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Day Dreamin' Davey

Day Dreamin' Davey is an action-adventure game developed by Sculptured Software and published by HAL Laboratory for the North American Nintendo Entertainment System in June 1992.

Day Dreamin' Davey
Cover art
Developer(s)Sculptured Software
Publisher(s)HAL Laboratory
Designer(s)
  • Michael Mendheim
  • Hal Rushton
Programmer(s)Ken Moore
Artist(s)Les Pardew
Composer(s)Paul Webb
Platform(s)Nintendo Entertainment System
Release
Genre(s)Action-adventure
Mode(s)Single-player

Gameplay edit

 
Davey battles thieves in the medieval-themed level.

Day Dreamin' Davey incorporates elements of action, adventure, and role-playing genres, similar to The Legend of Zelda.[2][3][4] The player controls Davey on a top-down perspective, moving up, down, left, and right on the screen.[5]

It takes place on one day of Davey at school, which involves him going through seven daydreams[6] of himself being in three historic locations: Ancient Greece, Middle Ages, and the Wild West,[5][7] with stopovers in "Outer Worlds" such as Winterland, a quicksand area, and a "Cloud City", filled with the Titans along the way.[8] Levels contain mazes and dead-ends.[5] The game includes loose references to the Matter of Britain, Greek mythology, and the gunfight at the O.K. Corral; particularly Excalibur, Merlin, and the Cochise County Cowboys. During his journey, Davey encounters Greek deities, such as: Apollo, Artemis, Athena, Charon, and Hades; while fighting against the Cyclopes, Cerberus, and Medusa.

Throughout the game, Davey collects items garnered from roaming the level and defeating bosses, with the more powerful ones, including those that increase or drain Davey's life energy, more hidden or guarded by evil protectors.[5] Among items that can decrease the life energy include peppermint found in the Old West and green apples in Greece.[5]

He carries a main weapon triggered with the A button and secondary weapons and shields activated by pressing the B button;[5] due to this, the player has to press A and B at the same time to jump,[7] which is required for jumping over fences and rocks and attacking foes above ground.[5] Some enemies can only be defeated with certain "special weapons", and it's up to the player to find clues about which weapons kill what enemies.[5] Multiple weapons can be carried at a time, and the player can change them during level gameplay through a menu screen accessed by pressing select; the menu also shows items and special items that have been collected.[9] The game can be continued with passwords.[9]

Reception edit

Day Dreamin' Davey was released to little press coverage, with only a Nintendo Power guide for the first seven levels a year prior to the game's release[13] and a mixed review published in Game Players; in it, Patrick Baggatta wrote that it had strategy-solving elements that made it interesting enough for young kids but also was too limited in locations used and was overly long to the point of turning an "original concept" "tiresome".[12]

Mixed opinions continued in retrospective coverage of the game. In a review for Hardcore Gaming 101, Adrian Sandoval opined that despite "an imaginative high concept that allows for a variety of level settings and game mechanics," the "slapdash and sloppy" programming and design choices ruined it; these include the weapons not being cancelled if both A and B are pressed to jump, an awkward method of obtaining items from non-player characters, re-used stage layouts, and combat involving poor hit detection and unclear feedback.[2] Andy Slaven, in his book the Video Game Bible, 1985–2002, opined the game consisted of "varied, yet boring levels",[14] and Skyler Miller of AllGame wrote the game benefitted from a "cute" story with a like-able protagonist but suffered from "bland" gameplay consisting of "boring mazes", "generic enemies" and "poor controls".[10]

In 2015, Paste ranked it the 16th best NES game to use the Zapper, where Garrett Martin labeled it a "decent little adventure".[15] Something Awful's review of the game, which ranked it -39/-50, was a parody involving a fake conversation between the writer and Davey, ending with Davey dying a bloody death.[16]

Notes edit

  1. ^ Nintendo Power gave Day Dreamin' Davey two 3.2/5 scores for graphics/sound and challenge, a 2.9/5 rating for play control, and a 3.7/5 for theme/fun, over a year prior to the game's release.[11]

