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Gradius V

Gradius V (グラディウスV, Guradiusu V) is a Japanese-developed shoot 'em up video game published by Konami for the Sony PlayStation 2 video game console in 2004. Gradius V was largely developed under contract by Treasure, who had previously worked on Radiant Silvergun and Ikaruga. The game is set predominantly in outer space where players control a fictional spacecraft called Vic Viper through a continuously scrolling background depicting the territories of Bacterian—an evil empire which serves as the player's enemy.[1] Gradius V received overall positive reviews. Critics praised the level design, graphical design and "classic" revival, but criticized the game's difficulty.

Gradius V
North American cover art by Hidetaka Tenjin
Developer(s)Treasure
Publisher(s)Konami
Director(s)Hiroshi Iuchi
Atsutomo Nakagawa
Producer(s)Yasushi Takano
Designer(s)Hiroshi Iuchi
Atsutomo Nakagawa
Artist(s)Hidetaka Tenjin
Composer(s)Hitoshi Sakimoto
SeriesGradius
Platform(s)PlayStation 2
Release
  • JP: July 22, 2004
  • NA: September 14, 2004
  • EU: October 8, 2004
Genre(s)Scrolling shooter
Mode(s)Single-player, cooperative multiplayer

Gameplay edit

The game takes place as a 2D scrolling shooter with the Vic Viper contending with formations of enemies, both stationary and moving, that fire bullets.[2] Players go through levels consisting of open space and others consisting of maneuvering through close quarters which alter between horizontal and vertical scrolling.[2][3] Should players come into contact with anything on the screen, the Vic Viper explodes, and they lose a life.[2] In Gradius V, the hit box (the pixels which must be touched by an object to destroy the ship) has been reduced in size to allow players to get through small areas more easily.[4] Gradius V marks the first time in the series in which players can reappear immediately and resume the game from where they lose a life ever since Salamander series. Alternatively, players may also restart at a previously cleared checkpoint depending on the game's settings.[2] If all lives are lost players have the option to continue and restart the game from where they left off. Players receive extra lives after scoring a certain number of points as indicated in the game's settings,[5] and players may receive extra continues depending on how much total playing time has been accumulated.[6]

The game can be played with one player or with two players simultaneously.[7] After players start the game, they will enter a "Select Weapon Array" screen, where they may select the types of power-ups they will use through the course of the game.[6] There is also an unlockable feature called "Weapon Edit" in which players can access if certain conditions are met. In this mode, they can customize the Vic Viper with various combinations of weapons found in the "Select Weapon Array" screen, from earlier Gradius games, or new weaponry.[8] Players are able to start the game from the beginning or at any stage that was previously cleared. Players can also play a "Score Attack" mode, where they play the game from the beginning under specific parameters. At the end of "Score Attack" mode, players receive a password which allows them to post their highest achieved score on the Internet.[9]

 
The player is confronted by several enemies and uses the multiple control mechanic to direct the ship's weapons.

Finally, players have the option to view the highest local scores, save or load game data using a PlayStation 2 memory card, or to adjust the game's settings, including stereo or monoural sound, difficulty, number of lives available, the number of points required to earn extra lives, the ability to restart from a checkpoint or immediately after being destroyed, or button configuration.[10]

Throughout the game, players can accumulate various power-up capsules after destroying certain enemies or enemy formations. Collecting a yellow power-up capsule moves a yellow cursor on the power meter at the bottom of the screen, while collecting a blue capsule will immediately erase all enemies and bullets on the screen. Pressing the "Power-Up" button will award the player the power-up that is highlighted on the power meter. The types of power-ups that can be obtained throughout the course of the game are selected at the "Select Weapon Array" and "Weapon Edit" menus before starting.[8] The cursor cycles through the following power-ups in order: "Speed Up", "Missile", "Double", "Laser", "Multiple", and "Shield".[2] With the "Speed Up" power-up, players are able to increase speeds of their ships; with the "Missile" power-up, players can launch air-to-surface missiles to destroy ground targets; and with the "Double" power-up, players can fire an additional gun that fires in another direction other than forward. The "Laser" power-up allows players to fire enemy-piercing lasers, the "Force Field" power-up gives players three additional hits before being destroyed, and "Multiple" power-up gives players clones (also called "Options") that shadow their movements and mimic their firing.[11] A new feature in Gradius V gives players the ability to control their "Multiples" with the push of a button, depending on which weaponry was selected before starting the game. By pressing a button, players can freeze their Multiples in place, cause them to rotate around the Vic Viper, control the direction of their fire, or spread them out above and below the ship. It was modified from the similar system used in Gradius NEO, a mobile phone game released months before this game.[4][11]

