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Wikipedia

Groove Coaster

The Groove Coaster series is an iOS / Android and arcade rhythm game franchise developed by Matrix Software and published by Taito.[1] The first Groove Coaster was released for iOS on July 28, 2011. This rhythm game follows a roller coaster type track on screen, where players must make the appropriate controller inputs. Like many rhythm games, a life bar is attached to the game play. Players gain or lose points on the bar depending on the input timings.

Groove Coaster 2: Heavenly Festival
Rhythmvaders 2
Developer(s)Matrix Software
Publisher(s)Taito
Platform(s)Arcade
ReleaseJanuary 22, 2015
Genre(s)Rhythm game

Releases Edit

Groove Coaster Zero is a free-to-play updated version of the game released on November 20, 2012.[2]

The Groove Coaster arcade version (known as Rhythmvaders in some areas outside Japan) was released on November 5, 2013, with the touchscreen replaced by two giant controllers called "BOOSTERs" with a white button on each.

Groove Coaster EX (known as Rhythmvaders EX in some areas outside Japan) is an update of the arcade version released on May 26, 2014.

Groove Coaster 2: Heavenly Festival (known as Rhythmvaders 2 in some areas outside Japan) was released on January 22, 2015, in which the "LEVEL" system was removed and was replaced by a new system called the "GROOVE COIN" system, in which players can get "GROOVE COINs" according to their performance and use them as currency for virtual goods.

Groove Coaster 2: Original Style was released on iOS and Android on July 1, 2015. In this version, stage charts from arcade version are added for some tracks, which makes two-finger play available. A new input mode is introduced, in which players play the stages by making sound instead of touching the screen.

Groove Coaster 3: Link Fever was released on March 10, 2016, in which an online multiplayer system is added and the "MUSIC PANEL" system is removed. A fictional navigator, Linka (リンカ, voiced by Moe Toyota in Japanese version and Jennifer Skidmore in overseas versions), who will guide the player throughout the whole playthrough, is introduced as well.

Groove Coaster 3EX: Dream Party was released on March 16, 2017. In this version, the player is allowed to select the navigators. A new navigator, Yume (ユメ, voiced by Nanami Takahashi in Japanese version) is added as well. Also, Solo Event Mode, similar to the one until 2HF, returned in 3EXDP.

Groove Coaster 4: Starlight Road, was released on March 29, 2018, with a brand new "LEVEL" system, in which the Difficulty level range is re-arranged from 1 to 15, a new stage unlocking system, and various new functions online. A new navigator for 4SR, named Seine (voiced by Eriko Kawakami), is introduced as well.

Groove Coaster was released on Steam on July 16, 2018.[3]

Groove Coaster: Wai Wai Party!!!! was released on Nintendo Switch on November 7, 2019.[4]

Gameplay Edit

When the avatar reaches the target, input the command that the target requires. After a target is hit, a judgment is received, from the highest to lowest: GREAT, COOL, GOOD and MISS, depending on the timing of hitting the target. GREAT, COOL and GOOD fill the GROOVE gauge on the top of the screen, while MISS depletes it (Starting from 4SR, the FAST or SLOW is displayed on the top-right of the avatar, if COOL and GOOD is received). The player is required to fill up at least 70% of the GROOVE gauge to clear the stage (the gauge will flash in white in iOS version, yellow in arcade version) when the song ends, otherwise fails it.

Prior to Groove Coaster: Wai Wai Party!!!!, when the target is hit, the target triggers a sound sample that recomposes or accompanies the song, or is a consistent sound for every target hit, depending on the song; these samples are consistent across all difficulties for the former. After Groove Coaster: Wai Wai Party!!!!, targets will always play a consistent sound when hit, with different sounds for different target types, which can be configured by style and/or volume.

As the player continuously hits the target successfully, the CHAIN count will increase. FEVER is activated when CHAIN count reaches 10, and CHAIN number acquired from each successful hit will be doubled in FEVER. In arcade version, TRANCE is activated when CHAIN count reaches 100, and CHAIN number acquired from each successful hit will be quadrupled in TRANCE. However, if the player misses a target, the CHAIN count will be reset and FEVER or TRANCE will end.

After the player finished a song, a RATING (RATE in arcade version) is given, from lowest to highest, E, D, C, B, A, and S (two higher RATING, S+ and S++, are added in the EX and 2OS versions), according to the performance.

The player selects the song first, then the mode to play. However, not all the modes are initially available.

  • In 2OS, each song contains EASY, NORMAL, HARD, and for some songs that contains arcade mode stages, AC-EASY, AC-NORMAL, and AC-HARD. HARD, AC-EASY, AC-NORMAL can be unlocked by clearing NORMAL, while AC-HARD can be unlocked by clearing AC-NORMAL.
  • In arcade version, each song contains SIMPLE, NORMAL and HARD. Some songs also contains EXTRA, which can be unlocked by getting S-Rank on SIMPLE, NORMAL, and HARD mode of the same song. Starting from 4SR, for the stage with the difficulty of 11 and above, the player need an S-Rank on either one of the stage that contains the difficulty that is lower by 1 than the target difficulty to unlock (For example, to unlock Level 11 the player need an S-Rank on one of the Level 10 stages, and so on.), making two locks on most of the EXTRA mode stages.

Target Edit

There are various targets in the game. The command required will differ, depending on the target.

Tap (Hit in AC version)
A circle-shaped target.
When the avatar reaches it, tap the screen. In arcade version, hit either button on the BOOSTERS.
Some Hit notes will jump in from outside of the course line.
Hold
A circle-shaped target, followed by a colored line traced on the course line.
When the avatar reaches it, tap and hold the screen until the end of the target. In the arcade version, press and hold either button on the BOOSTERS.
Beat
A target that contains a certain number of diamond-shaped dots chained together on the course line. The Beat target won't appear in EASY/SIMPLE mode.
When the avatar reaches it, tap the screen rapidly until the end of the target. In arcade version, tap the button on both BOOSTERS rapidly.
Scratch
A circle-shaped target, followed by a colored spiral line behind. The Scratch target won't appear in EASY/SIMPLE mode.
When the avatar reaches it, rub the screen as fast as possible until the end of the target. In arcade version, move the controller back and forth rapidly, without switching BOOSTERs.
Flick (Slide in arcade versions)
A diamond-shaped target attached with an arrow. The Flick target won't appear in EASY/SIMPLE mode.
When the avatar reaches it, flick the screen into the direction where the arrow points at. In arcade version, move either BOOSTER into the direction where the arrow points at.
Like Hit notes, some Flick notes will jump in from outside of the course line.
AD-LIB
There are invisible targets called "AD-LIBs". If the player hit the AD-LIB successfully (at least GOOD judgment), "AD-LIB" will be shown beside your avatar and bonus points will be rewarded. It won't count as a MISS if the player misses the AD-LIBs. However, if the player wants to get FULL CHAIN status for the stage, the player has to hit all the targets and AD-LIBs successfully. If any AD-LIB is missed but all the targets are successfully hit, it will be a NO MISS status.
If the player hits the button when no targets around but doesn't hit any AD-LIB, it's a blank hit and a different sound will be heard. A blank hit doesn't affect the play score, but it will affect the reward in multiplayer match.

In the arcade version, new targets are added.