References edit

  1. ^ (PDF). Nintendo. Archived from the original (PDF) on December 21, 2010. Retrieved December 30, 2011.
  2. ^ a b Sandoval, Adrian (January 9, 2014). "Day Dreamin' Davey". Hardcore Gaming 101. from the original on January 18, 2020. Retrieved September 13, 2020 – via Wayback Machine.
  3. ^ "Day Dreamin' Davey". Nintendo Power. Vol. 24. May 1991. p. 95.
  4. ^ The Winner's Guide to Nintendo. Editors of Consumer Guide. 1991. pp. 48–50. ISBN 1-56173520-5.
  5. ^ a b c d e f g h Nintendo Power 1991, p. 71.
  6. ^ Nintendo Power 1991, p. 75.
  7. ^ a b Day Dreamin' Davey Instruction Booklet 1992, p. 4.
  8. ^ Day Dreamin' Davey Instruction Booklet 1992, p. 9.
  9. ^ a b Day Dreamin' Davey Instruction Booklet 1992, p. 5.
  10. ^ a b Miller, Skyler. . AllGame. Archived from the original on November 16, 2014. Retrieved September 13, 2020.
  11. ^ Nintendo Power 1991, p. 70.
  12. ^ a b Baggatta, Patrick (March 1992). "Daydreamin' Davey". Game Players Nintendo Guide. Vol. 5, no. 3. p. 66.
  13. ^ Nintendo Power 1991, p. 70–75.
  14. ^ Slaven, Andy (2002). Video Game Bible, 1985-2002. Trafford. p. 101. ISBN 9781553697312. Retrieved September 13, 2020.
  15. ^ Martin, Garrett (August 24, 2015). "Ranking Every NES Zapper Game". Paste. Retrieved September 13, 2020.
  16. ^ Wilson, Kevin (March 4, 2006). "Day Dreamin' Davey". Something Awful. Retrieved September 13, 2020.

Bibliography edit

  • Day Dreamin' Davey. Hal America. 1992. pp. 1–16.
  • "Day Dreamin' Davey". Nintendo Power. Vol. 25. June 1991. pp. 70–75.

