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Freaky Flyers

Freaky Flyers is an air racing video game developed internally by Midway San Diego for the Xbox and PlayStation 2, while the version for the GameCube was developed by Point of View, Inc. and published by Midway.[citation needed]

Freaky Flyers
PAL cover art
Developer(s)Midway Studios San Diego Point of View, Inc.(GameCube)
Publisher(s)Midway
Director(s)Kevin Munroe
Designer(s)Tom Tanaka
Composer(s)David Norris
Platform(s)PlayStation 2
Xbox
GameCube
ReleasePlayStation 2 & Xbox
  • NA: August 5, 2003
  • PAL: October 10, 2003
GameCube
  • NA: August 8, 2003
Genre(s)Racing game
Mode(s)Single player, multiplayer

Gaming modes edit

  • Freaky Flyers adventure mode follows multiple character histories. Each character has a story that develops as the player completes various challenges and missions.
  • Racing Mode can be played by either one or two players. As the game has been designed for comic effect, many of the tracks contain impossible missions and unorthodox challenges.
  • Dog Fight mode is duelling. This mode is only available in two-player mode. The players attempt to shoot each other out of the sky.

Mini-games are also included in the game. These involve various challenges, such as shooting “amigos” in the desert or rescuing non-playable characters.

Development edit

Freaky Flyers had a protracted development cycle. It was initially to be published by SCi Games, who demonstrated it at the 1997 European Computer Trade Show.[1] It was originally released only for the Xbox and PlayStation 2, before a two-disc GameCube port was issued shortly afterwards.

Reception edit

The game received “mixed or average reviews” on all platforms according to the review aggregation website Metacritic.[19][20][21] Areas that were praised include the large cast of characters and over 90 minutes of pre-rendered cutscenes included in the game. However, the game was criticized for its slow racing speeds and repetitive character lines and music.

Jeff Gerstmann of GameSpot noted that “The game does have its moments, but the racing simply isn’t very exciting.”[9]

References edit

  1. ^ "London Calling: European Developers Show their Stuff at ECTS". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 26.
  2. ^ "Freaky Flyers (Xbox)". Electronic Gaming Monthly. No. 170. Ziff Davis. September 2003. p. 112.
  3. ^ Reiner, Andrew (August 2003). . Game Informer. No. 124. p. 91. Archived from the original on 24 February 2005. Retrieved 15 January 2018.
  4. ^ "Freaky Flyers (Xbox)". Game Informer. No. 124. August 2003. p. 98.
  5. ^ Simon Limon (4 August 2003). . GamePro. Archived from the original on 22 March 2005. Retrieved 16 January 2018.
  6. ^ Simon Limon (4 August 2003). . GamePro. Archived from the original on 9 February 2005. Retrieved 16 January 2018.
  7. ^ a b c Silverman, Ben (August 2003). "Freaky Flyers Review". Game Revolution. CraveOnline. from the original on 12 September 2015. Retrieved 16 January 2018.
  8. ^ Gerstmann, Jeff (13 August 2003). "Freaky Flyers Review (GC)". GameSpot. CBS Interactive. Retrieved 15 January 2018.
  9. ^ a b c Gerstmann, Jeff (5 August 2003). "Freaky Flyers Review (PS2, Xbox)". GameSpot. CBS Interactive. Retrieved 15 January 2018.
  10. ^ Fraioli, Alex (29 August 2003). . GameSpy. Ziff Davis. Archived from the original on 26 June 2007. Retrieved 16 January 2018.
  11. ^ Fraioli, Alex (29 August 2003). "GameSpy: Freaky Flyers (PS2)". GameSpy. Ziff Davis. Retrieved 16 January 2018.
  12. ^ Bedigian, Louis (18 August 2003). "Freaky Flyers - GC - Review". GameZone. from the original on 28 September 2008. Retrieved 16 January 2018.
  13. ^ Wrentmore, John (14 September 2003). "Freaky Flyers - PS2 - Review". GameZone. from the original on 30 December 2008. Retrieved 16 January 2018.
  14. ^ Romano, Natalie (18 August 2003). "Freaky Flyers - XB - Review". GameZone. from the original on 25 May 2008. Retrieved 16 January 2018.
  15. ^ a b c Dunham, Jeremy (5 August 2003). "Freaky Flyers". IGN. Ziff Davis. Retrieved 15 January 2018.
  16. ^ "Freaky Flyers". Nintendo Power. Vol. 172. October 2003. p. 140.
  17. ^ Baker, Chris (September 2003). . Official U.S. PlayStation Magazine. Ziff Davis. p. 93. Archived from the original on 1 April 2004. Retrieved 16 January 2018.
  18. ^ "Freaky Flyers". Official Xbox Magazine. September 2003. p. 82.
  19. ^ a b "Freaky Flyers for GameCube Reviews". Metacritic. CBS Interactive. Retrieved 15 January 2018.
  20. ^ a b "Freaky Flyers for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved 15 January 2018.
  21. ^ a b "Freaky Flyers for Xbox Reviews". Metacritic. CBS Interactive. Retrieved 15 January 2018.

