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Fantasia (video game)

Fantasia is a side-scrolling video game developed by Infogrames and produced by Sega for its own Mega Drive/Genesis system. The game was loosely based on the film of the same name.

Fantasia
European cover art
Developer(s)Infogrames
Publisher(s)Sega
Designer(s)Didier Chanfray, Jean-Jacques Poncet, Philippe Agripnidis
Programmer(s)Richard Bottet, Thibault Lepoutre
Artist(s)Didier Chanfray
Composer(s)Frederic Metzen
SeriesFantasia
Platform(s)Mega Drive/Genesis
ReleaseNovember 21, 1991 (NA, EU, JP)[1]
Genre(s)Platform
Mode(s)Single-player

Gameplay edit

The player controls Mickey Mouse as the Sorcerer's Apprentice through various side-scrolling levels in an attempt to collect musical notes that went missing whilst he was asleep.[1] The game's four levels were based on amalgamations of the segments of Fantasia, with each one themed around the elements: water (The Sorcerer's Apprentice, Dance of the Reed Flutes and Nutcracker Arabian Dance), earth (The Rite of Spring), air (Trepak, Pastoral Symphony and Dance of the Hours) and fire (Night on Bald Mountain, Toccata and Fugue in D Minor). The player defeats various enemies by jumping on them or by collecting magical bubbles that could be used to shoot at enemies as projectiles. In each level, the player collects a certain number of hidden magical notes in order for the song to play once again.

Development edit

Sega was inspired by the success of Castle of Illusion and by the 50th Anniversary of the 1940 film to create the game. Development began in January 1990.[2] The Sega producer Scott Berfield, along with Stephan L. Butler, monitored Infogrames' development of the game to ensure it remained a faithful adaptation. The development team consisted of six people who lacked experience in developing console games.[1]

With pressure from holiday rush and the summer release of Sonic the Hedgehog, time to develop the game was tight. It was difficult to replicate the animation and music quality of the film to the 16-bit console.[1] By May, Sega presented Fantasia at the Consumer Electronics Show and by mid-summer was showcased at the Tec Toy launch.[3]

With no time to tweak the gameplay or polish the graphics, the game was shipped in time for the holiday season. The release of Fantasia was met with complaints by Roy E. Disney, who had made a promise to his uncle Walt that Fantasia adaptions would not be made. The licensing turned out to be granted in error. Sales of the game were to stop, every unsold copy (5,000 approximately) was to be destroyed and every advertisement about the game was to be removed.[1]

Reception edit

The game was poorly received, with MegaTech magazine saying the game was "a massive disappointment. Poorly designed, bland and frustrating, with very little appeal". Mean Machines said that although appearing impressive at first with "excellent sprites and gorgeous backdrops, the gameplay is badly flawed and there are several highly annoying features that make the action frustrating".[10] Mega Play's four reviewers gave average to below average review, they unanimously praised the graphics and animations but also criticized the gameplay calling it choppy, substandard and awkward.[9] Mega Action gave Fantasia an overall score of 80% and praised the cartoon-like animation and criticized the games difficulty set far too high.[7] Console XS initially praised the graphics as "astounding" and the animation and scrolling as "superb". They criticized the game saying: "This game is full of poor collision detection, frustrating restart points and repetitive gameplay. Very, very tough".[8] The four reviewers of Electronic Gaming Monthly gave average reviews praising the graphics, animation and game music. They criticized the game's controls and gameplay calling it repetitive, clunky and unpredictable and said that Fantasia does not measure up to Castle of Illusion.[4]

Mega placed the game at #6 in their list of the 10 Worst Mega Drive Games of All Time.[11]

See also edit

References edit

  1. ^ a b c d e Horowitz, Ken (21 October 2016). Playing at the next level: a history of American Sega games. Jefferson, North Carolina. ISBN 9780786499946. OCLC 948561018.{{cite book}}: CS1 maint: location missing publisher (link)
  2. ^ "Sega for the 90s". Computer Entertainer. Vol. 8, no. 10. January 1990. p. 14.
  3. ^ "The Planet Disney enters the orbit of Sega" (PDF). Supergame. No. 2. August 1991. pp. 20–23.
  4. ^ a b "Fantasia Review". Electronic Gaming Monthly. No. 25. EGM Media, LLC. August 1991. p. 22. Retrieved April 9, 2022.
  5. ^ "Fantasia - MegaTech". MegaTech. No. 6. EMAP. June 1992. p. 77.
  6. ^ "Fantasia - Mega Rating". Mega. No. 20. Future Publishing. May 1994. p. 65.
  7. ^ a b "Mega Library". Mega Action (1): 65. June 1993. Retrieved March 21, 2022.
  8. ^ a b "A-Z Software". Console XS (1): 129. June 1992. Retrieved March 24, 2022.
  9. ^ a b "Mega Reviews". Mega Play: 63. July–August 1991. Retrieved March 9, 2022.
  10. ^ a b "Fantasia - Meacn Machine Review" (PDF). Mega. No. 12. Future Publishing. September 1991. pp. 54–56.
  11. ^ "Fantasia - Mega Review". Mega. No. 1. Future Publishing. October 1992. p. 85.