Dual Tap (Critical in arcade version)
A target with a dot surround by an eight-angle star, noticeably bigger than the Hit target.
When the avatar reaches it in 2OS, tap the screen with two fingers, and in the arcade version, hit both BOOSTER buttons at the same time.
Like Hit notes, some Dual Tap notes will jump in from outside of the course line.
Dual Hold
A target that starts with a Critical target, followed by two colored lines behind. The Dual Hold target won't appear in EASY/SIMPLE mode.
When the avatar reaches it, tap the screen and hold it with two fingers until the end of the target.
In arcade version, press and hold both BOOSTER buttons until the end of the target.
Dual Flick (Dual Slide in arcade version)
A target with two Flick / Slide targets combined. The Dual Flick target won't appear in EASY/SIMPLE mode.
When the avatar reaches it, flick the screen with two fingers to the directions the arrows point at, at the same time.
In arcade version, move both BOOSTERs into two directions the arrows point at.
If there is a Dual Flick with arrows that point in a similar direction, moving both BOOSTERS in the same direction will suffice.
Like the Slide target, some Dual Slide notes will jump in from outside of the course line.
Slide Hold
A target that starts with a Flick/Slide target, followed by a thick trail behind. The Flick Hold target won't appear in EASY/SIMPLE mode.
When the avatar reaches it, flick the screen into the direction where the arrow points at, and hold it until the end of the target.
In arcade version, move either BOOSTER into the direction where the arrow points at, and hold it until the end of the target.

In arcade version since 3LF, if the player managed to clear the stage with full score of 1,000,000, a special clear status, PERFECT, will be rewarded to the player for the stage.

Contents Edit

Note: To unlock all the unlockable contents in arcade version, a NESiCA IC Card is necessary.

The Unlock Key system is introduced in arcade version since ver. 4.02. After each play, the player receives 1 to 2 keys, depending on the mode they're playing. The player can receive one extra key each time they play the designated song, usually the one chosen for events. The keys can be used to unlock various contents.

Songs
In iOS version, the songs are automatically added into selection as the player levels up.
In arcade version, most of the songs that are unlockable can be unlocked by using Keys, while some of them can be unlocked by achieving certain conditions.
Avatar
New Avatar will be automatically added as the player levels up.
In arcade version, the player can also gets new avatars by completing certain requirements for Events.
Items
There are various items players can select before playing the song. Each item has its own effects on the stages.
Only a type item can be used per stage. Extra EXP points ("GROOVE COINs" in arcade version since 2HF) will be rewarded when the player clears a stage with certain items.
In arcade version since 2HF, due to the "LEVEL" system replaced by "GROOVE COIN" system, some items were replaced into something else. The player can now buy most of the items at the ITEM SHOP in MYPAGE, though some of the items are unavailable to buy and must be unlocked by using Keys.
Item Effect Description iOS Version ZERO Arcade Version EX 2HF 2OS 3LF 3EXDP 4SR
FOLLOW / SAFE Covers a MISS up to GOOD for 10 times.
SAFE is shown beside the avatar when the effect is activated.
(However, the GOODs covered by FOLLOW / SAFE are worth no points.)
 (FOLLOW)  (FOLLOW)  (SAFE)  (SAFE)  (SAFE)  (FOLLOW)  (SAFE)  (SAFE)  (SAFE)
FLICK CHANGE Converts Flick targets or some special long notes into Taps.
However, this will drastically deplete your maximum score.
                 
VISIBLE Reveals AD-LIBs to the player. So you can find out where you can make those pretty little bell chimes!
When using this item, some revealed AD-LIBs may fly in from outside of the course line.
                  (Key only)
EASY TARGET Convert targets into Hit, Critical, and Hold.
However, maximum play score is depleted.
PERFECT is unavailable if any target is converted.
                 
MUSIC PLAYER Play the music correctly regardless of the performance. This machine is no jukebox, but it certainly has some good beats to it!   (Avatar Effect)   (Avatar Effect)         (Avatar Effect)      
MIRROR Flip the screen horizontally.   (Avatar Effect)   (Avatar Effect)              
NO WAY The course line will be invisible. It's like floating in 3D space!                  
REVERSE Flip the screen vertically and horizontally. It's like the final form of MIRROR!                  
HIDDEN Targets disappear just before touching the avatar. Look ahead to see what targets you'll have to react to before they disappear!                  
SUDDEN Targets only appear just before touching the avatar. The polar opposite of HIDDEN. You'd better react fast if you want to survive this one.                  
JUST All but GREAT judgment become MISS.
GREAT will be shown as JUST. It's all or nothing, baby! Quite literally, in fact.
                 
STEALTH All targets become invisible. Hope you memorized the layout to the pixel!                  
NOTHING Course line and targets become invisible.                  
IMPOSSIBLE All targets become invisible and all but GREAT judgment become MISS.
This item truly lives up to its name. Can you handle it?
                 
PERFECT PLAYER Plays the music correctly and display the sound of AD-LIBs regardless of performance. Like a jukebox, but with those pretty bell sounds added, too!                  
ALONE Make other players' avatar disappear.
Can only be used in Multiplayer mode.
Now, what's so fun about playing together, anyway?
                 
ONE HAND Convert two-handed targets into one-handed targets.
However, maximum play score is depleted.
PERFECT is unavailable if any target is converted.
                 
NO INFO Displays such as judgment, score, Groove Gauge, player data become invisible.[5][6]
Effect of ALONE is included in multiplayer mode.
                 
BREAK The stage is instantly ended and failed when the player make 10 mistakes.
Can only be used in Solo Play mode.
                 
Reward for Event exclusively on Arcade version
EXP BOOSTER Doubles the EXP points rewarded for the song.  [7]   (Avatar Effects)[7]    (since ver. 1.51)          
MAX BOOSTER Quintuples the EXP points rewarded for the song.  [7]  [7]    (since ver. 1.51)          
SUPER SAFE Cover a MISS up to GOOD for 20 times.                  (Key only)
GC BOOSTER Doubles the "GROOVE COINs" rewarded for the song.                  (Key only)
MAX BOOSTER Quintuples the "GROOVE COINs" rewarded for the song.                   (Key only)
Skin
When a target is successfully hit, visual effects are displayed.
Usually the visual effect is default, but the player can change the effect before playing a song by selecting Skins.
New Skins will be automatically added into selection as the player levels up. In 2HF, the player can buy Skins with "GROOVE COINs" in Skin Shop at MyPage of Groove Coaster.
Title (Arcade version only)
The player can set the title when selecting Avatars.
New titles will be rewarded as the player completes certain achievements.
The player can also acquire new titles according to the performance of the Events.
In 2, a new titles system is added, in which player can get certain title by getting enough scores in SIMPLE, NORMAL and HARD mode of a song.
(However, the songs released under Game Music Triangle and AOU are not available for this system)
Trophy (Arcade version only)
The player can receive Trophies by playing and getting higher standings in an Event.
Certain Avatars, Songs, and Title can be unlocked with a big enough number of Trophies.
Sound effects (Arcade version only)
The player can change the sound of AD-LIBs and blank hits in mode selecting screen.
Various of the content can be purchased with "GROOVE COINs" in Sound Effects Shop at MyPage of Groove Coaster.
Navigators

Installments Edit

Mobile versions Edit

Groove Coaster (iOS) Edit

Launched on July 28, 2011, for $2.99.

