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FX Fighter

FX Fighter is an early realtime 3D fighting game for MS-DOS CD-ROM PC. It was developed by Argonaut Software and published by GTE Entertainment in June 1995. OEM versions have support for 3D acceleration, bundled with 3D graphics accelerator cards such as the Diamond Monster 3D.[4]

A sequel, FX Fighter Turbo, was released in 1996.

Gameplay edit

The game features 8 different characters, 8 different arenas, movie cutscenes, and 40 attacks per fighter. The player selects a character to face against 8 of the best fighters in the universe, with the prize being the most powerful weapon in the universe.[5]

Characters edit

  • Magnon, from Inferno - A primeval volcanic wasteland.
  • Sheba, from Rhomb - A world of vast savannahs ruled by the highly respected feran monarchy.
  • Venam, from Peres - A planet dominated by tropical forests and caves.
  • Jake, from Sentral - Massively overpopulated and polluted industrialized world.
  • Kiko, from Lusk - Mountainous planet with low technology but a developed culture.
  • Siren, from Ursae - A water world completely covered by a single ocean.
  • Ashraf, from Karlak - Temperate planet with an ancient culture.
  • Syben, from Axone - A world rich in mineral deposits but with no atmosphere.
  • Rygil, from Anarchis - A high gravity world owned by the cadre.

Cancelled SNES version edit

FX Fighter was originally conceived as a Super Nintendo Entertainment System game and originally titled Fighting Polygon. It was first shown in November 1994 at Nintendo's Shoshinkai Software Exhibition in Japan, based on the Super FX 2 chip to deliver polygon graphics, otherwise unattainable on the SNES. The game was previewed in GamePro[6] and Nintendo Power.[7] It was compared to Sega's Virtua Fighter. At the Winter Consumer Electronics Show in January 1995, GTE Entertainment and Nintendo announced that they would be jointly developing and publishing the game.[8][9]

However, after Nintendo decided to port Killer Instinct to the SNES, the SNES version of FX Fighter was canceled by Nintendo to avoid competition between the two games.[10]

Reception edit

For the launch of FX Fighter, GTE Entertainment shipped 200,000 units to stores and dedicated more than $2 million to its promotional campaign.[15]

Entertainment Weekly gave the PC version an A− and wrote that the game was as good as any that was offered on home consoles, but remarked that playing games on a television screen was better than a computer screen.[16]

Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "Even without the spectacular visuals, FX Fighter would be better than Mortal Kombat II - and that's saying a lot."[13]

Frank Snyder of Computer Game Review was largely positive toward the game, calling it "definitely worth checking out".[14]

In other media edit

A comic based on the video game was created by Jim Lee of Wildstorm Productions, which was hosted by GTE Interactive Media's web site.[17]

FX Fighter Turbo edit

FX Fighter Turbo is a sequel released for the PC in 1996 with new characters, moves, environments, costumes, special effects, network play, and support for Microsoft Windows and the S3 Graphics chipset. As are many other fighting games at the time, this game is influenced by Mortal Kombat in the form of fatalities, a feature not in the previous game. All the previous characters return, plus the new Linna and Kwondo.

