fbpx
Wikipedia

Generalized game theory

Generalized game theory is an extension of game theory incorporating social theory concepts such as norm, value, belief, role, social relationship, and institution. The theory was developed by Tom R. Burns, Anna Gomolinska, and Ewa Roszkowska but has not had great influence beyond these immediate associates. The theory seeks to address certain perceived limitations of game theory by formulating a theory of rules and rule complexes and to develop a more robust approach to socio-psychological and sociological phenomena.

Overview edit

In generalized game theory, games are conceptualized as rule complexes, which is a set containing rules and/or other rule complexes. However, the rules may be imprecise, inconsistent, and even dynamic. Distinctions in the properties and functions of different types of rules allows the rules themselves to be analyzed in complex ways, and thus the models of the theory more closely represent relationships and institutions investigated in the social sciences.

The ways in which the rules may be changed is developed within the context of generalized game theory based on the principle of rule revision and game restructuring. These types of games are referred to as open games, that is, games which are open to transformation. Games which have specified, fixed players, fixed preference structures, fixed optimization procedures, and fixed action alternatives and outcomes are called closed games (characteristic of most classical game theory models).

Because its premises derive from social theory generalized game theory emphasizes and provides cultural and institutional tools for game conceptualization and analysis,[1] what Granovetter (1985) refers to as the social embeddedness of interaction and social and economic processes.[2] This is in contrast to conceptualization of games consisting of actors which are autonomous utility maximizers. Further, the modeling of the actors themselves in generalized game theory is especially open to the use of concepts such as incomplete information and bounded rationality.

Proponents of generalized game theory have advocated the application of the theory to reconceptualizing individual and collective decision-making, resolutions of the prisoners' dilemma game, agent-based modeling, fuzzy games, conflict resolution procedures, challenging and providing robust and normatively grounded alternatives to Nash equilibrium and Pareto optimality, among others.

Principles edit

Judgment in generalized game theory edit

A key aspect of actors decision making in generalized game theory is based on the concept of judgment. Several types of judgment could be relevant, for instance value judgment, factual judgment, and action judgment. In the case of action judgment, the actor seeks to take the course of action offered by the rules of the game which most closely fit the values held by the actor (where the values are a sub-rule complex of the game).

Predicting how actors will react under these sub-rules is hypothesised to be more accurate than forming traditional game theory complexes. Armstrong (2002) found that when actors hold differing beliefs and roles within a sub-game formal game theory Nash equilibriums became less reliable (it should be noted generalised game theory has received less scrutiny due to lack of notoriety).[3]

Even the method by which the actor calculates closeness of fit can be controlled by the actors values (such as an actor might use a more speedy algorithm, or a more far-sighted one). Each actor has a judgment operator by which the actor can create a preference order of the perceived qualities of possible outcomes based on satisfying the condition that the qualities of the outcomes can be roughly said to be sufficiently similar to the qualities of the actors primary values or norms. Thus, in generalized game theory, each actor's judgment calculus includes the institutional context of the game.[4]

General game solutions edit

A general or common game solution is a strategy or interaction order for the agents which satisfies or realizes the relevant norms and values of the players. This should lead to a state that is acceptable by the game players, and is not necessarily a normative equilibrium, but represents the "best result attainable under the circumstances".[4]

Solutions may be reached through a sequence of proposed alternatives, and when the actors find the ultimate solution acceptable, the proposed solutions may be said to be convergent. Roszkowska and Burns (2005) showed that not every game has a common solution, and that divergent proposals may arise.[5] This may result in a no equilibrium being found, and stems from dropping the assumption for the existence of a Nash equilibrium that the game be finite or that the game have complete information. Another possibility is the existence of a rule which allows a dictator to force an equilibrium. The rules which make up the norms of the game are one way of resolving the problem of choosing between multiple equilibria, such as those arising in the so-called folk theorem.

Generalization edit

Generalization in psychological terms is the measure of how a theory holds up when applied in a non-experimental environment. Hence, generalised game theory takes elements from this quality and applies them to game theories. Many traditional Nash equilibriums can be applied to social and psychological interactions through generalization.[6]

When Roszkowska and Burns first discussed the notion of generalised game theory, it stemmed from a need to make game theory more applicable to the real world. Game theory being more useful in describing mathematics and economics than describing psychological phenomena. Traditional notions of best choice and optimal strategy are replaced by consequentialism and instrumental rationality when applied in less abstract contexts, such as the prisoner's dilemma, dictator game and public goods game.

