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Fairlight (video game)

Fairlight is an isometric projection arcade adventure video game developed by Bo Jangeborg and Jack Wilkes and released in 1985 on Softek's The Edge label. Developed in seven months, Jangeborg created the "Worldmaker" graphic development system[1] to replicate the Filmation system used by Ultimate's Knight Lore.[5] The game used code from a graphics utility he had developed in 1983, called Grax, which had also been the foundation of graphics package The Artist, published on Softek's SofTechnics label.[6] Jack Wilkes contributed art assets towards the game, including enemy sprites and the title screen. A sequel, Fairlight II, was released in 1986.

Fairlight
Developer(s)The Edge
Publisher(s)The Edge
Designer(s)Bo Jangeborg
Programmer(s)Bo Jangeborg (Spectrum)
Trevor Inns (C64, Amstrad)
Artist(s)Jack Wilkes
Composer(s)Mark Alexander[2][3][4]
Platform(s)ZX Spectrum, Amstrad CPC, Amstrad PCW, Commodore 64
Release20 August 1985: Spectrum[1]
1986: C64, Amstrad
Genre(s)Arcade adventure
Mode(s)Single player

Gameplay

The player controls an adventurer named Isvar, on his quest to find the Book of Light to escape from Castle Avars which is displayed in an isometric view. Each object has its own physical properties and resultant characteristics in terms of how much else can be carried alongside it. Certain objects have special uses (e.g. keys open certain doors), and there is a puzzle element to the game to discover how some of these objects relate to the world in order to help the player solve the game.

In addition to carrying objects, they could also be stacked on top of each other to enable Isvar to climb up to rooms above him or to reach objects otherwise out of reach. There are also a number of secret areas in the castle that are not visually obvious to the player and can only be discovered through exploration.

During Isvar's exploration of the castle he is accosted by its guards and monsters - trolls, monks, guards, tornadoes, man-eating plants, bubbles, etc. all of which drain Isvar's energy. The castle also contains food and magical potions which will restore his health. In addition, certain game objects can affect the enemies by either killing, distracting, or freezing them - depending on the object and the type of enemy they are used upon.

Once defeated, a guard disappears leaving only his helmet behind. Helmets can be picked up and carried by Isvar, and placed out of harm's way or into the path of a tornado, that destroys any object it touches. Should Isvar leave and re-enter the room, the guard will regenerate from the helmet.

Reception

The game was well received critically and commercially, selling over 50,000 copies[citation needed] and reaching the number one position on the ZX Spectrum charts.[7] The game won the 1985 awards for best arcade adventure, graphics, music and the "state of the art" award according to the readers of Crash magazine.[8][9]

Jangeborg claimed Softek withheld royalty payments for Fairlight unless he signed up to produce further titles.[6] Continuing legal disputes led to the sequel, Fairlight II, being released without Jangeborg's approval, and in an unfinished state with a number of bugs, one of which meant the game could not be completed.[6]

Inside Outing (also known as Raffles[10]), released in 1988 also used Worldmaker as a games engine, but without Jangeborg's input.[11]

References

  1. ^ a b "Coming Close to The Edge". Crash. No. 20. Newsfield. 29 August 1985. p. 36. Retrieved 7 February 2022.
  2. ^ "Heavy on the Mockery". Your Sinclair. No. 7. Dennis Publishing. July 1986. p. 55. Retrieved 11 November 2022.
  3. ^ . Archived from the original on 5 June 2012.
  4. ^ "Mark Alexander". Spectrum Computing. Retrieved 12 November 2022.
  5. ^ "Knight Lore – A 30 Year Legacy". Retro Gamer. No. 126. Imagine. 4 March 2014. p. 20-27.
  6. ^ a b c "Fairlight I and II". Retro Gamer. No. 127. Imagine. 27 March 2014. p. 74-77.
  7. ^ "The Hit List". Your Sinclair. No. 1. 6 December 1985. p. 14. Retrieved 7 February 2022.
  8. ^ "CRASH 27 - Readers' Awards".
  9. ^ ttela: Bo banade vägen med datorspelet Fairlight
  10. ^ "Change Yer Name". Crash. Newsfield. 25 May 1989. Retrieved 8 February 2022.
  11. ^ Inside Outing back cover (Media notes). The Edge. 1988. Retrieved 8 February 2022.

