fbpx
Wikipedia

Mock object

In object-oriented programming, mock objects are simulated objects that mimic the behaviour of real objects in controlled ways, most often as part of a software testing initiative. A programmer typically creates a mock object to test the behaviour of some other object, in much the same way that a car designer uses a crash test dummy to simulate the dynamic behaviour of a human in vehicle impacts. The technique is also applicable in generic programming.

Motivation edit

In a unit test, mock objects can simulate the behavior of complex, real objects and are therefore useful when a real object is impractical or impossible to incorporate into a unit test. If an object has any of the following characteristics, it may be useful to use a mock object in its place:

  • the object supplies non-deterministic results (e.g. the current time or the current temperature);
  • it has states that are difficult to create or reproduce (e.g. a network error);
  • it is slow (e.g. a complete database, which would have to be prepared before the test);
  • it does not yet exist or may change behavior;
  • it would have to include information and methods exclusively for testing purposes (and not for its actual task).

For example, an alarm clock program which causes a bell to ring at a certain time might get the current time from a time service. To test this, the test must wait until the alarm time to know whether it has rung the bell correctly. If a mock time service is used in place of the real time service, it can be programmed to provide the bell-ringing time (or any other time) regardless of the real time, so that the alarm clock program can be tested in isolation.

Technical details edit

Mock objects have the same interface as the real objects they mimic, allowing a client object to remain unaware of whether it is using a real object or a mock object. Many available mock object frameworks allow the programmer to specify which, and in what order, methods will be invoked on a mock object and what parameters will be passed to them, as well as what values will be returned. Thus, the behavior of a complex object such as a network socket can be mimicked by a mock object, allowing the programmer to discover whether the object being tested responds appropriately to the wide variety of states such mock objects may be in.

Mocks, fakes, and stubs edit

Classification between mocks, fakes, and stubs is highly inconsistent across the literature.[1][2][3][4][5][6] Consistent among the literature, though, is that they all represent a production object in a testing environment by exposing the same interface.

Which out of mock, fake, or stub is the simplest is inconsistent, but the simplest always returns pre-arranged responses (as in a method stub). On the other side of the spectrum, the most complex object will fully simulate a production object with complete logic, exceptions, etc. Whether any of the mock, fake, or stub trio fits such a definition is, again, inconsistent across the literature.

For example, a mock, fake, or stub method implementation between the two ends of the complexity spectrum might contain assertions to examine the context of each call. For example, a mock object might assert the order in which its methods are called, or assert consistency of data across method calls.

In the book The Art of Unit Testing[7] mocks are described as a fake object that helps decide whether a test failed or passed by verifying whether an interaction with an object occurred. Everything else is defined as a stub. In that book, fakes are anything that is not real, which, based on their usage, can be either stubs or mocks.

Setting expectations edit

Consider an example where an authorization subsystem has been mocked. The mock object implements an isUserAllowed(task : Task) : boolean[8] method to match that in the real authorization class. Many advantages follow if it also exposes an isAllowed : boolean property, which is not present in the real class. This allows test code to easily set the expectation that a user will, or will not, be granted permission in the next call and therefore to readily test the behavior of the rest of the system in either case.

Similarly, mock-only settings could ensure that subsequent calls to the sub-system will cause it to throw an exception, hang without responding, or return null etc. Thus, it is possible to develop and test client behaviors for realistic fault conditions in back-end sub-systems, as well as for their expected responses. Without such a simple and flexible mock system, testing each of these situations may be too laborious for them to be given proper consideration.

Writing log strings edit

A mock database object's save(person : Person) method may not contain much (if any) implementation code. It might check the existence and perhaps the validity of the Person object passed in for saving (see fake vs. mock discussion above), but beyond that there might be no other implementation.