In open environments actors can transform game rules to create “open games”.[7] For example, if the actors concur that the consequences of their actions aren't ideal they may introduce cooperation sub-rules when there is no one adjudicating the scenario. Depending on the differing status and dispositions of the actors, game transformation can occur to form an asymmetric set of rules resulting in a non-optimal outcome. When game theories are generalized, these uncertainty factors are accounted for in the formation of interaction patterns, but role-playing is often required to understand what optimal solutions will result.

Interaction Patterns edit

Different observable interaction patterns will create different normative equilibriums.[6]

  • In consequentialist-orientated interactions actors will determine their choices based on the expected outcomes, acting in their best interest regardless of the external consequences.
  • In normative-orientated interactions actors will have their choices influenced by their values and roles under the context of any sub-rules or societal circumstances.
  • Emotional interactions are viewed as irrational under traditional game theory wherein the actors make decisions based on altruism or spite.
  • In routine interactions actors resort to habitual modalities and standard learned procedures to make decisions.

Interaction patterns can involve a combination of these to form resulting value judgements for divergent or contradictory outcomes.

Example: prisoner's dilemma edit

In the example of the two-player prisoner's dilemma, for instance, proponents of generalized game theory are critical of the rational Nash equilibrium wherein both actors defect because rational actors, it is argued, would actually be predisposed to work out coordinating mechanisms in order to achieve optimum outcomes. Although these mechanisms are not usually included in the rules of the game, generalized game theorists argue that they do exist in real life situations.

This is because there exists in most interaction situations a social relationship between the players characterized by rules and rule complexes. This relationship may be one of, for instance, solidarity (which results in the Pareto optimal outcome), adversary (which results in the Nash equilibrium), or even hierarchy (by which one actor sacrifices their own benefits for the other's good). Some values, such as pure rivalry, are seen as nonstable because both actors would seek asymmetric gain, and thus would need to either transform the game or seek another value to attempt to satisfy.

If no communication mechanism is given (as is usual in the prisoner's dilemma), the operative social relationship between the actors is based on the actors own beliefs about the other (perhaps as another member of the human race, solidarity will be felt, or perhaps as an adversary). This illustrates the principle of game transformation, which is a key element of the theory.

References edit

  1. ^ (Baumgartner et al., 1975, see Burns, 2005)
  2. ^ (Granovetter, 1985)
  3. ^ Armstrong, J.Scott (2002). "Assessing game theory, role playing, and unaided judgment". International Journal of Forecasting. 18 (3): 345–352. doi:10.1016/S0169-2070(02)00024-9. ISSN 0169-2070. S2CID 2226294.
  4. ^ a b (Burns, 2005)
  5. ^ Martin, Arnaud; Zarate, Pascale; Camillieri, Guy (2016-09-09), "A Multi-Criteria Recommender System Based on Users' Profile Management", Multiple Criteria Decision Making, Cham: Springer International Publishing, pp. 83–98, doi:10.1007/978-3-319-39292-9_5, ISBN 978-3-319-39290-5, retrieved 2022-04-03
  6. ^ a b Burns, Tom; Roszkowska, Ewa; des Johansson, Nora Machado (2014). "Distributive Justice: From Steinhaus, Knaster, and Banach to Elster and Rawls — The Perspective of Sociological Game Theory". Studies in Logic, Grammar and Rhetoric. 37 (1): 11–38. doi:10.2478/slgr-2014-0015. hdl:10071/8629. ISSN 2199-6059. S2CID 144751751.
  7. ^ Subbotin, A. I. (1984). "Generalization of the main equation of differential game theory". Journal of Optimization Theory and Applications. 43 (1): 103–133. doi:10.1007/BF00934749. ISSN 0022-3239. S2CID 121851942.

Further reading edit

  • Thomas Baumgartner, Walter F. Buckley, and Tom R. Burns (1975) "Relational Control: The Human Structuring of Cooperation and Conflict", Journal of Conflict Resolution, Vol. 19: 417-440
  • Tom R. Burns and Ewa Roszkowska (2005) "Generalized Game Theory: Assumptions, Principles, and Elaborations," Studies in Logic, Grammar, and Rhetoric, Vol. 8 (21)
  • Mark Granovetter (1985). "Economic Action and Social Structure: The Problem of Embeddedness". American Journal of Sociology 91 (3): 481–510.
  • Ewa Roszkowska and Tom R. Burns (2002) Fuzzy Judgment in Bargaining Games: Diverse Patterns of Price Determination and Transaction in Buyer-Seller Exchange. Paper presented at the First World Congress of Game Theory, Bilbao, Spain, 2000. available here (MSWord doc)[permanent dead link].
  • Tom R. Burns and Ewa Roszkowska (2007) Multi-value decision-making and games: the perspective of generalized game theory on social and psychological complexity, contradiction, and equilibrium. Advances in Multiple Criteria Decision Making and Human System Management: Knowledge and Wisdom, IOS Press, Amsterdam, 75–107.
  • Al I. Subbotin (1984) Generalization of the main equation of differential game theory. Journal of optimization theory and applications, 43(1), 103–133.

