waves continue to spawn. The second half of the first stage ends with an encounter with the oncoming "comet" which will share the same colour as the planet being defended (blue for Earth, yellow for Venus, Red for Mars, and so on). The comet boss will open a small section of its exterior, revealing a small patch of circuitry from which a bullet will spawn. When the player destroys 5 such openings, the comet will explode and allow the player ship to enter the comet, starting stage two for that planet.

Stage two for each planet encounter takes place inside the comet, which areveals to be an alien ship. Enemy waves continue to spawn until the player reaches the main boss for that planet. A large computer with 10 orange targets that will alternate between covered and uncovered, fires a bullet for each active target when opened. While all these battles go on both inside and outside of a comet, the comet slowly but surely continues to descend towards a stage's planet. If left unhindered, the comet will ultimately collide with and destroy the planet, resulting game over regardless of the remaining stock of player lives. So the player must hurry destroying computers hidden inside comets while negotiating waves upon waves of enemy minions.

When the player destroys each of the targets, the boss explodes, and the planet is saved. The screen then changes to a bonus point calculation where points are awarded based inversely on the amount of damage the planet has taken during the level.

Development and release Edit

Halley's Comet was designed by Bubble Bobble creator Fukio "MTJ" Mitsuji.[2] The music was scored by Hisayoshi Ogura.[3] Mitsuji recounted its development process in a 1988 interview with Japanese magazine Beep, stating that the project originated from a conversation the staff had with the then-president of Taito about creating a title based on Halley's Comet.[2] Mitsuji regarded the game to be important for him, as it started his development philosophy based on "thrills and pleasures".[2] Mitsuji remarked that the PCB used for the title was underpowered and had no hardware-scrolling support, prompting the team to work with effort under severe limitations on making the background look as if it was scrolling.[2]

Halley's Comet was first released by Taito in Japan in January 1986 and later by Coin-it in North America on April of the same year.[4] The game was later ported to Japanese mobile phone platforms such as i-mode and Yahoo Mobile under the title Halley Wars between January 15, 2003 and January 16, 2004 respectively.[5][6][7] Between 2007 and 2008, the title was also included as part of volume 2 in the Taito Memories II Gekan and Taito Memories II: Eternal Hits compilations for PlayStation 2.[8][9] In 2021, it was re-released for PlayStation Network and Nintendo eShop by Hamster Corporation as part of their Arcade Archives series.[10][11]

Reception Edit

In Japan, Game Machine listed Halley's Comet on their March 15, 1986 issue as being the second most-popular arcade game at the time.[12] In North America, Play Meter listed the game to be the eight most-popular arcade game at the time.[13] However, the Japanese book Revived 20th Century Arcade Game Encyclopedia Vol. 2 gave the title a negative review.[3] Cave programmer Hiroyuki Uchida stated in a 1998 interview that its gameplay served as a basis for Dangun Feveron.[14] Likewise, former Toaplan composer Tatsuya Uemura claimed in a 2009 interview that Twin Cobra was influenced by Halley's Comet, as he wanted to portray the feeling of aiming and shooting.[15]

Legacy Edit

A sequel, Halley Wars is a vertically scrolling shooter released on the Family Computer Disk System in 1991 and later on the Game Gear.

References Edit

  1. ^ Exchanger (March 1986). "Video Game: すい星接近!!君は地球を魔の手から守れるか - 八レ-ずい星". Micom BASIC Magazine (in Japanese). No. 45. The Dempa Shimbunsha Corporation. pp. 236–237.
  2. ^ a b c d "開発者インタビュー - 三辻富貴朗". Beep (in Japanese). SoftBank Creative. 1988. (Translation by Shmuplations. 2020-10-22 at the Wayback Machine).
  3. ^ a b 1986年 - ハレーズコメット. 20 December 2019. p. 33. ISBN 978-4802110419. {{cite book}}: |work= ignored (help)
  4. ^ Akagi, Masumi (13 October 2006). タイトー (Taito); Coin-it/Monroe Mfg.; Taito America; H. pp. 43, 114, 137, 154. ISBN 978-4990251215. {{cite book}}: |work= ignored (help)
  5. ^ Sei, Sekiguchi (January 9, 2003). "タイトー、J-スカイ向けゲーム配信サイトに新作追加". K-Tai Watch (in Japanese). Impress Corporation. from the original on 2020-02-01. Retrieved 2020-11-21.
  6. ^ Tanaami, Yohei (January 10, 2003). "タイトー、J-スカイ用コンテンツ -「ハレーウォーズ」、「バブルンボウリング」などを追加". GAME Watch (in Japanese). Impress Corporation. from the original on 2020-02-01. Retrieved 2020-11-21.
  7. ^ Sei, Sekiguchi (January 15, 2004). "タイトー、iモード向けシューティングゲーム「ハレーウォーズ」". K-Tai Watch (in Japanese). Impress Corporation. from the original on 2020-02-01. Retrieved 2020-11-21.
  8. ^ Fernández, Ricardo (December 7, 2011). "Taito Memories II Vol. 2". MeriStation (in Spanish). PRISA. from the original on 2020-11-21. Retrieved 2020-11-21.
  9. ^ "エターナルヒッツ タイトーメモリーズ 2 下巻". PlayStation Official Site Software Catalog (in Japanese). Sony Interactive Entertainment. 2020. from the original on 2009-06-01. Retrieved 2020-11-21.
  10. ^ Doolan, Liam (January 28, 2021). "Scrolling Shooter Halley's Comet Is Hamster's Latest Arcade Archives Release - Save the solar system". Nintendo Life. Nlife Media. from the original on 2021-01-28. Retrieved 2021-01-28.
  11. ^ Moyse, Chris (January 30, 2021). "Taito blaster Halley's Comet is the newest Arcade Archives release - More old-school shmup action from Hamster". Destructoid. Enthusiast Gaming. from the original on 2021-02-06. Retrieved 2021-02-06.
  12. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 280. Amusement Press, Inc. 15 March 1986. p. 21.
  13. ^ "National Play Meter". Play Meter. Vol. 12, no. 14. Skybird Publishing. August 15, 1986. pp. 36–37.
  14. ^ "SGCD-0004 | DANGUN FEVERON". vgmdb.net. VGMdb. from the original on 2013-06-18. Retrieved 2021-01-19. (Translation by Gamengai. 2019-11-22 at the Wayback Machine).
  15. ^ Iona; VHS; K-HEX (June 2009). "東亜プラン FOREVER". Floor 25 (in Japanese). Vol. 9. pp. 1–70. (Translation by Gamengai. 2020-10-10 at the Wayback Machine).

