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Emily Is Away

Emily Is Away is an indie visual novel by game developer Kyle Seeley, released for free in November 2015. Set in the early-to-mid 2000s, Emily Is Away tells the story of the protagonist's relationship with a girl, Emily, over the course of five years, from the senior year of high school to the senior year of college.[2] The game is presented through a chat client on Windows XP styled after ICQ and AOL Instant Messenger, specifically their builds in the early-to-mid 2000s, complete with other users' profiles and interface. The choices for profile pictures are generally collected from the culture of the early-to-mid 2000s, including 28 Days Later, The Ring, Harry Potter, The Lord of the Rings, blink-182, Red Hot Chili Peppers, Eminem, and Avril Lavigne on the first level. Through special usernames, players can unlock more profile icons referencing early-to-mid 2010s culture, like The Binding of Isaac, Markiplier, Portal, and The Stanley Parable.

Emily Is Away
Designer(s)Kyle Seeley
Writer(s)Kyle Seeley
SeriesEmily Is Away
EngineUnity
Platform(s)Windows, Mac OS X, Linux[1]
Release20 November 2015
Genre(s)Visual novel, Romance
Mode(s)Single-player

Plot edit

Throughout the course of the game the player is given the option of changing avatars in tandem with whatever was popular at the time. Their friends also show progression by choosing new icons, biographies, and away messages.

In the protagonist's senior year of high school in 2002, they use a chat client to talk with "emilyluv", "emerly", or Emily. They discuss high school and a fellow student, Brad, who keeps sending Emily messages. They also talk about a party that a classmate Travis is throwing that evening, which they may or may not go to, depending on player choices. Then they say goodbye as Emily logs off.

In their first year of college (2003), the player talks to Emily again, who has gotten together with Brad or Travis (depending on if the player chose to go to the party or not), though she hints that the relationship has become rocky. The character congratulates her, and shifts to other questions, such as their classes. They say goodbye, as Emily yet again logs off.

In their second year of college (2004), the player learns that Emily has broken up with Brad/Travis, explained by Emily as "growing apart", and the character is given the option of consoling her. At this point, Emily either asks why they didn't come to Travis's party in 2002 or why they didn't kiss her if they did attend, depending on the player choices. They both wonder what could have been, and Emily immediately asks if she can come to visit. Most of the time, they will agree for Emily to come, and the player will subsequently cancel their plans with Emma, a friend of the player. The player, alternatively can choose to not allow Emily to come. Emily signs off.

In their third year of college (2005), the player again talks to Emily, who wants to talk things over about her previous visit. If the character doesn't set boundaries and Emily visits, it turns out that Emily and the character ended up hooking up, and Emily feels like she was taken advantage of when she was vulnerable. If the character does set boundaries and they don't hook up, Emily asks if the character had feelings for her when she visited and why they didn't make a move. Alternatively, if the player chooses to not let Emily visit, she will ask the player character about their new friends. The conversation is awkward and distant, with Emily eventually leaving due to her discomfort, feeling too weird to continue.

In their final year of college (2006), Emily and the character have clearly grown apart. Emily comments how her life is better now; she started dating Brad/Travis again and is involved in other things. The player themselves have lost their friend Emma, in some cases because of Emily. As the conversation comes to an uncomfortable and cold finish, the character begins to revise sentences asking if the two will ever be the same – deleting earnest questions and asking about the weather or other mundane affairs instead. Despite the protagonist's obvious feelings for Emily, she obviously no longer cares, and as a result, they say goodbye. For the first time, the player character is the one who leaves the conversation, logging off.

Alternatively, if the player chooses not to talk things over in 2005, Emily will refuse to talk at all in 2006, stating she is too busy.

Reception edit

Emily Is Away was met with mostly positive reviews, receiving an average score of "Very Positive" on its Steam page.[3] Reviewers noted it for its gameplay, characters and price, but noted that it was short. Wired praised its gameplay and characters, calling it "one of those rare games that completely stopped me in my tracks."[4] Rock, Paper, Shotgun said it was "good fun, for the nostalgia factor if nothing else."[5]

Sequels edit

A sequel known as Emily Is Away Too was released on 26 May 2017. The sequel was first revealed in October 2016 when Kyle Seeley uploaded a teaser trailer for the sequel on his YouTube channel. The game's website was also updated to Emily Is Away Too. The sequel allows players to chat with two people simultaneously and the game includes parodies of popular sites in 2006 such as YouTube and Newgrounds. The game also allows players to customize their profile and choose their story.

Emily is Away <3 edit

Another sequel, Emily Is Away <3, was released on 16 April 2021.[6] It is the spiritual successor to the 2017 video game Emily is Away Too. The game is primarily set in Facenook, a parody of Facebook in the year 2008.[7]

References edit

  1. ^ "emily is away". Official website. from the original on 8 March 2016. Retrieved 15 February 2016.
  2. ^ Caldwell, Brendan. . Rock Paper Shotgun. Archived from the original on 25 November 2015. Retrieved 24 November 2015.
  3. ^ "Emily is Away". Steam. Valve. from the original on 24 June 2018. Retrieved 28 April 2018.
  4. ^ Muncy, Julie. "Return to the 2000s with this AIM-inspired chat game". Wired. Retrieved 28 April 2018.
  5. ^ Donnelly, Joe (7 October 2015). "Emily Is Away Is A Chat Client-Based Relationship Game". Rock Paper Shotgun. from the original on 30 July 2018. Retrieved 28 April 2018.
  6. ^ "Emily is Away <3". from the original on 15 April 2021. Retrieved 16 April 2021.
  7. ^ Allen, Eric Van (2021-04-16). "Social media nostalgia trip Emily is Away <3 is out today". Destructoid. from the original on 2022-08-26. Retrieved 2021-06-10.