Plot edit

In the year 8010, the planet Gradius is once again invaded by the alien Bacterians, who assemble a large-scale assault force to destroy its enemies. The Vic Viper T-301 and its unnamed pilot is deployed to rout the Bacterians. During the battle, a large Bacterian spacecraft comes out of a space-time warp and attempts a kamikaze attack on Gradius, but a second Vic Viper follows it and tells the pilot that they need to destroy the spacecraft's twin cores simultaneously. This is performed successfully, and the Vic Viper leaves to continue the offensive in other locations.

Near the end of the game, the Vic Viper encounters a spacecraft in a Bacterian facility and is unable to destroy it. A study of the spacecraft reveals that it is exactly the same one that tried to smash into Gradius. Now realizing that the other Vic Viper's pilot was himself from the future, he activates a space-time portal and travels to the past in order to aid in its destruction alongside his past self. This time, the Bacterian core controlling the spacecraft speaks, revealing itself as a small part of a creature once called Venom (possibly Dr. Venom, a recurring antagonist of the Gradius series) and that the Bacterians will always return before dying. His mission done, the pilot flies the Vic Viper back to his present era.

Development edit

We wanted to work with someone who has knowledge in the area of modern shooting. We also wanted a partner that could understand the Konami spirit. Because we absolutely had to do this production outside, Treasure was the best choice.

—Osamu Kasai, senior producer[citation needed]

Gradius V was officially announced on January 16, 2003[12] as a joint venture between Konami Computer Entertainment Tokyo and Treasure - a development studio founded by former employees of Konami.[13] In the 2006 French documentary film Japon: Histoire Du Shooting Game, produced by CanalSat's GameOne channel, senior producer Osamu Kasai explained that because of limited resources the development of the game had to be outsourced. A potential collaborator would have to be experienced with modern shoot 'em ups and have a shared design philosophy. Kasai concluded that "Treasure was the best choice" for the project.[14]

In an interview with the game's producer Yasushi Takano on the promotional DVD, Gradius Breakdown, Takano said that he felt the traditional Gradius formula had become stagnant and expressed a desire for a new direction for the series to remain relevant,[15] he also admitted that some of their early work was not as impressive as it would later become. The game went through several iterations and the game was subsequently delayed and made frequent appearances at trade fairs including the Electronic Entertainment Expo and Tokyo Game Show. Plans were also made to produce a counterpart for video arcades alongside the console version, but it was canceled because of time constraints.[15]

On April 9, 2004, Konami announced a DVD called OPTIONS was being offered to pre-ordering customers in Japan — containing interviews with the developers, art galleries and a number of videos demonstrating the inner workings of the game's levels.[16] Adding further incentive for customers to purchase the upcoming game, Konami later revealed the availability of The History of Vic Viper — a book indicating inner design, the background and the roadmap of the Vic Viper ships. The book was included with all versions of the original Japanese pressing of the game.[17] An additional DVD with expanded content titled Gradius V Official DVD The Perfect was also released in Japan to be ordered separately or with the game from Konami's online retail store, Konamistyle.[17] For the North American release of the game, Konami produced a DVD called Gradius Breakdown as a pre-order incentive. Breakdown includes a retrospective of the Gradius series and a number of recorded playthroughs of the game.[18]

Konami also held an online high score ranking competition in the United States and the winners received a director's cut version of the Gradius Breakdown DVD that included additional pieces of concept art and videos of the later levels.

Gradius V was released for the PlayStation 3 on April 22, 2015, as part of the PS2 Classic programme.

