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EXPTIME

In computational complexity theory, the complexity class EXPTIME (sometimes called EXP or DEXPTIME) is the set of all decision problems that are solvable by a deterministic Turing machine in exponential time, i.e., in O(2p(n)) time, where p(n) is a polynomial function of n.

EXPTIME is one intuitive class in an exponential hierarchy of complexity classes with increasingly more complex oracles or quantifier alternations. For example, the class 2-EXPTIME is defined similarly to EXPTIME but with a doubly exponential time bound. This can be generalized to higher and higher time bounds.

EXPTIME can also be reformulated as the space class APSPACE, the set of all problems that can be solved by an alternating Turing machine in polynomial space.

EXPTIME relates to the other basic time and space complexity classes in the following way: PNPPSPACE ⊆ EXPTIME ⊆ NEXPTIMEEXPSPACE. Furthemore, by the time hierarchy theorem and the space hierarchy theorem, it is known that P ⊊ EXPTIME, NP ⊊ NEXPTIME and PSPACE ⊊ EXPSPACE.

Formal definition

In terms of DTIME,

 

Relationships to other classes

It is known that

PNPPSPACE ⊆ EXPTIME ⊆ NEXPTIMEEXPSPACE

and also, by the time hierarchy theorem and the space hierarchy theorem, that

P ⊊ EXPTIME, NP ⊊ NEXPTIME and PSPACE ⊊ EXPSPACE

In the above expressions, the symbol ⊆ means "is a subset of", and the symbol ⊊ means "is a strict subset of".

so at least one of the first three inclusions and at least one of the last three inclusions must be proper, but it is not known which ones are. Most experts[who?] believe all the inclusions are proper. It is also known that if P = NP, then EXPTIME = NEXPTIME, the class of problems solvable in exponential time by a nondeterministic Turing machine.[1] More precisely, EXPTIME ≠ NEXPTIME if and only if there exist sparse languages in NP that are not in P.[2]

EXPTIME can be reformulated as the space class APSPACE, the set of all problems that can be solved by an alternating Turing machine in polynomial space. This is one way to see that PSPACE ⊆ EXPTIME, since an alternating Turing machine is at least as powerful as a deterministic Turing machine.[3]

EXPTIME-complete

A decision problem is EXPTIME-complete if it is in EXPTIME and every problem in EXPTIME has a polynomial-time many-one reduction to it. In other words, there is a polynomial-time algorithm that transforms instances of one to instances of the other with the same answer. Problems that are EXPTIME-complete might be thought of as the hardest problems in EXPTIME. Notice that although it is unknown whether NP is equal to P, we do know that EXPTIME-complete problems are not in P; it has been proven that these problems cannot be solved in polynomial time, by the time hierarchy theorem.

In computability theory, one of the basic undecidable problems is the halting problem: deciding whether a deterministic Turing machine (DTM) halts. One of the most fundamental EXPTIME-complete problems is a simpler version of this, which asks if a DTM halts in at most k steps. It is in EXPTIME because a trivial simulation requires O(k) time, and the input k is encoded using O(log k) bits which causes exponential number of simulations. It is EXPTIME-complete because, roughly speaking, we can use it to determine if a machine solving an EXPTIME problem accepts in an exponential number of steps; it will not use more.[4] The same problem with the number of steps written in unary is P-complete.

Other examples of EXPTIME-complete problems include the problem of evaluating a position in generalized chess,[5] checkers,[6] or Go (with Japanese ko rules).[7] These games have a chance of being EXPTIME-complete because games can last for a number of moves that is exponential in the size of the board. In the Go example, the Japanese ko rule is sufficiently intractable to imply EXPTIME-completeness, but it is not known if the more tractable American or Chinese rules for the game are EXPTIME-complete.

By contrast, generalized games that can last for a number of moves that is polynomial in the size of the board are often PSPACE-complete. The same is true of exponentially long games in which non-repetition is automatic.

Another set of important EXPTIME-complete problems relates to succinct circuits. Succinct circuits are simple machines used to describe some graphs in exponentially less space. They accept two vertex numbers as input and output whether there is an edge between them. For many natural P-complete graph problems, where the graph is expressed in a natural representation such as an adjacency matrix, solving the same problem on a succinct circuit representation is EXPTIME-complete, because the input is exponentially smaller; but this requires nontrivial proof, since succinct circuits can only describe a subclass of graphs.[8]

References

  1. ^ Papadimitriou, Christos (1994). Computational Complexity. Addison-Wesley. ISBN 0-201-53082-1. Section 20.1, page 491.
  2. ^ Juris Hartmanis, Neil Immerman, Vivian Sewelson. "Sparse Sets in NP−P: EXPTIME versus NEXPTIME". Information and Control, volume 65, issue 2/3, pp.158–181. 1985. At ACM Digital Library
  3. ^ Papadimitriou (1994, p. 495, Section 20.1, Corollary 3)
  4. ^ Du, Ding-Zhu; Ko, Ker-I (2014), Theory of Computational Complexity, Wiley Series in Discrete Mathematics and Optimization (2nd ed.), John Wiley & Sons, Proposition 3.30, ISBN 9781118594971.
  5. ^ Fraenkel, Aviezri; Lichtenstein, David (1981). "Computing a perfect strategy for n×n chess requires time exponential in n". Journal of Combinatorial Theory. Series A. 31 (2): 199–214. doi:10.1016/0097-3165(81)90016-9.
  6. ^ J. M. Robson (1984). "N by N checkers is Exptime complete". SIAM Journal on Computing. 13 (2): 252–267. doi:10.1137/0213018.
  7. ^ J. M. Robson (1983). "The complexity of Go". Information Processing; Proceedings of IFIP Congress. pp. 413–417.
  8. ^ Papadimitriou (1994, p. 495, Section 20.1)