External links edit

emily, away, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, july, 2017, le. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Emily Is Away news newspapers books scholar JSTOR July 2017 Learn how and when to remove this message Emily Is Away is an indie visual novel by game developer Kyle Seeley released for free in November 2015 Set in the early to mid 2000s Emily Is Away tells the story of the protagonist s relationship with a girl Emily over the course of five years from the senior year of high school to the senior year of college 2 The game is presented through a chat client on Windows XP styled after ICQ and AOL Instant Messenger specifically their builds in the early to mid 2000s complete with other users profiles and interface The choices for profile pictures are generally collected from the culture of the early to mid 2000s including 28 Days Later The Ring Harry Potter The Lord of the Rings blink 182 Red Hot Chili Peppers Eminem and Avril Lavigne on the first level Through special usernames players can unlock more profile icons referencing early to mid 2010s culture like The Binding of Isaac Markiplier Portal and The Stanley Parable Emily Is AwayDesigner s Kyle SeeleyWriter s Kyle SeeleySeriesEmily Is AwayEngineUnityPlatform s Windows Mac OS X Linux 1 Release20 November 2015Genre s Visual novel RomanceMode s Single player Contents 1 Plot 2 Reception 3 Sequels 3 1 Emily is Away lt 3 4 References 5 External linksPlot editThroughout the course of the game the player is given the option of changing avatars in tandem with whatever was popular at the time Their friends also show progression by choosing new icons biographies and away messages In the protagonist s senior year of high school in 2002 they use a chat client to talk with emilyluv emerly or Emily They discuss high school and a fellow student Brad who keeps sending Emily messages They also talk about a party that a classmate Travis is throwing that evening which they may or may not go to depending on player choices Then they say goodbye as Emily logs off In their first year of college 2003 the player talks to Emily again who has gotten together with Brad or Travis depending on if the player chose to go to the party or not though she hints that the relationship has become rocky The character congratulates her and shifts to other questions such as their classes They say goodbye as Emily yet again logs off In their second year of college 2004 the player learns that Emily has broken up with Brad Travis explained by Emily as growing apart and the character is given the option of consoling her At this point Emily either asks why they didn t come to Travis s party in 2002 or why they didn t kiss her if they did attend depending on the player choices They both wonder what could have been and Emily immediately asks if she can come to visit Most of the time they will agree for Emily to come and the player will subsequently cancel their plans with Emma a friend of the player The player alternatively can choose to not allow Emily to come Emily signs off In their third year of college 2005 the player again talks to Emily who wants to talk things over about her previous visit If the character doesn t set boundaries and Emily visits it turns out that Emily and the character ended up hooking up and Emily feels like she was taken advantage of when she was vulnerable If the character does set boundaries and they don t hook up Emily asks if the character had feelings for her when she visited and why they didn t make a move Alternatively if the player chooses to not let Emily visit she will ask the player character about their new friends The conversation is awkward and distant with Emily eventually leaving due to her discomfort feeling too weird to continue In their final year of college 2006 Emily and the character have clearly grown apart Emily comments how her life is better now she started dating Brad Travis again and is involved in other things The player themselves have lost their friend Emma in some cases because of Emily As the conversation comes to an uncomfortable and cold finish the character begins to revise sentences asking if the two will ever be the same deleting earnest questions and asking about the weather or other mundane affairs instead Despite the protagonist s obvious feelings for Emily she obviously no longer cares and as a result they say goodbye For the first time the player character is the one who leaves the conversation logging off Alternatively if the player chooses not to talk things over in 2005 Emily will refuse to talk at all in 2006 stating she is too busy Reception editEmily Is Away was met with mostly positive reviews receiving an average score of Very Positive on its Steam page 3 Reviewers noted it for its gameplay characters and price but noted that it was short Wired praised its gameplay and characters calling it one of those rare games that completely stopped me in my tracks 4 Rock Paper Shotgun said it was good fun for the nostalgia factor if nothing else 5 Sequels editMain article Emily is Away Too A sequel known as Emily Is Away Too was released on 26 May 2017 The sequel was first revealed in October 2016 when Kyle Seeley uploaded a teaser trailer for the sequel on his YouTube channel The game s website was also updated to Emily Is Away Too The sequel allows players to chat with two people simultaneously and the game includes parodies of popular sites in 2006 such as YouTube and Newgrounds The game also allows players to customize their profile and choose their story Emily is Away lt 3 edit Another sequel Emily Is Away lt 3 was released on 16 April 2021 6 It is the spiritual successor to the 2017 video game Emily is Away Too The game is primarily set in Facenook a parody of Facebook in the year 2008 7 References edit emily is away Official website Archived from the original on 8 March 2016 Retrieved 15 February 2016 Caldwell Brendan Free Loaders MSN lover Is Typing Rock Paper Shotgun Archived from the original on 25 November 2015 Retrieved 24 November 2015 Emily is Away Steam Valve Archived from the original on 24 June 2018 Retrieved 28 April 2018 Muncy Julie Return to the 2000s with this AIM inspired chat game Wired Retrieved 28 April 2018 Donnelly Joe 7 October 2015 Emily Is Away Is A Chat Client Based Relationship Game Rock Paper Shotgun Archived from the original on 30 July 2018 Retrieved 28 April 2018 Emily is Away lt 3 Archived from the original on 15 April 2021 Retrieved 16 April 2021 Allen Eric Van 2021 04 16 Social media nostalgia trip Emily is Away lt 3 is out today Destructoid Archived from the original on 2022 08 26 Retrieved 2021 06 10 External links editOfficial website Emily Is Away at The Visual Novel Database Retrieved from https en wikipedia org w index php title Emily Is Away amp oldid 1186558212, wikipedia, wiki, book, books, library,

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