External links edit

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Not to be confused with Freaky Friday Freaky Flyers is an air racing video game developed internally by Midway San Diego for the Xbox and PlayStation 2 while the version for the GameCube was developed by Point of View Inc and published by Midway citation needed Freaky FlyersPAL cover artDeveloper s Midway Studios San Diego Point of View Inc GameCube Publisher s MidwayDirector s Kevin MunroeDesigner s Tom TanakaComposer s David NorrisPlatform s PlayStation 2XboxGameCubeReleasePlayStation 2 amp XboxNA August 5 2003PAL October 10 2003GameCubeNA August 8 2003Genre s Racing gameMode s Single player multiplayer Contents 1 Gaming modes 2 Development 3 Reception 4 References 5 External linksGaming modes editFreaky Flyers adventure mode follows multiple character histories Each character has a story that develops as the player completes various challenges and missions Racing Mode can be played by either one or two players As the game has been designed for comic effect many of the tracks contain impossible missions and unorthodox challenges Dog Fight mode is duelling This mode is only available in two player mode The players attempt to shoot each other out of the sky Mini games are also included in the game These involve various challenges such as shooting amigos in the desert or rescuing non playable characters Development editFreaky Flyers had a protracted development cycle It was initially to be published by SCi Games who demonstrated it at the 1997 European Computer Trade Show 1 It was originally released only for the Xbox and PlayStation 2 before a two disc GameCube port was issued shortly afterwards Reception editReceptionAggregate scoreAggregatorScoreGCPS2XboxMetacritic69 100 19 66 100 20 64 100 21 Review scoresPublicationScoreGCPS2XboxElectronic Gaming MonthlyN AN A4 10 2 Game InformerN A6 10 3 5 75 10 4 GameProN A nbsp nbsp nbsp nbsp nbsp 5 nbsp nbsp nbsp nbsp nbsp 6 GameRevolutionC 7 C 7 C 7 GameSpot6 6 10 8 6 6 10 9 6 6 10 9 GameSpy nbsp nbsp nbsp nbsp nbsp 10 nbsp nbsp nbsp nbsp nbsp 11 N AGameZone7 3 10 12 7 3 10 13 7 2 10 14 IGN7 10 15 7 10 15 7 10 15 Nintendo Power3 8 5 16 N AN AOfficial U S PlayStation MagazineN A nbsp nbsp nbsp nbsp nbsp 17 N AOfficial Xbox Magazine US N AN A7 9 10 18 The game received mixed or average reviews on all platforms according to the review aggregation website Metacritic 19 20 21 Areas that were praised include the large cast of characters and over 90 minutes of pre rendered cutscenes included in the game However the game was criticized for its slow racing speeds and repetitive character lines and music Jeff Gerstmann of GameSpot noted that The game does have its moments but the racing simply isn t very exciting 9 References edit London Calling European Developers Show their Stuff at ECTS Electronic Gaming Monthly No 100 Ziff Davis November 1997 p 26 Freaky Flyers Xbox Electronic Gaming Monthly No 170 Ziff Davis September 2003 p 112 Reiner Andrew August 2003 Freaky Flyers PS2 score mislabeled as 7 Game Informer No 124 p 91 Archived from the original on 24 February 2005 Retrieved 15 January 2018 Freaky Flyers Xbox Game Informer No 124 August 2003 p 98 Simon Limon 4 August 2003 Freaky Flyers Review for PS2 on GamePro com GamePro Archived from the original on 22 March 2005 Retrieved 16 January 2018 Simon Limon 4 August 2003 Freaky Flyers Review for Xbox on GamePro com GamePro Archived from the original on 9 February 2005 Retrieved 16 January 2018 a b c Silverman Ben August 2003 Freaky Flyers Review Game Revolution CraveOnline Archived from the original on 12 September 2015 Retrieved 16 January 2018 Gerstmann Jeff 13 August 2003 Freaky Flyers Review GC GameSpot CBS Interactive Retrieved 15 January 2018 a b c Gerstmann Jeff 5 August 2003 Freaky Flyers Review PS2 Xbox GameSpot CBS Interactive Retrieved 15 January 2018 Fraioli Alex 29 August 2003 GameSpy Freaky Flyers GCN GameSpy Ziff Davis Archived from the original on 26 June 2007 Retrieved 16 January 2018 Fraioli Alex 29 August 2003 GameSpy Freaky Flyers PS2 GameSpy Ziff Davis Retrieved 16 January 2018 Bedigian Louis 18 August 2003 Freaky Flyers GC Review GameZone Archived from the original on 28 September 2008 Retrieved 16 January 2018 Wrentmore John 14 September 2003 Freaky Flyers PS2 Review GameZone Archived from the original on 30 December 2008 Retrieved 16 January 2018 Romano Natalie 18 August 2003 Freaky Flyers XB Review GameZone Archived from the original on 25 May 2008 Retrieved 16 January 2018 a b c Dunham Jeremy 5 August 2003 Freaky Flyers IGN Ziff Davis Retrieved 15 January 2018 Freaky Flyers Nintendo Power Vol 172 October 2003 p 140 Baker Chris September 2003 Freaky Flyers Official U S PlayStation Magazine Ziff Davis p 93 Archived from the original on 1 April 2004 Retrieved 16 January 2018 Freaky Flyers Official Xbox Magazine September 2003 p 82 a b Freaky Flyers for GameCube Reviews Metacritic CBS Interactive Retrieved 15 January 2018 a b Freaky Flyers for PlayStation 2 Reviews Metacritic CBS Interactive Retrieved 15 January 2018 a b Freaky Flyers for Xbox Reviews Metacritic CBS Interactive Retrieved 15 January 2018 External links edit nbsp Wikiquote has quotations related to Freaky Flyers Freaky Flyers at MobyGames Retrieved from https en wikipedia org w index php title Freaky Flyers amp oldid 1209050346, wikipedia, wiki, book, books, library,

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