Audio edit

The soundtrack was composed by Hitoshi Sakimoto whose previous video game work includes the soundtrack to the tactical role-playing game Final Fantasy Tactics, the shoot'em up Radiant Silvergun and the action/RPG hybrid Vagrant Story. Sakimoto noted in an interview that "It was a great honor for me to able to work on a title like this, but also very stressful" and names the original Gradius as an important source of inspiration on his work.[19] He also revealed that his clients requested a music style that would be reminiscent of the earlier games, and the soundtrack as a result comprises remixes of music used in previous Gradius titles as well as original tracks.[19] Synthesized orchestral instruments were used throughout the production of the soundtrack.[20]

The soundtrack was released separately on CD as Gradius V Soundtracks by Konami Media Entertainment in Japan on August 18, 2004, and features 22 tracks.[21]

Reception edit

Overall, Gradius V received "generally favorable reviews" according to the review aggregation website Metacritic.[22] Positive response tends to focus on the intricate level design, graphical excellence, and "old school" appeal of the shoot 'em up genre. Most negative criticism highlights the difficulty of the game, as well as what is deemed an over-reliance on established genre conventions. According to X-Play, "While the action is always constant and involving, the lack of variation and the need to be in an exact spot at an exact time is simply not going to strike everyone as fun."[33] In Japan, Famitsu gave it a score of one eight, one seven, one eight, and one nine for a total of 32 out of 40.[26]

References edit

  1. ^ Gradius V instruction manual, pp. 4–5.
  2. ^ a b c d e f Lewis, Ed (September 14, 2004). "Gradius V". IGN. Ziff Davis. from the original on March 17, 2020. Retrieved March 17, 2020.
  3. ^ Smith, David (September 14, 2004). . 1UP.com. Ziff Davis. Archived from the original on November 7, 2004. Retrieved September 8, 2009.
  4. ^ a b c Turner, Benjamin (September 14, 2004). "GameSpy: Gradius V". GameSpy. IGN Entertainment. from the original on March 7, 2009. Retrieved September 8, 2009.
  5. ^ Gradius V Instruction Manual, pp. 8.
  6. ^ a b Gradius V Instruction Manual, pp. 6.
  7. ^ Scalzo, John (December 2, 2004). "Gradius V". Gaming Target. from the original on October 2, 2008. Retrieved September 7, 2009.
  8. ^ a b Gradius V Instruction Manual, pp. 11.
  9. ^ Gradius V instruction manual, pp. 6–7.
  10. ^ Gradius V instruction manual, pp. 7–9.
  11. ^ a b Gradius V Instruction Manual, pp. 12.
  12. ^ Varanini, Giancarlo (January 16, 2003). "Konami announces Gradius V". GameSpot. CBS Interactive. from the original on March 17, 2020. Retrieved March 17, 2020.