  • There are 29 songs in this version, including downloadable songs. Difficulty is rated on a scale of 0–9.
  • Original songs were all composed by Hirokazu Koshio (COSIO) and Shohei Tsuchiya of Zuntata.
  • The game also includes songs from some of Taito's other games, including Arkanoid DS, Jet de Go! 2, SHOGUN DEFENSE, Space Invaders Infinity Gene, Music GunGun! and Darius Gaiden, among others.

Groove Coaster Zero (iOS) Edit

Launched on November 20, 2012, for free. Celebration events were held when the app reached 1,000,000 and 2,000,000 downloads in July 2013 and on May 19, 2014, respectively.

  • There were more than 150 songs in this version, including in-app purchases and those as part of limited-time events.
  • A difficulty rating of 10 was added.
  • Copyrighted songs, including Vocaloid songs, were added. Copyrighted songs with no artist have been placed under the category J-POP.
  • The ability to sort tracks has been added, making song selection much easier.
  • A login bonus was introduced, awarding either FOLLOW, FLICK CHANGE, or VISIBLE items whenever a player starts the game for the first time on any given day with an internet connection.
  • The UPGRADE option from the previous version has been renamed SHOP, which now sells tracks in dedicated packs of four each as well as selected individual tracks from those packs at a discounted price.
  • Every 24 hours, an event called RECOMMEND occurs, in which you can play, for one time only, a track which you have not yet obtained, on the EASY difficulty.
  • When the 2,000,000 downloads campaign started, the maximum level players can reach has been raised from 100 to 200.

Groove Coaster 2: Original Style (iOS/Android) Edit

Launched on July 1, 2015, for free on both iOS and Android devices.

On iOS, this app replaces Groove Coaster Zero in the form of an update, and as a result it is impossible to have Zero and 2OS on the same device.

On Android, this is the first Groove Coaster title to be released for the platform.

A 3,000,000 downloads campaign started in August.

  • The ability to use multiple fingers has been added, as opposed to allowing just one finger at a time, as was the case in all previous versions. Faster touch gestures are now easier to pull off.
    • To correspond with this, most songs now have Arcade Mode added, bringing three additional difficulties made to be played with two fingers (in total, EASY, NORMAL, HARD, AC-EASY, AC-NORMAL, and AC-HARD). Songs with a grayed-out AC label lack Arcade Mode, but may have it in the future. Songs with a blue AC label have Arcade Mode.
    • In Arcade Mode, the highest difficulty rating has been raised to 20.
    • If a song pack that now has Arcade Mode has been purchased in Groove Coaster Zero, Arcade Mode will become available to play after a $0.99 in-app purchase.
      • In addition, any songs earned through leveling up or the new Mission screen will have Arcade Mode for free.
    • Calculation for the final score of any given track in Arcade Mode now copies the arcade version scoring.
  • Original Style has been added, which allows players to use their device's microphone input to make sounds to play the game. As all targets are converted to Taps in this mode, your score will not be recorded, but still allows you to level up after playing.
  • Some new items (MIRROR, NO WAY, REVERSE, HIDDEN, SUDDEN, JUST, and STEALTH) were added from the arcade versions on top of the already existing FOLLOW, FLICK CHANGE, and VISIBLE items, making for 10 types of items total.
  • Titles were added from the arcade versions. These are displayed on your status page, friend list, and leaderboards, primarily for bragging rights.
  • By meeting set conditions while playing, items, titles, avatars, and even new tracks can be obtained as rewards through the Mission screen.
  • 2D avatars are now in full color.
  • Setting certain options are now possible, including:
    • Performance (can be changed by indicating whether or not improvisation and Ad-lib sounds are played and whether or not chain visual effects are displayed)
    • Lag adjustment for sound and visuals
    • Lag adjustment for correct gesture judgement and input
    • Microphone sensitivity adjustment for Original Style
  • When the 3,000,000 downloads campaign started, the maximum level players can reach has been raised yet again, this time from 200 to 300.

Arcade versions Edit

Groove Coaster Edit

 
Groove Coaster arcade machine

Launched on November 5, 2013. The machine is a dedicated housing with a 55-inch liquid crystal monitor.

  • Taito's arcade save data service, NESiCA, can save players' play records and track data. The app version is incompatible with the arcade version.
  • Titles have been introduced, which are displayed in the leaderboards for bragging rights.
  • Unlike on mobile devices, the arcade version is controlled by two controllers called Boosters. The Boosters themselves have one button at the top of each of them, and they are also made to be tilted, similar to a joystick, with the whole hand. This reproduces the Taps or Flicks from the mobile versions. In addition the names of targets have been changed from Tap to Hit and from Flick to Slide. Both Boosters are able to be used at the same time.
  • A headphone jack and volume control dial can be found between the Boosters.
  • Just before a track starts, instructions on how use the Boosters for each target type in that track are displayed.
  • Upon reaching a Chain of 100, the FEVER status from previous versions will become TRANCE, increasing the Chain by four for every target successfully.
  • Score calculation has been overhauled. The new scoring systems works as follows:
    • The PLAY SCORE encompasses the player's main score in the level before the results screen. In a playthrough with all GREATs and a FULL CHAIN, this score will max out at 850,000 points.
    • The CHAIN SCORE is based on how much of the FULL CHAIN is completed during the track. As such, a FULL CHAIN will make this score max out at 100,000 points.
    • Lastly, a 50,000 point CLEAR BONUS is earned for simply clearing the track.
    • All of these will add up to 1,000,000 points, a perfect score. Ranks of E, D, C, B, A, or S are awarded based on this score.
  • One credit would allow two tracks to be played. Failing tracks does not result in a game over.
    • On January 10, 2014, one credit would allow three tracks to be played.
  • Multiplayer with up to 4 players is supported. Score is not the determining factor in whether players win or lose, but rather by stars earned by meeting certain criteria during the track.
  • Songs are sorted into five genres: J-POP, VOCALOID, GAME, VARIETY, and ORIGINAL.

Groove Coaster EX Edit

[TBA]

Groove Coaster 2: Heavenly Festival Edit

[TBA]

Groove Coaster 3: Link Fever Edit

[TBA]

Groove Coaster 4: Starlight Road Edit

[TBA]

Multiplayer Matching (Arcade version only) Edit

In the arcade version, multiplayer matches are separated into two types: Local Matching and Online Matching.

Local Matching (Multiplayer Mode) Edit

The player can start the play in multiplayer mode. Once a player starts recruiting, a 90-second countdown will start. Other players (up to three more, which can make a four-player match) can join the match before the countdown ends. The recruiting player can also end the recruitment by pressing the BOOSTER button.

Stage selecting is almost the same as single-player mode. Any player can decide the song that will be played in the match. Each player selects their own mode, items, and skins. However, EXTRA mode selecting goes differently. If the songs that contain EXTRA mode were selected by the player that has already unlocked the mode, then all the players can select EXTRA mode. If not, then only the player who has already unlocked the mode can select it.

Online Matching (Event Play) Edit

The system will recruit players from all over the world. Usually, the match begins when the fourth player is recruited. However, a two- or three-player match will be triggered if the system cannot find enough players in a period of time.

