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Gossip protocol

A gossip protocol or epidemic protocol is a procedure or process of computer peer-to-peer communication that is based on the way epidemics spread.[1] Some distributed systems use peer-to-peer gossip to ensure that data is disseminated to all members of a group. Some ad-hoc networks have no central registry and the only way to spread common data is to rely on each member to pass it along to their neighbors.

Communication edit

The concept of gossip communication can be illustrated by the analogy of office workers spreading rumors. Let's say each hour the office workers congregate around the water cooler. Each employee pairs off with another, chosen at random, and shares the latest gossip. At the start of the day, Dave starts a new rumor: he comments to Bob that he believes that Charlie dyes his mustache. At the next meeting, Bob tells Alice, while Dave repeats the idea to Eve. After each water cooler rendezvous, the number of individuals who have heard the rumor roughly doubles (though this doesn't account for gossiping twice to the same person; perhaps Dave tries to tell the story to Frank, only to find that Frank already heard it from Alice). Computer systems typically implement this type of protocol with a form of random "peer selection": with a given frequency, each machine picks another machine at random and shares any rumors.

Variants and styles edit

There are probably hundreds of variants of specific gossip-like protocols because each use-scenario is likely to be customized to the organization's specific needs.

For example, a gossip protocol might employ some of these ideas:

  • The core of the protocol involves periodic, pairwise, inter-process interactions.
  • The information exchanged during these interactions is of bounded size.
  • When agents interact, the state of at least one agent changes to reflect the state of the other.
  • Reliable communication is not assumed.
  • The frequency of the interactions is low compared to typical message latencies so that the protocol costs are negligible.
  • There is some form of randomness in the peer selection. Peers might be selected from the full set of nodes or from a smaller set of neighbors.
  • Due to the replication there is an implicit redundancy of the delivered information.

Protocol types edit

It is useful to distinguish two prevailing styles of gossip protocol:[2]

  • Dissemination protocols (or rumor-mongering protocols). These use gossip to spread information; they basically work by flooding agents in the network, but in a manner that produces bounded worst-case loads:
    1. Event dissemination protocols use gossip to carry out multicasts. They report events, but the gossip occurs periodically and events don't actually trigger the gossip. One concern here is the potentially high latency from when the event occurs until it is delivered.
    2. Background data dissemination protocols continuously gossip about information associated with the participating nodes. Typically, propagation latency isn't a concern, perhaps because the information in question changes slowly or there is no significant penalty for acting upon slightly stale data.
  • Protocols that compute aggregates. These compute a network-wide aggregate by sampling information at the nodes in the network and combining the values to arrive at a system-wide value – the largest value for some measurement nodes are making, smallest, etc. The key requirement is that the aggregate must be computable by fixed-size pairwise information exchanges; these typically terminate after a number of rounds of information exchange logarithmic in the system size, by which time an all-to-all information flow pattern will have been established. As a side effect of aggregation, it is possible to solve other kinds of problems using gossip; for example, there are gossip protocols that can arrange the nodes in a gossip overlay into a list sorted by node-id (or some other attribute) in logarithmic time using aggregation-style exchanges of information. Similarly, there are gossip algorithms that arrange nodes into a tree and compute aggregates such as "sum" or "count" by gossiping in a pattern biased to match the tree structure.

Many protocols that predate the earliest use of the term "gossip" fall within this rather inclusive definition. For example, Internet routing protocols often use gossip-like information exchanges. A gossip substrate can be used to implement a standard routed network: nodes "gossip" about traditional point-to-point messages, effectively pushing traffic through the gossip layer. Bandwidth permitting, this implies that a gossip system can potentially support any classic protocol or implement any classical distributed service. However, such a broadly inclusive interpretation is rarely intended. More typically gossip protocols are those that specifically run in a regular, periodic, relatively lazy, symmetric and decentralized manner; the high degree of symmetry among nodes is particularly characteristic. Thus, while one could run a 2-phase commit protocol over a gossip substrate, doing so would be at odds with the spirit, if not the wording, of the definition.

The term convergently consistent is sometimes used to describe protocols that achieve exponentially rapid spread of information. For this purpose, a protocol must propagate any new information to all nodes that will be affected by the information within time logarithmic in the size of the system (the "mixing time" must be logarithmic in system size).