  13. ^ "Treasure". GameSpy. IGN Entertainment. from the original on February 5, 2007. Retrieved November 2, 2006. ...this Japanese game company is composed mainly of veteran Konami developers who struck out on their own during the 16-bit era.
  14. ^ ""Japon : Histoire Du Shooting Game" translation". CanalBlog. October 27, 2006. from the original on October 13, 2007. Retrieved October 20, 2007.
  15. ^ a b Gradius Breakdown (DVD). North America: Konami. September 2004.
  16. ^ Hitmitsu, Suppai (April 9, 2004). "Gradius Preorder Bonus". IGN. Ziff Davis. from the original on March 18, 2020. Retrieved March 18, 2020.
  17. ^ a b Dunham, Jeremy (May 26, 2004). "Early Gradius V Bonus". IGN. Ziff Davis. from the original on March 18, 2020. Retrieved March 18, 2020.
  18. ^ Cunningham, James (October 22, 2004). "Gradius V Breakdown DVD - The Next Level Show and Tell". The Next Level. from the original on April 1, 2009. Retrieved November 2, 2007.
  19. ^ a b Ezaki, Kahori; McCawley, James (September 16, 2004). . CocoeBiz. Archived from the original on May 31, 2006. Retrieved June 22, 2006.
  20. ^ Larsen, Phil (November 6, 2006). . PALGN. Archived from the original on December 20, 2007. Retrieved November 3, 2007. ...but regarding Gradius V, I used orchestral instruments to make the whole work consistent.
  21. ^ . Chudah's Corner. Archived from the original on November 17, 2011. Retrieved September 6, 2010.
  22. ^ a b "Gradius V for PlayStation 2 Reviews". Metacritic. CBS Interactive. from the original on March 6, 2015. Retrieved April 11, 2015.
  23. ^ Edge staff (September 2004). "Gradius V". Edge. No. 140. Future plc. p. 94.
  24. ^ EGM staff (November 2004). "Gradius V". Electronic Gaming Monthly. No. 184. Ziff Davis. p. 143.
  25. ^ Reed, Kristan (August 18, 2004). "Gradius V (Import)". Eurogamer. Gamer Network. from the original on April 26, 2015. Retrieved March 18, 2020.
  26. ^ a b "グラディウスV". Famitsu (in Japanese). Vol. 815. Enterbrain. July 30, 2004.
  27. ^ Juba, Joe (October 2004). "Gradius V". Game Informer. No. 138. GameStop. p. 136.
  28. ^ "Gradius V". GamePro. IDG Entertainment. November 2004. p. 104.
  29. ^ Kasavin, Greg (September 14, 2004). "Gradius V Review". GameSpot. CBS Interactive. from the original on March 18, 2020. Retrieved March 18, 2020.
  30. ^ Watkins, Rob (September 28, 2004). "Gradius V - PS2 - Review". GameZone. from the original on December 30, 2008. Retrieved March 18, 2020.
  31. ^ Varanini, Giancarlo (October 2004). . Official U.S. PlayStation Magazine. No. 85. Ziff Davis. p. 92. Archived from the original on November 6, 2004. Retrieved March 18, 2020.
  32. ^ . GameSpy. IGN Entertainment. Archived from the original on December 29, 2004. Retrieved April 22, 2015.
  33. ^ D'Aprile, Jason (October 22, 2004). . X-Play. G4techTV. Archived from the original on October 31, 2004. Retrieved March 18, 2020.