Each player selects the song they want to play in a set list. When all players finish selecting, the system will select a song from the players' choices via roulette. The players then select their own mode, items, and skins. The EXTRA mode will be unavailable if the player has not yet unlocked it.

Gameplay Edit

In the stage, the player's own avatar is shown on the course line, while other players are shown beside it. Also, the player's own rank is shown right below the avatar.[8] As the stage progresses, the relative position of the players' avatars will differ, depending on their own play scores.

When the stage ends, a match result screen will be shown. From 2, the player competes with each other with total number of stars earned from three tunes. The player with the most stars wins the match. In 3LF, for some rewards, the star given to players will increase in later Tunes, making the game easier to be reversed if any mistake is made. Also the number of stars the player gets in Online Matching will become Battle Point reward, which can be used to compete with others in the Event. Playing in multiplayer mode lets the player receive bonus EXP reward (GC reward in 2) and one extra "MUSIC PANEL".

Critical reception Edit

The game has a Metacritic rating of 87% based on 21 critic reviews.[9]

SlideToPlay said " We don't know what Space Invaders are doing in a rhythm game, but we like it."[10] IGN wrote " Nearly perfect. The music is great. The visuals are great. The rhythm action itself feels tight and perfectly matches each tune. Best of all, this is an experience that would be very hard to replicate on a traditional platform – this is a game built from the ground-up for iPhone, and it shows."[11] The AV Club said " Its elegance surpasses some of its antecedents, like Osu! Tatke! Ouendan! "[12] AppSafari wrote " The bigger screen is nice, but the levels scales so well, you won't miss out by using a smaller one."[13] GamePro said " Groove Coaster is a textbook example of how to make an iOS game correctly. Simple one-finger controls and quick play sessions belie a game with a considerable amount of depth and replay value."[14] DaGameboyz wrote " It's definitely one of the "must plays" of the iOS, and at only $2.99 on the App Store, you should go grab it right now! "[15] PocketGamerUK said " Gorgeous, challenging and thrillingly different, Groove Coaster is a treat for the eyes, the ears, and the soul."[16] Gamezebo said " The only real complaint to be had with Groove Coaster is that there isn't more of it."[17] 148Apps said " Just as crazy-awesome a game as one would expect to get from the people who brought us Space Invaders-Infinity Gene."[18] Multiplayer.it said " Groove Coaster is another little masterpiece by Reisuke Ishida; a great rhythm game that fits perfectly on the Apple devices and that any lover of the genre should check out."[19]

Eurogamer said " Groove Coaster still lacks enough of a challenge to be interesting, and it's only when you play each song on hard that the game's potential reveals itself. Even then, it's unlikely that hardcore rhythm action fiends will care much for its casual approach."[20] MetroCentral said " One of the best marriages of gameplay, graphics and music ever seen on a portable and a triumphant return to the roots of rhythm action."[21] Modojo wrote " A wonderful fusion of stimulating graphics, music and touch based play, making it an essential download for iPhone and iPad users. Great job, Taito."[22] VideoGamer said " Groove Coaster isn't as ambitious a project as Space Invaders Infinity Gene, but it's certainly more fun while it lasts. Whether it's flying along at juddering right angles, or gently cruising around a relaxing curve, Groove Coaster is a consistently enjoyable audiovisual experience."[23] TouchArcdae said "Groove Coaster is a good game with a fundamental flaw. It also has a few nit-picky problems, too, like its spectacularly abrupt ending and horrible "How To," but the strength of its presentation, music, and RPG-lite systems make up for anything that could sour the experience."[24] AppSpy said " While it's not the first time we've seen this blending of visual style and rhythm-based gameplay, Groove Coaster is none-the-less a unique experience that constantly rewards players for delving in again and again."[25] TouchGen wrote " It doesn't quite offer the same originality in gameplay as Bit Trip beat, but its attack on your senses will knock your socks off, and more than makes up for it. Beautiful! "[26]

References Edit

  1. ^ "Official site". Groovecoaster.com. Retrieved 7 October 2014.
  2. ^ "Free-to-play 'Groove Coaster Zero' Now Available, Offers Exclusive Tracks for Owners of the Original". Toucharcade.com. 19 November 2012. Retrieved 6 December 2021.
  3. ^ "Space Invaders Extreme and Groove Coaster coming to PC via Steam in February". Gematsu. 11 January 2018. Retrieved October 31, 2019.
  4. ^ "グルーヴコースター ワイワイパーティー!!!!". Nintendo Japan. Retrieved October 31, 2019.
  5. ^ If AD-LIB is hit or a MISS occurs, it will still display beside the avatar.
  6. ^ The staff roll displayed in "The Beginning", "Play merrily NEO", "LINK LINK FEVER!!!", and "飛び立て! ドリームパーティ (lit. Flyaway! Dream Party)" will also become invisible.
  7. ^ a b c d There are avatars which can multiplies the EXP points rewarded.
  8. ^ If ALONE or NO INFO is in effect then the other player's avatar and rank will be hidden.
  9. ^ "Groove Coaster". Metacritic.com. Retrieved 6 December 2021.
  10. ^ "Slide to Play | All About iOS Gaming". Slide to Play. Retrieved 6 December 2021.
  11. ^ Justin Davis (29 July 2011). "Groove Coaster Review". Ign.com. Retrieved 6 December 2021.
  12. ^ "August 8, 2011". The A.V. Club. 8 August 2011. Retrieved 6 December 2021.
  13. ^ "Groove Coaster iPhone & iPad game app reviewGroove Coaster | AppSafari". Appsafari.com. Retrieved 6 December 2021.
  14. ^ "PCWorld". PCWorld.com. Retrieved 6 December 2021.
  15. ^ . Archived from the original on 2014-10-20. Retrieved 2014-10-17.
  16. ^ "Groove Coaster". Pocketgamer.com. 2 August 2011. Retrieved 6 December 2021.
  17. ^ Jim Squires (31 July 2011). "Groove Coaster Review". Gamezebo.com. Retrieved 6 December 2021.
  18. ^ "Groove Coaster Review". 148apps.com. Retrieved 6 December 2021.
  19. ^ "Ritmo in punta di dito". Multiplayer.it. Retrieved 6 December 2021.
  20. ^ Reed, Kristan (15 August 2011). "Mobile Games Roundup • Page 2". Eurogamer.net. Retrieved 6 December 2021.
  21. ^ Hargreaves, Roger (4 August 2011). "Groove Coaster review – rhythm action reborn". Metro.co.uk. Retrieved 6 December 2021.
  22. ^ "Groove Coaster". Modojo.com. Retrieved 6 December 2021.
  23. ^ . Archived from the original on 2015-09-05. Retrieved 2014-10-17.
  24. ^ "'Groove Coaster' Review – Get Your Psychedelic Groove On". TouchArcade.com. 27 July 2011. Retrieved 6 December 2021.
  25. ^ "Groove Coaster Review". Appspy.com. Retrieved 6 December 2021.
  26. ^ "Groove Coaster Review". Touchgen.net. 29 August 2018. Retrieved 6 December 2021.