See also edit

References edit

  1. ^ . GTE Entertainment. June 27, 1995. Archived from the original on June 7, 1997. Retrieved April 7, 2024.
  2. ^ "Upgrades on the Spot". The Baltimore Sun. June 16, 1995. p. 121. Retrieved April 7, 2024. NEW!//FX Fighter//CD-ROM//The ultimate PC fighting game.//
  3. ^ "3D Realms". Next Generation (10). Imagine Media: 99. October 1995.
  4. ^ . Business Wire. October 31, 1996. Archived from the original on July 14, 2006.
  5. ^ "FX Fighter (Game)". Giant Bomb. Retrieved November 14, 2020.
  6. ^ "FX Fighter" (PDF). GamePro. No. 76. IDG. January 1995. p. 195.
  7. ^ "Powered up: The Super Fox Team". Nintendo Power. No. 69. Nintendo. February 1995. p. 68.
  8. ^ "GTE and Nintendo Enter into FX Fighter Partnership Agreement". Electronic Gaming Monthly. No. 68. Sendai Publishing. March 1995. p. 57.
  9. ^ Bateman, Selby (April 1995). "Movers & Shakers". Next Generation. No. 4. Imagine Media. p. 27.
  10. ^ "GTE Interactive Takes FX Fighter to the PC". Electronic Gaming Monthly. No. 73. Sendai Publishing. August 1995. p. 28.
  11. ^ "FX Fighter Review". CD Player (in German). January 1996. Retrieved April 13, 2022.
  12. ^ Strauss, Bob. "FX Fighter". Entertainment Weekly. Retrieved September 14, 2018.
  13. ^ a b "Finals". Next Generation. No. 9. Imagine Media. September 1995. p. 97.
  14. ^ a b Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (August 1995). . Computer Game Review. Archived from the original on December 21, 1996.
  15. ^ (Press release). Archived from the original on June 7, 1997. Retrieved September 11, 2018.
  16. ^ Strauss, Bob. "FX Fighter". Entertainment Weekly. Retrieved September 14, 2018.
  17. ^ . Archived from the original on June 26, 1997. Retrieved December 1, 2018.
  18. ^ "3D Realms". Next Generation. No. 10. Imagine Media. October 1995. p. 99.

External links edit

  • Argonaut Games pages: ,
  • GTE Vantage Incorporated pages: ,
  • FX Fighter at MobyGames
  • FX Fighter Turbo at MobyGames