External links edit

gradius, グラディウスv, guradiusu, japanese, developed, shoot, video, game, published, konami, sony, playstation, video, game, console, 2004, largely, developed, under, contract, treasure, previously, worked, radiant, silvergun, ikaruga, game, predominantly, outer, . Gradius V グラディウスV Guradiusu V is a Japanese developed shoot em up video game published by Konami for the Sony PlayStation 2 video game console in 2004 Gradius V was largely developed under contract by Treasure who had previously worked on Radiant Silvergun and Ikaruga The game is set predominantly in outer space where players control a fictional spacecraft called Vic Viper through a continuously scrolling background depicting the territories of Bacterian an evil empire which serves as the player s enemy 1 Gradius V received overall positive reviews Critics praised the level design graphical design and classic revival but criticized the game s difficulty Gradius VNorth American cover art by Hidetaka TenjinDeveloper s TreasurePublisher s KonamiDirector s Hiroshi IuchiAtsutomo NakagawaProducer s Yasushi TakanoDesigner s Hiroshi IuchiAtsutomo NakagawaArtist s Hidetaka TenjinComposer s Hitoshi SakimotoSeriesGradiusPlatform s PlayStation 2ReleaseJP July 22 2004NA September 14 2004EU October 8 2004Genre s Scrolling shooterMode s Single player cooperative multiplayer Contents 1 Gameplay 2 Plot 3 Development 3 1 Audio 4 Reception 5 References 6 External linksGameplay editThe game takes place as a 2D scrolling shooter with the Vic Viper contending with formations of enemies both stationary and moving that fire bullets 2 Players go through levels consisting of open space and others consisting of maneuvering through close quarters which alter between horizontal and vertical scrolling 2 3 Should players come into contact with anything on the screen the Vic Viper explodes and they lose a life 2 In Gradius V the hit box the pixels which must be touched by an object to destroy the ship has been reduced in size to allow players to get through small areas more easily 4 Gradius V marks the first time in the series in which players can reappear immediately and resume the game from where they lose a life ever since Salamander series Alternatively players may also restart at a previously cleared checkpoint depending on the game s settings 2 If all lives are lost players have the option to continue and restart the game from where they left off Players receive extra lives after scoring a certain number of points as indicated in the game s settings 5 and players may receive extra continues depending on how much total playing time has been accumulated 6 The game can be played with one player or with two players simultaneously 7 After players start the game they will enter a Select Weapon Array screen where they may select the types of power ups they will use through the course of the game 6 There is also an unlockable feature called Weapon Edit in which players can access if certain conditions are met In this mode they can customize the Vic Viper with various combinations of weapons found in the Select Weapon Array screen from earlier Gradius games or new weaponry 8 Players are able to start the game from the beginning or at any stage that was previously cleared Players can also play a Score Attack mode where they play the game from the beginning under specific parameters At the end of Score Attack mode players receive a password which allows them to post their highest achieved score on the Internet 9 nbsp The player is confronted by several enemies and uses the multiple control mechanic to direct the ship s weapons Finally players have the option to view the highest local scores save or load game data using a PlayStation 2 memory card or to adjust the game s settings including stereo or monoural sound difficulty number of lives available the number of points required to earn extra lives the ability to restart from a checkpoint or immediately after being destroyed or button configuration 10 Throughout the game players can accumulate various power up capsules after destroying certain enemies or enemy formations Collecting a yellow power up capsule moves a yellow cursor on the power meter at the bottom of the screen while collecting a blue capsule will immediately erase all enemies and bullets on the screen Pressing the Power Up button will award the player the power up that is highlighted on the power meter The types of power ups that can be obtained throughout the course of the game are selected at the Select Weapon Array and Weapon Edit menus before starting 8 The cursor cycles through the following power ups in order Speed Up Missile Double Laser Multiple and Shield 2 With the Speed Up power up players are able to increase speeds of their ships with the Missile power up players can launch air to surface missiles to destroy ground targets and with the Double power up players can fire an additional gun that fires in another direction other than forward The Laser power up allows players to fire enemy piercing lasers the Force Field power up gives players three additional hits before being destroyed and Multiple power up gives players clones also called Options that shadow their movements and mimic their firing 11 A new feature in Gradius V gives players the ability to