Examples edit

Suppose that we want to find the object that most closely matches some search pattern, within a network of unknown size, but where the computers are linked to one another and where each machine is running a small agent program that implements a gossip protocol.

  • To start the search, a user would ask the local agent to begin to gossip about the search string. (We're assuming that agents either start with a known list of peers, or retrieve this information from some kind of a shared store.)
  • Periodically, at some rate (let's say ten times per second, for simplicity), each agent picks some other agent at random, and gossips with it. Search strings known to A will now also be known to B, and vice versa. In the next "round" of gossip A and B will pick additional random peers, maybe C and D. This round-by-round doubling phenomenon makes the protocol very robust, even if some messages get lost, or some of the selected peers are the same or already know about the search string.
  • On receipt of a search string for the first time, each agent checks its local machine for matching documents.
  • Agents also gossip about the best match, to date. Thus, if A gossips with B, after the interaction, A will know of the best matches known to B, and vice versa. Best matches will "spread" through the network.

If the messages might get large (for example, if many searches are active all at the same time), a size limit should be introduced. Also, searches should "age out" of the network.

It follows that within logarithmic time in the size of the network (the number of agents), any new search string will have reached all agents. Within an additional delay of the same approximate length, every agent will learn where the best match can be found. In particular, the agent that started the search will have found the best match.

For example, in a network with 25,000 machines, we can find the best match after about 30 rounds of gossip: 15 to spread the search string and 15 more to discover the best match. A gossip exchange could occur as often as once every tenth of a second without imposing undue load, hence this form of network search could search a big data center in about three seconds.

In this scenario, searches might automatically age out of the network after, say, 10 seconds. By then, the initiator knows the answer and there is no point in further gossip about that search.

Gossip protocols have also been used for achieving and maintaining distributed database consistency or with other types of data in consistent states, counting the number of nodes in a network of unknown size, spreading news robustly, organizing nodes according to some structuring policy, building so-called overlay networks, computing aggregates, sorting the nodes in a network, electing leaders, etc.

Epidemic algorithms edit

Gossip protocols can be used to propagate information in a manner rather similar to the way that a viral infection spreads in a biological population. Indeed, the mathematics of epidemics are often used to model the mathematics of gossip communication. The term epidemic algorithm is sometimes employed when describing a software system in which this kind of gossip-based information propagation is employed.

See also edit

  • Gossip protocols are just one class among many classes of networking protocols. See also virtual synchrony, distributed state machines, Paxos algorithm, database transactions. Each class contains tens or even hundreds of protocols, differing in their details and performance properties but similar at the level of the guarantees offered to users.
  • Some gossip protocols replace the random peer selection mechanism with a more deterministic scheme. For example, in the NeighbourCast algorithm, instead of talking to random nodes, information is spread by talking only to neighbouring nodes. There are a number of algorithms that use similar ideas. A key requirement when designing such protocols is that the neighbor set trace out an expander graph.
  • Routing
  • Tribler, BitTorrent peer-to-peer client using gossip protocol.

References edit

  1. ^ Demers, Alan; Greene, Dan; Hauser, Carl; Irish, Wes; Larson, John (1987). "Epidemic algorithms for replicated database maintenance". Proceedings of the sixth annual ACM Symposium on Principles of distributed computing - PODC '87. pp. 1–12. doi:10.1145/41840.41841. ISBN 978-0-89791-239-6. OCLC 8876960204. S2CID 1889203.
  2. ^ Jelasity, Márk (2011-01-01). "Gossip" (PDF). In Serugendo, Giovanna Di Marzo; Gleizes, Marie-Pierre; Karageorgos, Anthony (eds.). Self-organising Software. Natural Computing Series. Springer Berlin Heidelberg. pp. 139–162. doi:10.1007/978-3-642-17348-6_7. ISBN 978-3-642-17347-9. S2CID 214970849.

