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Wikipedia

Cyber Knight

Cyber Knight (サイバーナイト, Saibā Naito)[1] is a science fiction PC Engine and Super Famicom role-playing video game that combines sci-fi space exploration with strategic robot combat. This game is intended for experienced role-playing gamers only. The random encounters are high even for a Japanese role-playing game with a mid-to-late 1992 Super Famicom release date (e.g., Dragon Quest V: Hand of the Heavenly Bride) and the combat sequences (using melee attacks in addition to missiles and guns) are extremely slow. Two years later, a sequel was released for this game titled Cyber Knight II: Chikyū Teikoku no Yabō. The games were only released commercially in Japan, however there are a fan-translations from Japanese to English by Aeon Genesis.

Cyber Knight
Super NES cover art
Developer(s)Group SNE
Publisher(s)Tonkin House
Designer(s)Ryo Mizuno (SFC)
Artist(s)Kunio Okawara (SFC)
Vegeta Kiyochan (SFC)
Composer(s)Super Famicom:
Michiharu Hasuya
Osamu Kasai
Junko Yokoyama
SeriesCyber Knight
Platform(s)PC Engine, Super Famicom
ReleasePC Engine:
  • JP: October 10, 1990
Super Famicom:
  • JP: October 30, 1992
Genre(s)Role-playing
Mode(s)Single-player

Gameplay edit

The object is to power up the human crew members and their mechs through combat experience points, explore strange new worlds using tools/weapons, and solve the problems of each alien civilization. The first mission involves saving an Earth-like planet of big people with a circa 1992 technology level from robots who want to wipe out humanity. On that planet, the president and his wife assume the throne positions of that of a king and a queen, even though their planet is assumed to be a democracy. Other quests involving trading stuff for a universal translator, braving a lava planet, and even using hyperdrive to get from planet to planet.

Reception edit

On release, Famitsu magazine scored the PC Engine version of the game a 30 out of 40.[2][3]

References edit

  1. ^ . Archived from the original on 2008-04-10. Retrieved 2008-03-18.
  2. ^ お買い物に便利 : 新作ゲームクロスレビュー - サイバーナイト. Famicom Tsushin. No.22. Pg.17. 26 October 1990.
  3. ^ 30 Point Plus: サイバーナイト. Weekly Famicom Tsūshin. No.336. Pg.31. 26 May 1995.

External links edit

  • Cyber Knight at MobyGames
  • Database of Super Famicom games (in Japanese)

cyber, knight, サイバーナイト, saibā, naito, science, fiction, engine, super, famicom, role, playing, video, game, that, combines, space, exploration, with, strategic, robot, combat, this, game, intended, experienced, role, playing, gamers, only, random, encounters, . Cyber Knight サイバーナイト Saiba Naito 1 is a science fiction PC Engine and Super Famicom role playing video game that combines sci fi space exploration with strategic robot combat This game is intended for experienced role playing gamers only The random encounters are high even for a Japanese role playing game with a mid to late 1992 Super Famicom release date e g Dragon Quest V Hand of the Heavenly Bride and the combat sequences using melee attacks in addition to missiles and guns are extremely slow Two years later a sequel was released for this game titled Cyber Knight II Chikyu Teikoku no Yabō The games were only released commercially in Japan however there are a fan translations from Japanese to English by Aeon Genesis Cyber KnightSuper NES cover artDeveloper s Group SNEPublisher s Tonkin HouseDesigner s Ryo Mizuno SFC Artist s Kunio Okawara SFC Vegeta Kiyochan SFC Composer s Super Famicom Michiharu Hasuya Osamu Kasai Junko YokoyamaSeriesCyber KnightPlatform s PC Engine Super FamicomReleasePC Engine JP October 10 1990 Super Famicom JP October 30 1992Genre s Role playingMode s Single player Contents 1 Gameplay 2 Reception 3 References 4 External linksGameplay editThe object is to power up the human crew members and their mechs through combat experience points explore strange new worlds using tools weapons and solve the problems of each alien civilization The first mission involves saving an Earth like planet of big people with a circa 1992 technology level from robots who want to wipe out humanity On that planet the president and his wife assume the throne positions of that of a king and a queen even though their planet is assumed to be a democracy Other quests involving trading stuff for a universal translator braving a lava planet and even using hyperdrive to get from planet to planet Reception editOn release Famitsu magazine scored the PC Engine version of the game a 30 out of 40 2 3 References edit Japanese to English Translations of Super Famicom video games Archived from the original on 2008 04 10 Retrieved 2008 03 18 お買い物に便利 新作ゲームクロスレビュー サイバーナイト Famicom Tsushin No 22 Pg 17 26 October 1990 30 Point Plus サイバーナイト Weekly Famicom Tsushin No 336 Pg 31 26 May 1995 External links editCyber Knight at MobyGames Database of Super Famicom games in Japanese Retrieved from https en wikipedia org w index php title Cyber Knight amp oldid 1174524671, wikipedia, wiki, book, books, library,

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