External links Edit

  • Groove Coaster EX Official Site (JP)
  • Rhythmvaders EX Official Site

groove, coaster, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Groove Coaster news newspapers books scholar JSTOR November 2021 Learn how and when to remove this template message This article includes inline citations but they are not properly formatted Please improve this article by correcting them November 2021 Learn how and when to remove this template message You can help expand this article with text translated from the corresponding article in Japanese May 2021 Click show for important translation instructions View a machine translated version of the Japanese article Machine translation like DeepL or Google Translate is a useful starting point for translations but translators must revise errors as necessary and confirm that the translation is accurate rather than simply copy pasting machine translated text into the English Wikipedia Consider adding a topic to this template there are already 3 556 articles in the main category and specifying topic will aid in categorization Do not translate text that appears unreliable or low quality If possible verify the text with references provided in the foreign language article You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation A model attribution edit summary is Content in this edit is translated from the existing Japanese Wikipedia article at ja グルーヴコースター see its history for attribution You should also add the template Translated ja グルーヴコースター to the talk page For more guidance see Wikipedia Translation Learn how and when to remove this template message The Groove Coaster series is an iOS Android and arcade rhythm game franchise developed by Matrix Software and published by Taito 1 The first Groove Coaster was released for iOS on July 28 2011 This rhythm game follows a roller coaster type track on screen where players must make the appropriate controller inputs Like many rhythm games a life bar is attached to the game play Players gain or lose points on the bar depending on the input timings Groove CoasterDeveloper s Matrix SoftwarePublisher s TaitoPlatform s iOSReleaseJuly 28 2011Genre s Rhythm gameGroove Coaster ZeroDeveloper s Matrix SoftwarePublisher s TaitoPlatform s iOSReleaseNovember 20 2012Genre s Rhythm gameGroove Coaster RhythmvadersDeveloper s Matrix SoftwarePublisher s TaitoPlatform s ArcadeReleaseNovember 5 2013Genre s Rhythm gameGroove Coaster EX Rhythmvaders EXDeveloper s Matrix SoftwarePublisher s TaitoPlatform s ArcadeReleaseMay 26 2014Genre s Rhythm gameGroove Coaster 2 Heavenly Festival Rhythmvaders 2Developer s Matrix SoftwarePublisher s TaitoPlatform s ArcadeReleaseJanuary 22 2015Genre s Rhythm gameGroove Coaster 2 Original StyleDeveloper s Matrix SoftwarePublisher s TaitoPlatform s iOS AndroidReleaseJuly 1 2015Genre s Rhythm gameGroove Coaster 3 Link FeverDeveloper s Matrix SoftwarePublisher s TaitoPlatform s ArcadeReleaseMarch 10 2016Genre s Rhythm gameGroove Coaster 3EX Dream PartyDeveloper s Matrix SoftwarePublisher s TaitoPlatform s ArcadeReleaseMarch 16 2017Genre s Rhythm gameGroove Coaster 4 Starlight RoadDeveloper s Matrix SoftwarePublisher s TaitoPlatform s ArcadeReleaseMarch 29 2018Genre s Rhythm game Contents 1 Releases 2 Gameplay 2 1 Target 2 2 Contents 3 Installments 3 1 Mobile versions 3 1 1 Groove Coaster iOS 3 1 2 Groove Coaster Zero iOS 3 1 3 Groove Coaster 2 Original Style iOS Android 3 2 Arcade versions 3 2 1 Groove Coaster 3 2 2 Groove Coaster EX 3 2 3 Groove Coaster 2 Heavenly Festival 3 2 4 Groove Coaster 3 Link Fever 3 2 5 Groove Coaster 4 Starlight Road 4 Multiplayer Matching Arcade version only 4 1 Local Matching Multiplayer Mode 4 2 Online Matching Event Play 4 3 Gameplay 5 Critical reception 6 References 7 External linksReleases EditGroove Coaster Zero is a free to play updated version of the game released on November 20 2012 2 The Groove Coaster arcade version known as Rhythmvaders in some areas outside Japan was released on November 5 2013 with the touchscreen replaced by two giant controllers called BOOSTERs with a white button on each Groove Coaster EX known as Rhythmvaders EX in some areas outside Japan is an update of the arcade version released on May 26 2014 Groove Coaster 2 Heavenly Festival known as Rhythmvaders 2 in some areas outside Japan was released on January 22 2015 in which the LEVEL system was removed and was replaced by a new system called the GROOVE COIN system in which players can get GROOVE COINs according to their performance and use them as currency for virtual goods Groove Coaster 2 Original Style was released on iOS and Android on July 1 2015 In this version stage charts from arcade version are added for some tracks which makes two finger play available A new input mode is introduced in which players play the stages by making sound instead of touching the screen Groove Coaster 3 Link Fever was released on March 10 2016 in which an online multiplayer system is added and the MUSIC PANEL system is removed A fictional navigator Linka リンカ voiced by Moe Toyota in Japanese version and Jennifer Skidmore in overseas versions who will guide the player throughout the whole playthrough is introduced as well Groove Coaster 3EX Dream Party was released on March 16 2017 In this version the player is allowed to select the navigators A new navigator Yume ユメ voiced by Nanami Takahashi in Japanese version is added as well Also Solo Event Mode similar to the one until 2HF returned in 3EXDP Groove Coaster 4 Starlight Road was released on March 29 2018 with a brand new LEVEL system in which the Difficulty level range is re arranged from 1 to 15 a new stage unlocking system and various new functions online A new navigator for 4SR named Seine voiced by Eriko Kawakami is introduced as well Groove Coaster was released on Steam on July 16 2018 3 Groove Coaster Wai Wai Party was released on Nintendo Switch on November 7 2019 4 Gameplay EditWhen the avatar reaches the target input the command that the target requires After a target is hit a judgment is received from the highest to lowest GREAT COOL GOOD and MISS depending on the timing of hitting the target GREAT COOL and GOOD fill the GROOVE gauge on the top of the screen while MISS depletes it Starting from 4SR the FAST or SLOW is displayed on the top right of the avatar if COOL and GOOD is received The player is required to fill up at least 70 of the GROOVE gauge to clear the stage the gauge will flash in white in iOS version yellow in arcade version when the song ends otherwise fails it Prior to Groove Coaster Wai Wai Party when the target is hit the target triggers a sound sample that recomposes or accompanies the song or is a consistent sound for every target hit depending on the song these samples are consistent across all difficulties for the former After Groove Coaster Wai Wai Party targets will always play a consistent sound when hit with different sounds for different target types which can be configured by style and or volume As the player continuously hits the target successfully the CHAIN count will increase FEVER is activated when CHAIN count reaches 10 and CHAIN number acquired from each successful hit will be doubled in FEVER In arcade version TRANCE is activated when CHAIN count reaches 100 and CHAIN number acquired from each successful hit will be quadrupled in TRANCE However if the player misses a target the CHAIN count will be reset and FEVER or TRANCE will end After the player finished a song a RATING RATE in arcade version is given from lowest to highest E D C B A and S two higher RATING S and S are added in the EX and 2OS versions according to the performance The player selects the song first then the mode to play However not all the modes are initially available In 2OS each song contains EASY NORMAL HARD and for some songs that contains arcade mode stages AC EASY AC NORMAL and AC HARD HARD AC EASY AC NORMAL can be unlocked by clearing NORMAL while AC HARD can be unlocked by clearing AC NORMAL In arcade version each song contains SIMPLE NORMAL and HARD Some songs also contains EXTRA which can be unlocked by getting S Rank on SIMPLE NORMAL and HARD mode of the same song Starting from 4SR for the stage with the difficulty of 11 and above the player need an S Rank on either one of the stage that contains the difficulty that is lower by 1 than the target difficulty to unlock For example to unlock Level 11 the player need an S Rank on one of the Level 10 stages and so on making two locks on most