control their Multiples with the push of a button depending on which weaponry was selected before starting the game By pressing a button players can freeze their Multiples in place cause them to rotate around the Vic Viper control the direction of their fire or spread them out above and below the ship It was modified from the similar system used in Gradius NEO a mobile phone game released months before this game 4 11 Plot editIn the year 8010 the planet Gradius is once again invaded by the alien Bacterians who assemble a large scale assault force to destroy its enemies The Vic Viper T 301 and its unnamed pilot is deployed to rout the Bacterians During the battle a large Bacterian spacecraft comes out of a space time warp and attempts a kamikaze attack on Gradius but a second Vic Viper follows it and tells the pilot that they need to destroy the spacecraft s twin cores simultaneously This is performed successfully and the Vic Viper leaves to continue the offensive in other locations Near the end of the game the Vic Viper encounters a spacecraft in a Bacterian facility and is unable to destroy it A study of the spacecraft reveals that it is exactly the same one that tried to smash into Gradius Now realizing that the other Vic Viper s pilot was himself from the future he activates a space time portal and travels to the past in order to aid in its destruction alongside his past self This time the Bacterian core controlling the spacecraft speaks revealing itself as a small part of a creature once called Venom possibly Dr Venom a recurring antagonist of the Gradius series and that the Bacterians will always return before dying His mission done the pilot flies the Vic Viper back to his present era Development editWe wanted to work with someone who has knowledge in the area of modern shooting We also wanted a partner that could understand the Konami spirit Because we absolutely had to do this production outside Treasure was the best choice Osamu Kasai senior producer citation needed Gradius V was officially announced on January 16 2003 12 as a joint venture between Konami Computer Entertainment Tokyo and Treasure a development studio founded by former employees of Konami 13 In the 2006 French documentary film Japon Histoire Du Shooting Game produced by CanalSat s GameOne channel senior producer Osamu Kasai explained that because of limited resources the development of the game had to be outsourced A potential collaborator would have to be experienced with modern shoot em ups and have a shared design philosophy Kasai concluded that Treasure was the best choice for the project 14 In an interview with the game s producer Yasushi Takano on the promotional DVD Gradius Breakdown Takano said that he felt the traditional Gradius formula had become stagnant and expressed a desire for a new direction for the series to remain relevant 15 he also admitted that some of their early work was not as impressive as it would later become The game went through several iterations and the game was subsequently delayed and made frequent appearances at trade fairs including the Electronic Entertainment Expo and Tokyo Game Show Plans were also made to produce a counterpart for video arcades alongside the console version but it was canceled because of time constraints 15 On April 9 2004 Konami announced a DVD called OPTIONS was being offered to pre ordering customers in Japan containing interviews with the developers art galleries and a number of videos demonstrating the inner workings of the game s levels 16 Adding further incentive for customers to purchase the upcoming game Konami later revealed the availability of The History of Vic Viper a book indicating inner design the background and the roadmap of the Vic Viper ships The book was included with all versions of the original Japanese pressing of the game 17 An additional DVD with expanded content titled Gradius V Official DVD The Perfect was also released in Japan to be ordered separately or with the game from Konami s online retail store Konamistyle 17 For the North American release of the game Konami produced a DVD called Gradius Breakdown as a pre order incentive Breakdown includes a retrospective of the Gradius series and a number of recorded playthroughs of the game 18 Konami also held an online high score ranking competition in the United States and the winners received a director s cut version of the Gradius Breakdown DVD that included additional pieces of concept art and videos of the later levels Gradius V was released for the PlayStation 3 on April 22 2015 as part of the PS2 Classic programme Audio edit The soundtrack was composed by Hitoshi Sakimoto whose previous video game work includes the soundtrack to the tactical role playing game Final Fantasy Tactics the shoot em up Radiant Silvergun and the action RPG hybrid Vagrant Story Sakimoto noted in an interview that It was a great honor for me to able to work on a title like this but also very stressful and names the original Gradius as an important source of inspiration on his work 19 He also revealed that his clients requested a music style that would be reminiscent of the earlier games and the soundtrack as a result comprises remixes of music used in previous Gradius titles as well as original tracks 19 Synthesized orchestral instruments