Further reading edit

  • Allavena, André; Demers, Alan; Hopcroft, John E. (2005). "Correctness of a gossip based membership protocol". Proceedings of the twenty-fourth annual ACM SIGACT-SIGOPS symposium on Principles of distributed computing - PODC '05. p. 292. doi:10.1145/1073814.1073871. ISBN 978-1-58113-994-5. OCLC 8876665695. S2CID 9378092.
  • Birman, Kenneth P.; Hayden, Mark; Ozkasap, Oznur; Xiao, Zhen; Budiu, Mihai; Minsky, Yaron (May 1999). "Bimodal multicast". ACM Transactions on Computer Systems. 17 (2): 41–88. doi:10.1145/312203.312207. S2CID 207744063.
  • Eugster, P. Th.; Guerraoui, R.; Handurukande, S. B.; Kouznetsov, P.; Kermarrec, A.-M. (November 2003). "Lightweight probabilistic broadcast" (PDF). ACM Transactions on Computer Systems. 21 (4): 341–374. doi:10.1145/945506.945507. S2CID 6875620.
  • Gupta, Indranil; Birman, Ken; Linga, Prakash; Demers, Al; Van Renesse, Robbert (2003). "Kelips: Building an Efficient and Stable P2P DHT through Increased Memory and Background Overhead". Peer-to-Peer Systems II. Lecture Notes in Computer Science. Vol. 2735. pp. 160–169. doi:10.1007/978-3-540-45172-3_15. ISBN 978-3-540-40724-9.
  • Systematic Design of P2P Technologies for Distributed Systems. Indranil Gupta, Global Data Management, eds: R. Baldoni, G. Cortese, F. Davide and A. Melpignano, 2006.
  • Leitao, Joao; Pereira, Jose; Rodrigues, Luis (2007). "HyPar View: A Membership Protocol for Reliable Gossip-Based Broadcast". 37th Annual IEEE/IFIP International Conference on Dependable Systems and Networks (DSN'07). pp. 419–429. doi:10.1109/DSN.2007.56. hdl:1822/38895. ISBN 978-0-7695-2855-7. S2CID 9060122.
  • Gupta, I.; Kermarrec, A.-M.; Ganesh, A.J. (July 2006). "Efficient and adaptive epidemic-style protocols for reliable and scalable multicast". IEEE Transactions on Parallel and Distributed Systems. 17 (7): 593–605. doi:10.1109/TPDS.2006.85. S2CID 1148979.
  • Jelasity, Márk; Montresor, Alberto; Babaoglu, Ozalp (August 2009). "T-Man: Gossip-based fast overlay topology construction" (PDF). Computer Networks. 53 (13): 2321–2339. doi:10.1016/j.comnet.2009.03.013.
  • Leitao, Joao; Pereira, Jose; Rodrigues, Luis (2007). "Epidemic Broadcast Trees". 2007 26th IEEE International Symposium on Reliable Distributed Systems (SRDS 2007). pp. 301–310. doi:10.1109/SRDS.2007.27. hdl:1822/38894. ISBN 978-0-7695-2995-0. S2CID 7210467.
  • Jelasity, Márk; Montresor, Alberto; Babaoglu, Ozalp (August 2005). "Gossip-based aggregation in large dynamic networks" (PDF). ACM Transactions on Computer Systems. 23 (3): 219–252. doi:10.1145/1082469.1082470. S2CID 2608879.
  • Ordered slicing of very large overlay networks. Márk Jelasity and Anne-Marie Kermarrec. IEEE P2P, 2006.