External links Edit

halley, comet, video, game, halley, comet, arcade, video, game, created, pacific, manufacturing, manufactured, parent, company, taito, receiving, worldwide, release, 1986, halley, comet, vertically, scrolling, shooter, where, player, defends, various, planets,. Halley s Comet is an arcade video game created by Pacific Manufacturing Ltd and manufactured by its parent company Taito 1 Receiving a worldwide release in 1986 Halley s Comet is a vertically scrolling shooter where the player defends various planets around the Solar System from a direct collision with Halley s Comet and the various alien swarms which accompany it Halley s CometDeveloper s TaitoPublisher s JP TaitoNA Coin itDesigner s Fukio MitsujiComposer s Hisayoshi OguraSeriesHalleyPlatform s Arcade i mode Yahoo MobileReleaseJP January 1986NA April 1986Genre s Scrolling shooterMode s Single player Multiplayer Contents 1 Gameplay 2 Development and release 3 Reception 4 Legacy 5 References 6 External linksGameplay Edit Arcade versionA player who controls an armed space fighter must overcome waves of enemies intercept a huge oncoming comet that is descending to destroy a planet in which player is assigned to protect then infiltrate the inside of a comet to destroy it from within The game opens with the player above Earth with the message Defend the Earth from comets The player ship must navigate two stages per planet in the solar system including Pluto as the game was released well before the re classification of Pluto in 2006 As enemy waves spawn at the player all surviving enemy ships and in rare cases shots will proceed past the player down a mini map on the right hand side of the screen and impact the planet Each impact causes a 1 increase to the planet s damage If the planet hits 100 the game is over regardless of the remaining stock of player lives Damages done to planets stays as they are and there is no way to reduce them only increasing damages by survived enemies Thus letting enemies escape is not acceptable in this game The first stage of each planet is divided by a mini boss fight This encounter is a large ship that fires large bullets in clusters at the player while standard enemy waves continue to spawn The second half of the first stage ends with an encounter with the oncoming comet which will share the same colour as the planet being defended blue for Earth yellow for Venus Red for Mars and so on The comet boss will open a small section of its exterior revealing a small patch of circuitry from which a bullet will spawn When the player destroys 5 such openings the comet will explode and allow the player ship to enter the comet starting stage two for that planet Stage two for each planet encounter takes place inside the comet which areveals to be an alien ship Enemy waves continue to spawn until the player reaches the main boss for that planet A large computer with 10 orange targets that will alternate between covered and uncovered fires a bullet for each active target when opened While all these battles go on both inside and outside of a comet the comet slowly but surely continues to descend towards a stage s planet If left unhindered the comet will ultimately collide with and destroy the planet resulting game over regardless of the remaining stock of player lives So the player must hurry destroying computers hidden inside comets while negotiating waves upon waves of enemy minions When the player destroys each of the targets the boss explodes and the planet is saved The screen then changes to a bonus point calculation where points are awarded based inversely on the amount of damage the planet has taken during the level Development and release EditHalley s Comet was designed by Bubble Bobble creator Fukio MTJ Mitsuji 2 The music was scored by Hisayoshi Ogura 3 Mitsuji recounted its development process in a 1988 interview with Japanese magazine Beep stating that the project originated from a conversation the staff had with the then president of Taito about creating a title based on Halley s Comet 2 Mitsuji regarded the game to be important for him as it started his development philosophy based on thrills and pleasures 2 Mitsuji remarked that the PCB used for the title was underpowered and had no hardware scrolling support prompting the