were used throughout the production of the soundtrack 20 The soundtrack was released separately on CD as Gradius V Soundtracks by Konami Media Entertainment in Japan on August 18 2004 and features 22 tracks 21 Reception editReceptionAggregate scoreAggregatorScoreMetacritic82 100 22 Review scoresPublicationScoreEdge9 10 23 Electronic Gaming Monthly7 83 10 24 Eurogamer7 10 25 Famitsu32 40 26 Game Informer8 25 10 27 GamePro nbsp nbsp nbsp nbsp nbsp 28 GameSpot8 2 10 29 GameSpy nbsp nbsp nbsp nbsp nbsp 4 GameZone8 10 30 IGN7 7 10 2 Official U S PlayStation Magazine nbsp nbsp nbsp nbsp nbsp 31 AwardPublicationAwardGameSpyBest Shooter 32 Overall Gradius V received generally favorable reviews according to the review aggregation website Metacritic 22 Positive response tends to focus on the intricate level design graphical excellence and old school appeal of the shoot em up genre Most negative criticism highlights the difficulty of the game as well as what is deemed an over reliance on established genre conventions According to X Play While the action is always constant and involving the lack of variation and the need to be in an exact spot at an exact time is simply not going to strike everyone as fun 33 In Japan Famitsu gave it a score of one eight one seven one eight and one nine for a total of 32 out of 40 26 References edit Gradius V instruction manual pp 4 5 a b c d e f Lewis Ed September 14 2004 Gradius V IGN Ziff Davis Archived from the original on March 17 2020 Retrieved March 17 2020 Smith David September 14 2004 Gradius V PS2 1UP com Ziff Davis Archived from the original on November 7 2004 Retrieved September 8 2009 a b c Turner Benjamin September 14 2004 GameSpy Gradius V GameSpy IGN Entertainment Archived from the original on March 7 2009 Retrieved September 8 2009 Gradius V Instruction Manual pp 8 a b Gradius V Instruction Manual pp 6 Scalzo John December 2 2004 Gradius V Gaming Target Archived from the original on October 2 2008 Retrieved September 7 2009 a b Gradius V Instruction Manual pp 11 Gradius V instruction manual pp 6 7 Gradius V instruction manual pp 7 9 a b Gradius V Instruction Manual pp 12 Varanini Giancarlo January 16 2003 Konami announces Gradius V GameSpot CBS Interactive Archived from the original on March 17 2020 Retrieved March 17 2020 Treasure GameSpy IGN Entertainment Archived from the original on February 5 2007 Retrieved November 2 2006 this Japanese game company is composed mainly of veteran Konami developers who struck out on their own during the 16 bit era Japon Histoire Du Shooting Game translation CanalBlog October 27 2006 Archived from the original on October 13 2007 Retrieved October 20 2007 a b Gradius Breakdown DVD North America Konami September 2004 Hitmitsu Suppai April 9 2004 Gradius Preorder Bonus IGN Ziff Davis Archived from the original on March 18 2020 Retrieved March 18 2020 a b Dunham Jeremy May 26 2004 Early Gradius V Bonus IGN Ziff Davis Archived from the original on March 18 2020 Retrieved March 18 2020 Cunningham James October 22 2004 Gradius V Breakdown DVD The Next Level Show and Tell The Next Level Archived from the original on April 1 2009 Retrieved November 2 2007 a b Ezaki Kahori McCawley James September 16 2004 Hitoshi Sakimoto interview CocoeBiz Archived from the original on May 31 2006 Retrieved June 22 2006 Larsen Phil November 6 2006 Hitoshi Sakimoto Interview PALGN Archived from the original on December 20 2007 Retrieved November 3 2007 but regarding Gradius V I used orchestral instruments to make the whole work consistent Gradius V Soundtracks Chudah s Corner Archived from the original on November 17 2011 Retrieved September 6 2010 a b Gradius V for PlayStation 2 Reviews Metacritic CBS Interactive Archived from the original on March 6 2015 Retrieved April 11 2015 Edge staff September 2004 Gradius V Edge No 140 Future plc p 94 EGM staff November 2004 Gradius V Electronic Gaming Monthly No 184 Ziff Davis p 143 Reed Kristan August 18 2004 Gradius V Import Eurogamer Gamer Network Archived from the original on April 26 2015 Retrieved March 18 2020 a b グラディウスV Famitsu in Japanese Vol 815 Enterbrain July 30 2004 Juba Joe October 2004 Gradius V Game Informer No 138 GameStop p 136 Gradius V GamePro IDG Entertainment November 2004 p 104 Kasavin Greg September 14 2004 Gradius V Review GameSpot CBS Interactive Archived from the original on March 18 2020 Retrieved March 18 2020 Watkins Rob September 28 2004 Gradius V PS2 Review GameZone Archived from the original on December 30 2008 Retrieved March 18 2020 Varanini Giancarlo October 2004 Gradius V Official U S PlayStation Magazine No 85 Ziff Davis p 92 Archived from the original on November 6 2004 Retrieved March 18 2020 Game of the Year 2004 GameSpy s PlayStation 2 Games of the Year 6 GameSpy IGN Entertainment Archived from the original on December 29 2004 Retrieved April 22 2015 D Aprile Jason October 22 2004 Gradius V Review X Play G4techTV Archived from the original on October 31 2004 Retrieved March 18 2020 External links editOfficial websites for North America at the Wayback Machine archived December 2 2003 Japan Gradius V at MobyGames Retrieved from https en wikipedia org w index php title Gradius V amp oldid 1182889763, wikipedia, wiki, book, books, library,

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