This is a missed opportunity. The mock method could add an entry to a public log string. The entry need be no more than "Person saved",[9]: 146–7  or it may include some details from the person object instance, such as a name or ID. If the test code also checks the final contents of the log string after various series of operations involving the mock database, then it is possible to verify that in each case exactly the expected number of database saves have been performed. This can find otherwise invisible performance-sapping bugs, for example, where a developer, nervous of losing data, has coded repeated calls to save() where just one would have sufficed.

Use in test-driven development edit

Programmers working with the test-driven development (TDD) method make use of mock objects when writing software. Mock objects meet the interface requirements of, and stand in for, more complex real ones; thus they allow programmers to write and unit-test functionality in one area without calling complex underlying or collaborating classes.[9]: 144–5  Using mock objects allows developers to focus their tests on the behavior of the system under test without worrying about its dependencies. For example, testing a complex algorithm based on multiple objects being in particular states can be clearly expressed using mock objects in place of real objects.

Apart from complexity issues and the benefits gained from this separation of concerns, there are practical speed issues involved. Developing a realistic piece of software using TDD may easily involve several hundred unit tests. If many of these induce communication with databases, web services and other out-of-process or networked systems, then the suite of unit tests will quickly become too slow to be run regularly. This in turn leads to bad habits and a reluctance by the developer to maintain the basic tenets of TDD.

When mock objects are replaced by real ones, the end-to-end functionality will need further testing. These will be integration tests rather than unit tests.

Limitations edit

The use of mock objects can closely couple the unit tests to the implementation of the code that is being tested. For example, many mock object frameworks allow the developer to check the order of and number of times that mock object methods were invoked by the real object being tested; subsequent refactoring of the code that is being tested could therefore cause the test to fail even though all mocked object methods still obey the contract of the previous implementation. This illustrates that unit tests should test a method's external behavior rather than its internal implementation. Over-use of mock objects as part of a suite of unit tests can result in a dramatic increase in the amount of maintenance that needs to be performed on the tests themselves during system evolution as refactoring takes place. The improper maintenance of such tests during evolution could allow bugs to be missed that would otherwise be caught by unit tests that use instances of real classes. Conversely, simply mocking one method might require far less configuration than setting up an entire real class and therefore reduce maintenance needs.

Mock objects have to accurately model the behavior of the object they are mocking, which can be difficult to achieve if the object being mocked comes from another developer or project or if it has not even been written yet. If the behavior is not modelled correctly, then the unit tests may register a pass even though a failure would occur at run time under the same conditions that the unit test is exercising, thus rendering the unit test inaccurate.[10]

See also edit

References edit

  1. ^ "Let's speak the same language (Fake, Stubs and Mocks)".
  2. ^ "behind the times: Mocks and Stubs aren't Spies". 21 October 2007.
  3. ^ "Mocks, Fakes, Stubs and Dummies at XUnitPatterns.com".
  4. ^ "What's the difference between a mock & stub?".
  5. ^ "What's the difference between faking, mocking, and stubbing?".
  6. ^ Feathers, Michael (2005). "Sensing and separation". Working effectively with legacy code. NJ: Prentice Hall. p. 23 et seq. ISBN 0-13-117705-2.
  7. ^ Osherove, Roy (2009). "Interaction testing with mock objects et seq". The art of unit testing. Manning. ISBN 978-1-933988-27-6.
  8. ^ These examples use a nomenclature that is similar to that used in Unified Modeling Language
  9. ^ a b Beck, Kent (2003). Test-Driven Development By Example. Boston: Addison Wesley. ISBN 0-321-14653-0.
  10. ^ InJava.com to Mocking | O'Reilly Media

External links edit

  • Tim Mackinnon (8 September 2009). . Mockobjects.com/. Archived from the original on 7 June 2023.
  • Test Doubles: a section of a book on unit testing patterns.
  • All about mock objects! Portal concerning mock objects
  • . IBM developerWorks. 16 October 2006. Archived from the original on 4 May 2007.
  • Unit testing with mock objects IBM developerWorks
  • Mocks Aren't Stubs (Martin Fowler) Article about developing tests with Mock objects. Identifies and compares the "classical" and "mockist" schools of testing. Touches on points about the impact on design and maintenance.