of the EXTRA mode stages Target Edit There are various targets in the game The command required will differ depending on the target Tap Hit in AC version A circle shaped target When the avatar reaches it tap the screen In arcade version hit either button on the BOOSTERS Some Hit notes will jump in from outside of the course line Hold A circle shaped target followed by a colored line traced on the course line When the avatar reaches it tap and hold the screen until the end of the target In the arcade version press and hold either button on the BOOSTERS Beat A target that contains a certain number of diamond shaped dots chained together on the course line The Beat target won t appear in EASY SIMPLE mode When the avatar reaches it tap the screen rapidly until the end of the target In arcade version tap the button on both BOOSTERS rapidly Scratch A circle shaped target followed by a colored spiral line behind The Scratch target won t appear in EASY SIMPLE mode When the avatar reaches it rub the screen as fast as possible until the end of the target In arcade version move the controller back and forth rapidly without switching BOOSTERs Flick Slide in arcade versions A diamond shaped target attached with an arrow The Flick target won t appear in EASY SIMPLE mode When the avatar reaches it flick the screen into the direction where the arrow points at In arcade version move either BOOSTER into the direction where the arrow points at Like Hit notes some Flick notes will jump in from outside of the course line AD LIB There are invisible targets called AD LIBs If the player hit the AD LIB successfully at least GOOD judgment AD LIB will be shown beside your avatar and bonus points will be rewarded It won t count as a MISS if the player misses the AD LIBs However if the player wants to get FULL CHAIN status for the stage the player has to hit all the targets and AD LIBs successfully If any AD LIB is missed but all the targets are successfully hit it will be a NO MISS status If the player hits the button when no targets around but doesn t hit any AD LIB it s a blank hit and a different sound will be heard A blank hit doesn t affect the play score but it will affect the reward in multiplayer match In the arcade version new targets are added Dual Tap Critical in arcade version A target with a dot surround by an eight angle star noticeably bigger than the Hit target When the avatar reaches it in 2OS tap the screen with two fingers and in the arcade version hit both BOOSTER buttons at the same time Like Hit notes some Dual Tap notes will jump in from outside of the course line Dual Hold A target that starts with a Critical target followed by two colored lines behind The Dual Hold target won t appear in EASY SIMPLE mode When the avatar reaches it tap the screen and hold it with two fingers until the end of the target In arcade version press and hold both BOOSTER buttons until the end of the target Dual Flick Dual Slide in arcade version A target with two Flick Slide targets combined The Dual Flick target won t appear in EASY SIMPLE mode When the avatar reaches it flick the screen with two fingers to the directions the arrows point at at the same time In arcade version move both BOOSTERs into two directions the arrows point at If there is a Dual Flick with arrows that point in a similar direction moving both BOOSTERS in the same direction will suffice Like the Slide target some Dual Slide notes will jump in from outside of the course line Slide Hold A target that starts with a Flick Slide target followed by a thick trail behind The Flick Hold target won t appear in EASY SIMPLE mode When the avatar reaches it flick the screen into the direction where the arrow points at and hold it until the end of the target In arcade version move either BOOSTER into the direction where the arrow points at and hold it until the end of the target In arcade version since 3LF if the player managed to clear the stage with full score of 1 000 000 a special clear status PERFECT will be rewarded to the player for the stage Contents Edit Note To unlock all the unlockable contents in arcade version a NESiCA IC Card is necessary The Unlock Key system is introduced in arcade version since ver 4 02 After each play the player receives 1 to 2 keys depending on the mode they re playing The player can receive one extra key each time they play the designated song usually the one chosen for events The keys can be used to unlock various contents Songs In iOS version the songs are automatically added into selection as the player levels up In arcade version most of the songs that are unlockable can be unlocked by using Keys while some of them can be unlocked by achieving certain conditions Avatar New Avatar will be automatically added as the player levels up In arcade version the player can also gets new avatars by completing certain requirements for Events Items There are various items players can select before playing the song Each item has its own effects on the stages Only a type item can be used per stage Extra EXP points GROOVE COINs in arcade version since 2HF will be rewarded when the player clears a stage with certain items In arcade version since 2HF due to the LEVEL system replaced by GROOVE COIN system some items were replaced into something else The player can now buy most of the items at the ITEM SHOP in MYPAGE though some of the items are unavailable to buy and must be unlocked by using Keys Item Effect Description iOS Version ZERO Arcade Version EX 2HF 2OS 3LF 3EXDP 4SRFOLLOW SAFE Covers a MISS up to GOOD for 10 times SAFE is shown beside the avatar when the effect is activated However the GOODs covered by FOLLOW SAFE are worth no points nbsp FOLLOW nbsp FOLLOW nbsp SAFE nbsp SAFE nbsp SAFE nbsp FOLLOW nbsp SAFE nbsp SAFE nbsp SAFE FLICK CHANGE Converts Flick targets or some special long notes into Taps However this will drastically deplete your maximum score nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp VISIBLE Reveals AD LIBs to the player So you can find out where you can make those pretty little bell chimes When using this item some revealed AD LIBs may fly in from outside of the course line nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Key only EASY TARGET Convert targets into Hit Critical and Hold However maximum play score is depleted PERFECT is unavailable if any target is converted nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp MUSIC PLAYER Play the music correctly regardless of the performance This machine is no jukebox but it certainly has some good beats to it nbsp Avatar Effect nbsp Avatar Effect nbsp nbsp nbsp nbsp Avatar Effect nbsp nbsp nbsp MIRROR Flip the screen horizontally nbsp Avatar Effect nbsp Avatar Effect nbsp nbsp nbsp nbsp nbsp nbsp nbsp NO WAY The course line will be invisible It s like floating in 3D space nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp REVERSE Flip the screen vertically and horizontally It s like the final form of MIRROR nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp HIDDEN Targets disappear just before touching the avatar Look ahead to see what targets you ll have to react to before they disappear nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp SUDDEN Targets only appear just before touching the avatar The polar opposite of HIDDEN You d better react fast if you want to survive this one nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp JUST All but GREAT judgment become MISS GREAT will be shown as JUST It s all or nothing baby Quite literally in fact nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp STEALTH All targets become invisible Hope you memorized the layout to the pixel nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp NOTHING Course line and targets become invisible nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp IMPOSSIBLE All targets become invisible and all but GREAT judgment become MISS This item truly lives up to its name Can you handle it nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp PERFECT PLAYER Plays the music correctly and display the sound of AD LIBs regardless of performance Like a jukebox but with those pretty bell sounds added too nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp ALONE Make other players avatar disappear Can only be used in Multiplayer mode Now what s so fun about playing together anyway nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp ONE HAND Convert two handed targets into one handed targets However maximum play