team to work with effort under severe limitations on making the background look as if it was scrolling 2 Halley s Comet was first released by Taito in Japan in January 1986 and later by Coin it in North America on April of the same year 4 The game was later ported to Japanese mobile phone platforms such as i mode and Yahoo Mobile under the title Halley Wars between January 15 2003 and January 16 2004 respectively 5 6 7 Between 2007 and 2008 the title was also included as part of volume 2 in the Taito Memories II Gekan and Taito Memories II Eternal Hits compilations for PlayStation 2 8 9 In 2021 it was re released for PlayStation Network and Nintendo eShop by Hamster Corporation as part of their Arcade Archives series 10 11 Reception EditIn Japan Game Machine listed Halley s Comet on their March 15 1986 issue as being the second most popular arcade game at the time 12 In North America Play Meter listed the game to be the eight most popular arcade game at the time 13 However the Japanese book Revived 20th Century Arcade Game Encyclopedia Vol 2 gave the title a negative review 3 Cave programmer Hiroyuki Uchida stated in a 1998 interview that its gameplay served as a basis for Dangun Feveron 14 Likewise former Toaplan composer Tatsuya Uemura claimed in a 2009 interview that Twin Cobra was influenced by Halley s Comet as he wanted to portray the feeling of aiming and shooting 15 Legacy EditA sequel Halley Wars is a vertically scrolling shooter released on the Family Computer Disk System in 1991 and later on the Game Gear References Edit Exchanger March 1986 Video Game すい星接近 君は地球を魔の手から守れるか 八レ ずい星 Micom BASIC Magazine in Japanese No 45 The Dempa Shimbunsha Corporation pp 236 237 a b c d 開発者インタビュー 三辻富貴朗 Beep in Japanese SoftBank Creative 1988 Translation by Shmuplations Archived 2020 10 22 at the Wayback Machine a b 1986年 ハレーズコメット 20 December 2019 p 33 ISBN 978 4802110419 a href Template Cite book html title Template Cite book cite book a work ignored help Akagi Masumi 13 October 2006 タイトー Taito Coin it Monroe Mfg Taito America H pp 43 114 137 154 ISBN 978 4990251215 a href Template Cite book html title Template Cite book cite book a work ignored help Sei Sekiguchi January 9 2003 タイトー J スカイ向けゲーム配信サイトに新作追加 K Tai Watch in Japanese Impress Corporation Archived from the original on 2020 02 01 Retrieved 2020 11 21 Tanaami Yohei January 10 2003 タイトー J スカイ用コンテンツ ハレーウォーズ バブルンボウリング などを追加 GAME Watch in Japanese Impress Corporation Archived from the original on 2020 02 01 Retrieved 2020 11 21 Sei Sekiguchi January 15 2004 タイトー iモード向けシューティングゲーム ハレーウォーズ K Tai Watch in Japanese Impress Corporation Archived from the original on 2020 02 01 Retrieved 2020 11 21 Fernandez Ricardo December 7 2011 Taito Memories II Vol 2 MeriStation in Spanish PRISA Archived from the original on 2020 11 21 Retrieved 2020 11 21 エターナルヒッツ タイトーメモリーズ 2 下巻 PlayStation Official Site Software Catalog in Japanese Sony Interactive Entertainment 2020 Archived from the original on 2009 06 01 Retrieved 2020 11 21 Doolan Liam January 28 2021 Scrolling Shooter Halley s Comet Is Hamster s Latest Arcade Archives Release Save the solar system Nintendo Life Nlife Media Archived from the original on 2021 01 28 Retrieved 2021 01 28 Moyse Chris January 30 2021 Taito blaster Halley s Comet is the newest Arcade Archives release More old school shmup action from Hamster Destructoid Enthusiast Gaming Archived from the original on 2021 02 06 Retrieved 2021 02 06 Game Machine s Best Hit Games 25 テーブル型TVゲーム機 Table Videos Game Machine in Japanese No 280 Amusement Press Inc 15 March 1986 p 21 National Play Meter Play Meter Vol 12 no 14 Skybird Publishing August 15 1986 pp 36 37 SGCD 0004 DANGUN FEVERON vgmdb net VGMdb Archived from the original on 2013 06 18 Retrieved 2021 01 19 Translation by Gamengai Archived 2019 11 22 at the Wayback Machine Iona VHS K HEX June 2009 東亜プラン FOREVER Floor 25 in Japanese Vol 9 pp 1 70 Translation by Gamengai Archived 2020 10 10 at the Wayback Machine External links Edit 1980s portal Japan portal Video games portalHalley s Comet at GameFAQs Halley s Comet at Killer List of Videogames Halley s Comet at MobyGames Retrieved from https en wikipedia org w index php title Halley 27s Comet video game amp oldid 1149758165, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.