mock, object, object, oriented, programming, mock, objects, simulated, objects, that, mimic, behaviour, real, objects, controlled, ways, most, often, part, software, testing, initiative, programmer, typically, creates, mock, object, test, behaviour, some, othe. In object oriented programming mock objects are simulated objects that mimic the behaviour of real objects in controlled ways most often as part of a software testing initiative A programmer typically creates a mock object to test the behaviour of some other object in much the same way that a car designer uses a crash test dummy to simulate the dynamic behaviour of a human in vehicle impacts The technique is also applicable in generic programming Contents 1 Motivation 2 Technical details 2 1 Mocks fakes and stubs 2 2 Setting expectations 2 3 Writing log strings 3 Use in test driven development 4 Limitations 5 See also 6 References 7 External linksMotivation editIn a unit test mock objects can simulate the behavior of complex real objects and are therefore useful when a real object is impractical or impossible to incorporate into a unit test If an object has any of the following characteristics it may be useful to use a mock object in its place the object supplies non deterministic results e g the current time or the current temperature it has states that are difficult to create or reproduce e g a network error it is slow e g a complete database which would have to be prepared before the test it does not yet exist or may change behavior it would have to include information and methods exclusively for testing purposes and not for its actual task For example an alarm clock program which causes a bell to ring at a certain time might get the current time from a time service To test this the test must wait until the alarm time to know whether it has rung the bell correctly If a mock time service is used in place of the real time service it can be programmed to provide the bell ringing time or any other time regardless of the real time so that the alarm clock program can be tested in isolation Technical details editMock objects have the same interface as the real objects they mimic allowing a client object to remain unaware of whether it is using a real object or a mock object Many available mock object frameworks allow the programmer to specify which and in what order methods will be invoked on a mock object and what parameters will be passed to them as well as what values will be returned Thus the behavior of a complex object such as a network socket can be mimicked by a mock object allowing the programmer to discover whether the object being tested responds appropriately to the wide variety of states such mock objects may be in Mocks fakes and stubs edit Classification between mocks fakes and stubs is highly inconsistent across the literature 1 2 3 4 5 6 Consistent among the literature though is that they all represent a production object in a testing environment by exposing the same interface Which out of mock fake or stub is the simplest is inconsistent but the simplest always returns pre arranged responses as in a method stub On the other side of the spectrum the most complex object will fully simulate a production object with complete logic exceptions etc Whether any of the mock fake or stub trio fits such a definition is again inconsistent across the literature For example a mock fake or stub method implementation between the two ends of the complexity spectrum might contain assertions to examine the context of each call For example a mock object might assert the order in which its methods are called or assert consistency of data across method calls In the book The Art of Unit Testing 7 mocks are described as a fake object that helps decide whether a test failed or passed by verifying whether an interaction with an object occurred Everything else is defined as a stub In that book fakes are anything that is not real which based on their usage can be either stubs or mocks Setting expectations edit Consider an example where an authorization subsystem has been mocked The mock object implements an isUserAllowed task Task boolean 8 method to match that in the real authorization class Many advantages follow if it also exposes an isAllowed boolean property which is not present in the real class This allows test code to easily set the expectation that a user will or will not be granted permission in the next call and therefore to readily test the behavior of the rest of the system in either case Similarly mock only settings could ensure that subsequent calls to the sub system will cause it to throw an exception hang without responding or return a href Nullable type html title Nullable type null a etc Thus it is possible to develop and test client behaviors for realistic fault conditions in back end sub systems as well as for their expected responses Without such a simple and flexible mock system testing each of these situations may be too laborious for them to be given proper consideration Writing log strings edit A mock database object s save person Person method may not contain much if any implementation code It might check the existence and perhaps the validity of the Person object passed in for saving see fake