score is depleted PERFECT is unavailable if any target is converted nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp NO INFO Displays such as judgment score Groove Gauge player data become invisible 5 6 Effect of ALONE is included in multiplayer mode nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp BREAK The stage is instantly ended and failed when the player make 10 mistakes Can only be used in Solo Play mode nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Reward for Event exclusively on Arcade versionEXP BOOSTER Doubles the EXP points rewarded for the song nbsp 7 nbsp Avatar Effects 7 nbsp nbsp since ver 1 51 nbsp nbsp nbsp nbsp nbsp MAX BOOSTER Quintuples the EXP points rewarded for the song nbsp 7 nbsp 7 nbsp nbsp since ver 1 51 nbsp nbsp nbsp nbsp nbsp SUPER SAFE Cover a MISS up to GOOD for 20 times nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Key only GC BOOSTER Doubles the GROOVE COINs rewarded for the song nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Key only MAX BOOSTER Quintuples the GROOVE COINs rewarded for the song nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Key only Skin When a target is successfully hit visual effects are displayed Usually the visual effect is default but the player can change the effect before playing a song by selecting Skins New Skins will be automatically added into selection as the player levels up In 2HF the player can buy Skins with GROOVE COINs in Skin Shop at MyPage of Groove Coaster Title Arcade version only The player can set the title when selecting Avatars New titles will be rewarded as the player completes certain achievements The player can also acquire new titles according to the performance of the Events In 2 a new titles system is added in which player can get certain title by getting enough scores in SIMPLE NORMAL and HARD mode of a song However the songs released under Game Music Triangle and AOU are not available for this system Trophy Arcade version only The player can receive Trophies by playing and getting higher standings in an Event Certain Avatars Songs and Title can be unlocked with a big enough number of Trophies Sound effects Arcade version only The player can change the sound of AD LIBs and blank hits in mode selecting screen Various of the content can be purchased with GROOVE COINs in Sound Effects Shop at MyPage of Groove Coaster NavigatorsInstallments EditMobile versions Edit Groove Coaster iOS Edit Launched on July 28 2011 for 2 99 There are 29 songs in this version including downloadable songs Difficulty is rated on a scale of 0 9 Original songs were all composed by Hirokazu Koshio COSIO and Shohei Tsuchiya of Zuntata The game also includes songs from some of Taito s other games including Arkanoid DS Jet de Go 2 SHOGUN DEFENSE Space Invaders Infinity Gene Music GunGun and Darius Gaiden among others Groove Coaster Zero iOS Edit Launched on November 20 2012 for free Celebration events were held when the app reached 1 000 000 and 2 000 000 downloads in July 2013 and on May 19 2014 respectively There were more than 150 songs in this version including in app purchases and those as part of limited time events A difficulty rating of 10 was added Copyrighted songs including Vocaloid songs were added Copyrighted songs with no artist have been placed under the category J POP The ability to sort tracks has been added making song selection much easier A login bonus was introduced awarding either FOLLOW FLICK CHANGE or VISIBLE items whenever a player starts the game for the first time on any given day with an internet connection The UPGRADE option from the previous version has been renamed SHOP which now sells tracks in dedicated packs of four each as well as selected individual tracks from those packs at a discounted price Every 24 hours an event called RECOMMEND occurs in which you can play for one time only a track which you have not yet obtained on the EASY difficulty When the 2 000 000 downloads campaign started the maximum level players can reach has been raised from 100 to 200 Groove Coaster 2 Original Style iOS Android Edit Launched on July 1 2015 for free on both iOS and Android devices On iOS this app replaces Groove Coaster Zero in the form of an update and as a result it is impossible to have Zero and 2OS on the same device On Android this is the first Groove Coaster title to be released for the platform A 3 000 000 downloads campaign started in August The ability to use multiple fingers has been added as opposed to allowing just one finger at a time as was the case in all previous versions Faster touch gestures are now easier to pull off To correspond with this most songs now have Arcade Mode added bringing three additional difficulties made to be played with two fingers in total EASY NORMAL HARD AC EASY AC NORMAL and AC HARD Songs with a grayed out AC label lack Arcade Mode but may have it in the future Songs with a blue AC label have Arcade Mode In Arcade Mode the highest difficulty rating has been raised to 20 If a song pack that now has Arcade Mode has been purchased in Groove Coaster Zero Arcade Mode will become available to play after a 0 99 in app purchase In addition any songs earned through leveling up or the new Mission screen will have Arcade Mode for free Calculation for the final score of any given track in Arcade Mode now copies the arcade version scoring Original Style has been added which allows players to use their device s microphone input to make sounds to play the game As all targets are converted to Taps in this mode your score will not be recorded but still allows you to level up after playing Some new items MIRROR NO WAY REVERSE HIDDEN SUDDEN JUST and STEALTH were added from the arcade versions on top of the already existing FOLLOW FLICK CHANGE and VISIBLE items making for 10 types of items total Titles were added from the arcade versions These are displayed on your status page friend list and leaderboards primarily for bragging rights By meeting set conditions while playing items titles avatars and even new tracks can be obtained as rewards through the Mission screen 2D avatars are now in full color Setting certain options are now possible including Performance can be changed by indicating whether or not improvisation and Ad lib sounds are played and whether or not chain visual effects are displayed Lag adjustment for sound and visuals Lag adjustment for correct gesture judgement and input Microphone sensitivity adjustment for Original Style When the 3 000 000 downloads campaign started the maximum level players can reach has been raised yet again this time from 200 to 300 Arcade versions Edit Groove Coaster Edit nbsp Groove Coaster arcade machineLaunched on November 5 2013 The machine is a dedicated housing with a 55 inch liquid crystal monitor Taito s arcade save data service NESiCA can save players play records and track data The app version is incompatible with the arcade version Titles have been introduced which are displayed in the leaderboards for bragging rights Unlike on mobile devices the arcade version is controlled by two controllers called Boosters The Boosters themselves have one button at the top of each of them and they are also made to be tilted similar to a joystick with the whole hand This reproduces the Taps or Flicks from the mobile versions In addition the names of targets have been changed from Tap to Hit and from Flick to Slide Both Boosters are able to be used at the same time A headphone jack and volume control dial can be found between the Boosters Just before a track starts instructions on how use the Boosters for each target type in that track are displayed Upon reaching a Chain of 100 the FEVER status from previous versions will become TRANCE increasing the Chain by four for every target successfully Score calculation has been overhauled The new scoring systems works as follows The PLAY SCORE encompasses the player s main score in the level before the results screen In a playthrough with all GREATs and a FULL CHAIN this score will max out at 850 000 points The CHAIN SCORE is based on how much of the FULL CHAIN is completed during the track As such a FULL CHAIN will make this score max out at 100 000 points Lastly a 50 000 point CLEAR BONUS is earned for simply clearing the track All of these will add up to 1 000 000 points a perfect score Ranks of E D C B A or S are awarded based on this score One credit would allow two tracks to be played Failing tracks does not result in a game over On January 10 