  • Proximity-aware superpeer overlay topologies. Gian Paolo Jesi, Alberto Montresor, and Ozalp Babaoglu. IEEE Transactions on Network and Service Management, 4(2):74–83, September 2007.
  • X-BOT: A Protocol for Resilient Optimization of Unstructured Overlays. João Leitão, João Marques, José Pereira, Luís Rodrigues. Proc. 28th IEEE International Symposium on Reliable Distributed Systems (SRDS'09).
  • Spatial gossip and resource location protocols. David Kempe, Jon Kleinberg, Alan Demers. Journal of the ACM (JACM) 51: 6 (Nov 2004).
  • Gossip-Based Computation of Aggregate Information. David Kempe, Alin Dobra, Johannes Gehrke. Proc. 44th Annual IEEE Symposium on Foundations of Computer Science (FOCS). 2003.
  • Active and Passive Techniques for Group Size Estimation in Large-Scale and Dynamic Distributed Systems. Dionysios Kostoulas, Dimitrios Psaltoulis, Indranil Gupta, Ken Birman, Al Demers. Elsevier Journal of Systems and Software, 2007.
  • Build One, Get One Free: Leveraging the Coexistence of Multiple P2P Overlay Networks. Balasubramaneyam Maniymaran, Marin Bertier and Anne-Marie Kermarrec. Proc. ICDCS, June 2007.
  • Peer counting and sampling in overlay networks: random walk methods. Laurent Massoulié, Erwan Le Merrer, Anne-Marie Kermarrec, Ayalvadi Ganesh. Proc. 25th ACM PODC. Denver, 2006.
  • Chord on Demand. Alberto Montresor, Márk Jelasity, and Ozalp Babaoglu. Proc. 5th Conference on Peer-to-Peer Computing (P2P), Konstanz, Germany, August 2005.
  • Nielsen, Michael A. (2005). (PDF). Michael Nielsen. S2CID 3045708. Archived from the original (PDF) on 2011-07-15.
  • Building low-diameter P2P networks. G. Pandurangan, P. Raghavan, Eli Upfal. In Proceedings of the 42nd Symposium on Foundations of Computer Science (FOCS), 2001.
  • Van Renesse, Robbert; Birman, Kenneth P.; Vogels, Werner (May 2003). "Astrolabe: A robust and scalable technology for distributed system monitoring, management, and data mining". ACM Transactions on Computer Systems. 21 (2): 164–206. doi:10.1145/762483.762485. S2CID 6204358.
  • Voulgaris, S.; Kermarrec, A.-M.; Massoulie, L.; Van Steen, M. (2004). "Exploiting semantic proximity in peer-to-peer content searching". Proceedings. 10th IEEE International Workshop on Future Trends of Distributed Computing Systems, 2004. FTDCS 2004. pp. 238–243. doi:10.1109/FTDCS.2004.1316622. hdl:1871/12832. ISBN 0-7695-2118-5. S2CID 9464168.
  • Gupta, Ruchir; Singh, Yatindra Nath (2015). "Reputation Aggregation in Peer-to-Peer Network Using Differential Gossip Algorithm". IEEE Transactions on Knowledge and Data Engineering. 27 (10): 2812–2823. arXiv:1210.4301. doi:10.1109/TKDE.2015.2427793. S2CID 650473.
  • Bailey, Norman T. J. (1957). The Mathematical Theory of Epidemics. Hafner. ISBN 978-0-85264-113-2.