dreamin, davey, action, adventure, game, developed, sculptured, software, published, laboratory, north, american, nintendo, entertainment, system, june, 1992, cover, artdeveloper, sculptured, softwarepublisher, laboratorydesigner, michael, mendheimhal, rushton. Day Dreamin Davey is an action adventure game developed by Sculptured Software and published by HAL Laboratory for the North American Nintendo Entertainment System in June 1992 Day Dreamin DaveyCover artDeveloper s Sculptured SoftwarePublisher s HAL LaboratoryDesigner s Michael MendheimHal RushtonProgrammer s Ken MooreArtist s Les PardewComposer s Paul WebbPlatform s Nintendo Entertainment SystemReleaseNA June 1992 1 Genre s Action adventureMode s Single player Contents 1 Gameplay 2 Reception 3 Notes 4 References 4 1 BibliographyGameplay edit nbsp Davey battles thieves in the medieval themed level Day Dreamin Davey incorporates elements of action adventure and role playing genres similar to The Legend of Zelda 2 3 4 The player controls Davey on a top down perspective moving up down left and right on the screen 5 It takes place on one day of Davey at school which involves him going through seven daydreams 6 of himself being in three historic locations Ancient Greece Middle Ages and the Wild West 5 7 with stopovers in Outer Worlds such as Winterland a quicksand area and a Cloud City filled with the Titans along the way 8 Levels contain mazes and dead ends 5 The game includes loose references to the Matter of Britain Greek mythology and the gunfight at the O K Corral particularly Excalibur Merlin and the Cochise County Cowboys During his journey Davey encounters Greek deities such as Apollo Artemis Athena Charon and Hades while fighting against the Cyclopes Cerberus and Medusa Throughout the game Davey collects items garnered from roaming the level and defeating bosses with the more powerful ones including those that increase or drain Davey s life energy more hidden or guarded by evil protectors 5 Among items that can decrease the life energy include peppermint found in the Old West and green apples in Greece 5 He carries a main weapon triggered with the A button and secondary weapons and shields activated by pressing the B button 5 due to this the player has to press A and B at the same time to jump 7 which is required for jumping over fences and rocks and attacking foes above ground 5 Some enemies can only be defeated with certain special weapons and it s up to the player to find clues about which weapons kill what enemies 5 Multiple weapons can be carried at a time and the player can change them during level gameplay through a menu screen accessed by pressing select the menu also shows items and special items that have been collected 9 The game can be continued with passwords 9 Reception editReceptionReview scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 10 Nintendo Power3 25 5 a Game Players5 10 12 Day Dreamin Davey was released to little press coverage with only a Nintendo Power guide for the first seven levels a year prior to the game s release 13 and a mixed review published in Game Players in it Patrick Baggatta wrote that it had strategy solving elements that made it interesting enough for young kids but also was too limited in locations used and was overly long to the point of turning an original concept tiresome 12 Mixed opinions continued in retrospective coverage of the game In a review for Hardcore Gaming 101 Adrian Sandoval opined that despite an imaginative high concept that allows for a variety of level settings and game mechanics the slapdash and sloppy programming and design choices ruined it these include the weapons not being cancelled if both A and B are pressed to jump an awkward method of obtaining items from non player characters re used stage layouts and combat involving poor hit detection and unclear feedback 2 Andy Slaven in his book the Video Game Bible 1985 2002 opined the game consisted of varied yet boring levels 14 and Skyler Miller of AllGame wrote the game benefitted from a cute story with a like able protagonist but suffered from bland gameplay consisting of boring mazes generic enemies and poor controls 10 In 2015 Paste ranked it the 16th best NES game to use the Zapper where Garrett Martin labeled it a decent little adventure 15 Something Awful s review of the game which ranked it 39 50 was a parody involving a fake conversation between the writer and Davey ending with Davey dying a bloody death 16 Notes edit Nintendo Power gave Day Dreamin Davey two 3 2 5 scores for graphics sound and challenge a 2 9 5 rating for play control and a 3 7 5 for theme fun over a year prior to the game s release 11 References edit NES Games PDF Nintendo Archived from the original PDF on December 21 2010 Retrieved December 30 2011 a b Sandoval Adrian January 9 2014 Day Dreamin Davey Hardcore Gaming 101 Archived from the original on January 18 2020 Retrieved September 13 2020 via Wayback Machine Day Dreamin Davey Nintendo Power Vol 24 May 1991 p 95 The Winner s Guide to Nintendo Editors of Consumer Guide 1991 pp 48 50 ISBN 1 56173520 5 a b c d e f g h Nintendo Power 1991 p 71 Nintendo Power 1991 p 75 a b Day Dreamin Davey Instruction Booklet 1992 p 4 Day Dreamin Davey Instruction Booklet 1992 p 9 a b Day Dreamin Davey Instruction Booklet 1992 p 5 a b Miller Skyler Day Dreamin Davey AllGame Archived from the original on November 16 2014 Retrieved September 13 2020 Nintendo Power 1991 p 70 a b Baggatta Patrick March 1992 Daydreamin Davey Game Players Nintendo Guide Vol 5 no 3 p 66 Nintendo Power 1991 p 70 75 Slaven Andy 2002 Video Game Bible 1985 2002 Trafford p 101 ISBN 9781553697312 Retrieved September 13 2020 Martin Garrett August 24 2015 Ranking Every NES Zapper Game Paste Retrieved September 13 2020 Wilson Kevin March 4 2006 Day Dreamin Davey Something Awful Retrieved September 13 2020 Bibliography edit Day Dreamin Davey Hal America 1992 pp 1 16 Day Dreamin Davey Nintendo Power Vol 25 June 1991 pp 70 75 Retrieved from https en wikipedia org w index php title Day Dreamin 27 Davey amp oldid 1190529795, wikipedia, wiki, book, books, library,

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