2014 one credit would allow three tracks to be played Multiplayer with up to 4 players is supported Score is not the determining factor in whether players win or lose but rather by stars earned by meeting certain criteria during the track Songs are sorted into five genres J POP VOCALOID GAME VARIETY and ORIGINAL Groove Coaster EX Edit TBA Groove Coaster 2 Heavenly Festival Edit TBA Groove Coaster 3 Link Fever Edit TBA Groove Coaster 4 Starlight Road Edit TBA Multiplayer Matching Arcade version only EditIn the arcade version multiplayer matches are separated into two types Local Matching and Online Matching Local Matching Multiplayer Mode Edit The player can start the play in multiplayer mode Once a player starts recruiting a 90 second countdown will start Other players up to three more which can make a four player match can join the match before the countdown ends The recruiting player can also end the recruitment by pressing the BOOSTER button Stage selecting is almost the same as single player mode Any player can decide the song that will be played in the match Each player selects their own mode items and skins However EXTRA mode selecting goes differently If the songs that contain EXTRA mode were selected by the player that has already unlocked the mode then all the players can select EXTRA mode If not then only the player who has already unlocked the mode can select it Online Matching Event Play Edit The system will recruit players from all over the world Usually the match begins when the fourth player is recruited However a two or three player match will be triggered if the system cannot find enough players in a period of time Each player selects the song they want to play in a set list When all players finish selecting the system will select a song from the players choices via roulette The players then select their own mode items and skins The EXTRA mode will be unavailable if the player has not yet unlocked it Gameplay Edit In the stage the player s own avatar is shown on the course line while other players are shown beside it Also the player s own rank is shown right below the avatar 8 As the stage progresses the relative position of the players avatars will differ depending on their own play scores When the stage ends a match result screen will be shown From 2 the player competes with each other with total number of stars earned from three tunes The player with the most stars wins the match In 3LF for some rewards the star given to players will increase in later Tunes making the game easier to be reversed if any mistake is made Also the number of stars the player gets in Online Matching will become Battle Point reward which can be used to compete with others in the Event Playing in multiplayer mode lets the player receive bonus EXP reward GC reward in 2 and one extra MUSIC PANEL Critical reception EditThe game has a Metacritic rating of 87 based on 21 critic reviews 9 SlideToPlay said We don t know what Space Invaders are doing in a rhythm game but we like it 10 IGN wrote Nearly perfect The music is great The visuals are great The rhythm action itself feels tight and perfectly matches each tune Best of all this is an experience that would be very hard to replicate on a traditional platform this is a game built from the ground up for iPhone and it shows 11 The AV Club said Its elegance surpasses some of its antecedents like Osu Tatke Ouendan 12 AppSafari wrote The bigger screen is nice but the levels scales so well you won t miss out by using a smaller one 13 GamePro said Groove Coaster is a textbook example of how to make an iOS game correctly Simple one finger controls and quick play sessions belie a game with a considerable amount of depth and replay value 14 DaGameboyz wrote It s definitely one of the must plays of the iOS and at only 2 99 on the App Store you should go grab it right now 15 PocketGamerUK said Gorgeous challenging and thrillingly different Groove Coaster is a treat for the eyes the ears and the soul 16 Gamezebo said The only real complaint to be had with Groove Coaster is that there isn t more of it 17 148Apps said Just as crazy awesome a game as one would expect to get from the people who brought us Space Invaders Infinity Gene 18 Multiplayer it said Groove Coaster is another little masterpiece by Reisuke Ishida a great rhythm game that fits perfectly on the Apple devices and that any lover of the genre should check out 19 Eurogamer said Groove Coaster still lacks enough of a challenge to be interesting and it s only when you play each song on hard that the game s potential reveals itself Even then it s unlikely that hardcore rhythm action fiends will care much for its casual approach 20 MetroCentral said One of the best marriages of gameplay graphics and music ever seen on a portable and a triumphant return to the roots of rhythm action 21 Modojo wrote A wonderful fusion of stimulating graphics music and touch based play making it an essential download for iPhone and iPad users Great job Taito 22 VideoGamer said Groove Coaster isn t as ambitious a project as Space Invaders Infinity Gene but it s certainly more fun while it lasts Whether it s flying along at juddering right angles or gently cruising around a relaxing curve Groove Coaster is a consistently enjoyable audiovisual experience 23 TouchArcdae said Groove Coaster is a good game with a fundamental flaw It also has a few nit picky problems too like its spectacularly abrupt ending and horrible How To but the strength of its presentation music and RPG lite systems make up for anything that could sour the experience 24 AppSpy said While it s not the first time we ve seen this blending of visual style and rhythm based gameplay Groove Coaster is none the less a unique experience that constantly rewards players for delving in again and again 25 TouchGen wrote It doesn t quite offer the same originality in gameplay as Bit Trip beat but its attack on your senses will knock your socks off and more than makes up for it Beautiful 26 References Edit Official site Groovecoaster com Retrieved 7 October 2014 Free to play Groove Coaster Zero Now Available Offers Exclusive Tracks for Owners of the Original Toucharcade com 19 November 2012 Retrieved 6 December 2021 Space Invaders Extreme and Groove Coaster coming to PC via Steam in February Gematsu 11 January 2018 Retrieved October 31 2019 グルーヴコースター ワイワイパーティー Nintendo Japan Retrieved October 31 2019 If AD LIB is hit or a MISS occurs it will still display beside the avatar The staff roll displayed in The Beginning Play merrily NEO LINK LINK FEVER and 飛び立て ドリームパーティ lit Flyaway Dream Party will also become invisible a b c d There are avatars which can multiplies the EXP points rewarded If ALONE or NO INFO is in effect then the other player s avatar and rank will be hidden Groove Coaster Metacritic com Retrieved 6 December 2021 Slide to Play All About iOS Gaming Slide to Play Retrieved 6 December 2021 Justin Davis 29 July 2011 Groove Coaster Review Ign com Retrieved 6 December 2021 August 8 2011 The A V Club 8 August 2011 Retrieved 6 December 2021 Groove Coaster iPhone amp iPad game app reviewGroove Coaster AppSafari Appsafari com Retrieved 6 December 2021 PCWorld PCWorld com Retrieved 6 December 2021 Groove Coaster for iOS iPhone IPod Reviews Rhythm Archived from the original on 2014 10 20 Retrieved 2014 10 17 Groove Coaster Pocketgamer com 2 August 2011 Retrieved 6 December 2021 Jim Squires 31 July 2011 Groove Coaster Review Gamezebo com Retrieved 6 December 2021 Groove Coaster Review 148apps com Retrieved 6 December 2021 Ritmo in punta di dito Multiplayer it Retrieved 6 December 2021 Reed Kristan 15 August 2011 Mobile Games Roundup Page 2 Eurogamer net Retrieved 6 December 2021 Hargreaves Roger 4 August 2011 Groove Coaster review rhythm action reborn Metro co uk Retrieved 6 December 2021 Groove Coaster Modojo com Retrieved 6 December 2021 Groove Coaster Review for iPhone VideoGamer com Archived from the original on 2015 09 05 Retrieved 2014 10 17 Groove Coaster Review Get Your Psychedelic Groove On TouchArcade com 27 July 2011 Retrieved 6 December 2021 Groove Coaster Review Appspy com Retrieved 6 December 2021 Groove Coaster Review Touchgen net 29 August 2018 Retrieved 6 December 2021 External links EditGroove Coaster EX Official Site JP Rhythmvaders EX Official Site Retrieved from https en wikipedia org w index php title Groove Coaster amp oldid 1180642663, wikipedia, wiki, book, books, library,

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