gossip, protocol, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, includes, list, references, related, reading, external, links, sources, remain, unclear. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article includes a list of references related reading or external links but its sources remain unclear because it lacks inline citations Please help improve this article by introducing more precise citations March 2009 Learn how and when to remove this template message This article may need to be rewritten to comply with Wikipedia s quality standards You can help The talk page may contain suggestions October 2021 This article has an unclear citation style The references used may be made clearer with a different or consistent style of citation and footnoting November 2015 Learn how and when to remove this template message Learn how and when to remove this template message A gossip protocol or epidemic protocol is a procedure or process of computer peer to peer communication that is based on the way epidemics spread 1 Some distributed systems use peer to peer gossip to ensure that data is disseminated to all members of a group Some ad hoc networks have no central registry and the only way to spread common data is to rely on each member to pass it along to their neighbors Contents 1 Communication 2 Variants and styles 3 Protocol types 4 Examples 5 Epidemic algorithms 6 See also 7 References 8 Further readingCommunication editThe concept of gossip communication can be illustrated by the analogy of office workers spreading rumors Let s say each hour the office workers congregate around the water cooler Each employee pairs off with another chosen at random and shares the latest gossip At the start of the day Dave starts a new rumor he comments to Bob that he believes that Charlie dyes his mustache At the next meeting Bob tells Alice while Dave repeats the idea to Eve After each water cooler rendezvous the number of individuals who have heard the rumor roughly doubles though this doesn t account for gossiping twice to the same person perhaps Dave tries to tell the story to Frank only to find that Frank already heard it from Alice Computer systems typically implement this type of protocol with a form of random peer selection with a given frequency each machine picks another machine at random and shares any rumors Variants and styles editThere are probably hundreds of variants of specific gossip like protocols because each use scenario is likely to be customized to the organization s specific needs For example a gossip protocol might employ some of these ideas The core of the protocol involves periodic pairwise inter process interactions The information exchanged during these interactions is of bounded size When agents interact the state of at least one agent changes to reflect the state of the other Reliable communication is not assumed The frequency of the interactions is low compared to typical message latencies so that the protocol costs are negligible There is some form of randomness in the peer selection Peers might be selected from the full set of nodes or from a smaller set of neighbors Due to the replication there is an implicit redundancy of the delivered information Protocol types editIt is useful to distinguish two prevailing styles of gossip protocol 2 Dissemination protocols or rumor mongering protocols These use gossip to spread information they basically work by flooding agents in the network but in a manner that produces bounded worst case loads Event dissemination protocols use gossip to carry out multicasts They report events but the gossip occurs periodically and events don t actually trigger the gossip One concern here is the potentially high latency from when the event occurs until it is delivered Background data dissemination protocols continuously gossip about information associated with the participating nodes Typically propagation latency isn t a concern perhaps because the information in question changes slowly or there is no significant penalty for acting upon slightly stale data Protocols that compute aggregates These compute a network wide aggregate by sampling information at the nodes in the network and combining the values to arrive at a system wide value the largest value for some measurement nodes are making smallest etc The key requirement is that the aggregate must be computable by fixed size pairwise information exchanges these typically terminate after a number of rounds of information exchange logarithmic in the system size by which time an all to all information flow pattern will have been established As a side effect of aggregation it is possible to solve other kinds of problems using gossip for example there are gossip protocols that can arrange the nodes in a gossip overlay into a list sorted by node id or some other attribute in logarithmic time using aggregation style exchanges of information Similarly there are gossip algorithms that arrange nodes into a tree and compute aggregates such as sum or count by gossiping in a pattern biased to match the tree structure Many protocols that predate the earliest use of the term gossip fall within this rather inclusive definition For example Internet routing protocols often use gossip like information exchanges A gossip substrate can be used to implement a standard routed network nodes gossip about