vs mock discussion above but beyond that there might be no other implementation This is a missed opportunity The mock method could add an entry to a public log string The entry need be no more than Person saved 9 146 7 or it may include some details from the person object instance such as a name or ID If the test code also checks the final contents of the log string after various series of operations involving the mock database then it is possible to verify that in each case exactly the expected number of database saves have been performed This can find otherwise invisible performance sapping bugs for example where a developer nervous of losing data has coded repeated calls to save where just one would have sufficed Use in test driven development editProgrammers working with the test driven development TDD method make use of mock objects when writing software Mock objects meet the interface requirements of and stand in for more complex real ones thus they allow programmers to write and unit test functionality in one area without calling complex underlying or collaborating classes 9 144 5 Using mock objects allows developers to focus their tests on the behavior of the system under test without worrying about its dependencies For example testing a complex algorithm based on multiple objects being in particular states can be clearly expressed using mock objects in place of real objects Apart from complexity issues and the benefits gained from this separation of concerns there are practical speed issues involved Developing a realistic piece of software using TDD may easily involve several hundred unit tests If many of these induce communication with databases web services and other out of process or networked systems then the suite of unit tests will quickly become too slow to be run regularly This in turn leads to bad habits and a reluctance by the developer to maintain the basic tenets of TDD When mock objects are replaced by real ones the end to end functionality will need further testing These will be integration tests rather than unit tests Limitations editThe use of mock objects can closely couple the unit tests to the implementation of the code that is being tested For example many mock object frameworks allow the developer to check the order of and number of times that mock object methods were invoked by the real object being tested subsequent refactoring of the code that is being tested could therefore cause the test to fail even though all mocked object methods still obey the contract of the previous implementation This illustrates that unit tests should test a method s external behavior rather than its internal implementation Over use of mock objects as part of a suite of unit tests can result in a dramatic increase in the amount of maintenance that needs to be performed on the tests themselves during system evolution as refactoring takes place The improper maintenance of such tests during evolution could allow bugs to be missed that would otherwise be caught by unit tests that use instances of real classes Conversely simply mocking one method might require far less configuration than setting up an entire real class and therefore reduce maintenance needs Mock objects have to accurately model the behavior of the object they are mocking which can be difficult to achieve if the object being mocked comes from another developer or project or if it has not even been written yet If the behavior is not modelled correctly then the unit tests may register a pass even though a failure would occur at run time under the same conditions that the unit test is exercising thus rendering the unit test inaccurate 10 See also editAbstract method Dummy code Method stub Test doubleReferences edit Let s speak the same language Fake Stubs and Mocks behind the times Mocks and Stubs aren t Spies 21 October 2007 Mocks Fakes Stubs and Dummies at XUnitPatterns com What s the difference between a mock amp stub What s the difference between faking mocking and stubbing Feathers Michael 2005 Sensing and separation Working effectively with legacy code NJ Prentice Hall p 23 et seq ISBN 0 13 117705 2 Osherove Roy 2009 Interaction testing with mock objects et seq The art of unit testing Manning ISBN 978 1 933988 27 6 These examples use a nomenclature that is similar to that used in Unified Modeling Language a b Beck Kent 2003 Test Driven Development By Example Boston Addison Wesley ISBN 0 321 14653 0 InJava com to Mocking O Reilly MediaExternal links editTim Mackinnon 8 September 2009 A Brief History of Mock Objects Mockobjects com Archived from the original on 7 June 2023 Test Doubles a section of a book on unit testing patterns All about mock objects Portal concerning mock objects Using mock objects for complex unit tests IBM developerWorks 16 October 2006 Archived from the original on 4 May 2007 Unit testing with mock objects IBM developerWorks Mocks Aren t Stubs Martin Fowler Article about developing tests with Mock objects Identifies and compares the classical and mockist schools of testing Touches on points about the impact on design and maintenance Retrieved from https en wikipedia org w index php title Mock object amp oldid 1189817832, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.