External links edit

fantasia, video, game, fantasia, side, scrolling, video, game, developed, infogrames, produced, sega, mega, drive, genesis, system, game, loosely, based, film, same, name, fantasiaeuropean, cover, artdeveloper, infogramespublisher, segadesigner, didier, chanfr. Fantasia is a side scrolling video game developed by Infogrames and produced by Sega for its own Mega Drive Genesis system The game was loosely based on the film of the same name FantasiaEuropean cover artDeveloper s InfogramesPublisher s SegaDesigner s Didier Chanfray Jean Jacques Poncet Philippe AgripnidisProgrammer s Richard Bottet Thibault LepoutreArtist s Didier ChanfrayComposer s Frederic MetzenSeriesFantasiaPlatform s Mega Drive GenesisReleaseNovember 21 1991 NA EU JP 1 Genre s PlatformMode s Single player Contents 1 Gameplay 2 Development 3 Reception 4 See also 5 References 6 External linksGameplay editThe player controls Mickey Mouse as the Sorcerer s Apprentice through various side scrolling levels in an attempt to collect musical notes that went missing whilst he was asleep 1 The game s four levels were based on amalgamations of the segments of Fantasia with each one themed around the elements water The Sorcerer s Apprentice Dance of the Reed Flutes and Nutcracker Arabian Dance earth The Rite of Spring air Trepak Pastoral Symphony and Dance of the Hours and fire Night on Bald Mountain Toccata and Fugue in D Minor The player defeats various enemies by jumping on them or by collecting magical bubbles that could be used to shoot at enemies as projectiles In each level the player collects a certain number of hidden magical notes in order for the song to play once again Development editSega was inspired by the success of Castle of Illusion and by the 50th Anniversary of the 1940 film to create the game Development began in January 1990 2 The Sega producer Scott Berfield along with Stephan L Butler monitored Infogrames development of the game to ensure it remained a faithful adaptation The development team consisted of six people who lacked experience in developing console games 1 With pressure from holiday rush and the summer release of Sonic the Hedgehog time to develop the game was tight It was difficult to replicate the animation and music quality of the film to the 16 bit console 1 By May Sega presented Fantasia at the Consumer Electronics Show and by mid summer was showcased at the Tec Toy launch 3 With no time to tweak the gameplay or polish the graphics the game was shipped in time for the holiday season The release of Fantasia was met with complaints by Roy E Disney who had made a promise to his uncle Walt that Fantasia adaptions would not be made The licensing turned out to be granted in error Sales of the game were to stop every unsold copy 5 000 approximately was to be destroyed and every advertisement about the game was to be removed 1 Reception editReceptionReview scoresPublicationScoreElectronic Gaming Monthly5 75 10 4 MegaTech49 5 Mega11 6 Mega Action80 7 Console XS81 8 Mega Play18 40 9 Mean Machines61 10 The game was poorly received with MegaTech magazine saying the game was a massive disappointment Poorly designed bland and frustrating with very little appeal Mean Machines said that although appearing impressive at first with excellent sprites and gorgeous backdrops the gameplay is badly flawed and there are several highly annoying features that make the action frustrating 10 Mega Play s four reviewers gave average to below average review they unanimously praised the graphics and animations but also criticized the gameplay calling it choppy substandard and awkward 9 Mega Action gave Fantasia an overall score of 80 and praised the cartoon like animation and criticized the games difficulty set far too high 7 Console XS initially praised the graphics as astounding and the animation and scrolling as superb They criticized the game saying This game is full of poor collision detection frustrating restart points and repetitive gameplay Very very tough 8 The four reviewers of Electronic Gaming Monthly gave average reviews praising the graphics animation and game music They criticized the game s controls and gameplay calling it repetitive clunky and unpredictable and said that Fantasia does not measure up to Castle of Illusion 4 Mega placed the game at 6 in their list of the 10 Worst Mega Drive Games of All Time 11 See also editList of Disney video gamesReferences edit a b c d e Horowitz Ken 21 October 2016 Playing at the next level a history of American Sega games Jefferson North Carolina ISBN 9780786499946 OCLC 948561018 a href Template Cite book html title Template Cite book cite book a CS1 maint location missing publisher link Sega for the 90s Computer Entertainer Vol 8 no 10 January 1990 p 14 The Planet Disney enters the orbit of Sega PDF Supergame No 2 August 1991 pp 20 23 a b Fantasia Review Electronic Gaming Monthly No 25 EGM Media LLC August 1991 p 22 Retrieved April 9 2022 Fantasia MegaTech MegaTech No 6 EMAP June 1992 p 77 Fantasia Mega Rating Mega No 20 Future Publishing May 1994 p 65 a b Mega Library Mega Action 1 65 June 1993 Retrieved March 21 2022 a b A Z Software Console XS 1 129 June 1992 Retrieved March 24 2022 a b Mega Reviews Mega Play 63 July August 1991 Retrieved March 9 2022 a b Fantasia Meacn Machine Review PDF Mega No 12 Future Publishing September 1991 pp 54 56 Fantasia Mega Review Mega No 1 Future Publishing October 1992 p 85 External links editFantasia at MobyGames Retrieved from https en wikipedia org w index php title Fantasia video game amp oldid 1218554821, wikipedia, wiki, book, books, library,

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