External links

  • Fairlight at SpectrumComputing.co.uk

fairlight, video, game, fairlight, isometric, projection, arcade, adventure, video, game, developed, jangeborg, jack, wilkes, released, 1985, softek, edge, label, developed, seven, months, jangeborg, created, worldmaker, graphic, development, system, replicate. Fairlight is an isometric projection arcade adventure video game developed by Bo Jangeborg and Jack Wilkes and released in 1985 on Softek s The Edge label Developed in seven months Jangeborg created the Worldmaker graphic development system 1 to replicate the Filmation system used by Ultimate s Knight Lore 5 The game used code from a graphics utility he had developed in 1983 called Grax which had also been the foundation of graphics package The Artist published on Softek s SofTechnics label 6 Jack Wilkes contributed art assets towards the game including enemy sprites and the title screen A sequel Fairlight II was released in 1986 FairlightDeveloper s The EdgePublisher s The EdgeDesigner s Bo JangeborgProgrammer s Bo Jangeborg Spectrum Trevor Inns C64 Amstrad Artist s Jack WilkesComposer s Mark Alexander 2 3 4 Platform s ZX Spectrum Amstrad CPC Amstrad PCW Commodore 64Release20 August 1985 Spectrum 1 1986 C64 AmstradGenre s Arcade adventureMode s Single player Contents 1 Gameplay 2 Reception 3 References 4 External linksGameplay EditThe player controls an adventurer named Isvar on his quest to find the Book of Light to escape from Castle Avars which is displayed in an isometric view Each object has its own physical properties and resultant characteristics in terms of how much else can be carried alongside it Certain objects have special uses e g keys open certain doors and there is a puzzle element to the game to discover how some of these objects relate to the world in order to help the player solve the game In addition to carrying objects they could also be stacked on top of each other to enable Isvar to climb up to rooms above him or to reach objects otherwise out of reach There are also a number of secret areas in the castle that are not visually obvious to the player and can only be discovered through exploration During Isvar s exploration of the castle he is accosted by its guards and monsters trolls monks guards tornadoes man eating plants bubbles etc all of which drain Isvar s energy The castle also contains food and magical potions which will restore his health In addition certain game objects can affect the enemies by either killing distracting or freezing them depending on the object and the type of enemy they are used upon Once defeated a guard disappears leaving only his helmet behind Helmets can be picked up and carried by Isvar and placed out of harm s way or into the path of a tornado that destroys any object it touches Should Isvar leave and re enter the room the guard will regenerate from the helmet Reception EditThe game was well received critically and commercially selling over 50 000 copies citation needed and reaching the number one position on the ZX Spectrum charts 7 The game won the 1985 awards for best arcade adventure graphics music and the state of the art award according to the readers of Crash magazine 8 9 Jangeborg claimed Softek withheld royalty payments for Fairlight unless he signed up to produce further titles 6 Continuing legal disputes led to the sequel Fairlight II being released without Jangeborg s approval and in an unfinished state with a number of bugs one of which meant the game could not be completed 6 Inside Outing also known as Raffles 10 released in 1988 also used Worldmaker as a games engine but without Jangeborg s input 11 References Edit a b Coming Close to The Edge Crash No 20 Newsfield 29 August 1985 p 36 Retrieved 7 February 2022 Heavy on the Mockery Your Sinclair No 7 Dennis Publishing July 1986 p 55 Retrieved 11 November 2022 Games Utilities and Music written by Mark Alexander for the Sinclair ZX Spectrum Archived from the original on 5 June 2012 Mark Alexander Spectrum Computing Retrieved 12 November 2022 Knight Lore A 30 Year Legacy Retro Gamer No 126 Imagine 4 March 2014 p 20 27 a b c Fairlight I and II Retro Gamer No 127 Imagine 27 March 2014 p 74 77 The Hit List Your Sinclair No 1 6 December 1985 p 14 Retrieved 7 February 2022 CRASH 27 Readers Awards ttela Bo banade vagen med datorspelet Fairlight Change Yer Name Crash Newsfield 25 May 1989 Retrieved 8 February 2022 Inside Outing back cover Media notes The Edge 1988 Retrieved 8 February 2022 External links EditFairlight at SpectrumComputing co ukFairlight at MobyGames Bo Jangeborg interview Retrieved from https en wikipedia org w index php title Fairlight video game amp oldid 1122143852, wikipedia, wiki, book, books, library,

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