traditional point to point messages effectively pushing traffic through the gossip layer Bandwidth permitting this implies that a gossip system can potentially support any classic protocol or implement any classical distributed service However such a broadly inclusive interpretation is rarely intended More typically gossip protocols are those that specifically run in a regular periodic relatively lazy symmetric and decentralized manner the high degree of symmetry among nodes is particularly characteristic Thus while one could run a 2 phase commit protocol over a gossip substrate doing so would be at odds with the spirit if not the wording of the definition The term convergently consistent is sometimes used to describe protocols that achieve exponentially rapid spread of information For this purpose a protocol must propagate any new information to all nodes that will be affected by the information within time logarithmic in the size of the system the mixing time must be logarithmic in system size Examples editSuppose that we want to find the object that most closely matches some search pattern within a network of unknown size but where the computers are linked to one another and where each machine is running a small agent program that implements a gossip protocol To start the search a user would ask the local agent to begin to gossip about the search string We re assuming that agents either start with a known list of peers or retrieve this information from some kind of a shared store Periodically at some rate let s say ten times per second for simplicity each agent picks some other agent at random and gossips with it Search strings known to A will now also be known to B and vice versa In the next round of gossip A and B will pick additional random peers maybe C and D This round by round doubling phenomenon makes the protocol very robust even if some messages get lost or some of the selected peers are the same or already know about the search string On receipt of a search string for the first time each agent checks its local machine for matching documents Agents also gossip about the best match to date Thus if A gossips with B after the interaction A will know of the best matches known to B and vice versa Best matches will spread through the network If the messages might get large for example if many searches are active all at the same time a size limit should be introduced Also searches should age out of the network It follows that within logarithmic time in the size of the network the number of agents any new search string will have reached all agents Within an additional delay of the same approximate length every agent will learn where the best match can be found In particular the agent that started the search will have found the best match For example in a network with 25 000 machines we can find the best match after about 30 rounds of gossip 15 to spread the search string and 15 more to discover the best match A gossip exchange could occur as often as once every tenth of a second without imposing undue load hence this form of network search could search a big data center in about three seconds In this scenario searches might automatically age out of the network after say 10 seconds By then the initiator knows the answer and there is no point in further gossip about that search Gossip protocols have also been used for achieving and maintaining distributed database consistency or with other types of data in consistent states counting the number of nodes in a network of unknown size spreading news robustly organizing nodes according to some structuring policy building so called overlay networks computing aggregates sorting the nodes in a network electing leaders etc Epidemic algorithms editGossip protocols can be used to propagate information in a manner rather similar to the way that a viral infection spreads in a biological population Indeed the mathematics of epidemics are often used to model the mathematics of gossip communication The term epidemic algorithm is sometimes employed when describing a software system in which this kind of gossip based information propagation is employed See also editGossip protocols are just one class among many classes of networking protocols See also virtual synchrony distributed state machines Paxos algorithm database transactions Each class contains tens or even hundreds of protocols differing in their details and performance properties but similar at the level of the guarantees offered to users Some gossip protocols replace the random peer selection mechanism with a more deterministic scheme For example in the NeighbourCast algorithm instead of talking to random nodes information is spread by talking only to neighbouring nodes There are a number of algorithms that use similar ideas A key requirement when designing such protocols is that the neighbor set trace out an expander graph Routing Tribler BitTorrent peer to peer client using gossip protocol References edit Demers Alan Greene Dan Hauser Carl Irish Wes Larson John 1987 Epidemic algorithms for replicated database maintenance Proceedings of the sixth annual ACM Symposium on Principles of distributed computing PODC 87 pp 1 12 doi 10 1145 41840 41841 ISBN 978 0 89791 239 6 OCLC 8876960204 S2CID 1889203 Jelasity Mark 2011 01 01 Gossip PDF In Serugendo Giovanna Di Marzo Gleizes Marie Pierre