generalized, game, theory, extension, game, theory, incorporating, social, theory, concepts, such, norm, value, belief, role, social, relationship, institution, theory, developed, burns, anna, gomolinska, roszkowska, great, influence, beyond, these, immediate,. Generalized game theory is an extension of game theory incorporating social theory concepts such as norm value belief role social relationship and institution The theory was developed by Tom R Burns Anna Gomolinska and Ewa Roszkowska but has not had great influence beyond these immediate associates The theory seeks to address certain perceived limitations of game theory by formulating a theory of rules and rule complexes and to develop a more robust approach to socio psychological and sociological phenomena Contents 1 Overview 2 Principles 2 1 Judgment in generalized game theory 2 2 General game solutions 2 3 Generalization 2 4 Interaction Patterns 3 Example prisoner s dilemma 4 References 5 Further readingOverview editIn generalized game theory games are conceptualized as rule complexes which is a set containing rules and or other rule complexes However the rules may be imprecise inconsistent and even dynamic Distinctions in the properties and functions of different types of rules allows the rules themselves to be analyzed in complex ways and thus the models of the theory more closely represent relationships and institutions investigated in the social sciences The ways in which the rules may be changed is developed within the context of generalized game theory based on the principle of rule revision and game restructuring These types of games are referred to as open games that is games which are open to transformation Games which have specified fixed players fixed preference structures fixed optimization procedures and fixed action alternatives and outcomes are called closed games characteristic of most classical game theory models Because its premises derive from social theory generalized game theory emphasizes and provides cultural and institutional tools for game conceptualization and analysis 1 what Granovetter 1985 refers to as the social embeddedness of interaction and social and economic processes 2 This is in contrast to conceptualization of games consisting of actors which are autonomous utility maximizers Further the modeling of the actors themselves in generalized game theory is especially open to the use of concepts such as incomplete information and bounded rationality Proponents of generalized game theory have advocated the application of the theory to reconceptualizing individual and collective decision making resolutions of the prisoners dilemma game agent based modeling fuzzy games conflict resolution procedures challenging and providing robust and normatively grounded alternatives to Nash equilibrium and Pareto optimality among others Principles editJudgment in generalized game theory edit A key aspect of actors decision making in generalized game theory is based on the concept of judgment Several types of judgment could be relevant for instance value judgment factual judgment and action judgment In the case of action judgment the actor seeks to take the course of action offered by the rules of the game which most closely fit the values held by the actor where the values are a sub rule complex of the game Predicting how actors will react under these sub rules is hypothesised to be more accurate than forming traditional game theory complexes Armstrong 2002 found that when actors hold differing beliefs and roles within a sub game formal game theory Nash equilibriums became less reliable it should be noted generalised game theory has received less scrutiny due to lack of notoriety 3 Even the method by which the actor calculates closeness of fit can be controlled by the actors values such as an actor might use a more speedy algorithm or a more far sighted one Each actor has a judgment operator by which the actor can create a preference order of the perceived qualities of possible outcomes based on satisfying the condition that the qualities of the outcomes can be roughly said to be sufficiently similar to the qualities of the actors primary values or norms Thus in generalized game theory each actor s judgment calculus includes the institutional context of the game 4 General game solutions edit A general or common game solution is a strategy or interaction order for the agents which satisfies or realizes the relevant norms and values of the players This should lead to a state that is acceptable by the game players and is not necessarily a normative equilibrium but represents the best result attainable under the circumstances 4 Solutions may be reached through a sequence of proposed alternatives and when the actors find the ultimate solution acceptable the proposed solutions may be said to be convergent Roszkowska and Burns 2005 showed that not every game has a common solution and that divergent proposals may arise 5 This may result in a no equilibrium being found and stems from dropping the assumption for the existence of a Nash equilibrium that the game be finite or that the game have complete information Another possibility is the existence of a rule which allows a dictator to force an equilibrium The rules which make up the norms of the game are one way of resolving the problem of choosing between multiple equilibria such as those arising in the so called folk theorem Generalization edit Main article Generalization Generalization in psychological terms is the measure of how a theory holds up when applied in a non experimental environment Hence generalised game theory takes elements from this quality and applies them to game theories Many traditional Nash equilibriums can be applied to social and psychological interactions through