fighter, early, realtime, fighting, game, developed, argonaut, software, published, entertainment, june, 1995, versions, have, support, acceleration, bundled, with, graphics, accelerator, cards, such, diamond, monster, developer, argonaut, softwarepublisher, e. FX Fighter is an early realtime 3D fighting game for MS DOS CD ROM PC It was developed by Argonaut Software and published by GTE Entertainment in June 1995 OEM versions have support for 3D acceleration bundled with 3D graphics accelerator cards such as the Diamond Monster 3D 4 FX FighterDeveloper s Argonaut SoftwarePublisher s GTE EntertainmentEngineBRender 3 Platform s MS DOSReleaseJune 16 1995 1 2 Genre s FightingMode s Single player multiplayer A sequel FX Fighter Turbo was released in 1996 Contents 1 Gameplay 2 Characters 3 Cancelled SNES version 4 Reception 5 In other media 6 FX Fighter Turbo 7 See also 8 References 9 External linksGameplay editThe game features 8 different characters 8 different arenas movie cutscenes and 40 attacks per fighter The player selects a character to face against 8 of the best fighters in the universe with the prize being the most powerful weapon in the universe 5 Characters editMagnon from Inferno A primeval volcanic wasteland Sheba from Rhomb A world of vast savannahs ruled by the highly respected feran monarchy Venam from Peres A planet dominated by tropical forests and caves Jake from Sentral Massively overpopulated and polluted industrialized world Kiko from Lusk Mountainous planet with low technology but a developed culture Siren from Ursae A water world completely covered by a single ocean Ashraf from Karlak Temperate planet with an ancient culture Syben from Axone A world rich in mineral deposits but with no atmosphere Rygil from Anarchis A high gravity world owned by the cadre Cancelled SNES version editFX Fighter was originally conceived as a Super Nintendo Entertainment System game and originally titled Fighting Polygon It was first shown in November 1994 at Nintendo s Shoshinkai Software Exhibition in Japan based on the Super FX 2 chip to deliver polygon graphics otherwise unattainable on the SNES The game was previewed in GamePro 6 and Nintendo Power 7 It was compared to Sega s Virtua Fighter At the Winter Consumer Electronics Show in January 1995 GTE Entertainment and Nintendo announced that they would be jointly developing and publishing the game 8 9 However after Nintendo decided to port Killer Instinct to the SNES the SNES version of FX Fighter was canceled by Nintendo to avoid competition between the two games 10 Reception editReceptionReview scoresPublicationScoreNext Generation nbsp nbsp nbsp nbsp nbsp 13 CD Player7 10 11 Entertainment WeeklyA 12 Computer Game Review259 300 14 For the launch of FX Fighter GTE Entertainment shipped 200 000 units to stores and dedicated more than 2 million to its promotional campaign 15 Entertainment Weekly gave the PC version an A and wrote that the game was as good as any that was offered on home consoles but remarked that playing games on a television screen was better than a computer screen 16 Next Generation reviewed the PC version of the game rating it four stars out of five and stated that Even without the spectacular visuals FX Fighter would be better than Mortal Kombat II and that s saying a lot 13 Frank Snyder of Computer Game Review was largely positive toward the game calling it definitely worth checking out 14 In other media editA comic based on the video game was created by Jim Lee of Wildstorm Productions which was hosted by GTE Interactive Media s web site 17 FX Fighter Turbo editFX Fighter TurboDeveloper s Argonaut SoftwarePublisher s GTE EntertainmentEngineBRender 18 Platform s Microsoft Windows 95ReleaseNovember 5 1996Genre s Fighting gameMode s Single player multiplayer FX Fighter Turbo is a sequel released for the PC in 1996 with new characters moves environments costumes special effects network play and support for Microsoft Windows and the S3 Graphics chipset As are many other fighting games at the time this game is influenced by Mortal Kombat in the form of fatalities a feature not in the previous game All the previous characters return plus the new Linna and Kwondo See also editList of fighting gamesReferences edit FX Fighter Pulls Early Retailer Demand With Initial Channel Sell in of 200 000 Units Shipment Underway to 18 000 Retail Outlets GTE Entertainment June 27 1995 Archived from the original on June 7 1997 Retrieved April 7 2024 Upgrades on the Spot The Baltimore Sun June 16 1995 p 121 Retrieved April 7 2024 NEW FX Fighter CD ROM The ultimate PC fighting game 3D Realms Next Generation 10 Imagine Media 99 October 1995 Diamond Announces Retail Monster 3D Gaming Accelerator Bundled with 10 Hot Titles This Halloween Business Wire October 31 1996 Archived from the original on July 14 2006 FX Fighter Game Giant Bomb Retrieved November 14 2020 FX Fighter PDF GamePro No 76 IDG January 1995 p 195 Powered up The Super Fox Team Nintendo Power No 69 Nintendo February 1995 p 68 GTE and Nintendo Enter into FX Fighter Partnership Agreement Electronic Gaming Monthly No 68 Sendai Publishing March 1995 p 57 Bateman Selby April 1995 Movers amp Shakers Next Generation No 4 Imagine Media p 27 GTE Interactive Takes FX Fighter to the PC Electronic Gaming Monthly No 73 Sendai Publishing August 1995 p 28 FX Fighter Review CD Player in German January 1996 Retrieved April 13 2022 Strauss Bob FX Fighter Entertainment Weekly Retrieved September 14 2018 a b Finals Next Generation No 9 Imagine Media September 1995 p 97 a b Snyder Frank Chapman Ted Kaiafas Tasos August 1995 Let s Get Ready to Rumble Computer Game Review Archived from the original on December 21 1996 FX FIGHTER PULLS EARLY RETAILER DEMAND WITH INITIAL CHANNEL SELL IN OF 200 000 UNITS SHIPMENT UNDERWAY TO 18 000 RETAIL OUTLETS Press release Archived from the original on June 7 1997 Retrieved September 11 2018 Strauss Bob FX Fighter Entertainment Weekly Retrieved September 14 2018 The FX Fighter Comic Book Archived from the original on June 26 1997 Retrieved December 1 2018 3D Realms Next Generation No 10 Imagine Media October 1995 p 99 External links editArgonaut Games pages FXF FXFT GTE Vantage Incorporated pages FXF FXFT FX Fighter at MobyGames FX Fighter Turbo at MobyGames Retrieved from https en wikipedia org w index php title FX Fighter amp oldid 1217735752, wikipedia, wiki, book, books, library,

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