Karageorgos Anthony eds Self organising Software Natural Computing Series Springer Berlin Heidelberg pp 139 162 doi 10 1007 978 3 642 17348 6 7 ISBN 978 3 642 17347 9 S2CID 214970849 Further reading editAllavena Andre Demers Alan Hopcroft John E 2005 Correctness of a gossip based membership protocol Proceedings of the twenty fourth annual ACM SIGACT SIGOPS symposium on Principles of distributed computing PODC 05 p 292 doi 10 1145 1073814 1073871 ISBN 978 1 58113 994 5 OCLC 8876665695 S2CID 9378092 Birman Kenneth P Hayden Mark Ozkasap Oznur Xiao Zhen Budiu Mihai Minsky Yaron May 1999 Bimodal multicast ACM Transactions on Computer Systems 17 2 41 88 doi 10 1145 312203 312207 S2CID 207744063 Eugster P Th Guerraoui R Handurukande S B Kouznetsov P Kermarrec A M November 2003 Lightweight probabilistic broadcast PDF ACM Transactions on Computer Systems 21 4 341 374 doi 10 1145 945506 945507 S2CID 6875620 Gupta Indranil Birman Ken Linga Prakash Demers Al Van Renesse Robbert 2003 Kelips Building an Efficient and Stable P2P DHT through Increased Memory and Background Overhead Peer to Peer Systems II Lecture Notes in Computer Science Vol 2735 pp 160 169 doi 10 1007 978 3 540 45172 3 15 ISBN 978 3 540 40724 9 Systematic Design of P2P Technologies for Distributed Systems Indranil Gupta Global Data Management eds R Baldoni G Cortese F Davide and A Melpignano 2006 Leitao Joao Pereira Jose Rodrigues Luis 2007 HyPar View A Membership Protocol for Reliable Gossip Based Broadcast 37th Annual IEEE IFIP International Conference on Dependable Systems and Networks DSN 07 pp 419 429 doi 10 1109 DSN 2007 56 hdl 1822 38895 ISBN 978 0 7695 2855 7 S2CID 9060122 Gupta I Kermarrec A M Ganesh A J July 2006 Efficient and adaptive epidemic style protocols for reliable and scalable multicast IEEE Transactions on Parallel and Distributed Systems 17 7 593 605 doi 10 1109 TPDS 2006 85 S2CID 1148979 Jelasity Mark Montresor Alberto Babaoglu Ozalp August 2009 T Man Gossip based fast overlay topology construction PDF Computer Networks 53 13 2321 2339 doi 10 1016 j comnet 2009 03 013 Leitao Joao Pereira Jose Rodrigues Luis 2007 Epidemic Broadcast Trees 2007 26th IEEE International Symposium on Reliable Distributed Systems SRDS 2007 pp 301 310 doi 10 1109 SRDS 2007 27 hdl 1822 38894 ISBN 978 0 7695 2995 0 S2CID 7210467 Jelasity Mark Montresor Alberto Babaoglu Ozalp August 2005 Gossip based aggregation in large dynamic networks PDF ACM Transactions on Computer Systems 23 3 219 252 doi 10 1145 1082469 1082470 S2CID 2608879 Ordered slicing of very large overlay networks Mark Jelasity and Anne Marie Kermarrec IEEE P2P 2006 Proximity aware superpeer overlay topologies Gian Paolo Jesi Alberto Montresor and Ozalp Babaoglu IEEE Transactions on Network and Service Management 4 2 74 83 September 2007 X BOT A Protocol for Resilient Optimization of Unstructured Overlays Joao Leitao Joao Marques Jose Pereira Luis Rodrigues Proc 28th IEEE International Symposium on Reliable Distributed Systems SRDS 09 Spatial gossip and resource location protocols David Kempe Jon Kleinberg Alan Demers Journal of the ACM JACM 51 6 Nov 2004 Gossip Based Computation of Aggregate Information David Kempe Alin Dobra Johannes Gehrke Proc 44th Annual IEEE Symposium on Foundations of Computer Science FOCS 2003 Active and Passive Techniques for Group Size Estimation in Large Scale and Dynamic Distributed Systems Dionysios Kostoulas Dimitrios Psaltoulis Indranil Gupta Ken Birman Al Demers Elsevier Journal of Systems and Software 2007 Build One Get One Free Leveraging the Coexistence of Multiple P2P Overlay Networks Balasubramaneyam Maniymaran Marin Bertier and Anne Marie Kermarrec Proc ICDCS June 2007 Peer counting and sampling in overlay networks random walk methods Laurent Massoulie Erwan Le Merrer Anne Marie Kermarrec Ayalvadi Ganesh Proc 25th ACM PODC Denver 2006 Chord on Demand Alberto Montresor Mark Jelasity and Ozalp Babaoglu Proc 5th Conference on Peer to Peer Computing P2P Konstanz Germany August 2005 Nielsen Michael A 2005 Introduction to expander graphs PDF Michael Nielsen S2CID 3045708 Archived from the original PDF on 2011 07 15 Building low diameter P2P networks G Pandurangan P Raghavan Eli Upfal In Proceedings of the 42nd Symposium on Foundations of Computer Science FOCS 2001 Van Renesse Robbert Birman Kenneth P Vogels Werner May 2003 Astrolabe A robust and scalable technology for distributed system monitoring management and data mining ACM Transactions on Computer Systems 21 2 164 206 doi 10 1145 762483 762485 S2CID 6204358 Voulgaris S Kermarrec A M Massoulie L Van Steen M 2004 Exploiting semantic proximity in peer to peer content searching Proceedings 10th IEEE International Workshop on Future Trends of Distributed Computing Systems 2004 FTDCS 2004 pp 238 243 doi 10 1109 FTDCS 2004 1316622 hdl 1871 12832 ISBN 0 7695 2118 5 S2CID 9464168 Gupta Ruchir Singh Yatindra Nath 2015 Reputation Aggregation in Peer to Peer Network Using Differential Gossip Algorithm IEEE Transactions on Knowledge and Data Engineering 27 10 2812 2823 arXiv 1210 4301 doi 10 1109 TKDE 2015 2427793 S2CID 650473 Bailey Norman T J 1957 The Mathematical Theory of Epidemics Hafner ISBN 978 0 85264 113 2 Retrieved from https en wikipedia org w index php title Gossip protocol amp oldid 1187077867, wikipedia, wiki, book, books, library,

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