generalization 6 When Roszkowska and Burns first discussed the notion of generalised game theory it stemmed from a need to make game theory more applicable to the real world Game theory being more useful in describing mathematics and economics than describing psychological phenomena Traditional notions of best choice and optimal strategy are replaced by consequentialism and instrumental rationality when applied in less abstract contexts such as the prisoner s dilemma dictator game and public goods game In open environments actors can transform game rules to create open games 7 For example if the actors concur that the consequences of their actions aren t ideal they may introduce cooperation sub rules when there is no one adjudicating the scenario Depending on the differing status and dispositions of the actors game transformation can occur to form an asymmetric set of rules resulting in a non optimal outcome When game theories are generalized these uncertainty factors are accounted for in the formation of interaction patterns but role playing is often required to understand what optimal solutions will result Interaction Patterns edit Different observable interaction patterns will create different normative equilibriums 6 In consequentialist orientated interactions actors will determine their choices based on the expected outcomes acting in their best interest regardless of the external consequences In normative orientated interactions actors will have their choices influenced by their values and roles under the context of any sub rules or societal circumstances Emotional interactions are viewed as irrational under traditional game theory wherein the actors make decisions based on altruism or spite In routine interactions actors resort to habitual modalities and standard learned procedures to make decisions Interaction patterns can involve a combination of these to form resulting value judgements for divergent or contradictory outcomes Example prisoner s dilemma editIn the example of the two player prisoner s dilemma for instance proponents of generalized game theory are critical of the rational Nash equilibrium wherein both actors defect because rational actors it is argued would actually be predisposed to work out coordinating mechanisms in order to achieve optimum outcomes Although these mechanisms are not usually included in the rules of the game generalized game theorists argue that they do exist in real life situations This is because there exists in most interaction situations a social relationship between the players characterized by rules and rule complexes This relationship may be one of for instance solidarity which results in the Pareto optimal outcome adversary which results in the Nash equilibrium or even hierarchy by which one actor sacrifices their own benefits for the other s good Some values such as pure rivalry are seen as nonstable because both actors would seek asymmetric gain and thus would need to either transform the game or seek another value to attempt to satisfy If no communication mechanism is given as is usual in the prisoner s dilemma the operative social relationship between the actors is based on the actors own beliefs about the other perhaps as another member of the human race solidarity will be felt or perhaps as an adversary This illustrates the principle of game transformation which is a key element of the theory References edit Baumgartner et al 1975 see Burns 2005 Granovetter 1985 Armstrong J Scott 2002 Assessing game theory role playing and unaided judgment International Journal of Forecasting 18 3 345 352 doi 10 1016 S0169 2070 02 00024 9 ISSN 0169 2070 S2CID 2226294 a b Burns 2005 Martin Arnaud Zarate Pascale Camillieri Guy 2016 09 09 A Multi Criteria Recommender System Based on Users Profile Management Multiple Criteria Decision Making Cham Springer International Publishing pp 83 98 doi 10 1007 978 3 319 39292 9 5 ISBN 978 3 319 39290 5 retrieved 2022 04 03 a b Burns Tom Roszkowska Ewa des Johansson Nora Machado 2014 Distributive Justice From Steinhaus Knaster and Banach to Elster and Rawls The Perspective of Sociological Game Theory Studies in Logic Grammar and Rhetoric 37 1 11 38 doi 10 2478 slgr 2014 0015 hdl 10071 8629 ISSN 2199 6059 S2CID 144751751 Subbotin A I 1984 Generalization of the main equation of differential game theory Journal of Optimization Theory and Applications 43 1 103 133 doi 10 1007 BF00934749 ISSN 0022 3239 S2CID 121851942 Further reading editThomas Baumgartner Walter F Buckley and Tom R Burns 1975 Relational Control The Human Structuring of Cooperation and Conflict Journal of Conflict Resolution Vol 19 417 440 Tom R Burns and Ewa Roszkowska 2005 Generalized Game Theory Assumptions Principles and Elaborations Studies in Logic Grammar and Rhetoric Vol 8 21 Mark Granovetter 1985 Economic Action and Social Structure The Problem of Embeddedness American Journal of Sociology 91 3 481 510 Ewa Roszkowska and Tom R Burns 2002 Fuzzy Judgment in Bargaining Games Diverse Patterns of Price Determination and Transaction in Buyer Seller Exchange Paper presented at the First World Congress of Game Theory Bilbao Spain 2000 available here MSWord doc permanent dead link Tom R Burns and Ewa Roszkowska 2007 Multi value decision making and games the perspective of generalized game theory on social and psychological complexity contradiction and equilibrium Advances in Multiple Criteria Decision Making and Human System Management Knowledge and Wisdom IOS Press Amsterdam 75 107 Al I Subbotin 1984 Generalization of the main equation of differential game theory Journal of optimization theory and applications 43 1 103 133 Retrieved from https en wikipedia org w index php title Generalized game theory amp oldid 1184645178, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.