exptime, redirects, here, other, uses, computational, complexity, theory, complexity, class, sometimes, called, decision, problems, that, solvable, deterministic, turing, machine, exponential, time, time, where, polynomial, function, intuitive, class, exponent. EXP redirects here For other uses see Exp In computational complexity theory the complexity class EXPTIME sometimes called EXP or DEXPTIME is the set of all decision problems that are solvable by a deterministic Turing machine in exponential time i e in O 2p n time where p n is a polynomial function of n EXPTIME is one intuitive class in an exponential hierarchy of complexity classes with increasingly more complex oracles or quantifier alternations For example the class 2 EXPTIME is defined similarly to EXPTIME but with a doubly exponential time bound This can be generalized to higher and higher time bounds EXPTIME can also be reformulated as the space class APSPACE the set of all problems that can be solved by an alternating Turing machine in polynomial space EXPTIME relates to the other basic time and space complexity classes in the following way P NP PSPACE EXPTIME NEXPTIME EXPSPACE Furthemore by the time hierarchy theorem and the space hierarchy theorem it is known that P EXPTIME NP NEXPTIME and PSPACE EXPSPACE Contents 1 Formal definition 2 Relationships to other classes 3 EXPTIME complete 4 ReferencesFormal definition EditIn terms of DTIME E X P T I M E k N D T I M E 2 n k displaystyle mathsf EXPTIME bigcup k in mathbb N mathsf DTIME left 2 n k right Relationships to other classes EditIt is known that P NP PSPACE EXPTIME NEXPTIME EXPSPACE and also by the time hierarchy theorem and the space hierarchy theorem that P EXPTIME NP NEXPTIME and PSPACE EXPSPACE In the above expressions the symbol means is a subset of and the symbol means is a strict subset of so at least one of the first three inclusions and at least one of the last three inclusions must be proper but it is not known which ones are Most experts who believe all the inclusions are proper It is also known that if P NP then EXPTIME NEXPTIME the class of problems solvable in exponential time by a nondeterministic Turing machine 1 More precisely EXPTIME NEXPTIME if and only if there exist sparse languages in NP that are not in P 2 EXPTIME can be reformulated as the space class APSPACE the set of all problems that can be solved by an alternating Turing machine in polynomial space This is one way to see that PSPACE EXPTIME since an alternating Turing machine is at least as powerful as a deterministic Turing machine 3 EXPTIME complete EditA decision problem is EXPTIME complete if it is in EXPTIME and every problem in EXPTIME has a polynomial time many one reduction to it In other words there is a polynomial time algorithm that transforms instances of one to instances of the other with the same answer Problems that are EXPTIME complete might be thought of as the hardest problems in EXPTIME Notice that although it is unknown whether NP is equal to P we do know that EXPTIME complete problems are not in P it has been proven that these problems cannot be solved in polynomial time by the time hierarchy theorem In computability theory one of the basic undecidable problems is the halting problem deciding whether a deterministic Turing machine DTM halts One of the most fundamental EXPTIME complete problems is a simpler version of this which asks if a DTM halts in at most k steps It is in EXPTIME because a trivial simulation requires O k time and the input k is encoded using O log k bits which causes exponential number of simulations It is EXPTIME complete because roughly speaking we can use it to determine if a machine solving an EXPTIME problem accepts in an exponential number of steps it will not use more 4 The same problem with the number of steps written in unary is P complete Other examples of EXPTIME complete problems include the problem of evaluating a position in generalized chess 5 checkers 6 or Go with Japanese ko rules 7 These games have a chance of being EXPTIME complete because games can last for a number of moves that is exponential in the size of the board In the Go example the Japanese ko rule is sufficiently intractable to imply EXPTIME completeness but it is not known if the more tractable American or Chinese rules for the game are EXPTIME complete By contrast generalized games that can last for a number of moves that is polynomial in the size of the board are often PSPACE complete The same is true of exponentially long games in which non repetition is automatic Another set of important EXPTIME complete problems relates to succinct circuits Succinct circuits are simple machines used to describe some graphs in exponentially less space They accept two vertex numbers as input and output whether there is an edge between them For many natural P complete graph problems where the graph is expressed in a natural representation such as an adjacency matrix solving the same problem on a succinct circuit representation is EXPTIME complete because the input is exponentially smaller but this requires nontrivial proof since succinct circuits can only describe a subclass of graphs 8 References Edit Papadimitriou Christos 1994 Computational Complexity Addison Wesley ISBN 0 201 53082 1 Section 20 1 page 491 Juris Hartmanis Neil Immerman Vivian Sewelson Sparse Sets in NP P EXPTIME versus NEXPTIME Information and Control volume 65 issue 2 3 pp 158 181 1985 At ACM Digital Library Papadimitriou 1994 p 495 Section 20 1 Corollary 3 Du Ding Zhu Ko Ker I 2014 Theory of Computational Complexity Wiley Series in Discrete Mathematics and Optimization 2nd ed John Wiley amp Sons Proposition 3 30 ISBN 9781118594971 Fraenkel Aviezri Lichtenstein David 1981 Computing a perfect strategy for n n chess requires time exponential in n Journal of Combinatorial Theory Series A 31 2 199 214 doi 10 1016 0097 3165 81 90016 9 J M Robson 1984 N by N checkers is Exptime complete SIAM Journal on Computing 13 2 252 267 doi 10 1137 0213018 J M Robson 1983 The complexity of Go Information Processing Proceedings of IFIP Congress pp 413 417 Papadimitriou 1994 p 495 Section 20 1 Retrieved from https en wikipedia org w index php title EXPTIME amp oldid 1110901011, 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